It would be more than a slight change, but personally i would like to see durations be seperate words. It would cut down on total word count and be a bit more versatile with less work.
I'm going to point this out, just because.
What we're discussing are the only two words of power you need to do all of this...
It does all of this, right now. Boom. Done. Been done. Still doing it. Won the 2005 Origin Award for best game.
Now the WoP is different, but similar to Ars.
To convert the Pathfinder WoP/magic system into a kissing cousin of Ars is not a small task, but one I think is possible.
I think that:
a. I believe there is a separate thread for tracking errata, probably in the Pathfinder forum, not in the compatible products forum.
b. They are probably furiously pushing away at the material for release at Gencon, and so this is going to rank pretty low on the priority list.
Given those two points, I'd say you want to push it to the proper forum, and then let it simmer until after Gencon. Really, you know what's there, so it's less of a vital issue, when you look at it, especially compared to say, getting the next book out the door.
If you have time, begin to lay the groundwork for the Coliseum by placing the agents of the different patrons in the characters' circles. Give them reasons to create competing relationships. Maybe they owe Ghostdance something, but they're working for the Pasha as ringers on a third patron's team.
Ask the players to define aspects of the characters hopes, aspirations, goals, and maybe show NPCs who know how to manage Dreamburning-- perhaps even presenting them with a couple embodied dreams as treasure, letting them get a taste of what they can do with Dreamburning.
You could build up a potential situation where they will need victory in Coliseum to overcome whatever threat you've posed to their homes/world/legacy/loved ones. This gives them a solid investment in successfully participating within the Coliseum environment. Laying a few hooks to pull them into the town of the Coliseum is a good plan, too.
Pick up a few of the the Faces of the Tarnished Souk (or the pregenerated patron teams) to build some rivalries against creatures with the CR to stand up to a couple of the party. Lay the groundwork for their competing interests and establish their relationships with favors, stolen moments, and unrequested assistance.
If you're looking at the metaplot, consider the possibility of running Down the Rabbit Hole to give the characters an edge against the Khan. But that's going to open them up to some serious (potential) opposition from the Khan.
That's what I can think of off the top of my head. Hopefully, Matt Banach, Justin Sluder, Jonathan McAnulty, and Clinton Boomer will weigh in here, too.
This is an essential insight missing from your review. You call it the "pinnacle" without explaining what merits the distinction-- the review would benefit particularly from the first paragraph, just because this is too vague:
Razor Coast is to modern game design what Ravenloft was as an innovation only bigger.
And really, if you would expound further, I'd appreciate it.
Marc Radle wrote:
Well, I've only gotten to see a few pages yet, and I like the trade dress, I know the cartography's gorgeous, and the couple pieces of art I saw I really liked. :)
I'm being cautious, but it is looking like a knockout, if it's all in line with the few pages I saw (and I'm guessing it is).
I know the stories in it are top notch. ;)
If you did not read the feedback from Valhalla Calling, allow me to summarize.
"While you need to know your background to properly write your pitch, do not write your pitch full of background. Focus on the action of the characters."
Caveat: Unless you can incorporate the background into the action, in which case you already knew that.
Here's the deal.
I got picked up to be one of the Glass Explorers but I'm not sure if I can swing the pricetag on the hardware.
But that's just it, I want Glass to show you what Gencon is all about. It's that cool. Trust me, I've been there for the last six years.
So help a fella live the dream. Come with me to Gencon on the Coolest Virtual Gencon Project Ever!
Urath DM wrote:
Where it gets dicey is when the product gets... innovative... with the game rules. New feats, new classes, new monsters.. those range from easy to moderately complex to do in the editor, depending on exactly what any special requirements are, or what the special benefits do. More significant new materials.. such as new rules systems (ex. psionics) or whole new categories of magic items (ex. SGG's Runestaves and Wyrdwands) would need LoneWolf to build changes into parts of the underlying game system that are not available in the editor
This is a major element. As a designer, I want to find spaces that not well developed and create rules that expand those spaces-- because people are paying for me to use my imagination, not just crank out gruntwork for them. For instance, vehicle templates are a feature in Pirates of the Western Seas, or a three stage template. Neither of those two things is terribly feasible or straightforward with HL (which I'm not even sure addresses vehicles). Same with creating things like Rune Magic, or incantations. New classes, as long as they're not too exotic, are feasible, but they're a serious labor of love. (I double dog dare you to try putting the Luckbringer or Time Thief into HL-- I'll pour the congratulatory drink myself.)
Sure, it can be done, but look at the base that was thrown out there for HL material-- it's low. ($1 to $2) The HL material needs to be written, tested, reviewed, and in someway packaged before it goes out. There will likely be art requirements-- head shots or monster portraits. Just spitballing the costs, maybe you get a coder willing to do it for $75. Perhaps your tester is willing to work for PDFs, but to be sure, call it $25. Your editor needs to be able to look at the finished PDFs/text/html and work with them. That's going to be a rare soul, just a hunch. But we'll call them another $50. I'm completely lowballing-best case-ing it here. Maybe three or four small pieces of art you can't crop/adjust/pull out of the source material, for another $100. That's about $250 for a small project with mostly straightforward code-- if they'll indulge my example, like the Legendary Games Imperial Heroes.
Setting a price point on that...I'd probably put it at $5, but that's without the benefit numbers publishers more readily know. The real sticky point is that time necessary to put things into code and then test it, and how those skills should be valued.
It is not a small effort, and I come at that conclusion as someone who's spun up some HL material for a 3PP, then tested, then revised, and still trying to get the other deadlines accounted for.
It is a great tool, and if you wanted to get in with a 3PP, taking payment in product for conversion into HL, I would be pretty certain you'd find yourself awash in great stuff.
But that's an endeavor, no joking. If it was all you did as a freelancer, it'd still keep you busy.
Sub Rosa #12 has arrived!
Oh, sure, you might have suspected something terrible happened, and maybe there was an experiment gone wrong in the laboratory. But we rode out the event just fine, and bring you the wisdom of our collective experience in this issue of Sub Rosa!
What does that include? I'm glad you asked!
Once more, Sub Rosa brings you sixty pages (60!) of Ars Magica love. We've got adventures new and reenvisioned from veteran authors Jérôme Darmont and CJ Romer. We have more of Gerald Wylie's Storyguide's Handbook (now with tables!) and a look at the Kievan Rus by newcomer Elliot Smorodinsky. Ben McFarland brings you a Redcap companion you'll never want to leave home and ways to make your magi live longer. Mark Lawford's saga of Vulcanis Argens continues and Mappa Mundi looks at the books of other systems for inspiration with a pair of reviews that will have you making for your FLGS. We've packed this issue with all new and swoon-inducing artwork from the talented and generous Angela Taylor, Barrie James, Jason Tseng, and Patrick Demo. Under the Rose and David Chart round out the issue with News from the Line.
And to top it all off, we've got a super secret surprise waiting for you on the back cover. Trust me, you're going to want to know the shape of things to come.
So why are you waiting?
Four years into this, and you still need convincing? We've put together a short preview here!
Our policy of providing a free copy of issue #13 the first three reviewers of issue #12 still stands-- if you've got #12 and want #13 for free, let us know what you thought of this issue. Post your review and send us an email to firstname.lastname@example.org. We'll hook you up this summer. I expect these are going to go quick. ;)
It's written for OSR. By "RPGPundit," who is likely an internet personality on RPG.net, if I have to guess. There are four reviews there:
first (this one says more OSR than Indian myth)
Looks like I'll be picking it up.
This is the regular issue with a living campaign. It was even worse for Living Greyhawk, were you would lose the chance to get the rewards for a scenario if you ran it before you played it. Fortunately, PFS gets that right. We've had some boons available to GMs who run, too, and that helps. For some, it can be a matter of time, but I think that idea of "run 1, play 2" is a good idea.
Huzzah! This is out! :) Thank you for posting it up.
And now I can no longer compete in RPG Superstar. :D
In case you're curious, this is a book of 10 fantasy foes with details about their motivations, desires, and hooks for short- and long-term stories. While meant for Ars Magica, it's good for any fantasy game.
We have these. They're called wyverns or drakes in Bestiary 3. If you take the wings off of them, they're the drakes out of 3.5. Maybe they called it a vouivre in The Twice-Damned Prince to take the environmental aspect out of it.
I do not have the details available yet, because I have to submit events for this convention, but to do that, I need a pool of GMs.
I have no idea what's available yet for support-- but you'll certainly be seeing some adventures and pregens. We will get that sorted out and taken care of as it shapes up, but for now...
If you're going to Paizocon and want to run a some Midgard events, please email me:
Subject: Midgard Convention Support
And I'll get you in the pool and then good to go as we get closer.
We will, of course, work with you and your convention schedule so that everyone's playing and helping in the most optimal way.
Looking forward to your replies,