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Hmm. Can't decide how insulting your post is
Think ditching the AP is the answer rather than ditching friends.
That's fine until the only way to do the mod is the way the npcs says. It is likely the way the GM uses them as well
In serpents skull no matter what we have done the npcs/factions remained prominent. In book 5 + 6 the pc's can go and have a holiday and let the npcs get on with it
I see the term as a GMPC as an npcs that becomes the driver, you can't get rid off, is mission critical etc.
It could also be me. I like player driven games, with players making up npcs as needed for the scene etc. Or written in npcs become more player controlled....... Kingmaker was excellent for this
GM pouts when we ignore what his npc has said we should do
Many, many, more.....but will end up sounding to whiny!!!!
I agree. Too many mods where it is about the NPCs, and the PCs tag along and are sometimes given permission to do stuff. Serpents Sk especially
The pc's should develop.they should be mission critical. Any npc should be allowed to die, leave, be ignored, etc and the game should still work.
Yep shattered star
PFS isn't the way forward. They are even more formulaic.
Railroad is fine
I tend to find that if players begin to wonder way off what is planned I just say "ok I haven't planned for this so it's now your turn to add more input and ideas as we make stuff up on the fly".
Zombie Ninja wrote:
Yeah a thread were every post is correct!!
Golarion is really high powered, at least 1 in 20 can cast spells and PCs can have permanent magic items often before they reach 2nd level.
Give up with the Lovecraft 'homage'...the setting is nothing like that
There are 300+ gods, some walk the earth, some were men just a few years back, their weakest clerics can cast water creation all day long......enjoy that its not grim and gritty and have the peasants played like the world they live in.
APs....great in theory but meh in practice...do the authors know each others email addresses?
PCs are way more important than NPCs. Give the PCs choices, that is the heart of a rpg
Do not give the PCs illusion of choice. Make the choice count for something
The Power Creep has been insane and very fast
A feast, where the food is poisoned, how original!
Ditch the factions in PFS, increase choice and consequence, and let that be reported.
3PP is good. They can pitch outside the box...you can quibble on their spells, feats, classes etc but the adventures are often top notch
I like the Cover. This is not a 5-star review
I hate the cover. This is a not a 1-star review
I dont like RoTRL
That will do for now
Always thought it a bit weird in general that the baddie has a 40% to nearly double the CR of the encounter, for no extra XP...so I do keep it full round
I also always felt that if a devil/demon summoned another devil/demon...it is just as likely to attack its summoner!!!
Im sure its an ability that could be more random/more fun
Excellent Discussion.....is there an ENNIE for best rpg thread?
Can 3PP take more of a risk in theme? There is already an AP for LE-ish PCs.
Could they take a gamble on say an adventure where the whole party is say undead, and therefore feed on the flesh of the living to survive?
A supplement/adventure that is Cert 15 rather than PG?
Thanks to a 3PP, after 33 years of playing in this awesome hobby, I have recently had something published!!
Long may they, and 1PP, flourish
NPCs deserve all they get. when you start making PC have sad faces that's when you need to have a talk
nope. You don't have to be evil to cast an evil spell....just as you dont have to be good to cast a good spell
Anyway going off thread
Yeah, our whole group thought ship way more sensible than walking
the other issue is that if you
we just finished mod 3 last night
Tbh i salute you for tackling the insane rules set that PF is.
If yr group is having a good time, thats the main thing
Given the number of rules in the books, number of rules misunderstood, number of rules, number of things in PS but not PFS that make no sense and number of posts; I really dont think such links/signs would work
if someone politely asks, then why not politely point them in the right direction
I hope the players guide for thsi say "it is highly recommended that good players do this AP, and it is not recommended that evil pcs attempt this"
really high level + epic + big shining heroes
way too much stuff now
makes con games like pfs increasingly hard to run as you rely on the player to have interpreted page 300 of Ultimate Everything correctly...and given the forum traffic, this will not happen
have reached limits on rules (by this i mean new classes, feats etc)....stopped those at APG
still buying (+ using bestiarys) and APs somewhat, and maps
not buying PF minis
i see one answer above but.... is an invisible person under non-detection not going to be seen with someone with say permenant see invis + arcane sight?
In a land where there are
etc the populace really shouldnt bat an eye lid at someone
casting an unassuming spell in the street,
at least thats how i play it
I know a real life example of 16
24. when you are looking for cleaning products in the supermarket you are convinced it says color-spray instead of kitchen-spray
maybe you could get away with LN or NG, but essentially to get the most out of it you'd have to be LG
this is what im working on for my home group. i have parts 1-4 mind mapped out and the first couple more heavily detailed
This is what i have planned (and i wouldnt be so brazen as to suggest the fate of Aroden or close the world wound!!)
THE VALIANTS VIGIL AP
MODULE 1: THE LAST PRAYER OF THE DYING
MODULE 2: MERCYS MISSION
MODULE 3: THE LOST BEACON OF LIGHT
MODULE 4: WITH FLIGHTS OF ANGELS
MODULE 5: A CLASH OF SWORDS
MODULE 6: LIGHTS LAST VIGIL
Can a person spend 6 months playing an AP while being righteous and true without being a zealot? Can you kill, or talk to, things and return stuff to the rightful owner?
I should have done this. the kingdom building part was done poorly and lacked the excitement that old birthright had.
for buildings , and assuming you build naturally (ie not castle. cathedral, marketplace in the first few months)
Year 1: 8 buildings , 3 of which are big plus 4 houses
dont forget to build new citys
Hexes: id claim 10 per year, assume farm on 7 of them, Then an extra 2 more hexs each other year (year 2: 12, year 3: 14, etc) and equivalent in farms
Roads: put down as flavour dictates