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stuart haffenden's page

Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber. 1,581 posts (1,821 including aliases). 2 reviews. No lists. No wishlists. 5 aliases.


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Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Does protection from evil prevent the confusion effect from a Gibbering Mouther?


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

If I ever need some Pathfinder inspiration to get in the mood I can't think of anything better than the song The Necromacer by Rush.

"The Necromancer"

[I. Into the Darkness]

'As grey traces of dawn tinge the eastern sky,
the three travelers, men of Willowdale,
emerge from the forest shadow.
Fording the River Dawn, they turn south, journeying
into the dark and forbidding lands of the Necromancer
Even now the intensity of his dread power can be felt,
weakening the body and saddening the heart
Ultimately they will become empty, mindless spectres...
stripped of will and soul, only
their thirst for freedom gives them hunger for vengeance...'

Silence shrouds the forest
As the birds announce the dawn
Three trav'llers ford the river
And southward journey on
The road is lined with peril
The air is charged with fear
The shadow of his nearness
Weighs like iron tears

[II. Under the Shadow]

'Shreds of black cloud loom in overcast skies.
The Necromancer keeps watch with his magic prism eyes.
He views all his lands and is already aware of the three helpless invaders
trapped in his lair...'

Brooding in the tower
Watching o'er his land
Holding ev'ry creature
Helplessly they stand
Gaze into his prisms
Knowing they are near
Lead them to the dungeons
Spectres numb with fear
They bow defeated

[III. Return Of the Prince]

'Enter the Champion
Prince By-Tor appears to battle for freedom from chains of long years
The spell has been broken...the Dark Lands are bright.
The Wraith of the Necromancer soars
away in the night.'

Stealthily attacking
By-Tor slays his foe
The men are free to run now
From labyrinths below
The Wraith of Necromancer
Shadows through the sky
Another land to darken
With evil prism eye

What do you guys listen to to set the mood??


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Payment glitch fixed - please proceed with order.

peace
Stu


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

I'm about to hit 12th level and I have an animal companion (sylvan) so I wasn't thinking that transformation would be a good spell to take.

As I have magical linage Fireball I can use my 6th level spell slots to cast quickened fireballs as well as any of my 2nd level spells.

I've just gone into Bloatmage so my companion has stopped levelling so the transformation spell would keep him relevant for a few more levels.

What other 6th level spells would you recommend? I've not played much at this level as a full caster so I'm looking for some help.


1 person marked this as a favorite.

I'm interested in trying to create a Cavalier but I'm not sure what the best route is.
.
If you're playing a Cavalier please can you post your build to give me some ideas?
.
One other question - How much time does your character actually spend mounted?


Is anyone playing a Bloatmage? Are you having fun or does it suck not being able to tie your own shoes?


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Being someone that pretty much never multiclasses I'm interested in those of you out there that do. I've always felt that taking a second class will dilute my initial one.

For example, if I play a Barbarian, as soon as I take a different class I'm going to worry about having enough Rage rounds to last the day, I'm also going to deny myself access to Rage Powers, which I also normally use my Feats to get more of. Then there are hit points, and so it goes on.

SO my questions are...

Do you multi-class?

If so, what with which class?

And most importantly Why? What is it that you are getting that will compensate you for the obvious losses of sticking it out with one class?


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

I'm looking 2 levels ahead at what spells to pick for my Sorcerer [Fey- Sylvan] at level 12.

Because I have an Animal Companion there are some spell that get trashed in the guides that might be a better option for me because of the share spell ability that Bop [my AC - Giant Praying Mantis] gets.

I'm looking at Elemental Body III, Beast Shape IV and Monstrous Physique IV.

The Earth Elemental [large] option grants +6 Str, -2 Dex, +2 Con plus Earthglide.

Having looked through the Monstrous Humaniod list I picked out a Hungerer Lamia [Huge] which grants Darvision 90ft., Resist 20 Fire/Electricity/Acid, +8 to saves vs Poison and +6 Str, -4 Dex & +6 Natural Armour.

I was wondering whether anyone knows of any good Beast Shape IV options firstly, and secondly whether I'm wasting my time considering these types of spells at all!


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Are there any cunning ways to up ones UMD score?


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Can a Bow, for example, with the Guided property use the Deadly Aim Feat?


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

If a monster is vulnerable to, say, fire is the +50% damage added first, before saving throws and resistance?

I think yes, but my DM ruled no.

I empowered a fireball for 63 damaged, which should have hit the monster for 94. The monster saved [47] and had resist fire 10. So I make it taking 37 damage.

However my DM decided that he could choose when it applied and said it saved vs the 63, making 31, then resisted 10 for 21, and then added the 50% from vulnerable for a total of 30.

His reasoning was that the rules don't say when vulnerability is applied.

Was he right?


I have a player than wants to play a summoner and before I say yes or no I want some feedback from the Paizo comunity.

I've read a lot of posts saying it's overpowered and some go as far as to say it's broken. However I've also read post saying it's ok.

I get the feeling that the "it's ok" group maybe those who are playing one and don't want to admit it's problems as it's harder to do that than it is to cry broken when it's someone elses character. I may be totally wrong on this and that is why I'm asking for feedback.

Is the Summoner overpowered? if so how so?

If you feel it's fine as is then why do you feel that?

Also, some DM's may have house-ruled Summoners to allow them in their games, if you have I'd also like to hear what you have done and whether it has been successful.


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

If you take a Companion that doesn't turn into a large creature [level 7] and get the +8 Str etc. what exactly do you do with them?

All the non-large companions seem, well, weak and unlikely to survive any kind of combat.

I want to take a companion but the campaign is going to put us into lots of 5ft wide corridors and I'm struggling to see any combat options at all.

Any advice/ideas would be really appreciated.


I have this dude as a back-up in case my current char dies. We can use anything Paizo published [Core, APG, Ultimates, Campaign stuff etc.]. We use 20 point buy.

Any suggestions would be appreciated.

Dwarf [no s$##!]Stonelord LG

Level 5

Str 20 +5 [24 +7 In stance]
Dex 10 +0
Con 15 +2 [19 +4 In stance]
Int. 7 -2
Wis 10 +0
Cha 14 +2

Feats
1st Power Attack
3rd Cleave
5th Goblin Cleaver
7th Orc Hewer
9th Great Cleave
11th Darting Viper
13th Steel Soul?

Attack: +1 Dwarven dorn-dergar
Normal Attack +11 (1d10 +8)
Power Attack +9 (1d10 +14)
Defensive Stance+Power Attack+Stone Strike +13 (1d10 +19)

Hit Points 49 (+/-10 Defensive Stance)

Saves {in Defensive Stance} not including +2 from Race vs Spell/Spell-like
fort 7 {9}
ref 2 {2}
will 5 {7}

I'm not used to playing Paladins but saw the Stonelord and it looked like it would be a lot of fun to play. I need help with this build because I'm not sure whether my stat/feat/weapon options are solid or not.
I like the idea of having a pet Earth elemental but it doesn't look all that great until level 8 when it becomes medium sized.

Any thoughts?


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

The end of the year approaches.

2012 will be remembered for.....

RotRL Limited Edition box of wonderment!


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Fiend Totem grants...

"While raging, the barbarian sprouts dozens of wicked barbs from her body. Anyone striking the barbarian with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 points of piercing damage"

The armour grants...

"Any creature that strikes the wearer with a melee weapon, unarmed
strike, or a natural weapon while the spikes are elongated
takes 1d8+6 points of piercing damage from the armor’s
barbs (unless using a weapon with reach
)"

then goes on to say...

"If she (the wearer) has the fiend totem rage power,
the damage caused by her barbs increases to 2d8+6 and
stacks with the barbed defense granted by the armor
"

So does that mean with both anyone hitting you takes 3d8+12?


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Please re-attempt to complete this order, sorry for the payment issues.
Stu


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

How far do you need to move to qualify for a charge attack when you're tiny sized?


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Is it worth using potions of reduce person with the risky striker feat to be able to increase your damage output vs medium sized creatures?

Your to hit would stay the same [+1 from size, -1 from str] but your damage would increase even though your str drops by one as you'll gain that back with the +2 from risky striker at levels 1-3 [also note that you'll lose an average of 1 point of damage from the smaller weapon] but once you reach level 4 you're gaining damage output [not to mention +2 AC and +1 to ref saves and initiative]

So being tiny you'll be occupying the same square as your enemy, does the enemy leaving the square you're occupying provoke an AoO?

And, do you provoke moving into the enemy's square?


How can I gain this skill for a class that doesn't normally have it?

Are there any Traits or items that grant Acrobatics?

Please and Thank you.


Apart from keeping trees warm, I just can't get excited about Druids.

Assuming the Druid is the Cleric replacement and everyone at the table has come to terms with the fact that he isn't a heal-bot...

What do they do in combat? How do you play your Druid [assuming anyone is playing a Druid!]?


For example Manoeuvre Mastery?


1 person marked this as a favorite.

How do you add damage to a crossbow if you take it as your favoured combat style?

I know Focused Shot adds Int to damage as a standard action but what happens once you get a 2nd/3rd attack?

A Fighter can go down with Specialization and Weapon Training but the Ranger doesn't have those options.

Would it be better to go Fighter if you fancy playing a Crossbow user, or is it just a sub-optimal option period?


I've been reading a lot of class guides and one thing keeps coming up - action economy

What is action economy for Clerics during encounters?

It seems to me that healing during combat is pretty much frowned upon. Apparently it's a wasted action. So this begs the question - what is the cleric doing in combat.

Obviously there are different builds but I'm mainly interested in non-combat builds. The fighty Cleric is going to be, well, fighting! But what is the caster-type build Cleric doing?

If Channelling is a weak option and casting healing spells a futile attempt to compete with monster damage output [at least until the Heal spell comes online], what is considered good action economy?


Does the Gunslinger get access to all the Deeds listed at each Deed level or does he have to pick one.

There isn't a Extra Deed Feat so I guess you get all of them.

If that is the case, it makes Gunslingers less customizable than other classes, I think you should have to pick them and then you could get extra ones via a feat like other classes.


I have a Bab +11/+6/+1

I can cast Form of the Dragon II which grants a Bite, 2 claws, 2 wing and a tail slap.

If I continue to use my 2-handed sword for my 3 regular attacks, do I get the bite/wing/wing/tail also?

At what bab would the dragon form attacks have?

I think it's this...

Greatsword +11/+6/+1 plus bite [+6]/ wing [+6]/ wing [+6]/ tail [+6] but I'm really not sure.

Then, how much Str bonus do I add to those extra attacks?

Please help!


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Please cancel...

1x Pathfinder Roleplaying Game Core Rulebook (OGL) Hardcover (First Printing Signed Edition), $150.00


If, for example, you were a Catfolk attacking with your claws only and you have BAB +6/+1 do you get the secondary attacks because your claws are counted a primary weapons.

So from 2 claws +10, to 2 claws at +10/+5

I think you only get the secondary attacks with actual weapons but I'm not sure. Help!


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Do natural attacks [Catfolk/Tengu claws] count as unarmed attacks for feats like Boar Style?


Does this wand have to be a particular energy type or can it be any when used?

I would think that as the spell has already been cast and the wand is just triggering what's already happened, it should only provide one type of energy resistance - the one the creator cast.

Correct??


Whether via the Beast Totem Feats or Tengu race, when playing a Barbarian that is exclusively using natural attacks, how does one go about dealing with Cold Iron/Silver/Adamantine/Alignment damage reduction?

Amulet of Mighty Fists can deal with DR/Magic... what about the rest?


1 person marked this as FAQ candidate.

Can you make a 5ft. step in water [flipper] or air [flap]?


If a Barbie with natural attacks [say a Tengu] doesn't have an Amulet of Mighty FIsts, when, if ever, would its attacks count as magic for overcoming DR/magic?

Also, if the AoMF was Holy only [no +x enhancement bonus] would that count as making it magic for DR/magic?

Please & Thank You.


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Has anyone created this map as a handout?

Map

Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

I've made a Map of all the different regions stuck together..

I can share it via Dropbox.

My email is in my info [click on the avatar or my name]


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Yes it's true, read the freely available info or do a search.

[/end repetitive questions]


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Is this order being delayed because of an item not currently being available?

Would it be possible to have the Skull & Shackles part of the order shipped separately USPS first class?


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

I've never had firearms in any of my games to date but will give them a go for S&S as I feel they fit the campaign well.

I was wondering how many of you GM's are going to be running S&S with Firearms/Cannons?


Anyone know what this would cost?

I don't see it listed anywhere.

Please and thank you.


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Please cancel this order, thanks.


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Please cancel/remove the Battles plus black dragon from my sidecart.

An extension to my house has eaten all my money :(

1 to 50 of 170 << first < prev | 1 | 2 | 3 | 4 | next > last >>



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