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terraleon's page

Pathfinder Society Member. 786 posts (833 including aliases). 17 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.


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And for more barbarian goodness, part 2 of the Last Rogue's article has arrived at Kobold Quarterly with a tiny sneak peek at Tales of the Old Margreve-- which is off to the editor!

-Ben.


Vic Wertz wrote:


Open Design:
Incantations from the Other Side: Spirit Magic

I'mSORRYWhaaa?

This is coming out in print? I thought it was only PDF! This is a great book for folks looking to do incantations.

I wonder if you let a little cat out of the bag there, Vic...

-Ben.


Thank you! I knew I forgot to do something this morning! :)

Take a look at these, folks, they're pretty cool!

-Ben.


Uchawi wrote:


The only comment I have, is more work needs to be done to bring story line elements together, or perhaps have a common table of events, because there are alot of characters to track. In addition, it was not always clear in regards to how to tie the different geographical areas, and/or dungeons together. These are just minor items, but would vastly improve the presentation.

Can you put this in context? Was this for Halls of the Mountain King (because my hands were all over that one, especially the 4E version)? Some other project? What does this recommendation draw from? I'm especially curious as I'm going to be leading the design on Streets of Zobeck.

thanks!

-Ben.


Uchawi wrote:
Is there an estimate on how long on open design projects takes once approved. I must admit you get your money's worth, since I purchased the last one.

Generally, you can look at about a 6 to 9ish month turnaround from greenlight to errata copy in your hands, but it all depends. Tales of the Old Margreve went greenlight in 2 weeks and was posted in mid-February. I think we're going to see the final copy very soon, and we've definitely had access to playtest material for some time. If that project goes much past early September, I'd be surprised.

This is the first 4E project being spearheaded by an outside designer, and one who used to produce material for Wizards of the Coast. I think it will be interesting to see the schedule he sets and the paradigms he brings.

EDIT: Your other comments are noted and passed up to the Head Kobold...

-Ben.
--
Small but Fierce.
Kobold Quarterly's News Minion.


And I'd like to make sure you know, you can sign up for The Lost City right here.

Never post while tired, kids. :)

-Ben.
--
Small but Fierce.
Kobold Quarterly's News Minion.


Former Wizards of the Coast Designer Will Guide New Game Designers in Adventure Anthology

Kirkland, WA – Following on Courts of the Shadow Fey, its second adventure compatible with the 4th Edition Dungeons & Dragons Roleplaying Game, Open Design announced a new project launching immediately: the Lost City project.
Leading the project is former Wizards of the Coast designer Logan Bonner, lead designer on Arcane Power and author of the fan-favorite adventures The Slaying Stone and P1: King of the Trollhaunt Warrens.

The project will follow the award-winning game company‘s long-standing patronage model, in which customers participate in a product’s creation from the earliest planning stages through publication. With Bonner’s guidance, patrons of the Lost City project will be invited to write three major sections of the anthology. Project supporters will decide details about the city such as its locale, history, and the adversaries players will face.

From Outline to Print Publication

Patrons of the Lost City adventure will collaborate to create a Paragon-level sandbox adventure with a broad range of player options. The Lost City will feature ancient threats and secrets, and multiple factions for players to ally themselves with – or against.
The Lost City project will begin with a choice of three settings for the ruins:


  • Kadralhu, City Beneath the Sands, a place of shifting dunes and layers of lost civilizations.
  • Beldestan, the Pillars of the Sky, offers a single step from a dusty shrine to the highest vault of the sky, the resting place of an ancient godling imprisoned long ago.
  • Jotunheim, the Flying City, a flying city of the cloud giants now fallen into neglect, but capable of appearing anywhere in a campaign world with a cargo of adventure – and colossal dangers.

Patrons will choose one of these as their foundation, and will build on it through a process of pitching, critique, playtest, and refinement toward publication. Patrons will also create new monsters, treasures, and hazards under Logan Bonner’s direction.

The resulting adventure will be set in Wolfgang Baur’s campaign world of Midgard, but optimized for easy adaptation to any setting.

-Ben.
--
Small but Fierce.
Kobold Quarterly's News Minion.


This week's brought in further thugs and ne'er-do-wells to the project... we're at ~50%...

You know you want in on this--come get your cut of the action.

-Ben.
--
Herder of Alleycats
and Lead Designer for Streets of Zobeck


There's an interview up at Rite Publishing with the author of the new Book of Monster Templates... you might seen a few of his posts around here...

-Ben.


We've powered through the holiday weekend and picked up a few more patrons-- we're at 42% now!

-Ben.


Commission is at ~38% for this book!

-Ben.
--
Small but Fierce.
Kobold Quarterly's News Minion.


Commission is at ~50% for this book!

-Ben.
--
Small but Fierce.
Kobold Quarterly's News Minion.


Wicht wrote:
terraleon wrote:


Coliseum has gone to the editor, I believe-- or the gazetteer portion has and the adventure portion is finishing up. This is written for characters level 16+. Clinton Boomer spearheaded this project, Jim Groves contributed to it.
7 out of 10 chapters have gone to the editors. The last three are nearing completion and then its just odds and ends. The goal is to have it finished in 2 weeks.

I'd be remiss not mention Wicht as been putting helping finish Coliseum, too-- and has an adventure in Tales of the Old Margreve.

-Ben.

(Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2)

It's actually Jonathan Roberts who's doing the cartography, Jon Edwards was either the senator who ran for VP with John Kerry or the psychic medium fellow with his TV show.

I mention it because he's been working with me on other things lately. :)

-Ben.


Take a walk on the wild side with Streets of Zobeck...

The rich in Zobeck are very, very rich. And the poor kobold miners, dwarven smiths and human adventurers who clip a few coins and mug a few merchant princes... Well, who can blame them? The city is filled with the dark plots of evil men, and some of the darkest will provide the basis for our next Open Design project. Rob the Thieves’ Guild, buy your own brothel, or double-cross the captain of the guards; it’s time to ditch the monster-bashing and live a life of real adventure.

The Streets of Zobeck: Tales of Treachery adventure anthology for the Pathfinder Roleplaying Game is a grittier set of adventures than the award-winning Tales of Zobeck anthology -- and one filled with more trickery, more hard-boiled action, and more anti-heroes and women of easy virtue.

Meet the crimelords of the Cloven Nine, tangle with the kobold smugglers in the Cartways or propose your own dark urban adventure. Open Design veteran Ben McFarland (Tales of Zobeck, Breaking of Forstor Nagar, that's me!) is the lead designer, and you could design one or more chapters of the anthology as well.

Visit the Kobold Store and add your two cents to this Open Design project today! (Note: For this anthology we will be checking everyone’s two cents to see if they’re forgeries. You know what they say about honor among thieves...)

-Ben
--
Small but Fierce.
Kobold Quarterly's News Minion.


deinol wrote:


Tales of the Old Margreve: An anthology of adventures in a creepy forest with a lean toward Slavic mythology. Mostly finished, but still in editing/layout.

Streets of Zobeck: An anthology of urban adventures in the city known for its clockworks and kobolds. Just beginning, senior patrons can pitch adventures.

Tales is from level 1 to 10, and should be headed to the editor shortly. Ed Greenwood's got one in this anthology. The project is run by Tim and Eileen Connors and they're also doing a gazetteer portion for playing beyond the anthology.

Streets is still waiting to reach greenlight, but we'll be setting a level range for the projected six adventures, and then provide a lot of story seeds and support material for the locations--kind of like the old Citybooks. I'm really looking forward to working on it.

deinol wrote:


From Rite Publishing:

Coliseum Morpheum: High level adventure in the plane of dreams. Still in development, but getting near the end.

The Breaking of Forstor Nagar: A rescue mission into an icy stronghold. Also comes with maptools support and fantastic cartography. Still in development.

Coliseum has gone to the editor, I believe-- or the gazetteer portion has and the adventure portion is finishing up. This is written for characters level 16+. Clinton Boomer spearheaded this project, Jim Groves contributed to it.

Breaking is mostly off to the editor, there's just a very little left for turnover. Maps for this one are by Jonathan Roberts (Fantastic Maps) and they're great. The artwork that's been coming back is pretty gorgeous-- very grim, but pretty.

These are all great projects, in my opinion, but then I'm a little biased.

Reason:
Biased because I've either contributed something to each one of these or I'm writing them or I'm going to be designing/guiding the design for them.

Hopefully that won't scare you off, though. These are pretty bang up projects.

I swear. :)

-Ben.

(Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2)

I'm curious about entertainment more than ease of victory. Personally, I think if your controller gets hit by the bombardiers, you'd be having issues, too, but that's situational.

How did you like the wave action, was it fun?

-Ben.

(Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2)

What did you think of that battle in the Hearthforges?

-Ben.


Dark_Mistress wrote:
I have been seriously considering this. Maybe in August when I should have some spare cash I can check it out.

I posted my review of it, as well. This is totally worth it if you want to put a system of magic in your game that everyone can utilize. ZSP did a great job of providing three flavors of incantations to work with here.

I'm looking to post a review of their latest pdf sometime this week.

-Ben.


MerrikCale wrote:
When is the release date?

It's got to hit greenlight first, I think. :)

-Ben.


Magicdealer wrote:


If your dm ever rules something against how the game rules work, and never mentioned this particular house rule to you, then he's probably misinterpreting the rules.

Or he didn't feel it was necessary to provide an encyclopedic summary of his house rules and thought you trusted him to run the game.

Magicdealer wrote:


So you clarify how the rules work. Then the dm either states that it's a house rule, or tells you that yes, your character would expect it to work that way but it doesn't, so there's probably something else going on as well.

Really, you ought save the rules discussion for after the session, or ask for a short break and discuss the matter away from the table. Unless a character's being irrevocably killed, rules shenanigans don't belong at the table. Let the GM run his table as he's going to run it and circle back to the matter later.

Magicdealer wrote:


I see no reason why a caster wouldn't trust in his own creation, since he knows he has to actively attempt to resist it with his will for it to fail.

Except that he *knows* the spell is an illusion and we know:

Quote:


A character faced with proof that an illusion isn't real needs no saving throw.

Sure, it's a shadow, and shadows are "partially real," but then they're partially unreal, too. Trying to say that the caster can fail the save that he doesn't need is disingenuous. It's looking for a loophole to justify the usage, or picking the most advantageous order to apply a series of rules and that way lies rules-lawyery-madness.

Really, it would better if it said that casters could treat their shadow illusions as wholly real or wholly unreal as they so desired, but had to decide which upon each casting (as needed)-- unfortunately it doesn't.

-Ben.


You asked for it, we solicited it, and now it's ready for patronage-- Dan Voyce (_Tales of Zobeck_, _Halls of the Mountain King_, and _Tales of the Old Margreve_) is leading the way on this one.

Quote:


The time has come to brave the frozen empires of the savage north. Here honor is more common than steel, trolls and giants battle the gods, and a hero lives by strength of arms and reckless courage. Frozen Empires: Glories of the North is a 80-page sourcebook detailing the icy northern realms – their geography, culture and magic.

Read more here

-Ben.
--
Small but Fierce.
Kobold Quarterly's News Minion.

(Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2)

Now that's what I call a fantastic battle against overwhelming odds! :)

Well done, all!

-Ben.


Here's a shot of Erik Mona speaking at the banquet!

-Ben.
--
Small but Fierce.
Kobold Quarterly's News Minion.


Here's a picture from the "Breaking into Game Design" panel-- video to come!

-Ben.
--
Small but Fierce.
Kobold Quarterly News Minion.


Here's a few pictures from the Kobold Booth!

-Ben.
--
Small but Fierce.
Kobold Quarterly News Minion


The picture of the meet-n-greet made me think of this

-Ben.


So KQ plans to give you as much from the trenches reporting on Paizocon as we can-- twitpics, blog posts, tweets, the works...and it all starts with the Boothening!

Sure, the report is short, but think of it as first harbringer of things to come. Get your fix here

Looking for something in particular? Let us know!

-Ben.
--
Small but Fierce.
Kobold Quarterly's News Minion.


Want an action point alternative with some style? How about one with cookies? Everyone likes cookies, especially the DM!

Bill Collins (varianor) spins up five options for you here!

-Ben.
--
Small but Fierce.
Kobold Quarterly News Minion


One thing I loved was the "assistance" mechanic...when you help someone, you physically hand them your d6 to roll. :) It makes the effort a lot more tangible, I think.

-Ben.

(Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2)

What.

A.

Battle!

:)

It's proving to be everything I'd hoped someone else would run it as... :)

-Ben.


These require no character modification at all-- presuming standard incantations, which the other ZSP book had in spades. Really, incantations require a number of skill checks and a few foci to invoke a spirit and create a sort of spell effect.

You can read more on them here

They're a fantastic and fairly underdeveloped aspect to d20.

-Ben.


Mine arrived today...fantastic!

-Ben.


0gre wrote:


That is a nasty one Ben. A related question:

Quote:
This damage stacks with each wound, thus an individual wounded three times by a hunger devil’s kukri loses 6 hit points per round.
Does it require multiple heal checks to stop bleeding for each wound?

No, I wouldn't require that, nor would I require multiple caster level checks. The first heal check staunches all consumptive damage, and the first healing spell removes the consumptive effect.

Go back and look at the Clay Golem. :D Now there's a real piece of evil. At least consumptive damage will heal naturally once the per/round damage is gone.

-Ben.


Dark_Mistress wrote:
...question about consumptive wound. If the person makes the DC check on a heal to stop the damage does that also mean they can be healed normally or does the first heal check still need the DC check?

Yes, if the Heal check is made to halt the per-round damage, a caster level check is still necessary to magically heal the wound. The idea was to allow even non-casters to staunch the injuries, but for accelerated healing, the check was necessary to overcome the devil's power.

-Ben.


Dark_Mistress wrote:
Yeah i assumed you would have no idea Vic, but figured it wouldn't hurt to ask. :)

I picked mine up on Amazon-- that cover is the d20 book, the actual Grimm non-d20 system book is the one with kids on a bridge being attacked by jack-o-lantern monsters. It's a very cool book, I've been trying to put together an arc to inflict on my players.

-Ben.


IconoclasticScream wrote:
Anyone else who pre-ordered through KQ still waiting for their print edition to arrive? My order was in weeks ago, and seeing that some people have gotten their book already I always worry that my local post office has once again fouled something up.

I don't think it could have been in "weeks ago," as the print edition was only made available on the 10th-- but even so. I put in my order at KQ.com on the 11th and mine hadn't yet crossed the country. Usually, I see stuff in about three days, but nothing yet. I figure I'll see it tomorrow or Tuesday, depending.

-Ben.


Set wrote:

I'm not sure how applicable that would be, as this version of Stone Strike is somewhat different than my original version. I tend to overcomplicate things, and I think the rewrite may have gone a couple of words overboard in making it less persnickety. :)

I'd mimic the mechanic for spiritual hammer, just for consistency's sake. It's pretty close to that effect, but arcane. I like it.

-Ben.

(Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2)

Ah, that was fun! I see you've met the Forsaken. :) I hope you're all enjoying things so far. Rev's doing a fantastic job, in my opinion.

-Ben.


These were the (vaguely remembered by Wolfgang) benefits for patrons*

Quote:


Access to all discussion and brainstorm
Opportunity to contribute to design on the boards
Playtest credit as applicable
Patron credit in both From Shore to Sea and Sunken Empires
Print copy of From Shore to Sea mailed to you when Paizo publishes it (June)
PDF copy of Sunken Empires (May)

-Ben.

*Some benefits may have been forgotten. YMMV. Void where prohibited. Ia! Ia!


I want the companion set of two thieves-- one holding a torch and the other with a dagger in hand. Both molded to stand on its forearms, if desired.

-Ben.


I got my print edition today! Huzzah! :D

-Ben.


Justin the Big wrote:

Now that Paizo have spoilt me with full colour products in their Pathfinder line I have to ask; is this book full colour?

EDIT -Nevermind. I just saw the previews on the KQ website linked above. No full colour :-(

Taking a quick look at my review PDF to confirm (and I'd mentioned this in my review), the art is all B&W, save one 1/4 page landscape picture on page 57 (But then Hugo tends to work mainly in B&W). The PDF that patrons get might be color-- and that'd be fantastic, given the preview of Jonathan Roberts' cartography-- but I can't say for certain.

-Ben.


Gary London wrote:
Quick question, is this going to be available through normal subscription packages or as a stand alone purchase?

I think you get the adventure, "From Shore to Sea," but not this. If I recall correctly, you have to purchase this separately.

-Ben.


The devils like to go commando, swinging the pork'n'beans, leaving their junk in the wind.

-Ben.


It's great to see what's going on at SGGames, and I love their work (especially your CoC stuff, guys!)-- but what about other PFRPG shops like LPJr Design, Open Design, 4WFG, or Rite Publishing? Sure, I try to keep an eye out over on the products page, but why not share the love?

-Ben.
EDIT: I realized the Tricky Owlbear stuff that's been recently talked about isn't PFRPG, but OGL...still, you know what I mean. :)


Atlas has strange printing practices...something about how the books are laid out for the printer... you might have better luck on the Atlas boards, and they're pretty responsive, too. I believe they might even do the PDF over on e23...they usually do 2 print runs before releasing the PDF, though.

-Ben.


And we have print-sign! We have print-sign!

The print is available here. I don't see a Paizo link yet, but since my link appears to be hours old, that's unsurprising. :D

-Ben.


Kthulhu wrote:
Any chance of a Pathfinder or OGL version of this product?

So did you pick it up? Was it what you were looking for?

-Ben.


I really can't say this enough... this book is loaded with goodies. You will be swamped with stuff to play with from this book, and you'll have your choice of sources-- mundane gear, underwater-centric magic, or salvaged lost techno-items. There was *no* skimping on the offerings here, and it's all really flavorful.

-Ben.

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