thecarrotman's page

Organized Play Member. 17 posts (35 including aliases). No reviews. No lists. 1 wishlist. 12 Organized Play characters.


Grand Lodge

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I went through that dungeon as a human archer. It sucked, we had one person who had not put a skill point in perception, that could see.

We did not get TPK'ed. The goblins did shoot arrows at everyone (and other things that I don' want to spoil). It took a whole lot longer. We had to have the guy that could see (a paladin) charge, occupy a goblin, then we killed it.

Yes it is poorly written, any time the majority of the party is taken out/massively hindered for the entire AP, you are effectively reducing the PCs to 2. One player that gets lucky a round, and the one that isn't hindered. Its not fun- which is why it is poorly written.

Had we the time, we would have come back with sunrods after a few rounds in the 1st level or a wayfinder.

Grand Lodge

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A couple of other things I dislike is the extreme damage capabilities of the spell casters, and in Pathfinder, their "high" AC, particularly among the monsters.

In D&D the casters almost never let you get in range of a physical hit, because when you did they were almost always toast, even then it was a withdraw and defensive cast of teleport.

The spell casters should be more limited of the very high level spells that they can cast(like one or two of the 7th level + spells per day if you keep the Vancian system. After the 7th level the game balance is thrown off to the point where magic (or surviving a magical hit) takes over the campaign. As spells get stronger they should taper off the number of times that a spell of that level can be cast.

Or make spells of that extreme level similar to some epic spells in that dealing with that much energy causes damage to the caster that cannot be avoided

Grand Lodge

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Wolfgang Rolf wrote:
Kalindlara wrote:
Wolfgang Rolf wrote:

You should have laid down the law before you all started playing. Complaining about it now and desiring to act in a vindictive and petty manner won't solve anything.

Stop the game, tell your players what you are okay and not okay with. If that player can't deal with your rules then ask him to leave the game. Remaining in a situation where you are both engaged in a tug of war is ruining the fun of your other players.

Oh and killing his character besides being vindictive and petty? Won't solve anything, it will probably make the situation worse and make you look like a dictator.

Wolfgang Rolf wrote:
Don't care if you are a newbie or a veteran. It doesn't excuse wanting to take petty revenge because a player did something you weren't okay with but didn't outright ban. You don't want min-maxing? Should have said so before the game started. You can resolve the situation now but it has to be out of the game. You resolve it in game and you are just asking for trouble.

I'm sorry, but this sort of aggressive tone is a good way to drive a new GM off of these forums, and possibly away from Pathfinder altogether.

As was said earlier, a new GM wouldn't know what to forewarn against or prevent. We all agree that an in-game solution isn't the answer, but harassing a novice gamer is not the right path.

Was my tone aggressive? Yes but that is because I dislike petty behavior or desires, but harassment? Sorry but no, I came here gave my advice and let him know that if he goes through with his kill his player's character over and over plan than he is being petty, and will appear nothing more than a tyrant drunk on power. You should never abuse your power as a GM that is a fast way to end up with an empty gaming table. If speaking the truth is harassment then I've been doing a lot of that my whole life.

I have to agree with Kalindlara here, that is not the right path. Yes we all get irritated by pettiness, but why take our own irritation out on the person asking for help?

That why I told him to simply threaten it and carry out the threat if the player gets out of line. Killing off a PC is not petty, and with what he is telling us, it sounds like it might be necessary. If you do not put a stop to misbehavior, you might have other players do it as well.

Sure talk to the player first; yes ask for public support (ideally talk to the player the day before you publically demand they stop); then kill 'em off if they don't stop

Op should use this direct quote:

"My job is to ensure everyone's fun, including my own, if you become obnoxious I'll kill your PC. Eventually the player stops coming to my campaigns and all I have to do is prep two sets of encounters, or withdraw a monster or two"