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Come help select the best of KQ, the early years! :) We have polls for every article from issue 1-14. Pick your favorites here! (Registration required) -Ben.
Disclaimer:
Some thread switching necessary. Voting has been known to cause frustration. Please don't taunt the shoggoths. Mairkurion {tm} wrote: I dema- ur, would really like to have more fetishes. I know, I read this article and thought... I need me more reasons to mangle the bodies! :D Plus, it's just cool to think of a group of barbarians tricked out with belts of fetishes, or tribes dedicated to collecting rare and unusual fetishes... mmmm. -Ben. Part 2 of our Savage Fetish series is here and it brings gruesome trophies for everyone! Who doesn't love trophies? Wondering how you can make these delightful trinkets for your friends? You might have missed part one, conveniently linked here. Come check them out and give your parties a reason to go back and mutilate the bodies! :D -Ben.
Spes Magna Mark wrote: Ars Metamagica is now for sale at DriveThruRPG for $1.50 US. At that price tag, there is *no* reason not to pick this up. It's a very cool way to augment the spellcasting system! I was a playtester, and this is going in my games from here forward, it's just that much fun. -Ben. I'd offer up Kobold Quarterly. If you pitch there, get accepted and published, it's a credit and it pays. There is also the web posts, which, while free, do offer a place to get credit and practice. Patronage projects (like those at Open Design or Rite Publishing) are another place you can get good feedback and practice. I don't believe Brandon Hodge had written an RPG before his work on Halls of the Mountain King-- but he blew it out of the water and then went to work on Sunken Empires. Fanzines are also a good place to look. I busted my hump for Sub Rosa and it got me into the Authors' Pool for Atlas. You're going to have to nose around for shops looking for new blood and then sell yourself, which may be tougher without any credits. -Ben. Today, Open Design launches the first volume in a new monthly series of PDF books that give you dozens of ways to customize the new character classes for Pathfinder Roleplaying game: Alchemist, Cavalier, Inquisitor, Oracle, Summoner and Witch. Advanced Feats: Secrets of the Alchemist includes an in-depth examination of the Alchemist class, 30 new feats (such as Bottom’s Up, Fire in the Hole, Primeval Fury and Sundering Bomb), and new Alchemist character builds: The Carpet Bomber, Mighty Mutant and Mad Scientist! Pick up Advanced Feats: Secrets of the Alchemist at the Kobold Store today, and open up a laboratory full of whoop-ass on your foes. *** -Ben.
Rev Rosey wrote:
Awesome. I'm still quite appreciative of the feedback playtesters gave me on the ritual skill challenge. :) We have great playtesters at Open Design! :D -Ben. Fnipernackle wrote: ... When it comes to skill challenges in 4e its like "ok u can do either athletics or survival to pass this. Oh look u rolled a nat 20. Ok u get past this. Next part of the adventure." With pathfinder I like to present the players with the problem and then let them ask if they can make particular skill checks to either get past or help them get past the obstacle. ... Its kinda like presenting them with a puzzle. U don't want to say gimme a skill check and then they get past it. Give them hints and help instead of answers. That's what make pathfinder different from 4e. Quite honestly, if that's how the skill challenges are being run, then I'm not surprised you wouldn't like them. I did an article over on Kobold Quarterly that talked about abstracting things out and creating the details for those challenges, even working to handle failure. (and to be sneaksy-previewy, there's one in Rite Publishing's Breaking of Forstor Nagar for Pathfinder) Done properly, with its own scenes and special conditions for scenes, a skill challenge can be a fantastic addition to an adventure. Consider how many combats you've seen or run that go along the lines of "Oh, you rolled a nat 20. Ok, you hit. Roll damage. It's dead. Time for loots." Hell, I listened to a podcast the other day that wasn't far from that and thought, "Dear god, this is painful, and they're having fun!" The game needs its delicious flavor text. Skill Challenges (or Complex Skill Checks, as they were known in 3.5/d20) are still a newish mechanic that haven't yet matured or become ingrained in the d20 gamer consciousness and that means we're going to have to work on that, and do it well in order to avoid what you're highlighting here. Bare bones of any encounter is boring. It all needs the delicious flavor. -Ben. The top 10 finalists have been released and here are the Pathfinder entries: The Andrenjinyi (Rainbow Serpent)
Be sure to check them out and vote for your favorite in the upcoming poll at Kobold Quarterly! (There's no poll yet, but soooooon.) -Ben.
Frozen Empires Open Design project has met 100% of its commission goal! It's on to the design stage! -Ben.
Heroes wanted for hazardous journey! Bitter cold, months of complete darkness, constant danger, safe return doubtful. Honor and recognition in case of success. Interested? Apply to Frozen empires: Glories of the North Green light is very very close. Don't miss your shot to join this project at the ground level. -Ben. Let us imagine you wanted more, much more tengu than you could get in KQ#14... Then I would offer unto you four more tengu articles: # Flock of Birds: Variant Tengu types, from crane to rooster.
and finally... # Give your tengu wings! The Karasu, a winged tengu variant. It's tengu-tastic! :) -Ben.
Yes...we are very close! Very Very Very close. And then it's go-time! :) I'm fired up for this, if you can't tell. As I mentioned before, we do have Richard Pett on board to pitch, Jim Groves, 2010 RPG Superstar finalist already contributed for the preview, and there are going to be a lot of chances to add something. Take the plunge! Next week, we're very likely going to start. -Ben.
It's Friday... Your monstrous creation must be submitted by Noon PST (3pm EST) in order compete for the title of King of the Monsters. Does your monster have what it takes to crush Adam Daigle's Spark and become the new King of the Monsters? The winner will appear in KQ#15 with original art and be judged by the esteemed panel of industry professionals... You've got to submit to win! -Ben.
Open Design and Kobold Quarterly. Anything I've run from there has provided a great time for the table-- at home or at a convention. Wrath of the River King was a fantastic heroic module. If you were fortunate enough to get a copy, you know this. The reviews back this up again and again. Sandbox-tastic. The Birch Queen's fair has material enough for sessions of play if your players just want to wander. Halls of the Mountain King is expansive and the accompanying Iron Gazetteer has a lot of meat in it. I am singularly biased on this, though, having completed about 60+% of the conversion from 3.5. There's a PbP of the 4E version going on here in the forums right now...1350+ posts, I believe. Courts of the Shadow Fey is a rock solid P2 planar romp that pushes the boundaries for 4E adventures with a great focus on the social competition of characters within the fae courts. (A recent review is here) the Imperial Gazetteer gives you an overview of the Empire of the Ghouls from the guy who created it, showing how to incorporate it into a campaign and what the creepy undead ruled lands might be like. It even includes a PC ghoul race. Although, all of these are pre-MM3 errata, but Courts does have sidebars on pumping damage appropriately. The others require manual alteration. Hell, The Lost City is cruising to greenlight now and brainstorming with Logan Bonner at the helm (P1, King of the Trollhaunt Warrens, anyone?) so it's just a matter of time before the previews give us some fun stuff to play with there. KQ regularly has good stuff for 4E on the site and in its pages. Items, powers, monsters, mechanics. The real question becomes "are you willing to do prep and design away from the DDI tools?" Because if you are, then I think there's no question about using stuff from KQ and Open Design. -Ben.
We're at 90%! of commission met! Get in now before we hit greenlight and the price rises. This project is going to have an unprecedented number of opportunities for senior patrons to pitch and contribute-- and everyone helps brainstorm, review and playtest the material along the way. If you were looking for a good reason to join us-- now's the time. Our brainstorms haven't gotten too far (really just the preview material and some source inspirations!) and there's a lot of room to shape the discussion. -Ben.
We've got a preview for this project up here! -Ben
bigkilla wrote: So how strict is the 800 words or less. I cannot seem to get mine down to under 800 (currently 1026) words without basically cutting all of the fluff materials. I would imagine it's strict. take a look at your text sections and jot down the concept, then try rewriting it. Too much cutting can leave you reading very choppy text. -Ben. Here's another preview from the Streets of Zobeck-- this time? A spell and item for your indulgence... -Ben
We've got a preview from Streets of Zobeck, an item for your consideration and big news! Richard Pett will be pitching an adventure for this anthology! You can check out the item and read more of Richard Pett's thoughts on the project here. You can sign up here. Why not join us and add your voice? -Ben.
Big announcement for this project coming tomorrow! :) If you were on the fence, this might help you make up your mind! -Ben.
I thought folks here might be interested in this, so posting again... *** Just half a year ago, you witnessed the crowning of Kobold Quarterly’s first ever King of the Monsters: the spark and its designer Adam Daigle took on all comers and stood victorious. However, Monster Island is a dangerous place, and its rulers never last long… Behold the King of the Monsters, the greatest and most glorious contest ever! Welcome to Kobold Quarterly’s second semiannual tournament of monster design where you, the fans, test your skills by designing amazing monsters that are evaluated by a panel of industry professionals and by the fans themselves, all for fame and prizes! It’s easy to enter the arena: you simply design a monster and submit it in. Here’s how it works: To enter the contest, your monster submission MUST…
(You should look to previously published Monday Monsters for insight about format and content. The splicer beast and Xaldraxis are good examples.) We are looking for monsters of all kinds and all levels. Even a CR 1/4 Small reptilian humanoid can rise to be king! Check out the full post here! -Ben.
Just half a year ago, you witnessed the crowning of Kobold Quarterly’s first ever King of the Monsters: the spark and its designer Adam Daigle took on all comers and stood victorious. However, Monster Island is a dangerous place, and its rulers never last long… Behold the King of the Monsters, the greatest and most glorious contest ever! Welcome to Kobold Quarterly’s second semiannual tournament of monster design where you, the fans, test your skills by designing amazing monsters that are evaluated by a panel of industry professionals and by the fans themselves, all for fame and prizes! It’s easy to enter the arena: you simply design a monster and submit it in. Here’s how it works: To enter the contest, your monster submission MUST…
(You should look to previously published Monday Monsters for insight about format and content. The splicer beast and Xaldraxis are good examples.) We are looking for monsters of all kinds and all levels. Even a CR 1/4 Small reptilian humanoid can rise to be king! Check out the full post here! -Ben.
Part 2 of the interview with Steve is up over on the Rite website. He talks about feedback, tropes, and his undying love of beekeeping. * *:
Steve does not really talk about his undying love of beekeeping. Spoiler:
Although I'm not certain that he does NOT have an undying love of beekeeping. Spoiler:
But really, I'm just making the whole beekeeping thing up. -Ben.
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