Mephit

theinuit's page

Organized Play Member. 26 posts. No reviews. No lists. No wishlists.



Dark Archive

Please cancel my AP subscription. I will have my order backup fixed in a few months, but after that I would no like to receive any more products.

Dark Archive

On my subscriptions page it shows that the payment method for my subscriptions failed on pathfinder #16. There is enough money it that account now, so is there a way that can be resent?

Dark Archive

What do you guys think focused specialization should do now that specialization is different. I was thinking either allowing it to grant an extra spell per day of the chosen school for each spell level, like the old specialization. Or it could just do what it does normally, granting two spells of the chosen school per spell level while losing one spell per day of each spell level.

Dark Archive

My group is meeting in a few days, after just finishing Burnt Offerings the last time we met. It didn't hit me until about ten minutes ago, but I am in a bit of a pickle with the Skinsaw Murders adventure. The character Aldern had his obsession over died in the fight with Nualia. I know it is still possible to run the adventure, and it would be quite easy to omit the obsession entirely, but it definitely adds another level of creepy to The Skinsaw Man. What should I do?

Dark Archive

(I wasn't sure where to post this, but I figure it is mostly new rules ideas, so I posted it here.)

Currently the PRPG Sorcerer is underpowered compared to the Wizard, a problem it suffers from in 3.5 as well. It is also still very similar in flavor, even with the various bloodlines. The idea I have is to turn the Sorcerer into something akin to the Battle Sorcerer variant in Unearthed Arcana.

Firstly, increase the Sorcerer's BAB to 3/4 per level, thereby increasing its hit die to a d8. Additionally, allow the sorcerer to cast spells in light armor without an armor check penalty. Perhaps fill in one of the dead levels with an increase of this ability to Medium Armor, or even Heavy Armor (although I am unsure whether the better armor types make the class to powerful).

Giving the Sorcerer a light or one-handed martial weapon prof also increases the combat capability. This would also allow for a minor reworking of some of the Bloodline feats, allowing a few combat feats to sneak in.

Unlike the Battle Sorcerer variant, it might not be necessary to decrease the known spells and spells per day of the Sorcerer, the class already runs far behind the Wizard in spells known and in spell levels.

The finished class has sufficient flavor and mechanical difference from the wizard, and is more powerful than the original Sorcerer, although I am unsure of whether it is in line with the Wizard, or any of the other classes, for that matter. One major problem this suffers from is backwards compatibility. If this or a similar concept were to be used, the Sorcerer would be the class that is hardest to update a PC or NPC in. What do you guys think?