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Ramoska Arkminos

stuart haffenden's page

Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber. 2,256 posts (2,563 including aliases). 5 reviews. No lists. No wishlists. 6 aliases.



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Does one need a +3 weapon to by-pass cold iron or would a +1 holy weapon also work?


If I have enough held charges of a spell and hit with an attack that has the grab ability, does the grab part count as a second charge or is the whole attack counted as one?

Hit with attack - one charge.
Grab - ?


If I only use a natural attack - say a prehensile hair attack - do I get a second attack with that natural weapon when my bab reaches 6/1?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

Is the whole move and attack at some point done as a swift action, meaning that none of it provokes AoO's? It is done as a swift action. Or is the activation swift and therefore the movement would provoke?

Swift actions don't normally provoke AoO's.


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

If you fail to penetrate SR do you still get to hit?

I cast a frostbite as part of a spell strike and fail to beat the monsters spell resistance, does that mean I can't have the attack that would have delivered the spell?


1 person marked this as FAQ candidate.
Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

If a monster power attacks with the grab ability would the constrict damage remain as normal damage for that attack or would it be the increased value from the power attack?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

How does one go about aligning a natural weapon? The spell Align Weapon calls out natural weapons as not being legal targets. I'm after adding Good to my natural attack.
What are my options?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

How does one go about aligning a natural weapon? The spell Align Weapon calls out natural weapons as not being legal targets. I'm after adding Good to my natural attack.
What are my options?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

Simple question...

If a creature, for example a dragon, is prone - can it just fly up from the ground or does it need to stand up first?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

Is there an intelligence based item like the circlet of persuasion?

Looking for ways to increase my chance to beat SR with a Magus that's taken 2 levels in WHW.


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

Throw Spell (Su)

When casting a melee touch spell, you can expend one use of mythic power to throw that spell as a ranged touch attack. The range of this thrown spell is 10 feet per tier. If the spell allows you to make multiple melee touch attacks, you may make any number of the attacks as melee touch attacks and throw the rest as you see fit.

Does this mean with one mythic point you can throw however many of the touches you want?
Let's say I'm level 8 and cast frostbite, therefore granting me 8 touches. I decide to keep 4 of them as touches to use during my next couple of rounds. Do I get to throw all 4 of the others at once with just one mythic point?
So basically I roll 4 range touch attacks vs whatever and resolve them all at once?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

If a choose to do non-lethal damage with a natural attack (hair) do I take a penalty?

Is there a feat that allows me to avoid taking a penalty?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

Are there any plans for another mythic AP?

It's clearly popular and there are a number of 3rd party products that support the rules.

Will Paizo write a second Mythic adventure?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

Any plans to do mythic apg spells?

Without 3rd party material the spell options are rather limited.


Let me get this right, Spell Scars basically allows you to prepare extra spells (assuming you have the time - using scribe scroll rules).
You can either cast them straight off your body and then they're gone, or prepare spells for the day using them as if they were in your spellbook, thus increasing your repertoire.

Is that correct?

Do the scars cost the same as scribe scroll?

Can you prepare a scar at any level you can casts - like a 3rd level shield at 3rd level?

Now...

If one were using the Cabalist archetype where you become a spontaneous caster I assume the spell scars would effectively increase your spells known? or would you only be able to make scars of your known spells?
Also perhaps the scars would still be used up (vanish) if used, effectively increasing your spells known only on the days where you have had time/gold to create them? Or would you be able to keep using them indefinitely until replaced?


Can a Wizard with a Faerie dragon familiar (they have sorcerer levels)get the dragon to use a wand of true strike on the Wizard?
Share Spells says the wizard can cast on the dragon but not the other way round and true strike has range: personal and target: you ??

Can I buy magic items for my familiar, which item slots would a faerie dragon have? Headband seems reasonable, as does rings but I'm not sure about the others.? ?

What other cunning stunts can wizards pull off with a faerie!


When my character hits level 6 I'm going to be using my INT for hitting and damaging. Trouble is, before that, levels 1 - 5, I'm stuck with either Str or dex using a feat for weapon finesse.
On the bright side I have 25 points to spend.
Option 1. Spend 10 points on Str for +3 to hit until level 6 when it becomes utterly useless to me bar for the occasional strength check or vs Str draining monsters.
Cost: 10 valuable stat points.

Option 2. Spend the same 10 points on dex and take weapon finesse (human bonus feat) for +3 to hit. The points stay useful throughout my career boosting a poor reflex save, granting AC, Initiative and extra AoO (taking combat reflexes in build)
Cost: one Feat.

Option 3. Spend 5 on each stat and suffer a +2 to hit instead, for 5 levels.
Cost: 5 stat points and -1 to hit for 5 full levels.

Help!
What would you do?

Extra info that my help...
Human Defiler Hexcrafter/White Haired Witch about to start Wrath of the Righteous where we'll end up level 20/Mythic Tier 10.


When my character hits level 6 I'm going to be using my INT for hitting and damaging. Trouble is, before that, levels 1 - 5, I'm stuck with either Str or dex using a feat for weapon finesse.
On the bright side I have 25 points to spend.

Option 1. Spend 10 points on Str for +3 to hit until level 6 when it becomes utterly useless to me bar for the occasional strength check or vs Str draining monsters.
Cost: 10 valuable stat points.

Option 2. Spend the same 10 points on dex and take weapon finesse (human bonus feat) for +3 to hit. The points stay useful throughout my career boosting a poor reflex save, granting AC, Initiative and extra AoO (taking combat reflexes in build)
Cost: one Feat.

Option 3. Spend 5 on each stat and suffer a +2 to hit instead, for 5 levels.
Cost: 5 stat points and -1 to hit for 5 full levels.

Help!
What would you do?

Extra info that my help...
Human Defiler Hexcrafter/White Haired Witch about to start Wrath of the Righteous where we'll end up level 20/Mythic Tier 10.


2 people marked this as FAQ candidate.

If I have cast, say, frostbite and I'm level 5 I get 5 touches.
If after using 2 of them I decide to grapple someone, what happens to the remaining charges?

Still available?
Go Nova?
Lost?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

So Bob has taken a potion of fly and Mr. Trippy has successfully performed a trip manoeuvre against him, what happens?

Is Bob tripped? Does he suffer from any penalties?

When you're thinking in 3D things get muddled pretty quickly!


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

When prone you suffer a -4 penalty to attack rolls.

Does that effect your CMD? Why?

Thanks in advance.


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

Will there be wrath of the righteous paper minis?


I want to play an Aasimar but also want to gain the favoured Class bonuses from 2 different classes, it that even possible without being a half-elf? If so how!


So I'm a constrictor snake and I bite you. Because I have grab I get a free attempt to grapple you, let's say I roll high enough.
So do I get to add constrict damage at the same time? Yes/no why?

In my next turn, can I bite you? Or do I have to maintain the grapple, and if successful, then just do constrict damage again?

Can I maintain the grapple and bite someone else?

Is it better to let go and start over so I can get bite and constrict damage again?

Help!


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

So if you take a vermin type AC with no INT score it doesn't get any Feats. If you then spend your ability score points increasing its INT does it gain the feats retrospective?


If I cast frostbite as a level 5 Magus I get 5 charges to use. Do those charges continue to be held if I cast another spell?
So could I cast frostbite on turn 1 and shield on turn 2 and still have those 5 charges to use?

Is it casting another touch spell that make those held touches dissipate?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

When an Alchemist uses the Beastmorph ability do they gain the size increase bonuses or is it only the listed abilities (choose from)???


I'm building a grapple type character [Catfolk] and would appreciate any advice as I've never gone with a manoeuvre based dude before.

This dude is replacing my previous character that failed his save vs a Demilich trap the soul ability [that sucked!]

Catfolk Ranger 2/Fighter 12

Stats [15 point buy, after stat increases and items]
Str: 22 +6
Dex: 16 +3
Con: 16 +3
Int: 13 +1
Wis: 12 +2
Cha: 10 +0

Saves [including Heroism]
Fort: +23
Ref : +17
Will: +13
+3 vs Death/Energy Drain
Cat's Luck: 1/day roll Ref twice - take highest.

Hit Points: 144

AC
Base: 28, FF: 25, T: 14
Buffed: 40, FF: 33, T: 22

Attack routine [including Heroism]
Bite: +26 (1d3+10+2d6)
2x Claw: +27 (1d4+12+2d6)
Gore: +26 (1d6+10+2d6)
Armour [grappling] +1 Spikes 1d6+7

Power Attack
Bite: +22 (1d3+18+2d6)
2x Claw: +23 (1d4+20+2d6)
Gore: +22 (1d6+18+2d6)

CMB:+20 [+29 > +35 Grapple depending on buffs]
CMD:46

Skills: [of note]
Kn. Dungeoneering +18
Perception +19
UMD +23

Feats
1. Combat Expertise
2. Weapon Focus Claw
3. Power Attack/Imp.Unarmed Strike
4. Improved Grapple
5. Great Fortitude
6. Skill Focus UMD
7. Snapping Turtle Style
8. Snapping Turtle Clutch
9. Nimble Striker
10.Claw Pounce
11.Greater Grapple
12.Body Shield
13.Pinning Knockout
14.Weapon Specialization Claw
...then...
15.Snapping Turtle Shell
16.Imp. Great Fortitude or Iron Will

Gear
Helm of the Mammoth Lord/Circlet of Persuation
Headband of Wisdom +2
Amulet of Mighty Fists +1 & Holy
Cloak of Resistance +5
Ring of Rat Fangs
Belt of Str/Dex/Con +4

Wands [UMD]
Shield of Faith +4
Barkskin +4
Resinous Skin
Protection from Evil
Heroism
Fly
Enlarge Person
Mirror Image
Resist Energy
Lockjaw

Basics are to pounce with the claws. Grapple and Pin as soon as possible and use Lockjaw to apply the hurt. I gain +6 to charges from class levels. I can grapple at -2 as an AoO and use my grappled foe as a sort of shield 1/round. My defences are DR from Resinous Skin, decent AC and Mirror Images, with Protection from Evil vs head-twist magic.

It probably looks like a jumbled mess to anyone with Grapple based character experience but its where I'm at and I think I've been looking for so long I'm probably not seeing the wood for the trees.

Any input is appreciated, nothing is set in stone other than the Grapple/Natural Weapons general concept.


I'm going to be playing a Magus in the mythic AP and wanted someone advice as to which mythic powers to take.

I'm a hex Magus, would I be able to take the hex power?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

If you take this at tier one you'll only start with one ability but does that increase as you level up to the maximum of 3, at least until you take it again. Or do you only get the one ability?

Also if at a higher level you take intelligent item twice can you combine the points to gain a level 5 spell 2/day. (assuming you are tier 5)?

Further to those questions what are the best abilities to choose for a Magus?
Is the cheap upgradable one always an auto choice?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

So I can give it an arcane wand as its a sorcerer but what else can I do with it?

Can I improved it's UMD somehow?

How do I get the most out of having a familiar?

I'm a Magus and I want to use it to further break my action economy but have never used a familiar before.

Help!


1 person marked this as FAQ candidate.
Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

So I have a number of touches from casting, say Frostbite, and assign my familiar as the toucher, does that mean I can't touch and deliver the spell also?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

Can a creature that is small enough to occupy the same square as another creature use the 5ft. step "non-action" to move into the occupied square?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

I have a question about Magus abilities.

Assume I pass my concentration checks so we don’t have to worry about that bit.
Race: Tiefling [with prehensile tail holding a metamagic rod and 2 claws]
Class: Hex Magus Level 4 with a familiar.

Using Spell Combat and Spellstrike...
So I cast a metamagic’ed Frostbite [this give me 4 “touches”] and use Spellstrike to deliver a frostbite via one of my claws [at -2 because of Spell Combat] instead of using a touch because claws count as a weapon [1 of my 4 touches has gone].

Then, using Spell Combat [because I’m already adjacent to some monsters] I get my full round attacks too and at my level [4] that’ll be just the 2 claws [also at -2 from Spell Combat]. If they hit I deal claw damage and frostbite damage [as I still had 3 “touches” left - now I only have one “touch” left].

Then my familiar moves into a monsters’ space [he doesn’t have a 5ft. reach] and delivers my final frostbite touch via his attack.

Qu.1: Is all that legal?

Qu.2: Does the familiar moving into a monsters space provoke an AoO?

Qu.3: Can the familiar choose to use a touch attack instead of a normal attack?


If you have Acid resistance can you lick an ooze and get away with it?


So I cast Alter Self and now I'm looking like a Troglodyte and have 3 natural attacks [bite, claw, claw].

Frostbite states that your melee touch attacks deal 1d6+1/level cold non-lethal damage and you get your "level" number of them.

If I'm a 3rd level Magus can I use the Trog natural attacks to administer the 3 Frostbites?

Are they Touch attacks?

Another way of putting it would be...

Can natural attacks count as touch attacks?

OR

Do I use Spell Combat to administer the 3 frostbites through my sword because I now have 3 attacks [I'm a Trog]

How?


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

How long does this spell last?


Would faerie fire stop mirror images working?


When under the effect of this spell are the granted attacks all at your full BAB? Or do they work like they do for dragons ie bite/tail full and claws/wings at -5?

Thanks in advance.


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

If I'm a Bard casting Form of the Dragon from a scroll and I have Arcane Strike, can I apply the Strike damage to my natural attacks while in dragon form?


I'm under a greater invisibility spell but standing next to a monster. If I stay still I get +40 to my stealth, if I've moved a bit I get +20 to my stealth, but what happens if I'm using a vocal form of inspire courage? Or to a lesser effect, casting a spell.

Id assume inspiring in this manner would make my position obvious and leave me with a 50% miss chance. But could I use stealth to help?

I plan on using gr.invisibility as my main form of defence ( my AC sucks) because mirror image/blur/displacement don't really do much when you're invisible!


2 people marked this as a favorite.
Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

I'm making a 13th level Arcane Duelist Bard for a current game and have the follwing spells, have I missed anything good, or selected anything bad?

1st: cure light wounds, grease, feather step, silent image, vanish, windy escape

2nd: allegro, cacophonus call, mirror image, resist energy, pilfering hand

3rd: arcane concordance, confusion, exquisite accompaniment, dispell magic, good hope

4th: dimension door, greater invisibility, shout, virtuoso performance

5th: colak of dreams, shadowbard.

My CHA is 26 [+8]. I picked Shout to have 1 AoE spell.
I'll use 2 performances [virtuoso performance or shadowbard] to get inspire courage and bladethirst running [with aasimar favoured class boosts] to give everyone +4/+4 and me an additional +4 to my weapon [+1 keen courageous]. Then into combat while greater invisible with either a cloak of dreams/coup de grace combo or just damage.

Any comments welcome.


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

So often you read how as you level the power spell casters gain grows far faster than that of martial classes. Would either of the following work to control that imbalance?

High casting ability scores do 2 main things..

1) Take away the extra spells/day they normally grant.

2) Use static save DC's

1. Your DC's can be increased, making your spells difficult to resist but you don't get any more than you class chart states.

2. You can have extra spells per day but the DC's are always the same. Maybe use 4 or 5 as the static score.

Is the combination of these abilities the main reason casters are 'best' ? What are we assuming when we make this statement? DM's are always honest and never fudge rolls (especially vs save or suck spells cast round one of combat vs the BBEG) . High save DC's make it too easy to succeed?

What are your experiences of being a spell caster, do you always 'win' ?


So if you've got mythic PC's and one dies how do you bring in a replacement with mythic tiers already?
All of a sudden the world have wandering mythic dudes looking for a job?

If you start them unmythic, or should that be immythic?, they will be considerably weaker and face the issue of dying more frequently.


I've never used, or seen used, any of the 'calling' spells but I'd like to use them in future.

So for those that have used these spells...are they any good and what does one call?

I was looking at the Bard and noticed there was an ability that used performance to mimic planar ally and that each spell has a HD cap but any extraplanar creature was a legal target, like protean or Archon, for example.
Assuming I want to call for help clearing a dungeon - What should I call?

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