Summary of Zane Kheldon
Hit Points: 26
Detect Hidden: 26%
Detect Danger: 30%
Movement: 47" on ground
Damage Mod.: +4
Carrying Capacity: 325 lbs.
Base HTH Damage: 1d6
1. Weakness Detection (Magic/Psi): You can detect specific weaknesses and gain a combat bonus against opponents by concentrating on them.
2. Magical Spells (Magic/Psi): You can cast magical spells. The GM will assist you in developing your spells.
3. Heightened Intelligence B (Magic/Psi): Your Intelligence score is increased by +20
4. Astral Projection (Magic/Psi): You can separate your astral form from your physical body.