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Hi, after enjoying playing the new D&D edition for about 6 months, my group have expressed dissatisfaction with the way WotC will be developing the game going forward. While we are happy with the rules, it seems like D&D will mostly be represented by minis, boardgames and the MMO rather than the tabletop game. ....
Not sure PF is an alternate as they have even bigger range of non table topMain difference will be lots power upgrades, lots new mini games that classes use, so lots new things for gm to cope with over last 3 years.
Lots choice c.f. to 5th BUT horrible lack mobility in combats is the one thing I struggled with most having played PF again after a run with 5e
Im in shock, cos the bard is rather cool in 5th...and isn't the auto-sing monkey he has to be in PF or everyone gets grumpy cos they aren't receiving some bonuses each round
The Warlock and the Bard should both be charismatic.....one in an alluring charming way, the other a more sinister more manipulative way
if you are rolling dice till you succeed how ism this any different to PF? Doing it this way is clearly not the spirit of the game? You have quoted two campaigns you have recently played and neither sounded great TBH!
Still each to their own. It would be a rubbish world if we all thought the same....people are dying in the RL to prevent this from happening so despite our differences of opinion we are only playing silly games afterall!. Its a good thing we can discuss what we do and don't like!
This happened in this afternoon’s game with my newish group in Nottingham….
Bronan* the Barbarian 5th level human barbarian with the urchin background…he is raging and in a frenzy
The party are scattered amongst the rooftops, towers and battlements of an ancient castle
On his turn: He swings his greataxe at the now battered gargoyle he is fighting, and fells it with his attack action. He then begins to move, sliding 10ft down a slight inclined roof and uses his extra attack to strike at a guardian drake that is bothering the sorcerer in the party. He rolls a 20, an automatic crit now, and sends the dead drake tumbling over the battlements. Continuing his move along the battlements he then jumps the gap where the walkways have all crumbled. Using his bonus action he swings and hits another gargoyle that the ranger and bard have been engaged with. He rolls poor damage and just fails to kill it shame.
His turns end.
If you have ever played the The One Ring rpg this is what treasure (dragon sickness) does to characters
Try eclipse phase for this archtype
David Bowles wrote:
With 5th ed, I'm paying more money to give myself fewer options and gimpify some of my favorite classes/spells.
No you are not, because you are not allowed to buy it. You didn't pass the entry criteria and therefore aren't allowed to play
David Bowles wrote:
I utterly disagree with you. In all my vast hours of play I utterly disagree with you. If you don't have to move more than 5ft in PF you can unleash your full superhero powers......move 10ft, not so much
Plus the above sounds like a shocking GM; 30 years behind the curve
Having played PF for years have switched to 5th about 2 months ago
It plays fantastically well. Can easily do 12 fights in a session if it's that sort of session
The good news is PF is still very popular so I got more than 20 quid each on eBay for the PF books I have now sold
I do find it odd that people who do not care for 5e keep posting about it
Vive la internet
If you try to play 5e try to forget previous editions, don't compare too much during play, and play it in the lighter, more narrative vein it is created for
Also keep playing whatever edition you adore if it floats your boat!!
Yeah the best 4 adventure writers are not in Paizo. They are stuck with certain 'formula/template' they have to adhere too and so I also find most AP mods stuffling in parts
Messers Broadhurst and Develyn certainly write my kind of stuff for example
as Josh G said, its all down to what you like
I despised Smugglers Shiv for example.
Any of the shattered star to me would seem ideal, especially if you make use of Magnimar, which is the best city to play in IMO
the whole villagers hate the PCs make no sense
A party strolling into town brings in more wealth then that village can dream off. Plus there are all these people with magic that you could tap into.
Adventurers should be very welcome
If your players are willing to
put in as much input as you do as GM
Then KM is excellent
JR 4 has a very good RP start, and then the single worst dungeon in any AP I have done so far..
the 5's in lots AP have had some of the best non combat encounters I think / setting to get good character stuff in
For good roleplaying encounters you just need 'pointers'....walls of text/responses is just the GM talking to the players....and I could see where this would take up buckets of page count
Agreed. If Absalom got anywhere close to the same treatment that Magnimar did, it would be freaking awesome. I loved the Magnimar book and use is all the time when making my own cities.
Yep. It is my single favourite Golarion based publication
richard develyn wrote:
Yes, lots of this. I live in the UK as well.....we should play!!;-)
You really cannot be over prescriptive in creating for many RP encounters. The party can decide literally anything and you cannot 'write' to this. It also makes it hard to publish as me having a bullet point list of stuff for home play; and a more substantial list for publishing, is often quite a gap
All tricky in an AP, because they are a 'path' afterall
Sometimes think people don't play diplomacy correctly. Guess OT
RP is what you make of it. Sometimes maybe npcs have too much backstory as it almost fences you in. RP Depends on the group make up, both pc and player, as well as the module.
I do enjoy social dungeons where the monsters mostly want/will to interact in some way. Only had one thing published, a 4 part ~200 room dungeon AP for AAW. In that I desperately tried to put non fighty way round lots of encounters. Kinda tricky a lot of the time
P.H. Dungeon wrote:
I intend to run it for experienced players. It will play different to other d20 so they will need to forget what they know
Sandbox, freedom, choice............more adventure, less path please
Insain Dragoon wrote:
This I have been saying for longer than I recall. Many APs feel like novels that the party are interupting.!
Steve Geddes wrote:
Exact opposite for me.
In APs I feel the pcs are just in the way of where the author wishes the story to go, so npcs are put there to ensure story goes that way
There won't be many GOOP in a game hopefully.....by 5th everyone in PF has stat item+2...... ok, many, pc's do.......I am so looking forward to the magic coming back to the game by 'less magic' !!!!!
Not working for living is a bonus. Living games need magic shops, formulaic adventures and lots, lots rule
Freedom sounds lovely to me
Dave the dragonborn shouldn't get angry over what the female dragonborn do or don't lack. Tate the tiefling is more interested in whether he gets a spikey tail or not
Oh man. I spent at least two minutes coming up with an awesome* breast related pun and no one spotted it. Or everyone ignored it. Please someone humour me!
*ok, wasn't that awesome if no one saw it!
I Like minis, just not to play chess with
The Varnhold Vanishing is probably my favourite book of any adventure path. I don't see the pattern at all. I think maybe it's just the level range that's your problem, as around about level 7+ is when Pathfinder really starts to get complicated.
VV is ok as an adventure, just doesn't add to the plot
I'm fine with PF levels until people start doing 4 or 5 things around, insist on rolling 13d6, when average will suffice, etc. Basically when the game becomes more complex than rolemaster it's time to start low level again
You Are an archer
My first DM had a rule that whoever struck the last blow on an enemy received all the experience for it. I hated that rule.
Sort of works that way in rolemaster!
That's good to hear, I hope you guys enjoy it as much as I did. :)
Thanks for making me stick with it. It is the best of the AP thus far
Sounds to me like...
Take time to really read both the rules and spirit of dnd before you think about releasing stuff......some truly awful awful stuff came out from 3ppm when 3e was released.
need to subscribe to adventureaweek to get the other 3 parts of the adventure path