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If I ever need some Pathfinder inspiration to get in the mood I can't think of anything better than the song The Necromacer by Rush. "The Necromancer" [I. Into the Darkness] 'As grey traces of dawn tinge the eastern sky,
Silence shrouds the forest
[II. Under the Shadow] 'Shreds of black cloud loom in overcast skies.
Brooding in the tower
[III. Return Of the Prince] 'Enter the Champion
Stealthily attacking
What do you guys listen to to set the mood??
I'm about to hit 12th level and I have an animal companion (sylvan) so I wasn't thinking that transformation would be a good spell to take. As I have magical linage Fireball I can use my 6th level spell slots to cast quickened fireballs as well as any of my 2nd level spells. I've just gone into Bloatmage so my companion has stopped levelling so the transformation spell would keep him relevant for a few more levels. What other 6th level spells would you recommend? I've not played much at this level as a full caster so I'm looking for some help.
Being someone that pretty much never multiclasses I'm interested in those of you out there that do. I've always felt that taking a second class will dilute my initial one. For example, if I play a Barbarian, as soon as I take a different class I'm going to worry about having enough Rage rounds to last the day, I'm also going to deny myself access to Rage Powers, which I also normally use my Feats to get more of. Then there are hit points, and so it goes on. SO my questions are... Do you multi-class? If so, what with which class? And most importantly Why? What is it that you are getting that will compensate you for the obvious losses of sticking it out with one class?
I'm looking 2 levels ahead at what spells to pick for my Sorcerer [Fey- Sylvan] at level 12. Because I have an Animal Companion there are some spell that get trashed in the guides that might be a better option for me because of the share spell ability that Bop [my AC - Giant Praying Mantis] gets. I'm looking at Elemental Body III, Beast Shape IV and Monstrous Physique IV. The Earth Elemental [large] option grants +6 Str, -2 Dex, +2 Con plus Earthglide. Having looked through the Monstrous Humaniod list I picked out a Hungerer Lamia [Huge] which grants Darvision 90ft., Resist 20 Fire/Electricity/Acid, +8 to saves vs Poison and +6 Str, -4 Dex & +6 Natural Armour. I was wondering whether anyone knows of any good Beast Shape IV options firstly, and secondly whether I'm wasting my time considering these types of spells at all!
If a monster is vulnerable to, say, fire is the +50% damage added first, before saving throws and resistance? I think yes, but my DM ruled no. I empowered a fireball for 63 damaged, which should have hit the monster for 94. The monster saved [47] and had resist fire 10. So I make it taking 37 damage. However my DM decided that he could choose when it applied and said it saved vs the 63, making 31, then resisted 10 for 21, and then added the 50% from vulnerable for a total of 30. His reasoning was that the rules don't say when vulnerability is applied. Was he right?
I have a player than wants to play a summoner and before I say yes or no I want some feedback from the Paizo comunity. I've read a lot of posts saying it's overpowered and some go as far as to say it's broken. However I've also read post saying it's ok. I get the feeling that the "it's ok" group maybe those who are playing one and don't want to admit it's problems as it's harder to do that than it is to cry broken when it's someone elses character. I may be totally wrong on this and that is why I'm asking for feedback. Is the Summoner overpowered? if so how so? If you feel it's fine as is then why do you feel that? Also, some DM's may have house-ruled Summoners to allow them in their games, if you have I'd also like to hear what you have done and whether it has been successful.
If you take a Companion that doesn't turn into a large creature [level 7] and get the +8 Str etc. what exactly do you do with them? All the non-large companions seem, well, weak and unlikely to survive any kind of combat. I want to take a companion but the campaign is going to put us into lots of 5ft wide corridors and I'm struggling to see any combat options at all. Any advice/ideas would be really appreciated.
I have this dude as a back-up in case my current char dies. We can use anything Paizo published [Core, APG, Ultimates, Campaign stuff etc.]. We use 20 point buy. Any suggestions would be appreciated. Dwarf [no s$##!]Stonelord LG Level 5 Str 20 +5 [24 +7 In stance]
Feats
Attack: +1 Dwarven dorn-dergar
Hit Points 49 (+/-10 Defensive Stance) Saves {in Defensive Stance} not including +2 from Race vs Spell/Spell-like
I'm not used to playing Paladins but saw the Stonelord and it looked like it would be a lot of fun to play. I need help with this build because I'm not sure whether my stat/feat/weapon options are solid or not.
Any thoughts?
Fiend Totem grants... "While raging, the barbarian sprouts dozens of wicked barbs from her body. Anyone striking the barbarian with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 points of piercing damage" The armour grants... "Any creature that strikes the wearer with a melee weapon, unarmed
then goes on to say... "If she (the wearer) has the fiend totem rage power,
So does that mean with both anyone hitting you takes 3d8+12?
Is it worth using potions of reduce person with the risky striker feat to be able to increase your damage output vs medium sized creatures? Your to hit would stay the same [+1 from size, -1 from str] but your damage would increase even though your str drops by one as you'll gain that back with the +2 from risky striker at levels 1-3 [also note that you'll lose an average of 1 point of damage from the smaller weapon] but once you reach level 4 you're gaining damage output [not to mention +2 AC and +1 to ref saves and initiative] So being tiny you'll be occupying the same square as your enemy, does the enemy leaving the square you're occupying provoke an AoO? And, do you provoke moving into the enemy's square?
How do you add damage to a crossbow if you take it as your favoured combat style? I know Focused Shot adds Int to damage as a standard action but what happens once you get a 2nd/3rd attack? A Fighter can go down with Specialization and Weapon Training but the Ranger doesn't have those options. Would it be better to go Fighter if you fancy playing a Crossbow user, or is it just a sub-optimal option period?
I've been reading a lot of class guides and one thing keeps coming up - action economy What is action economy for Clerics during encounters? It seems to me that healing during combat is pretty much frowned upon. Apparently it's a wasted action. So this begs the question - what is the cleric doing in combat. Obviously there are different builds but I'm mainly interested in non-combat builds. The fighty Cleric is going to be, well, fighting! But what is the caster-type build Cleric doing? If Channelling is a weak option and casting healing spells a futile attempt to compete with monster damage output [at least until the Heal spell comes online], what is considered good action economy?
Does the Gunslinger get access to all the Deeds listed at each Deed level or does he have to pick one. There isn't a Extra Deed Feat so I guess you get all of them. If that is the case, it makes Gunslingers less customizable than other classes, I think you should have to pick them and then you could get extra ones via a feat like other classes.
I have a Bab +11/+6/+1 I can cast Form of the Dragon II which grants a Bite, 2 claws, 2 wing and a tail slap. If I continue to use my 2-handed sword for my 3 regular attacks, do I get the bite/wing/wing/tail also? At what bab would the dragon form attacks have? I think it's this... Greatsword +11/+6/+1 plus bite [+6]/ wing [+6]/ wing [+6]/ tail [+6] but I'm really not sure. Then, how much Str bonus do I add to those extra attacks? Please help!
If, for example, you were a Catfolk attacking with your claws only and you have BAB +6/+1 do you get the secondary attacks because your claws are counted a primary weapons. So from 2 claws +10, to 2 claws at +10/+5 I think you only get the secondary attacks with actual weapons but I'm not sure. Help!
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