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Recent posts by
thelesuit:
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Dezakin wrote:
I'm interested, it sounds fun. I've been trying to figure out how to get started in a couple of pathfinder games since my 3.5 campaign concluded with our DM moving. How often do these things run usually? I haven't done anything inside living greyhawk or pathfinder society before.
This is what is planned for the 14th:
Slot 1 (11:30 to 4PM)
PFS #24: Decline of Glory -- DM: Blake Davis
PFS #11: The Third Riddle -- DM: Rob Eby
Slot 2 (5-9PM)
PFS #13: Prince of Augustina -- DM: Blake Davis
PFS #1: Silent Tide -- DM: Aaron Schrader
The Seattle Mob Game Days transpire every month on the second Saturday. We play at Genesis Games and Gizmos in Redmond.
CJ
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Pax Veritas wrote:
Greetings!
Please help me. :)
This thread will follow my PFRPG players through the prime material plane in a multi-world mini-campaign arc for about 8-10 months. We begin in Blackmoor...
I need your help to quickly decide what would be an awesome quest/adventure/story to plug-in here in Blackmoor?? Should I involve the Egg of Coot or its thralls, or something else? I'm hoping to quickly and effectively immerse my players in the feel and richness of the setting before they go. What essentials should they/could they experience before they go?
Thank you for any help you can provide.
-Pax
Easily one of the most interesting things about Blackmoor is the Egg of Coot, spell-eggs, and thralls and such. You might have them root one of the Egg's thralls out of the Temple of the Frog or some-such.
CJ
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thelesuit wrote:
I will be running the following PFS modules at the Seattle Mob Game Day, on October 10th, at Genesis Games & Gizmos in Redmond:
PFS #6 Black Waters
PFS #7 Among The Living
First slot starts at 11:30.
Please let me know if you are interested in playing.
CJ
We actually ended up running PFS #5 Mists of Mwangi and PFS #23 Tide of Morning at the Game Day.
Just a head's up to folks, but we will be running two more slots of Pathfinder Society at the November Mob Game Day on the 14th. Let me know if you are interested in playing and what modules you would like to see run.
CJ
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I will be running the following PFS modules at the Seattle Mob Game Day, on October 10th, at Genesis Games & Gizmos in Redmond:
PFS #6 Black Waters
PFS #7 Among The Living
First slot starts at 11:30.
Please let me know if you are interested in playing.
CJ
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As it seems like most of the players expressing a desire to play on the 12th are new to Pathfinder Society, I will be looking to run:
PFS#4 - Frozen Fingers of Midnight
PFS#5 - Mists of Mwangi
For those considering attending, please let me know if this is acceptable.
CJ
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Nicolas Logue wrote:
Zoomackulas Eichendar wrote:
I wanted to see if their is any interest here in Seattle for a monthly gathering to play the Pathfinder modules once they get rolling after Gen Con. I will be at Gen Con and have signed up to play all of the modules, so I could start things off by DMing those interested. Once I see how much interest their is I'll look into reserving a spot at a game store to host our monthly gatherings most likely on either Friday or Saturday. And since we are in Paizo's backyard so to speak maybe we will get lucky and have one of them join us once in a while!!!
So whose interested????
Cheers,
Rob
HOLY s!&@! You guys are like the Absalom Lodge! Rock! You are home base!!!!
::jealous::
Thanks Nick -- I think.
In a weird twist of fate, the Seattle Mob used to be the "home base" for WOTC's RPGA as well: we used to hold our Game Days at WOTC HQ in Renton.
I hope we can generate as much interest in PFS play.
CJ
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thelesuit wrote:
The Seattle Mob would like to include Pathfinder Society modules among their offerings at their monthly Second Saturday game days at Games & Gizmos in Redmond (now home to Paizo).
They will give us table space and what limited advertising they do -- all we have to do is provide scenarios, a GM, and players. Though I imagine once we start playing, other folks will see how much cooler PFRPG is than 4e...and flock to our banner.
I will get more details on the time -- but I believe the first slot starts at 11am or so. The second Saturday in September is the 12th. Is anyone interested?
Slots for the 12th run from 11:30 to 4:00 and 5:00 to 9:30.
Is anyone interested in playing or GM'ing.
I could run some of the early Season 0's, or eat something if there is interest.
CJ
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Xaaon of Xen'Drik wrote:
Dungeon crawls are definitely better for children than story driven modules. In actuality, younger children (like my 9yo twins) really enjoy the dungeons...it's a great way to use math puzzles, and easy logic puzzles to help teach while you entertain.
4th grade is a decent time to begin killing humanoid bad guys...when my kids were younger, they mostly fought creatures and undead.
Also, make sure if you're running games for kids that are not yours, that you have parental permission...some people freak out about D&D...luckily this isn't D&D it's Pathfinder, an adventure game!
Hmmm...I guess I would have to disagree Xaaon. I think it really depends on the temperament of the child in question.
I run mostly "story" games for my 7 and 10 year old and they really enjoy the role-playing (acting as someone else) aspect. They like the combat as well, but it is the plot that keeps them coming back for more and makes the most memorable impression.
So I would urge GM's to "mix it up"; give them a good sampling of what is possible. Give them some combat, some tricks and traps, some puzzles, and monster bashing, but wrap it all up in a coherent story.
CJ
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The version of this module I ran at PaizoCon and it seemed to contain a slight error -- not sure if later publications corrected this:
The Qadiran Faction hand-out states, "Only Qadira can fully exploit these fantastic resources, but we must convince the forest’s natives, who know its secrets, to ally with us. Should you encounter any of them, pass them this note, and, in the name of Qadira impress them with your courtesy and knowledge. But use the most subtle measures, for such an alliance must remain secret."
However, the Qadira Faction award states: PCs from the Qadira faction who pass a letter to the gnome leader earn 1 Prestige Award.
1. It is quite possible to engage Gire, the atomie, in conversation and even befriend her. She is a fey and she lives in the forest.
2. I know that gnomes are fey in the Pathfinder RPG...they aren't in the 3.5 SRD. They are fey in the Campaign Guide.
3. Hemzel and his gnomes aren't working for the betterment of the fey in the Veduran...some of the fey see him as an obstacle...which is why he starts the adventure in a pool of his own blood. It doesn't seem reasonable that his gnome servants would be working with the forest's fey natives.
CJ
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evilvolus wrote:
Lilith wrote:
The winning team would be the RAZMIRAN FAITH BARGE UNION #107!
*fist shake* from a diehard Brazen Strumpet!
Damn you, Razmiran bastards!
Go STRUMPETS!!!
CJ
Another Brazen Strumpet
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Hugo Solis wrote:
Nani Wahine wrote:
Just got done playing my first game here with Hugo GMing. It was a great yet frustrating game!
Not my fault! The adventure is made FRUSTRATING!!!!
Also That was my first PFS EVER and sorry that I was totally unprepared for it...thank Gosh I got the coolest players ever!!!
Now my fanzine is signed by MOST paizo staff (I think I'm missing Cosmo and Bulman...)
I hope Daigle shows up soon...
I saw Daigle, he made it. Not sure where he was headed.
The mod in question was potentially very fatal for low level parties -- especially those made up of brand new 1st level PFS characters. I ran it for the high level group and they handled the challenges they were presented pretty well.
I agree the players here are awesome and everyone has been super cool. This community rocks.
CJ
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I fear the organizers may have over estimated the number of folks who can actually play higher level modules.
I am prepared to run:
#1 Silent Tide
#2 Hydra's Fang
#4 Frozen Finger of Midnight
#5 Mists of Mwangi
#6 Black Waters
#7 Among the Living
And probably a couple other by the time the convention rolls around. I only only committed to run scheduled events in the first slot and assist with the Interactive -- so I will be available the rest of the time to run an "informal" low-level track of modules.
I'm also going to have a room at the hotel for off-hours gaming/beer drinking.
CJ
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Joshua J. Frost wrote:
Yes, two of them are. Here are the four being run:
#23 Tide of Morning, Tier 1-5
#24 The Decline of Glory, Tier 1-7
#25 Hands of the Muted God, Tier 5-9
#26 Lost at Bitter End, Tier 7-11
Wow. Folks already have 7th level characters! I don't know anyone with anything higher than 3rd.
Is there a "low level" track being offered on the schedule? Or should those of us who aren't eligible for the higher tiers plan on migrating to the Open Play Area after we have played our two mod's?
CJ
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