Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

thenovalord's page

FullStar Pathfinder Society GM. 1,453 posts. 6 reviews. No lists. No wishlists. 5 Pathfinder Society characters.




Having played to various degrees 7 APs, the third book of each has seemed pretty poor......which is great shame as they are in the level 5-10 sweet spot of PF for me

What's your feelings


I Have got to the end of two APs

In KM everyone made it to the end ( all 7)
In Serpents only 2 out of original 6 have got to the end

Did it effect things if none of your original party made it to the end?

Cheers
John


Can you be woken from it or are you asleep for the duration?


...after a long haul we started part 6 last night...

Only the second part 6 of an AP I have reached


Hello

I am working on a sandbox adventure path for demonic inspired chaotic evil characters. Elves are the main protagonists at first.

Kingslayer. Hexplore your evil side or something similar

I realize this is jumping on a number of bandwagons/in vogue themes.

It is a 7 part AP with one of the 'clever' things being that the last three mods can be played in any order.

I need a couple of volunteers to give what I have thus far a read.I dont need editing just an opinion on whether what I am attempting is 'good/terrible/meh!!'

--I have a campaign document that will become the campaign primer
--Mod 1 (lvl 1-3) is complete with stat blocks but no art
--Mod 2 (lvl 4-6) is complete with stat blocks but no art

Trying to keep each under 64 pages.

As the whole AP makes heavy use of Ultimate Campaign I will like a volunteer to be somewhat proficient (?) with that.

Despite playing since 1980 only just started to write to try and get published. The only thing I have had released thus far is part 1 of a 4 part dungeon AP.
http://paizo.com/products/btpy8zaa?Search-for-Lost-Legacy-By-Silvers-Light

thank you for your attention
Apologies if this is the wrong forum for this sort of thing

John


So I start to run part 1 next week. I have not run an AP since the group completed Kingmaker about a year or so ago. And by complete I mean the baddies won and

Spoiler:
their kingdom is a forgotten snow globe on some First Worlder's mantelpiece!!
...

We have played JR 1-3 and SeSk 1-3 recently so looking forward to
A) being in a big city
B) not facing endless random encounters in the wilderness
C) the party being somewhat in charge of their destiny and having only 1 npc to be nice too!

To this end the party will be working for the PFS, not part of it. As Magnimar is a neutral city everyone has agreed to have at least 1 neutral aspect in their alignments.

They all have darkvision as they suspect there may be a dungeon or two!! Maybe that's one reason they have been picked.

Wonder how long before I post on the Obituary thread!!

Wish me luck


How would you stat up this item

Sand of Elemental Transformation

Aura xx transmutation; CL 7th
Slot none; Price xx; Weight --.

Description

This white sand looks unremarkable. It can be thrown as a ranged touched attack, with a range increment of 10ft. The sand is harmless unless the attack successfully hits an elemental of up to medium sized. The elemental is immediately transformed to an elemental of the same size, but of a different type of the wielders choosing. The change lasts for 7 rounds before the elemental reverts back to its original form. The elemental is not harmed in anyway by this change of form and this process does not provoke attacks of opportunity. If the elemental is an ally of the wielder of the sand the elemental does not get a save, otherwise it can attempt DC 16 fortitude save to negate the effect.

Construction
Requirements Craft Wondrous Item, Elemental body I; Cost xxxx gp


Magnimar is probably one of the most well known/detailed places in Golarion

so how much information is just enough to get the characters involved w/o becoming information overload

or have you just skipped it/ not added it, and just played the adventure


Opinion is that augment summon is worth the (in effect) 2 feat cost

what about some of the others such as
moonlight, starlight, sacred, etc

Currently playing a character with access to SNA and SM so looking at future options


So lets assume I have 6 months of work to write a dragon AP, where the big bad of each mod is a dragon or dragony type thing for each mod

do we assume CR 6 at end of mod 1, then from then on (CR 8,11,13,16,18) at the end of each mod

for the first mod a simple very young green dragon.....from then on Im open to suggestions?

its a vaguely sylvany type setting

thoughts ?


How are parties managing to ensure everyone gets something to do. What i mean is:
with lots 5ft corridors are you finding anyone getting frustrated in not getting to have a go, or shine? I imagine it could get quite crowded esp. if anyone has familairs / summons etc.

The last thing I rsn was kingmaker with its dungeon-lite environment.

I am planning to run this, BUT im finding even as a player in Brinewall castle in JR, I have noted some players getting a bit meech, with the tightness of the 5ft corridor, stuck in the doorway, etc

it maybe we havent dungeonered for a bit and are rusty!!


so im going oracles/sorc / MT.....i know, i know

at 3rd 0r2/So1...level if:
gnome pyromania (+1 cl on fire)
primal fire sorceror (+1 dam/dice thing)
magical knack (sorceror)
varissian tatoo (evoc +1 cl)

what damage would a burning hands do?
is is 5d4+5?

she is great fun to play, running around on her wolf as a nature oracle, so not looking for advice how to be better...just what that spell does?

thanks a lot

*

Hi

any idea what the table allowance for PFS will be this year?

anybody going!!


trying to be topical....

Golarion runs on magic

And magic runs on:

......Diamond, silver, quartz, onyx, mercury, phosphorous and 4 dozen more precious and semi-precious materials

What if, throughout the world, these started to dry up....wizard and clerics of all colours and outlooks would start to loose their ability.

-the ill would stay ‘unrestored’

-the dead, would stay dead,

-the dead, would not be undead

-towers would lay undefended by the ‘arts’....

And hundreds of other spells would become in short supply

The repercussions would be enormous

The Price of Power AP, an adventure path that spans the whole of Golarion.

Intrique, trade, diplomacy, treachery, wealth and terrible secrets await......

Part 1: the party are gathered at Absalom, centre of the Inner sea. Called there by a mix of the great and good. Traders, clergy of light and dark, arcane dabblers, all looking somewhat uneasy. The party first task is to see why a large number of dwarven mines have just closed their gates and are no longer shipping their commodities. Research has shown that the closures started at one particular dwarven owned mine just over two months ago. It is one of the few mines that supplies a certain as yet undisclosed to the party resource, and on the quiet, so as not to upset any interested group or faction, a low level delegation is to be sent to investigate, made of of interested representatives.....

This AP suits any and all alignments and the bigger the mix the better. One thing all factions, and worshippers agree on its that Wealth is good.....or bad...dependent on how you use it! The group are forced together and best set aside any immediate differences

Traits. Am working on traits that are inter-dependent on the party rather than the NPC ones seen in many AP’s

thoughts?


Hi

can you use two of these in a round (ie use your standard as a swift?). I see the rules that says you cant, i just wondered what the thinking behind it is, as a standard action = more energy/effort than a swift?

if a high level bard starts a performance as a swift action, moves, changed performance as a standard action...does that take up 2 'charges'?


wild shaped druid is an allosauros
he grapples a large gargoyle

Is it correct that the gargoyle can only attack back with a claw, and not his horn, gore, beard, or any body part he likes to strike with!!! and he can only do it once?

not looking for a list of all that grapple entails.


I am gonna playtest an AP im writing (see elsewhere where the party will be L/N/G...an

i can see how a LN cha7 may be 'stern', and a CN cha7 would be 'rude'...apart from being quiet and helpful im wondering how a LG person with 7 cha, so a monk, ranger, etc would 'be'?

opinions please


see elsewhere I am writing up an AP for a LG party

Trying to create about 15 campaign traits

This is the 'crunch' list I have ths far. Anything over powered? I appreciate some may be duplicates from other sources, but a lot of campaign traits are. will add the fluff later

ta.

-You gain a +1 trait bonus to AC whenever you are defending the weak. The weak are any good aligned entity with a CR of 1/3 or less that you are trying to protect within 30ft.

-You gain a +2 trait bonus to saves against negative energy channelling

-Your [cure) spells give back 1 more hit point

-When you channel positive energy to heal the living, if you rolled a 1 on a d6 are counted as a two

-When you successfully treat disease or poison the save is made at a +6 bonus (instead of the normal +4)

-+1 trait damage bonus with a longsword against demons

-Whenever a demon rolls to confirm a critical hit against you it does so at a -2 penalty

-You gain a +1 trait bonus to save against spell-like abilities used by a demon

-Any celestial template creature you have summoned with a spell has +2 trait bonus to spell resistance

-Any celestial template creature you have summoned with a spell does +2 trait bonus damage with it smite evil ability

-Any resolute template creature you have summoned with a spell does +2 trait bonus damage with it smite chaos ability

-Any resolute template creature you have summoned with a spell has +2 trait bonus to spell resistance

-+1 save against poison and disease from any demon


1 person marked this as a favorite.

maybe you could get away with LN or NG, but essentially to get the most out of it you'd have to be LG

this is what im working on for my home group. i have parts 1-4 mind mapped out and the first couple more heavily detailed

This is what i have planned (and i wouldnt be so brazen as to suggest the fate of Aroden or close the world wound!!)

THE VALIANTS VIGIL AP

MODULE 1: THE LAST PRAYER OF THE DYING
Signing up to join the 4th Mendev Crusade, you have finally found like minded souls. A call for help by a dying warrior leads the party against a demonic plot, and on a mission to fulfil a former heroes last wish, or fail at their first attempt?

MODULE 2: MERCYS MISSION
The party seek a high temple of Iomadae in order to hand over some important relics. They then race to a forgotten watch-tower on a long abandoned route

MODULE 3: THE LOST BEACON OF LIGHT
Finally arriving at the front line of the 4th crusade the party see the horrors of war, and the brutality and greed of the seasons crusaders. Can they hold to what they know to be dear and true, or will the brutality and truth of battle be their downfall?

MODULE 4: WITH FLIGHTS OF ANGELS
Arriving at the capital city of Mendev, the diamond of the North, Nerosyan, just in time to foil an assassination. Meeting with the queen herself she sets them on a quest that will try even the most devout of souls

MODULE 5: A CLASH OF SWORDS
The enemy of my enemy is my friend no longer holds true. Making a deal with the devil is always hazardous, even when the threat that faces you both is so terrible the deal must be struck at any cost. And that’s before you leave this material plane

MODULE 6: LIGHTS LAST VIGIL
Through broiling chaos and festering evil the party have journeyed, but this journey now reaches it epic conclusion. Victory means the terrible tide is halted, defeat would lead to endless torment and despair thoughout Avistan. Can the party deeds mirror those of an aged warrior they met what seems like an age ago?

Can a person spend 6 months playing an AP while being righteous and true without being a zealot? Can you kill, or talk to, things and return stuff to the rightful owner?


Is it known

ta


and if there isnt where would be a good setting in Golarion for me to write one about this half term holiday seeing for the first time ever i have no marking to do!!!!!

I know the mantra that any AP can be played by any class..BUT..is there one where the party really really should be LG.

so the party really doing stuff because it is utterly the right thing to do, they find a holy avenger and seek out someone worthy to take it too, there asked to deliver 10,000gp and will do all they can to get it there...ok thats all very sickly and shiney but i hope you what i mean

the next question is

would anybody play it?
In the UK folks mostly want grim n gritty n shades of grey, but id really like to take it to the LG max

ta for listening


Our group has gotten a bit big and a GM is asking for players to drop out so he doesnt have to GM too many. Its possible i may volunteer not to play this when he starts it in a few weeks

My question. Is this mod say 70% haunted dungeon / 30% other stuff.I really hated the over use of haunts in Burnt Offering, they where cool at first, then as a group we thought they where over done

no spoiler please


The Council of Magnamare, in our KM campaign has a number of LE councillors

I was wondering if an assassination attempt is rolled, against one of the them, i should throw in some zealot Erastilite Paladins and Rangers as the 'assassins', as it where?

might make interesting half fight / half social scene?

we do seem to roll assassination alot!


So

ive just finished part 4 / starting part 5

given both these things so hints to Numeria, has anyone made use of it.

I tempted for example to

Spoiler:
Have the first atack on the pcs kingdom come from that direction, to throw them off

As it borders the pcs kingdom, what do you think the pcs can see from the edge of their kingdom?

im pretty sure it doesnt look very tempting for conquest??


or which is the closest too 'that'?


1 person marked this as FAQ candidate.

had a search, couldnt find answer

does it count as being combat trained?


Just had session 24, play about 4 hours per session

we are on about 2.7 out of 6 mods!!


Sorry if this is discussed elsewhere

It is nearly a year in our KM campaign since Varnhold Vanished. The party have been to tomb but retreated.

So, as the party have no way of knowing this is gonna happen, what if the Occulum recharges and the parties city are next?

aside from the economy disappearing down the tubes as 8000 citizens under 6 march off?? im wondering if this is too harsh to do the game?

anyone done it?


anyone made much use of these yet

gonna use the 'tree of stars' from TVV bit tonight, but there does seem an awful lot only the GM will get to see?


Ok

i tried,(even got some rends in, some run away and regens and stuff)

i really did, but the party waded throught the trolls despite not having a tank and the whole thing being one running combat....haste, grease, glitterdust...gotta hate them all

Hargulka (sp?) enters the fray

gets hit by flaming sphere, failes his save, his necklace then fails its save..boom, boom, boom..he then failed a number of saves against the fireballs on it

before he acted he'd taken 104 hp of damage incl 72 from the ruddy amulet

party earned 31,600xp in tonights session (they got 26,000xp last weeks)

my only joy was the owlbear trashing some vital blocks of their city!! I do fear for its safety next week


Ok, this was a fun fight, lots damage but no party deaths

Some questions:

1 Plants have low-light vision, but cant be blinded -im sure i saw that mentioned in threads elsewhere-that mean they shoulnt be affected by the smokey 'pyrotechnics' spell version, it got hit by when cast at the flaming sphere it was in, or can things still be concealed against it?

2. As it was Huge, and therefore bigger than the grease spell cast at it, was it immune (as it also cant be tripped)

3. Had it failed against the pyrotechnics, would the -4 str penalty been cumulative with the -3 it had from its (saved) against ray of enfeeblement [if it had failed against both spells would it have been at -11 strength!!!]?

Spell caster heavy party with bear companion, acting as a damage soaker!!


ok, its highly suited to the mod....and its a perfect tactic

just sad seeing so many beasties fall victim to it!!


ok the title itself is a bit of a spoiler

I wondered what the ratio of PCs thus far attacking/allying with these groups

-My PC's have allied/chatted to both


went well

everyone bit over excited as all new and hyped up

7 pc.s

made an encounter prior to reaching Olegs, to settle the party and get them concentrating!!

They did A, K, H, L and found hint to M

fully explored 2 hexes
travelled through 3 others
had 2 random encounters, one of which was a combat + 1 role-play

earned about ~700xp each
had 2 party members unconcious

High Point
'celestial sorceror' using heavenly fire to heal an unconcious party member....who had an evil alignment!! rolled a 4 and nearly died!!

*

Bit late in the day to advertise here but....

Running #43 in the afternoon slot, more possibely to be added.
****

Con-Quest is a one day show packed with all manner of gaming activities and trade stands. Whether it’s role playing games, board and card games or miniature wargames, Con-Quest has them all, as well as trade stands offering everything from the very latest releases to collectables and hard to find items. Whatever your gaming needs Con-Quest aims to deliver!

The event will be taking over the majority of the Derby Assembly Rooms, offering numerous areas for demonstration and participation games, artist displays, game manufacturers and designers, trade stands and areas to simply meet up with friends and catch-up on one of the bars or cafes on site.

The event is family friendly and welcomes both veteran gamers as well as those just wanting to find out more about the gaming hobby.

Tickets are on sale now from the Assembly Room box office - http://www.derbylive.co.uk and keep checking back to the Con-Quest web site at http://www.con-quest.co.uk for the latest updates.

For trade enquiries please contact darransims@gmail.com

Long live Con-Quest!

Tickets are on sale from the Derby LIVE Assembly Rooms Box Office.
http://www.derbylive.co.uk
Telephone: 01332 255800

Advance price £6.00 [£7.00 on the door on the day].
Notes

This event is being hosted at a convention or other venue which requires a fee to get in.
PFS event:
When Sat, Apr 10, 2010 afternoon
Where Derby Assembly Rooms
Market Place
DERBY, DE1 3AH
Great Britain
Location type: Convention
Contact JOHN DAVIS
JRRTALKING@AOL.COM
Scenarios

#43: The Pallid Plague (PFRPG)


2 people marked this as FAQ candidate.

Multi-classed Paladin / Cleric

I am not completely sure how the Channel Positive Energy to Harm Undead works for this character. I was hoping for some help with this.

Here’s my hypothetical, starting with relevant attributes:

Levels: Cleric 1 / Paladin 4
Stats: Charisma 18 (modifier +4)
Trait: Sacred Conduit (+1 on channel energy DCs)
Domains: Sun (+1 per cleric level to harm damage)
Glory (+2 to save DC when channeling to harm undead)

As a Cleric:
Channel per day = 3 + 4 (Cha) = 7
Damage = d6 + 1
Save DC = 10 +4 (Cha) + 1 (Trait) + 2 (Glory) + 1 (½ lvl) = 18

As a Paladin. Not so sure about this. Says in the PRG that at 4th level paladin can channel positive energy like a cleric, the paladin level being the effective cleric one.
Channel per day = ½ Lay on hands per day = ½ x [2 (½ lvl) + 4 (Cha)] = 3
Damage = 2d6 + ?
Save DC = 10 + 4 (Cha) + 1 (Trait) + 2 (½ lvl) + ?

Questions for channeling as a Paladin:
Does the Glory domain bonus to the save DC apply?
Does the Sun domain bonus to the harm damage apply? If so is it +1 or +4?

Other questions:
If I took the Improved Channeling Feat would that apply to the save DCs of both Cleric and Paladin?
If I took the Extra Channeling Feat would that give me 2 extra lots of channeling for the two classes, i.e. 4, or just 2 – to be split between Paladin and Cleric (noting that 1 Channeling = 2 Lay on Hands)?
If I channel energy to harm undead as a cleric, having previously declared Smite Evil against one of those undead, would the smite evil damage bonus of +8 (+2 x 4 paladin levels) apply? If it did, would it be halved if the undead makes its will saving throw against channeling?


I cant see anywhere to say you cant have more than one?

*

Hi

we have playing 'straight' PF, but are contemplating some PFS

is their an index list so I can see which are set in Absalom city, season 1 good, season 0 ok, i guess.

or could some kind soul make a list for me?

regards


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.