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. Admittedly, Sunspot and Manifold have kinda kept to the background, although that seems to be changing with the new storyline, where all sorts of weird stuff is going, including a time-jump of several months. We may be heading towards some sort of reset, I fear.
Possibly, though I suspect it'll be limited to that particular Avengers storyline, since I haven't seen a lot of crossover outside it.
Freehold DM wrote:
Of course, that's not really backsliding. That's how it was back in the day too. In fact, those are the same big name characters you want them hanging out with now as they were back then.
You're also moving the goalposts. Those new characters may not be the mainline characters paying the bills, but neither are new male white characters. They definitely are, as you requested, hanging with those headline characters in the mainstream books.
It's a chicken or egg question. Has Marvel spent decades putting up minorities as niche characters and deliberately keeping them in those niches (or at least not pushing to make them breakthrough bills-paying characters), or have they kept trying and failing to make minority characters into those breakthroughs, but found it hard to do. Maybe even harder than turning a new white male hero into a breakthrough.
What are their recent successes at pushing anyone up into those leagues? Of the 5 you listed Wolverine was the most recent and he debuted in 1974.
I think I'd agree that mechanics aren't art. Any more than the rules of a sonnet or a haiku are art.
The games we make using those rules can be art.
Kirth Gersen wrote:
Also, the more you do that, the more limited and focused the kinds of games you could play with that system would be. People play APs and even more railroaded campaigns with PF. People also play wide open sandbox campaigns with PF. Along with everything in between and some others off in strange directions.
That's a feature and it's part of the broad appeal. The other approach is also a feature, but it does get you a narrower appeal.
If the longer lived races don't reach reproductive age at the same rate as humans do, then however long they spend reproducing won't begin to keep up with the geometric growth of the shorter lived races.
One long-lived couple having children regularly for hundreds of years, but starting around 100 falls far behind the number of great-grandchildren a human could have by the time she reaches 100.
Most of the rules lawyering I've seen or heard about is a player trying to get away with something, not the GM having problems with the rules.Now, if you keep running into a lot of different rules lawyers arguing with your rulings, it might be your problem, but if it's one guy who always argues, it's probably him.
Pretty diverse: 1 woman. 1 black (same as the woman. That's a Two-fer). 1 Asian (who leaves in the next issue.) 1 Native American (Who dies 2 issues later.) 4 white males, admittedly of different European ancestry.
Jean comes back and hangs around off and on, leaving them with 1 or 2 women to 5 or more men most of the time.
Which was actually good for comics at the time and the X-men did get even better over time, but let's not idealize it.
I've never played any completely free-from RPGs, but I've played some pretty rules-light ones and I didn't find them at all like cooperative storytelling. The games I've seen that come closest to cooperative storytelling have narrative mechanics to drive that. Not really free form at all. Or even rules-light, in some cases.
I've certainly, even within older D&D frameworks, spent entire sessions in roleplay without any dice rolled or mechanics used. In some cases those sessions and the roleplayed interaction was as crucial to the campaign as any mechanics heavy combat.
I would much rather ditch mechanics and play a campaign out free-form, than ditch the story and all the fluff and just play straight mechanics. That may be too reductive to be meaningful though.
If you define game as rules set, then yes the game is the mechanics. Thus it makes sense to only say you're playing PF if you're using the PF rules. (Which does raise the question: Is today's game of PF with all the splat books and everything the same game as a 2009 CRB game?)
OTOH, I know of people who've played the same game over multiple versions of D&D, with continuous characters and setting throughout. Different mechanics, but not different games - with a different sense of the word game.
Options while you're actually playing the game, rather than options while you're building a character.
Example: Finesse is a weapon property, not a build option. Not having it linked to a Weapon Finesse feat reduces your build choices, but increases the available options in game.
Create Mr. Pitt wrote:
Yup. Tradeoffs instead of God-Wizard
You can give them Haste or shut the monsters down or protect yourself, you just can't do everything.
Create Mr. Pitt wrote:
"Traditionally" in 3.x.
Blasting was normal in earlier versions. I think 5th may be returning closer to that balance. Drop a major buff or battlefield control concentration spell and then blast away.
He seems to have transformed Odin's personality, too: Once upon a time, both in Marvel and mythology, Odin's mind was subtle and his stratagems layered. Now they seem to have recreated him as the quintessential moody broody Viking, who disregards his wife despite her obvious wisdom and berates his son when the boy needs him most.
Odin has often had that problem. He has the basic mentor problem: He's capable of solving most of the problems the protagonist faces with a wave of his hand. Therefore he often has to be either removed from the picture or, despite his vaunted wisdom, turned into an obstacle, so that Thor can shine.
He's spent decades over the span of Marvel history berating Thor or punishing him or banishing him, flying into rages at minor provocations. Much of this, along with his varying power levels and his more foolish schemes, have from time to time been retconned in subtle stratagems aimed at some problem the rest of the Asgardians (and the readers and the writers) didn't see at the time.
Because, if he's not going to be Deus Ex Machina, he's got to incapacitated or blind or a part of the problem himself.
Mind you, I loved Simonson's run, and he managed to mostly avoid the worst problems with Odin, but that was only a couple of years in a 50 year history.
I don't know. Thor's always been pretty angsty, along with the kicking butt. At least the classic Thor, I don't know so much about the recent years.Always fighting with his father. Always being torn between Earth and Asgard. All the usual woman trouble, whether it's a mortal not being good enough for dad or Sif not wanting to stay on Midgard.
Has his personality really changed? Other than the whole thing about being unworthy, there's no mysterious persona change right? He's just troubled and upset.
Lord Snow wrote:
I think there's some truth in it, though I wouldn't go quite so far.
The Aes Sedai wield a good deal of power both beyond the scenes and blatantly. That much is clear.
Even within the rest of society or in the microscales of villages and households, I don't see women as secretly ruling behind the scenes or as repressed, or as equal. More that the sexes tend to have their own spheres and then influence the others through personal relationships. Some traditional societies had similar divisions.
Though I'm not fond of Jordan's portrayal of gender divisions in general, there were some interesting things. The parallel between the ways the main characters of each gender dismissed and condescended to each other and the way they, very slowly, came to actually respect each other.
Malachi Silverclaw wrote:
I use names of old pairs or groups from various media -Mutt & Jeff
Tom & Jerry
Larry, Moe & Curly
GMs would be better served with the following statement: "I expect you to post as often as is needed, adjusting to the pace of the group. And when you do post, I expect you to push the action/story or leave/pick up RP hooks when you do. I plan on posting at least once a day."
On occasion, it's important to post "I've got nothing to add right now". So that everyone knows the difference between "has nothing to add" and "hasn't had a chance to check in yet" and thus the game isn't waiting on someone who's actually ready.
"Nothing says you can't take actions when you're dead!"
Freehold DM wrote:
What would inverted even mean?
It's an old (late 19th/early 20th century) term for homosexuality.
Your preferences were "inverted", turned upside down from what they were supposed to be.
Freehold DM wrote:
token characters are a hard thing to pin down sometimes. It depends on the writer almost as much as the company.
I've also reluctantly come to the conclusion that tokens are a necessary stage. They suck and they're offensive, but it seems like a stage you have to go through to reach mainstream acceptance.
1) No or only stereotyped representation. Black heavy or servants
Because for any problem you have, there's already a better solution and that solution is magic.That sets the direction of thinking.
Most tech starts out as toys or weapons for the rich and powerful and only slowly filters down to the masses, but the rich already get much cooler stuff with magic, so they don't bother.
Why develop a windmill or a waterwheel or some such, when it's easier to get it done the first time with magic. In the long run they'd be cheaper and easier, but the development is harder.
Most of the smartest thinkers probably take up wizardry instead of engineering anyway.
Ser Clay wrote:
That's great until you realize you're in a different time zone than the GM and nothing happens while you could make a dozen posts and then the game makes a huge narrative jump while you're asleep.In combat, it's not so bad, since you pretty much wait until everyone takes their action: This can be a huge delay or it can go pretty quick.
RP stuff can easily go a long way with just the GM and a couple players online going back and forth - even when other characters would have jumped in if the players had been available. Or it can get stuck waiting for someone who's around, but just doesn't have any input at the moment. A hard balance to strike.
Orfamay Quest wrote:
Well, they did mostly skip the disease, but there was a section in the Appendices talking about the Numenoreans returning to Middle-Earth and setting themselves up as kings over the men living there.
It's actually possible to do both: Alternate settings in which colonialism failed due to the natives having stronger magic to hold off the more technological Europeans, for example.
Doesn't ignore the problems, but also can make for a nicer world.
I don't really see a way to have a classic mythologized Wild West setting without having the Native Americans present and treated badly though. They're too integral a part of the setting and yet they have to be displaced to let all the cowboys in.
And yet 90% of the reading population seems to have no problem with this or with assigning the vast majority of books to one or the other (along with a few explicitly cross genre books).You, on the other hand, want to cram the vast majority of science fiction into fantasy.
Definatly single use thirty day habitats. Nurses and doctors will need to be cycled out through a thirty day quarantine single user/single use hab.
You can use shipping containers for those habitats!
MSF has had 2 cases of infection in months of work under much worse conditions in Liberia. The Dallas hospital had 2 cases with their first patient. From what the nurses have said, they were very slow to put Duncan into isolation, even when he came back the second time after having been sent home once. Even after he was in isolation management didn't properly equip the attending staff right away. They slowly ramped up to something close to the full CDC recommendations. The changing approach is itself a danger, since it means a lack of training in whatever the standard happens to be today.
The CDC protocols may well minimize human error theoretically, but if the hospital administration isn't implementing them, it won't help. There will always be risk involved. We can do far better than Dallas did.
There are ways to improve that though. You're right, perfection is impossible, but human error can be minimized.
Yes she did and although they'll be contacted and monitored just to be sure, none of them are going to be infected. That's not how the disease gets transmitted.
We definitely need better training and better compliance with the protocols for treating late stage patients. Avoiding any contact while treating/cleaning a patient suffering projectile vomiting and explosive diarrhea is both critical and very difficult.
Massive quarantines of everyone treating patients is not productive. Not good for staff morale. Not good for finding people willing to do the treatment. And not necessary or even useful to stop the spread of the disease.
Aubrey the Malformed wrote:
Why? I'm a computer geek with a physics background. I'm perfectly capable of recognizing and laughing at much of the bad science and technobabble. I still think it's science fiction and enjoy it for what it is without demanding strict scientific accuracy. It's fiction. Story is the important part.
And LazarX used "treknobabble" to describe Trek's use of "science".
Which is fair since the writers often write both and readers are often interested in both. Practically it usually works out.
Though most bookstores and libraries don't actually have separate science fiction and fantasy sections anyway, so hard sf winds up next to swords and sorcery.
I'll gladly argue it's science fiction, but I'd certainly agree it's not serious science.
I just don't think "serious science" is a hard requirement for science fiction.
Aubrey the Malformed wrote:
You could argue that the Force is basically magic and that's what pushes it into the science fantasy category.
More generally, the basic problem lies in the distinction between Science fiction as setting and science fiction as genre.
That makes far more sense to me - in a technobabbly kind of way.Using human brain processing and storage ability still doesn't work, but it's far less blatantly stupid than body heat.
But steampunk has to follow real-world rules instead of its own?
I've read very little steampunk that really pretends to be "hard science, this would all really work".
I'm a computer geek and I can read cyberpunk without spending my whole time going "But it doesn't work like that!!"
Aubrey the Malformed wrote:
And a lot of stuff (particularly older stuff) that was hard sf when it was published has shifted over to "bad science" by now.
That section defining "Communications" just specifies what media they're requesting. Elsewhere, they specify which communications they want.
And only the sections on "homosexuality, or gender identity".
I'd imagine that's an attempt to see how closely they were skirting the laws regarding churches direct involvement in petition drives.
I mean, is an hour long sermon about how trans people are evil sinners, followed by another person passing around the Petition, really any different from the Sermon mentioning the Petition directly?
Aubrey the Malformed wrote:
Or it's steampunk that isn't taking the science seriously. It's using it as backdrop rather than focus, which is fine.
As I said, state law rules here.I don't know what punitive damages would be allowed. The actual damages aren't going to be that large.
And that gigantic pocketbook is really good legal grounds to stand on, sadly.
Pillbug Toenibbler wrote:
hunting endangered & threatened wildlife is getting boring, so The Most Dangerous Game with ex-employees is next?
There's a good chance that wouldn't stand up in court, though that depends on how bad the state laws are, but that doesn't really matter because an unemployed fast-food manager isn't going to have the resources to sue and there aren't likely to be enough damages to attract a team of lawyers.
While the term was coined for Difference Engine, it doesn't limit the genre quite that much. Modern steampunk is more about the trappings, the retro-tech, than it's about analytical engines and the manipulation of society with information.If you stuck with that, there would really only be a few works of steampunk and we'd need another name for the rest.:)
Just like most of regular science fiction. Except the relatively small genre of near-future, hard SF.Cyberpunk is nonsense. Basically anything with aliens and certainly anything with FTL.
It's just that it's easier to suspend disbelief when the author's postulating either unspecified future-tech or physics you haven't studied than when it's more basic engineering.
Just accept that in most steampunk settings, the laws of physics don't work quite like they do in our world. Or that the scientists of that setting are tapping into some magic-equivalent to make their stuff work. Which is pretty clearly the Girl Genius approach - they certainly don't intend you to think you could actually build any of those things and have them work. They even call it "Gas Lamp Fantasy".
MCU has nothing to do with the comic storyline. It's its own continuity.
Of course it's its own continuity. OTOH, when the article is about "bringing the Civil War storyline from Marvel’s comicbooks", it's reasonable to draw some parallels.
And to wonder how they're going to do that with only a handful of superheroes.
Even with a registration storyline, it's hard to see how it's more than "Steve and Tony make the Avengers fight among themselves".
David Neilson wrote:
That is strange behaviour, enough so that most of my characters would suspect a lust aura, or something. Since that sounds like something people would do under the influence of drugs or something similiar. You know "Wow everything is REALLY colorful, and this carpet feels AMAZING!" sort of behavior.
Sounds to me like male players who shouldn't be allowed to play female characters until they grow up - or ever if they're already adults.