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Has anyone found a way to do hit locations in this version? Reason being I ve been away for a while and somebody might run 3.5 for us again but I d like to have at least one thing that reminds me of Mythras Classic Fantasy. Maybe keep the ac to hit and then split the hit points in locations instead of a lump total, and have penalties connected to each location when they are hit (roll a d20 to determine which area was hit) just a quick idea but I d like to know if someones tried a more fleshed up subsystem
Hello!
So I ve recently set up a mod in Tabletop Simulator to run a campaign with some of my oldest gamer friends I havent seen in years.(the system I ll be using is Mythras Classic Fantasy) I decided to make it a sort of Dungeons and Dragons nostalgia trip (some of us started with AD&D and played together as kids others entered the scene with us around 3.5 but we all have fond memories with some if not all the lore of D&D) In order to have a metaphysical explanation as to why iconic locations from all of the Editions are on the same setting, I decided to adapt Points of Light from 4E. I have customized some of the Cosmological: for instance its more of a well or funnel(instead of the centre of the Multiverse) so events or ideas or locations are attracted and echoes of original versions appear on this planet sporadically and due to certain reasons I might explain in another post. The history of the World is rewritten and memories of races are reshaped accordingly each time this happens.. only a few people have the capacity to remember the original timeline of events. And off course its an excellent starting point for trying another system with it and actually having a shared narrative (players will be creating locations and histories as well as Guilds and characters alongside the work I ve already done myself) The big Campaign I plan to run first is Red Hand of Doom btw Anyone using this setting at the moment?
Hello!
So I ve recently set up a mod in Tabletop Simulator to run a campaign with some of my oldest gamer friends I havent seen in years. I decided to make it a sort of Dungeons and Dragons nostalgia trip (some of us started with AD&D and played together as kids others entered the scene with us around 3.5 but we all have fond memories with some if not all the lore of D&D) In order to have a metaphysical explanation as to why iconic locations from all of the Editions are on the same setting, I decided to adapt Points of Light from 4E. I have customized some of the Cosmological: for instance its more of a well or funnel(instead of the centre of the Multiverse) so events or ideas or locations are attracted and echoes of original versions appear on this planet sporadically and due to certain reasons I might explain in another post. The history of the World is rewritten and memories of races are reshaped accordingly each time this happens.. only a few people have the capacity to remember the original timeline of events. And off course its an excellent starting point for trying another system with it and actually having a shared narrative (players will be creating locations and histories as well as Guilds and characters alongside the work I ve already done myself) The big Campaign I plan to run first is Red Hand of Doom btw Anyone using this setting at the moment? PS: We will be using the Mythras Classic Fantasy system as a Ruleset and not d20
Hello! So I ve recently set up a mod in Tabletop Simulator to run a campaign with some of my oldest gamer friends I havent seen in years. I decided to make it a sort of Dungeons and Dragons nostalgia trip (some of us started with AD&D and played together as kids others entered the scene with us around 3.5 but we all have fond memories with some if not all the lore of D&D) In order to have a metaphysical explanation as to why iconic locations from all of the Editions are on the same setting, I decided to adapt Points of Light from 4E. I have customized some of the Cosmological: for instance its more of a well or funnel(instead of the centre of the Multiverse) so events or ideas or locations are attracted and echoes of original versions appear on this planet sporadically and due to certain reasons I might explain in another post. The history of the World is rewritten and memories of races are reshaped accordingly each time this happens.. only a few people have the capacity to remember the original timeline of events. And off course its an excellent starting point for trying another system with it and actually having a shared narrative (players will be creating locations and histories as well as Guilds and characters alongside the work I ve already done myself) Anyone using this setting at the moment? PS: We will be using the Mythras Classic Fantasy system as a Ruleset
I recently came upon a review of the revised Stars Without Numbers and was actually impressed with some of the things I saw (art among them) which is unexpected as I tend to move further away from d20 systems more and more through time. I was wondering , how does it compare to Alternity (the new system -old too if thats what your experience is with)? Anyone familiar with both care to tune in?
I had a few sessions of the Odyssey of the Dragonlords campaign setting for 5th (its essentially Assassins Creed Odyssey meets D&D. Fantasy Ancient Greece) I liked what I saw but kept thinking how Mythras would have been a better fit for it mechanically. I mean the base setting in the core book is Greek-esque and you can use Classic Fantasy for some of the more D&D-ish elements. Have any people here experimented with that or something similar? Translating DnD 5th into it d100?
0kay so I tried "Robert E. Howard's Conan: Adventures in an Age Undreamed Of"(by Modiphius) the other day...and I loved it! I am quite taken with the system.(2d20) I wont go into much detail here; but I think it has a few mechanics that do group play better than D&D(which is a bit ironic as I always thought adventuring in Conan's world as a more solo affair; two people teams at the very best)
From what I know they aren't planning on a generic ruleset like cortex or others did(shame)... Does anyone know if they are preparing to buy a more High Fantasy franchise to port? Something that would work better with Dungeons & Dragons than sword and sorcery (or whatever Mutant Chronicles is)? I am not interested in hacking the system as they tweak it themselves with each new setting; so I would much prefer their own version of it. Also you know, I'd love to see people's opinions on the system! :D
Anyone here who's using Adnd 2nd modules or pathfinder stuff for
Still going through the main rules so I can't really say how easy it is at this stage.. Though it seems more of a case of finding the equivalent within Mythras than actually converting.
A couple of years ago there was a kickstarter for a new Lone Wolf roleplaying game by Cubicle 7. An adaptation of Joe Dever's Game Books from way back in the 80s in pure rpg form but in a way reminiscent of the original game-book rules (non d20).
My question is (to anyone who has bought the new rules or box): What does this new system have to offer in comparison to the simple d10 mechanic from the Mongoose era? And if its an advanced version of MGLWMGB, is it compatible with previous material? Specifically adventures and campaigns? Many Thanks for any input
The past five years I ve been searching for the perfect system
Discovering new ones, getting excited, reading the rules (most often than not eventually play-testing said rules; because its not easy to find non d20 people for a group and people whine a lot) and then all over again. Can't say I complain because maybe in the end of the day I enjoy the journey too much. :) In any case what I am gravitating towards recently is: [And I've made threads about those before here. Either a High Fantasy version of Mythras (or the d100 system in general) or a High Fantasy version of rules for the Ubiquity system (from Desolation and other settings more specifically) ] But Shaintar came into my attention as well and made me think if
But as I am always open to conversations (academic or otherwise): your system of choice for your - preferably High Fantasy- Homebrew Worlds?
So a little background first: Been playing and Gming rpgs for at least 22 years.
the story: I recently purchased the beginners box for 5th as this edition has piqued my curiosity.(also lets face it,players kinda need to experience classics/mainstream systems at least once) My girlfriend and a few other friends who have never played before (but range from avid to casual video/board gamers) asked if I can run the introductory adventure for them. Now I have introduced people to rpgs many times before, but never so many newbies at the same time, I don't think. I don't want to screw this up for them as first time really matters
Any tips? One of them is an actress, so potentially, I might have to up my voice and theatrical game..
Hey, peoples! I am looking for a dosie that looks like a fantasy book, or a fake book safe, to hold notes for my campaign setting. A4 size (or slightly bigger) Any suggestions? PS: I am not sure in which subcategory here in the forums this query would fit, so if its out of line here be all means let me know
So my plan is
to use the various versions of the Ubiquity system for my homebrew High Fantasy world. Now, unfortunately I am only familiar with Desolation, so I was wondering if its even a good idea. From what I have seen maybe I can use naval and dueling rules from Regime Diabolique (my setting has a pirate/waterworld flavour) and most of the rest of the fantasy elements could be covered from Desolation with a few things from HEX maybe peppered in. Do we have any experts on Ubiquity am I even right in my hypothesis of that as a working thing? I am now in the process of acquiring the rulebooks required..
I might have discussed this again in the past. But its been more than three years that I have gamed in Fantasy and I was wondering if I am missing a cool new system etc Are you fine folks aware of any accomodating rules lite fantasy systems? They dont have to be noob friendly, but I appreciate conciseness
So thinking of-finally- starting that Mini Six campaign I ve been talking about
I ve had the free pdf for years now,but life got into the way of testing it.
Replace the Alternity ruleset for Star*Drive(not sure how that will work)
Are there any people around here who still use the system? (I seem to remember a few from discussions back in 2010-2011) What sort of settings do you prefer to run with Mini Six?
Been playing this gem here and it got me back into my western game mood. I'm working my own version based on Atomic Highway(with a few tweaks here and there). But it also got me thinking: what is your favorite western rpg? Your go to system..it doesn't have to be one of the famous ones.
So I found this fan made Dark Tower Rpg and I think it will make the perfect gift for someone in my group whos a fan of the books.
But I realized it doesn't contain actual rules. The guy will need a rulebook but which one?
Cheers
Okay I am not sure if this is the right part of the messageboards to post this(feel free to move accordingly please): I am desperately looking for cyberpunk themed dice. The closest -to what I have in mind-that I've seen are the cyber dice from q-workshop(not in production anymore) Would anyone here know of a place to get some of those or anything similar? PS: I know there are actually some cyber dice left on sale here but I don't like the colour scheme on them.
I am helping a friend GM for the first time a mini-campaign in the system: The idea is to start with the adventures of one character and then evolve from there.The character is the pilot of a starship the party uses as HQ,but before his freelancing days he was in a Star Force starfighter.The adventure will be set during those years. Apart from that solo/gamebook style adventure in the pages of Dragon I couldn't find anything made for one character.Or any details on one pilot spacecraft in Alternity. As I ve written in other threads here I'm vaguely familiar with the system myself.But I do know my scifi,so it wouldn't be a problem to make up my own story.Only reason I would prefer a premade one is because it guides a noobie GM step by step.At the very least it would have the proper stats for everything needed. I would appreaciate any help on the matter
0k I am convinced this is a great,rules lite, cinematic, sandbox game. My consern is if its suitable for a person who's only played rpgs once before.
I'm planning to buy it for a good friend of mine who I want to get into the wonderfull world of roleplaying :) Cheers
High Adventure RolePlaying by Iron Crown Enterprises. A couple of years ago I found out about the system,its been in my list of things to check since then.. I don't know a lot about it; the reviews I ve read show that it has a lot in common with Legend(or any of the d100) and D20...Any people who have tried it here?
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