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I read a lot of the campaign journal listings.

Now what I have to say is strictly from the viewpoint of a reader trying to enjoy the story.

I wish you would break character and post who is still in the group, with a general description of things like class(es) and levels.

You don't have to post full blown builds with stats, feats, and magic items.

But I gather you play Xynalta, and once played Iadel.

See you mention characters like Tek Tek. I read your journal when you put up a new entry. Not going to go back and figure out how often you add entries, but let's say every two weeks or so. But in the meantime I read other campaign journals as they come out, and the details of yours getss a little vague.

I forget who's who and have to go back and read through all the text ("Who is Tek Tek?").

You write well, and I realize this is a POV thing. But parts of it can be hard for a guy like me to follow.

Oh yeah, and like I said you don't need to get detailed. But if Bit is really a summoner, I'd like to know if her pet is serpentine, quadruped, or biped. Nothing detailed but if the eidolon is aquatic or can fly that is an interesting thing to know from a story standpoint.

Anyway I hope this post doesn't come across the wrong way.

And why did you switch characters?

Anyway it's enjoyable. In case it is not clear what I am asking for, could you do a break character post with who all the characters are besides yourself, who is Captain or First Mate or whatever, and just state things like Bit is a 7th level Master Summoner (or whatever she is). Or Tek Tek is a Tengu... something.


Ah ok. Thanks.


I hope he likes the way that crossbow looks, because while it would be a waste of time to use it the higher he levels, he is still going to have to have it in one hand every time he casts a spell.

And depending on how metamagic rods are interpreted, he may not be able to use one.

And if he is ever disarmed or his crossbow stolen...

Most people avoid this kind of bond and get a familiar I think. Or if they do go for the item bond, it is a ring or amulet or something you don't have to wield and is a little more discreet and not easily stolen.


I'm confused, is there a mechanical reason Lillit's familiar can be a figurine? I looked at the feats but can't seem to find anything.


I was toying with this idea once (a melee that crafts his own items).

This may be of some interest (from the Impossible Bloodline for Sorcerers):

"Spontaneous Generation: At 3rd level, you gain Craft Wondrous Item as a bonus feat. In addition, when you craft a magic item (except a potion, a spell-trigger item, or a spell-completion item), you may ignore one spell prerequisite without increasing the creation DC. You can ignore an additional spell prerequisite at 9th, 15th, and 20th levels."

It takes three feats: Skill Focus:Knowledge Engineering (hey why not), the heritage feat, and the improved heritage feat.

But if you are really going all out with this idea (and I think it would be fun and effective, even if not totally optimized).

If I read this feature correctly, I imagine that you pretty much craft items as quickly as a true caster though that isn't exactly spelled out. Plus you can flip between arcane and divine pretty easily.

The spell-trigger and spell-completion things kind of are a downer though.


Nothing you do as a humanoid, swinging a staff or sword or whatever in melee while buffed to the gills, will ever be as good as fully embracing shapechanging magic.

Sure you can do something. Sure it undoubtedly is better than a straight fighter. But if you go this route, using weapons, armor, the whole buff thing, you are a lot better off going into Eldritch Knight or something.

But that approach isn't as strong as going all out with shapeshifting. Of course neither approach is optimal. Being in melee range isn't good, the ideal is to render an opponent incapable of ever having had the chance to take a swing at you, ie that the combat was lost before it began.

Now if you have some idea that your sorcerer is going to use haste, blur, displacement, improved invisility, enlarge person, maybe Tenser's Transformation to be a melee monster swinging some kind of anime sword...

Well you can do that.

But it definitely be something that is totally worse than using shapeshifting magic.

If you want to be in melee range at all, which is definitely not a good idea.


Yeah, but any detour from White Haired Witch levels reduces the reach with your hair. Obviously growing gives you a little more, but the detour is counterproductive from that standpoint.

I might add that you start out with more reach taking prehensile hair as a hex, than if you start with White Haired Witch.

I wonder if you could come up with a custom magic item. Hair Extensions?

Hmmmm.


If you do some searches you'll find a few threads on this archetype. The consensus is they did it wrong, and it isn't very good.

Actually the consensus pretty much is you get a better "Medusa" by going regular witch or hex magus and just taking the prehensile hair hex.

In addition to the issue you noted with the BAB, you need some kind of gimmick to pull off combat maneuvers as you level up. Something like the tetori monk (think that is the one), Lore warden fighter, or especially a barbarian who takes strength surge to pull off.

A magus can actually use true strike to pull off disarm and trip maneuvers using true strike (grapple takes two checks I believe), but witches don't seem to have a way to get that one without using the samsaran past life thing or something similar.

I might add that according to RAW, there really isn't any mention that the White Haired Witch can use her hair as a third arm (the wording on the hair is different from the hex). Maybe an oversight, but who can tell?

Also with the way things you fight get big really fast as you level, the only thing you are going to use that hair on at higher levels is the odd arcane caster you encounter.

Plus what the heck are you supposed to do with Rogue talents with this kind of character anyway?

It's been a few years and absolutely no sign this archetype is ever going to be looked at by Paizo (like a lot of others).

may advice is houseule the crap out of it if you aren't playing PFS, and she wants to play one.


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Just musing here, I know that the OP specified a wizard.

But if you think about what a 20th level Bard could possibly do in this scenario...

He doesn't need to summon anything or cast any reality warping spells.

He could literally just show up at the gates, spend a few minutes chatting with the guards, then go inside and unleash holy hell in a very short period of time.

Only thing is that it would be a lot of dice rolling, and put one heck of a load on the dm and the player.

But honestly, what stops a Bard of this level from walking into a city large enough to support Armies of the type mentioned, and convincing them to surrender in a day?

I mean any tavern he visited is going to flip from wholeheartedly supporting the war to being vehemently opposed after he plays his lute a little while.

Like I said no one likes to really play out these things, but he would be a walking mindscrew spreading chaos just by walking through the city.

And the only people who might resist are those with high wisdom, class levels, or extremely high wisdom.

And that is a Bard that is not optimized. If he was you'd have to have class levels and high wisdom to resist the effects. Heck he might convince the King to join the rebellion.

"The Bard Who Came To Sarnath"

My two cents anyway. But other than magic this probably is the easiest way to do something like this.


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Why are you bothering with armies and whatnot?

Just have the wizard take this city by himself.


You know in retrospect I thought the big point was whether they would re-introduce the "Iris is from the 29th century" storyline (as opposed to Zoom's 25th century), and whether it would be a good or useful idea.

And no one is interested in that at all?


Greylurker wrote:


Maybe the ancient Norse just adopted the pantheon and whitewashed the whole thing to fit it into their own world view.

Like how Christians pretend Christ was white.

Ok, I'll bite on this one. Pretend? I'm not an expert on racial classifications, but Semites are considered to be Caucasians by every one I've ever seen.

Unless your definition of "white" is strictly someone who looks normal strolling around Oslo during a long winter night, as opposed to Saladin, Arafat, or Saddam Hussein.


thejeff wrote:
sunbeam wrote:

Heimdall being recast as black in Thor, I never understood why anyone got upset about that one. Heimdall is pretty much a blank slate. I read Marvel a long time, and about once a decade he got an extended (like more than one panel appearance in a book). Otherwise once a year he exchanged like one sentence with someone while standing on Bifrost.

As far as I am concerned that character was fair game for having whatever done with him. Heimdall had more of a role in the original Thor movie (didn't see second one), than in the entirety of say '63 (or whenever the original Journey Into Mystery issue was) to about 1996 or so to my eyes.

For me it was just a gut reaction to Norse God being African.

Sure, plenty of the other Asgardians aren't exactly like their Aesir counterparts and some are made up out of whole cloth, but it's a minor irritation when one of the ones based on Norse gods doesn't even fit in a Norse pantheon.

Thor as presented in the comics is not very much like the Thor from mythology.

Marvel Aesir are more like mythology flavored than being anything like the legends that inspired them.


Aberzombie wrote:
Greylurker wrote:

like a new Wally

Gaaah!! That certainly doesn't resemble the Wally I grew up reading. Not really crazy about the costume. I like the more traditional Barry Allen/original Wally outfit.

Yeah, plus Wally is an "O.G." ginger.

I was kind of miffed about how Jasper Sitwell was cast (and written) in the Avengers movie.

The actor did a good job on him though, I have no quarrel with that.

But there are certain things that are associated with Jasper Sitwell.

1) Bodacious vocabulary (actor could have played that up more)

2) Green Suit

3) Bow Tie

4) Buzz Cut blonde hairdoo.

5) And did I miss something? Jasper Sitwell as a Hydra agent? Did I miss something that has happened in the comics? I quit being a regular marvel reader when the clone saga happened. Has he been retconned or something?

Heimdall being recast as black in Thor, I never understood why anyone got upset about that one. Heimdall is pretty much a blank slate. I read Marvel a long time, and about once a decade he got an extended (like more than one panel appearance in a book). Otherwise once a year he exchanged like one sentence with someone while standing on Bifrost.

As far as I am concerned that character was fair game for having whatever done with him. Heimdall had more of a role in the original Thor movie (didn't see second one), than in the entirety of say '63 (or whenever the original Journey Into Mystery issue was) to about 1996 or so to my eyes.

Sitwell on the other hand..

Hmmm Sitwell's ethnicity isn't really a key to him though. And the actor did make a point of wearing nice suits.

A few more big words, no longer being a traitor, and a haircut like Wesley Snipes in Demolition Man and I could have been totally on board with this.

I think there is more going on with these casting decisions that makes people upset. I think Jasper Sitwell and I think of a character I have known a long time.

Obviously these guys aren't real people, but I dunno, you get attached to them after a while even so.

Hmmm I guess in this continuity Dum Dum Dugan isn't going to be a modern day Shield agent. Only other one I can think of is Jack Norris.

"Named" Shield agents were a lot rarer after the original Fury Shield series was cancelled in the late 60's or early 70's.

I'm gonna have to look that one up, the art on that and funky gadgets was so totally Kirby, it had to be him as artist. For all the 60's flavor oozing from it, that series was a lot more out there than anything we've seen in these movies so far.


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I so desperately want this show to be really successful.

This is the only show based on super-hero comics I've ever seen that totally embraces the subject matter, and flips a middle finger at trying to be "realistic."

So utterly cool in that respect. Even movies haven't gone far down this side of things to be honest.

I'm willing to overlook a lot of logical holes (and as we have discussed here the logic holes are in the comics as well) for the sake of seeing this.

Also Harrison... that is a most interesting can of worms.

I love it.

Also big kudos to this show for the special effects they have been able to carry off with the kind of budget they have for a serial tv show.

Incidentally, while I can't imagine any other actors playing Joe West (although that character is invented for the show apparently) or Iris West (now), I was kind of puzzled at the casting decision to change Iris's race.

But then I started thinking, maybe in years to come we'll see one of the kid speedsters from the future. As a legion fan I think I would prefer to see XS as opposed to Bart Allen.

But thinking way ahead, Joe evidently had a wife at some point, and she has never been mentioned as far as I can tell.

I'd think it extremely unlikely, but I wonder if the show would ever incorporate the comic's version of Iris being from the future originally? Seems totally dispensable (is that even in continuity now?), and maybe just adds clutter.


Geez all the magic in this game and you are worried about this? Just handwave and say a little water now and then, and Lil' Octy is good to go.

And do not think about the saltwater issue, ever. I mean if this character goes to a freshwater river or lake, don't throw that fact out.


Shadowborn wrote:


What gets me is that no one second-guessed this plan. Not even the law enforcement officer who is privy to it. You can also make an argument for the metahumans, but what about the Pied Piper? He's just a regular guy, albeit a genius, when you take away his toys.

Yeah, and even besides West and Thawne, why isn't the regular CCPD asking where all these superpowered menaces they seem to be running into now go when the Flash catches them? At the least you'd expect some kind of rumors about what... The Flash is DOING with them!

Also is Pied Piper metahuman? It is hard for me to figure, he does have his toys. But either the explosion made him metahuman or gave him the world's worst case of tinnitus. I kind of thought the toys only enhanced his native powers.

Which come to think of it, are pretty dull so far compared to the comic book version's. Really don't like the show's version of this particular character as well as the comic book's.


I think this could be as complicated as the DM wants to make it.

Say you have a device that is only supposed to work on one plane, though it theoretically would work on any plane.

But suppose it does something by "concentrating the Aether," or other such mumbo jumbo. And there ain't no "Aether" on your current plane.

I'd say in one case it does, work. In the other it doesn't.


I don't get why you don't take beast totem. The AC bonus and pounce would be better than maneuvers and intimidate trickery.

Just my opinion though.


I don't understand why you are even bothering with the Viking class. It's pretty much strictly worse than Barbarian, unless you are trying for some kind of intimidate thing.

You can always just call a Barbarian (or a Fighter) a "Viking."


Ummmm do you really think that the devs parsed text that closely to have even considered the issue you are bringing up?

Whether or not you are correct (and it sounds like you are to me), I am pretty sure the devs didn't intend the situation you are postulating.

And even if you played PFS, I strongly doubt that you will ever be at a table where this particular rules-Fu is ever invoked.

My advice would be to totally ignore the issue you have brought up, and to play it like everyone else does: Basically you can assume gasesous form like the spell, and just treat everything as if you had simply cast the spell, as opposed to worrying about this point.


Sorry I missed your point about the comics, I didn't see you mentioned it.


Lemmy wrote:

I'm getting really frustrated with this series...

It's very fun and has likable characters, but it suffers from the same problem of Flash's comics: It's a guy who can move at the speed of light vs enemies whose powers is... Shooting an ice gun. Or throwing a boomerang.

Admittedly, The Flash in the series is not as fast as his comics counterpart (yet), but still, he's fast enough that most, if not all, of his battles should be easily won in a few seconds.

It annoys me to no end that every single fight Barry has to hold the idiot ball just because his opponent is not nearly as powerful as him. :/

Still, I really like its characters... So I hold on.

It's the same in the comics. Sometimes a writer gets a wild hair and shows you something the Flash could conceivably do, to show readers how clever that writer is.

But they then go back to ignoring what the Flash can do so they can tell stories more conveniently.

Most of the rogues depend on gadgetry (no idea what's going on with them in the New 52). All they have to do is blink and they are in lockup naked, and their weaponry is in the evidence room or in the hidden cave complex Barry never made to store it where the villains never even know to look (or destroy them, whatever).

It's the same with Superman. Remember Doomsday? He couldn't fly. Superman could have used his superbreath to blow him into the sky, into orbit even.

He never had to go toe to toe with him at all. Plus Supes has all the issues with having to write around superspeed that Flash does.

So this is nothing new. I guess it jumps out at you more because this is more "realistic."


"A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch weapon counts as both corporeal or incorporeal. "

I'm pretty sure you can hit a blinking character with a ghost touch weapon. I have never seen it done any other way.

So the converse should be true.


Shadowborn wrote:


I was impressed by how they managed to work in sexual tension between West and Hartley without any direct dialogue.

I guess I really missed something. What are you talking about?


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Maybe they ought to drop the whole thing about the Rogue having to flank or have the opponent flatfooted and just give the Rogue some kind of precision damage feature like other classes have. Kind of a break with the past, but maybe it is time.

Another thing might be to actually go back to the ways 3.5 had of getting off sneak attacks (blink, grease, ball bearings, splash damage..) it wasn't overpowered in 3.5, and it definitely wouldn't be in Pathfinder (at least assuming nothing else was changed).

But there are other rogue issues like stealth being hard to pull off, rogues actually being worse at spotting ambushes than wis classes, and other such things.


I generally tend to dislike when they change characters solely to make a diversity statement. Why can't they make up a new character from ground zero?

Actually they have a really spotty record of doing that since the Silver Age. Seems like most of the newer characters that became popular like Harley Quinn and Wolverine (he's still new as major characters go) were accidents.

I didn't like when Peter Parker was killed off in the Ultimate Universe. That was still new enough that there were a lot of stories left in him.

Mainline Peter Parker? God, that history is just so long. Time to hand it off for that character.

With his case, it makes sense to replace him. He has been in so MANY comic books since he was introduced. Time for something new.

And if Miles Morales Spiderman sells, well it might as well be him. Seriously I don't think there is anything at this point they could do with Peter Parker that isn't a rehash of something already done. They could change the core of the character, but then he isn't Peter Parker anymore.

I really don't think he is the kind of character that could ever be anything but youthful as Spiderman as well. So if you took him into new territory by becoming 30'ish adult or even middle-aged I don't think it works.

Hmmm with all the time stories Marvel has done, there has to have been one with "geriatric" Spiderman, but I can't think of one. He was kind of not youthful in Universe X, but I don't remember that one too well.


Hmmm I guess martial arts is a subset of "Fighter," unless you are figuring that differently.

If I can use martial arts I say Shang Chi, Master of Kung Fu.

He really hasn't been used much since his series ended in the early 80's (?), but I always thought of him as the ultimate martial artist. None of the rest of the Marvel martial artists (yeah it was a thing once, like westerns) measure up: Sons of the Tiger, White Tiger, Iron Fist.

DC did okay with that theme, but Richard Dragon, Lady Shiva, none of the rest of them measure up to what Marvel was doing in the 70's with that. And Shang Chi was definitely the poster boy for that era. Hmmm Richard Dragon may be an older character than Shang Chi, not sure, but he just isn't as memorable.

Philosophizing with Shang Chi worked so well, unlike Mr. A or even the Question.


Just kind of thinking out loud, but dimension door is a third level spell for summoners, and I think (not 100% sure) you could make a potion of it.

So for what it is worth I think you can use a fourth level spell as a second level... resource for an Alchemist.


Phantom Steeds die if something so much as looks at it past a certain level.

"You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.

The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. "

One fireball and odds are you are dismounted, not to mention any kind of melee or directed attack.

I like your idea, but to me you are going to need to get something more durable.

I wish there was a guide to mounts in general. Usually you see something for a particular class that discusses it in light of that class' features.

But I'd like to see one that detailed what you could buy, be it an animal or exotic mount, a figurine of some sort, a cohort, or monstrous mount. Then tell how you actually use a skill like handle animal to train mounts.

Actually I'd like to see a guide to handle animal that didn't have anything to do with druids or rangers. Seems like you could do something with a low level fighter and a pack of dogs, but you never see anything like this.

Or a pack of cats. You will destroy villages of commoners with ease.


Okay, my rules fu is weak.

The Cavalier's mount entry says:

"A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts."

It just never has occurred to me that you couldn't get a cheetah. The cheetah is listed under "Cat, Small" in the druid's animal companion list.

I know home games can adjust this however the dm wishes to, but apparently if you play PFS or want to really go by the rules it's not so clear cut.

Only thing is I want it clear cut. I really don't get a warm fuzzy over parsing text. I want what they intend for you to use spelled out in clear language that I don't have to spend any time figuring out what they intended.

Actually I want them to spell it out, as far as what they intended, like:

1) The intent is that Cavaliers (or really any class with a mount feature, unless they are a druid or summoner) not to have any way to get a mount with a fly speed.

2) We don't want the mount to have any special abilities like pounce or this sprint thing. So you can only have one of these pre-approved mounts. Oh wait, there is an archetype for animal companions that allows you to do this.

As it is, I get a headache trying to figure this out. I have monstrous mount options, Beast Rider archetypes, Beast Rider feats for orc blood characters, Huntmaster archetypes...

I do not have the slightest bit of interest in having to go through text located in different places, having to make interpretations of what they probably meant, or reading through a bunch of faq or random thread posts to figure this out.

Anyway rant off.


Well it doesn't have to be a halfling, and eventually I'm sure there is a way to get a large size cheetah...

But the Cheetah has this feature:

"Sprint (Ex)

Once per hour, a cheetah can move at 10 times its normal speed (500 feet) when it makes a charge."

So does that mean that once an hour the rider can also participate in this charge?

Maybe not ultimate cosmic power but still pretty interesting. Particularly if the 30' move you get from Horseshoes of Speed also gets the times 10 to movement.

I get the mental image of a wizard somewhere in the afterlife saying "I never saw him coming. I just turned around and BOOM!"


This has been on my mind some lately, by that I mean a mounted character.

The big beef with one is that rightly or wrongly they are identified as being too ... interlaced with the mount or something. I mean of the attractions to me would be to make a mounted character and really use Spirited Charge and the other mounted feats.

Of course this brings us to the issue of fitting into places.

I see you are playing a halfling, but how bad would it really be if you did play a medium size paladin? I guess if you are in Nirmathas you have a lot of outdoors stuff, but is the mount thing really as crippling as everyone says? Just thinking I can think of a lot of time in my experience you couldn't have used a mount, but a lot of times you could.

Actually it seems to me that mechanically it would have worked in a lot of situations, but you basically don't stay mounted all the time.

Like everyone is on foot looking at some kind of obelisk and you are the only guy staying on horseback. Just doesn't fit even a lot of outdoor situations.


Wow, pretty dark.

I think I might have attacked Stragh if I had been in the party and been there.

Of course that kind of thing leads to trouble usually too. Can't wait to see what happens with this party going forward.


andreww wrote:
sunbeam wrote:
You still have to have the focus item for a particular plane right? Not exactly a thing you pull out of your keester on a whim.

Nope, and even if you did as they have no gold cost there's 1 for every plane sitting in your component pouch.

Also I suspect the creature being referenced here is using Limited Wish as an SLA anyway.

I looked up Plane Shift and Limited Wish again after Undone's response.

I was kind of surprised that Plane Shift didn't take an expensive focus. I could have sworn it was a tuning fork or something that cost 500 gold.

Thing is this is the kind of thing that got too easy with 3.x and Pathfinder magic.

Get real, you ought to have to go to some trouble to use this spell for all these different planes. instead of the same pouch you brought at first level having one for planes you never heard of then.

Now it is just too easy. Guess I could look up the pre-3.x versions of the spell, but I could have sworn it wasn't so easy way back when.


You still have to have the focus item for a particular plane right? Not exactly a thing you pull out of your keester on a whim.


I prefer to think of it as you having been exposed to elf cooties or something.


Love evocation, even if it is a little sub-par compared to other schools (well unless you count Dazing Spell builds, but any damage spell can use it).

And like Rerednaw said, the dip into cross-blooded sorcerer is well worth it. Kind of cheesy in a way, because the possible penalties you would be paying as a cross-blooded sorcerer go away because they only apply to sorcerer spells, and you are only taking one level of that.

As regards your familiar/focus item I can't tell which you take. Familiar is probably more useful (especially with Improved Familiar).

But I also think the iconic wizard (Ebben?) has a cool focus item, one that will eventually be a rod of thunder and lightning.

There are a ton of feats and builds even for evokers now, so just look on the boards. There are some thing out there now that let you leave slots opens and prep them quickly, or cast any spell from your "school" spontaneously but I haven't really gotten into that since I don't have a lot of the books. (and there are so many feats now it makes my head hurt).


The Norv wrote:


Lynn, CN Human Rogue (Carnivalist): rarely seen without her cat, Spot, Lynn is the most cheerful...

Wow, I looked up that archetype and it is really cool. But why in god's name did they decide to make the animal trainer feature only apply to Tiny or Small animals? A Carny isn't supposed to train Bears or Lions?


That Raving Dork guy had a really good build using the Ju Ju archetype or whatever it was.

But the feature he used was totally nerfed in some revision.

Been a while since I looked but it is pretty crappy now.

Honestly you would be better off with a cleric I think.

Took another look at the Bones archetype. Yuck. Best of luck to you on that one.


One level of Flame Oracle gives you:

"Gaze of Flames (Su): You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally. At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance. You can use this ability for a number of rounds per day equal to your oracle level, but these rounds do not need to be consecutive."

Not my idea saw it somewhere on these boards a while back. It is a gimmick but a pretty good one I think. It also make ranged sneak attacking a lot more viable without making feint attempts or hide or whatever your angle is on that one. Plus if you went ranged on this you could hang out in the back in your cloud of smoke and not disrupt any other party members.


Hmmm I realize it doesn't reflect well on the rogue class but has anyone ever played a rogue that took a level or two of Oracle? There are a couple of mysteries that let you see through fog, smoke, or both I think (as do Fogcutter lenses?).

Given how many low level spells there are to make fogs and clouds it seems useful. And really the only thing that stops it are things like tremorsense and the like.

Not good for teamwork though.


I read the first one a long time ago.

Part of it was the hoopla about it (that's been around a long time).

I really didn't like it though. Sex in a story is just something I'm not interested in.

Strangely though sometimes a romance that is well told will grab my attention.

Which leads me to A Princess of Mars. Tarnsman of Gor is just so weak to me in comparison.

When it comes to this genre (planetary romance I guess it is called) I have never read anything that came close to it.

I think I have tried to read some more Gor books but never made it through one. And I have finished some pretty bad books in my life.

Wasn't my cup of tea. The whole setting and the plot just doesn't grab you. If you just always have the idea something like this should be about true love and romance, and Tars Tarkas and John Carter back to back in the arena, with Woolla running around somewhere, and White Apes in mysterious ruins...

Just doesn't do it.

Hope this isn't a threadcrap or whatever it is called now, just never could understand how this series sold so much and got so much attention.

Truthfully I found the sexual aspects of them pretty bland as well honestly, though I understand he ramped things up later on.

There are a lot of series that I always wanted to read (like Lin Carter's Gondwane books) I didn't have the money to buy when they came out in their pulpy goodness. A shame it had to be this one that you still see in print (at least sometimes).


Geez the real answer to me is that it was a common theme in 3.x, "Why don't sorcerers get Use Magic Device? They kind of suck anyway, and charisma is their main stat, which is mostly useless compared to int at least."

As far as UMD goes, it is an artifact that one of the class features of Thieves in 1st and 2nd edition was being able to use scrolls when they got to 10th level or something. Like everything else in 3.x this needed to be turned into a skill or something, where you could roll dice on it.

So when they got around to differentiating Pathfinder from 3.x, one of the house rules of someone or another was adopted, ie Sorcerers get UMD.

I really can't see it being any more complicated than that. My take is they didn't make this change because they went back to the underpinnings of the class and said "Sorcerers are connected to the basis of magic by nature, so they should have some sort of ability to manipulate it, regardless of form or source."

What is more interesting to me is how the skill is so easy to get as a class skill (traits) or it just comes with the class for no apparent reason (Magus). Not a scientific thing by any stretch, but it sure seems like more classes have it as a class skill than not now, at least the newer classes that come out.

I know that no matter what class I make now (Fighter for example) I make sure to put some feats, traits, and skill points into using it. Why not?


Koshimo wrote:


While not exclusive to the Swashbuckler, AC Origins contains the Corsair armor property which has an additional benefit for panache and grit users.
Thanks

That's not even universally useful for Swashbucklers.

Realistically I know that Gloves of Dueling were a bone thrown to fighters by the devs. I'm sure that people will come out of the woodworks saying they don't use them, and not all the fighter archetypes qualify because they give up weapon training. But how often do you see any fighter build on these boards or elsewhere that doesn't have a pair of these as soon as they can afford them?

Even if so, we have a clear example of an item that enhances one class alone (leave out the other classes and archetypes that can use them on occasion).

Why can't you make Gloves of Swashbucklery? Do the same thing as Gloves of Dueling, but they only enhance the Swashbuckler.

I guess if you play PFS you have to go solely with what is listed as items.

But is it really common in home games for Gloves of Dueling to exist, and nothing similar can be made for other classes? If it is ok for Fighters, why not another class?

You guys act like the devs are soothsayers revealing the natural law of the Pathfinder Universe, where Gloves of Dueling are a building block that cannot be imitated by other items by the basic laws of the universe.

Instead of these gloves being a bandaid for what actual play revealed to be a poorly designed class (compared to the other front line melee classes).


Cylyria wrote:

Lets see...

In Neverwinter Nights I had a lvl 25 fighter/Weaponsmaster who dual-wielded keen scimitars. Due to that broken ruleset I had a threat range of 10-20 while using 2 +4 Flameburst/Frostburst weapons. Things just exploded when she was around. Orthos might remember her (Courtney)

In actual PnP that would be the lvl 19 dwarf fighter in the Against the Giants campaign who ended up with a Hammer of Thunderbolts with all the trimmings and a natural con of like 25. 300 some odd HP's and AC in the mid 40's, he was a beast.

Wasn't there some weird thing about you had to be 6'4" to wield that thing?

Waaaay back I played the demoweb pit modules, and a Ranger in the group had the Hammer, Gauntlets, and a Girdle of Giant Strength.

I didn't play the Giants modules with them, but I gathered it was loot found in that series.

Just some nitpicky thing I remember about that item (assuming I am right).

Was so awesome then. Now? I'm not sure I have ever read or heard of anyone using or getting that item.


Eh, either way UMD is definitely worth it as a skill. Other than perception, maybe a few knowledges, what is more worth putting points in?

Just saying if I have points to spare I always put some in UMD, class skill or not.

And I have maxxed my UMD skill with classes that don't get it as a class skill, as well as Skill Focus and that one that gives you +2 to that and another skill (well I think I had a trait that gave it to me as a class skill actually).

Okay, not trying to be a derailer just that it is an awesomely useful skill when you can afford to buy some wands.


andreww wrote:
Evasion is decent but Revelation is better, especially if you have the UMD to activate off Mystery Revelations.

Is this actually a thing now? For all I know the devs said it was legal, but this has been debated in the past with little in the way of a consensus reached.


ShroudedInLight wrote:

I run one of those.

You can be duel-blooded and go for any combination of 2 reach boosting bloodlines for natural 20 ft of reach. Then you can use a Reach Weapon to hit 25, and a spell like Long Arm to hit 30...which you can cast for free later into the game when you rage.

I personally like Abyssal mixed with something because that gives you an Auto-Enlarge person and free claws. And those claws will hit anything the hammer cannot.

Unless your GM rules that a reach weapon simply doubles your range and lets you use reach boosts to make that range larger. In which case it is as simple as just taking one of the reach boosting bloodlines and casting Long Arm/Enlarge Person.

If you think about it cinematically, doubling reach makes sense on one level because you are using a weapon that basically lets you hit thing you couldn't with your fists, like a polearm.

But with the reach extending abilities, you are wielding a weapon of the same size, but your arms are longer. So I wouldn't just say it doubles it.

But with my reasoning when you use enlarge person...

Is there some order of operations with these things? Like apply size increases before anything else?

You get some odd thins with these abilities. Say you are some really small creature that takes bloodrager levels. You automatically get 5 feet of reach added, like a medium size character would?

What if someone plays an ogre? Only 5 feet?

Seems like the little dudes get more bang for the buck from this if that is the case.


I've read a lot of Morrison over the years.

I soured on him after a while. Final Crisis was the final straw, though it had been building for years.

Tastes differ, but my nerdrage... the memories of so many threads arguing about the guy... no takers when I tried to get them to explain exactly what the "meta" genius was.

But when he is on, he's on. The Captain Marvel Superman encountered in that Final Crisis one shot, was a "true" Captain Marvel.

Just saying I'm not surprised. I pretty much dropped DC a few months ago, except for any appearance of the Legion.

I'll have to pick this up. I honestly had no idea it had finally happened, I mean it's only been what... five years?

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