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In fact, you're doing more than insist catfolk exist in the setting. You're insisting that whatever race you choose must exist in the setting. Given the possibility of character death, retirement or new players, means that every setting and every campaign must include all possible races. At least any that have been published and possibly any that could be statted up.
Which, for those of us that actually like to integrate player races into the world in some meaningful way, means that I have to figure where they're all from, where they've spread to, what their history is, how they interact with other races, how they're treated by all the various cultures. And I have to do this for each race, which kind of rises exponentially as they all interact with each other.
Until I give up in disgust and stop running.
Every once in awhile the "strange creature from a far away culture that's never interacted with the main campaign area" can work, but I get bored with it real fast.
Mind you, I try not to be a jerk. If I know ahead of time you like a particular race, I'll probably work it in to the initial world design. If, OTOH, you just like to play weird stuff, then I'll try to work in a couple of weirder ones for you, but not all possibilities.