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Did you watch the full trailer? What do you think? As a major fan of Philip K Dick I want to believe its promising... It seems to squeeze more elements from the novelette and the Total Recall 2070 series(cyberpunk police drama that rocked btw) than the Arnie film, though it still nods to it. That's a good thing in my book. I realize off course its a subjective question, but thats all I need: opinions. I used to have some of the earlier versions of d20 star wars, but never got around to saga (which I hear corrects a lot of past mistakes and is a different beast on its own) so I will be getting rulebooks from scratch anyway. On the other hand I remember hearing all those great things about the WEG version and wanting to get it since my first days of roleplaying(didn't get around to that due to money issues back then) My hesitation/expectation about each one Saga: could suffer the d20 battle system syndrome and thats bad for the SW universe which needs to be cinematic and quick.Suspect it handles Force powers greatly WEG:Its old so it wouldn't be up to date with the universe.Its force powers could be 'weaker' as in the 90s writers were more constrained about this sort of thing(Not talking about unleashed stuff..it could be weak for even the New Jedi era)I believe it will be all about roleplaying and on the narrative approach(thats a plus obviously) If I am to spend money on rulebooks,which version should I chose? PS: thanks and have a happy new year! I remember finding some post about a list of sociology books centering on RPGs that interested me.My PC crashed immediately afterwards(I barely had a glimpse) and I can't seem to find that post now.
I would appreciate if the original poster or any of the people involved in that thread re-posted that list. I apologize for the vagueness of all this.Its one of the few occasions that I don't recall any details Cheers A few years ago I saw- here on paizo- an rpg, supposedly based on dnd 3.5 that was a box-set especially made for pvps and arena battles. As I don't recall the name and only the fact that it had a knight in heavy armour on the cover I reckon its going to be hard to find it again.. But if anyone could help ,by remembering something, I would appreciate it I'm in Southern Europe at the moment and I discovered a pnp club near my house.You pay by the hour to use their facilities and GMs... During my Uni years in the UK I either played with friends,at the hobby store or with the university club,and off course I never had to pay.. I was wondering has anyone encountered a club like this? How does it work in the US? (I remember Neutral Grounds and you didnt pay there as well) A lot people conclude, in regards to art, on how the 3.5 players handbook wasn't the most consistently beautiful rulebook out there and I agree to some extent. Yet during the course of the 3.0/3.5 edition, there have been numerous commissioned works of art, worthy of a compilation. I am wondering if such a thing exists, apart from that ''Art of Dragon Magazine'' book I read in the FR timeline that in 1377DR during an earthquake spellhold building integrity suffers and a lot of the insane mage inmates escape.. I would like to use that as a hook for a campaign set in that Era, unfortunately apart from this(and my knowledge of the area through BG2:SOA) I can't find any info. Does anyone know if and where this is resolved as well as a source that could shed some light on stats & bios for inmates? Cheers 0kay so I am not actually playing a game with this rule-set at the moment. But we are considering a triumphant return to the Realms with some of the people I started out with, and I was thinking a class like that would be a fit with the concept I have in mind. Has anyone encountered any obscure articles covering it? or some Campaign kit or even a home-brew version? Cheers Regardless of your overall favorite rule-set, there may exist a spell-casting system that matches your tastes better. I am interested in getting peoples opinion on this Also if you are like me and prefer different systems for different campaign styles,genres etc list you best choice in each one
In example:
etc etc =] One of the players in the group just bought the novels(set between Oblivion and Skyrim) and is considering doing a campaign based on the story(or the world in general) Since there is no pnp version of Bethesda's own system (and I don't have the time to convert it at the moment) do you have a system to propose that would work with the TES series? PS: I always thought that in TES its more about the world than the system,but Obviously certain rule-sets wouldn't work Spent a big part of my tween years there each time we reached the port in NY every couple of weeks. I haven't been in the US for some years now and I hear its closed... :( Does anyone have info if they simply relocated due to rent or if they are closed down for good? Cheers, Val [moderators: If you feel this isn't the proper place in the message-boards for this kind of thread,please move it accordingly] Although I love this genre I have never actually played an rpg in a Cyberpunk setting(or Biopunk/Post-Cyberpunk for that matter) After re-watching Ghost in the Shell stand alone complex (and ordering Free-fall; the novel based on Android by FFG) I decided this time..I must really play in the genre,even if that means from the standpoint of the GM. So calling to all the veterans here for help.Which system do you prefer? (non-d20 and only hardcore scifi btw) I am Gming this Sunday a solo session and I sort of promised I would make it a modern urban adventure. The player likes fast cars and that series of films so I thought it could be something enjoyable. I don't have the time to write something myself, so I would appreciate any help on finding an adventure close to this sort of story. The system isn't much of an issue nor if its not exactly genre-specific at first glance as I will tailor it the 40' before play working on this free form magic system for a home-brew fantasy version of V6. You dont need to have read the rules to help me on this one: Most Mage Pursuits(the closest you come to a class in the game's otherwise skill based system,something like the background packages in some computer games)
My problem is with regeneration...how quickly should they get points back?
What do you think?
So this goes for JS and any other Paizonian who has played(or is thinking about it) a pen and paper version of Mass Effect.Feel free to contribute in any way,and let us not forget to keep an eye out for any official releases(happened for DragonAge)
In our last discussion Traveller was mentioned as the perfect fit..did you mean the Mongoose version? Which one would you make your default scifi rule-set? Ships and alien species they can all deliver more or less..I am more concerned about combat and EVA space combat in particular.
As the title points out, I am looking for the perfect rules system to use in making a Saber Rider rpg.I might tone down some of the more Japanese elements(like the spaceship turning into a robot.I'll make it an AI instead etc) And obviously it will have 'proper' violence in it(like in the original Japanese version)
If an adversary is wielding a vorpal sword against a character wearing an Armour with the Fortification(any version) ability...does he have to roll percentage? Is this considered a critical?
"Vorpal This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), [...] " This implies its a critical hit,but there was some confusion on the table about it and I haven't played 3.5 regularly for 2-3 years now. I was flipping through some pages from a Dungeon Magazine from a few years back, when I noticed this RPG again. I remember I wasn't interested back then because it said Fantasy after Science(and in my book that's two genres you don't mix)but its Post Apocalyptic... I was wondering if any of you know what happened to them.. Apart from a post in some obscure forum; referring to them as an example of a bad move in indie publishing(Possibly confirming my assumptions of them closing down) I can't find anything else. Think of the easiness and cinema factor of the Storyteller system with the versatility of GURPS.
*=(and about time someone made something like that without all the surreal Tank girl stuff other companies fill their products with)
In Byzantium Rangers and Border-Patrolmen used a weapon that was a longsword-quarterstaff hybrid.As with most European swords the blade length varied greatly.They called it 'Spathoravdi' which means sword-staff or sword-stick in Greek.
PS:If it's not obvious by now its not a sword-cane. Cool, I remember buying the previous version for 3.5
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