Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF
**( )( )( ) by Azothath

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

   RSS Posts    RSS Reviews    RSS Wishlists
Sunlord Thalachos

@stroVal's page

554 posts. 2 reviews. No lists. No wishlists.


1 to 50 of 57 << first < prev | 1 | 2 | next > last >>

I was looking for something akin to Mazzanoble's 'Confessions of a Part-time Sorceress' but for a younger audience. More specifically a twelve year old girl.

Anyone seen anything of the sort?


Did the ever continue this?

Is there a scifi book?


Any ideas when it will become available again?


Did you watch the full trailer?

What do you think?

As a major fan of Philip K Dick I want to believe its promising...

It seems to squeeze more elements from the novelette and the Total Recall 2070 series(cyberpunk police drama that rocked btw) than the Arnie film, though it still nods to it.

That's a good thing in my book.


A certain someone brought this game to memory.

Back when I started played I used to drool over the books on the shelves but never got around to playing(due to people in my area being more into Fantasy)

So I thought I might give it a go now...

Anyone running a campaign? Opinions on it?


I realize off course its a subjective question, but thats all I need: opinions.

I used to have some of the earlier versions of d20 star wars, but never got around to saga (which I hear corrects a lot of past mistakes and is a different beast on its own) so I will be getting rulebooks from scratch anyway.

On the other hand I remember hearing all those great things about the WEG version and wanting to get it since my first days of roleplaying(didn't get around to that due to money issues back then)

My hesitation/expectation about each one

Saga: could suffer the d20 battle system syndrome and thats bad for the SW universe which needs to be cinematic and quick.Suspect it handles Force powers greatly

WEG:Its old so it wouldn't be up to date with the universe.Its force powers could be 'weaker' as in the 90s writers were more constrained about this sort of thing(Not talking about unleashed stuff..it could be weak for even the New Jedi era)I believe it will be all about roleplaying and on the narrative approach(thats a plus obviously)

If I am to spend money on rulebooks,which version should I chose?

PS: thanks and have a happy new year!


Would the story of snatcher work in a campaign with more players than just Gillian?

I think with a bit of tampering it might...

Discuss?


I need to know more about this game...


I remember finding some post about a list of sociology books centering on RPGs that interested me.My PC crashed immediately afterwards(I barely had a glimpse) and I can't seem to find that post now.
Only thing I remember is it was slightly off topic for that specific thread.

I would appreciate if the original poster or any of the people involved in that thread re-posted that list.

I apologize for the vagueness of all this.Its one of the few occasions that I don't recall any details

Cheers


A few years ago I saw- here on paizo- an rpg, supposedly based on dnd 3.5 that was a box-set especially made for pvps and arena battles.

As I don't recall the name and only the fact that it had a knight in heavy armour on the cover I reckon its going to be hard to find it again..

But if anyone could help ,by remembering something, I would appreciate it


I'm in Southern Europe at the moment and I discovered a pnp club near my house.You pay by the hour to use their facilities and GMs...

During my Uni years in the UK I either played with friends,at the hobby store or with the university club,and off course I never had to pay..

I was wondering has anyone encountered a club like this? How does it work in the US? (I remember Neutral Grounds and you didnt pay there as well)


A lot people conclude, in regards to art, on how the 3.5 players handbook wasn't the most consistently beautiful rulebook out there and I agree to some extent.

Yet during the course of the 3.0/3.5 edition, there have been numerous commissioned works of art, worthy of a compilation.

I am wondering if such a thing exists, apart from that ''Art of Dragon Magazine'' book


I read in the FR timeline that in 1377DR during an earthquake spellhold building integrity suffers and a lot of the insane mage inmates escape..

I would like to use that as a hook for a campaign set in that Era, unfortunately apart from this(and my knowledge of the area through BG2:SOA) I can't find any info.

Does anyone know if and where this is resolved as well as a source that could shed some light on stats & bios for inmates?

Cheers


0kay so I am not actually playing a game with this rule-set at the moment.

But we are considering a triumphant return to the Realms with some of the people I started out with, and I was thinking a class like that would be a fit with the concept I have in mind.

Has anyone encountered any obscure articles covering it? or some Campaign kit or even a home-brew version?

Cheers


Regardless of your overall favorite rule-set, there may exist a spell-casting system that matches your tastes better.

I am interested in getting peoples opinion on this

Also if you are like me and prefer different systems for different campaign styles,genres etc list you best choice in each one
or explain why you prefer your home-brew spell system

In example:
D20-ish fantasy: Fantasycraft
Generic: Gurps Fantasy
Post-Apocalyptic: Desolation

etc etc

=]


One of the players in the group just bought the novels(set between Oblivion and Skyrim) and is considering doing a campaign based on the story(or the world in general)

Since there is no pnp version of Bethesda's own system (and I don't have the time to convert it at the moment) do you have a system to propose that would work with the TES series?

PS: I always thought that in TES its more about the world than the system,but Obviously certain rule-sets wouldn't work


Spent a big part of my tween years there each time we reached the port in NY every couple of weeks.

I haven't been in the US for some years now and I hear its closed... :(

Does anyone have info if they simply relocated due to rent or if they are closed down for good?

Cheers,

Val

[moderators: If you feel this isn't the proper place in the message-boards for this kind of thread,please move it accordingly]


Although I love this genre I have never actually played an rpg in a Cyberpunk setting(or Biopunk/Post-Cyberpunk for that matter)

After re-watching Ghost in the Shell stand alone complex (and ordering Free-fall; the novel based on Android by FFG) I decided this time..I must really play in the genre,even if that means from the standpoint of the GM.

So calling to all the veterans here for help.Which system do you prefer?

(non-d20 and only hardcore scifi btw)


I am Gming this Sunday a solo session and I sort of promised I would make it a modern urban adventure.

The player likes fast cars and that series of films so I thought it could be something enjoyable.

I don't have the time to write something myself, so I would appreciate any help on finding an adventure close to this sort of story.

The system isn't much of an issue nor if its not exactly genre-specific at first glance as I will tailor it the 40' before play


working on this free form magic system for a home-brew fantasy version of V6.

You dont need to have read the rules to help me on this one:

Most Mage Pursuits(the closest you come to a class in the game's otherwise skill based system,something like the background packages in some computer games)
give 20-25 Mage points(depending on the discipline etc)
Now the way those are spent depends on the potency of the spell; there are four tiers:
Horizons(none to 1 Mage point)
Tier 1,where there are the basic mundane and utilitarian spells: 2-4 Mage Points
Tier 2, the basic bulk of spells in the system; medium to expert magic spells: 5-9 Mage points
Tier 3,Epic 'level' magic, casting requires artifacts or it could take days(or a group of spellcasters); 10-15 Mage points

My problem is with regeneration...how quickly should they get points back?
I was thinking at a rate of 4 points per 8 hours originally,but I am not so sure now.
There will be magic items and potions to help on that but I am thinking of making them somewhat scarce

What do you think?
Cheers beforehand


I read somewhere that its basically adnd with a few differences and a more cinematic battle system.Anyone with knowledge on the system who would care to elaborate?


Up to date with current rules?
What is that about?


Actually it would make more mathematical sense if they were called d2,2d2,3d2...


Anyone played it?
I want a paizonian's opinion on it.I'v seen some reviews so far.
There's an offer on their site 100$ for all three main books and a few other aids etc


Is this Post-apocalyptic Fantasy?
Sounds interesting.Anyone tried it?


So I just need the Savage worlds explorers edition and any toolkit,world setting I chose and I am good to go?

How do the plot points work exactly? They sound a cool idea on how they work like Oblivion or Morrowind,but I don't see how you cant do that with your story and need a rule


So this goes for JS and any other Paizonian who has played(or is thinking about it) a pen and paper version of Mass Effect.Feel free to contribute in any way,and let us not forget to keep an eye out for any official releases(happened for DragonAge)
I thought it really deserves a new thread...

In our last discussion Traveller was mentioned as the perfect fit..did you mean the Mongoose version?


Seeing as to how I started researching every generic(or not) SCIFI rpg system I couldn't leave this one out.
So what do people think in regards to this White Wolf effort?


Which one would you make your default scifi rule-set?

Ships and alien species they can all deliver more or less..I am more concerned about combat and EVA space combat in particular.
(I am working on 3 campaigns at the moment and one of them will be a hardcore scifi zero g swat team game.If you've played Shattered Horizon you 'll know what I mean)


Reviews?


Anybody played this yet?
I read very favorable reviews so far.


As the title points out, I am looking for the perfect rules system to use in making a Saber Rider rpg.I might tone down some of the more Japanese elements(like the spaceship turning into a robot.I'll make it an AI instead etc) And obviously it will have 'proper' violence in it(like in the original Japanese version)
Think of it as something of a mix between Mass Effect and Firefly while still retaining the essence of what we loved in the original show.
So I need a system that can handle power armour, zero g battles, and some vehicular action(the spaceship battles could be narrative as the main action in the show was either EVA or Planetside)


So is this a supplement for Cyberpunk 2020 or a new game on its own sharing the same engine?
I was thinking of starting a Cyberpunk campaign but I am not sure which Book to buy


It's a component for some spells.
But you don't see it referenced in the Pixie entry.
So I'm wondering if there's even a rule mechanic for how Fairy Dust works...


I want to buy this as a gift for my 10 year old cousin.
Is there any violence in it? How is magic treated?
Let me start by saying that I personally believe even Harry Potter is too dark for kids that age so I'm cautious.


Are you guys planning on doing a pdf of those products?


If an adversary is wielding a vorpal sword against a character wearing an Armour with the Fortification(any version) ability...does he have to roll percentage? Is this considered a critical?
Or does the vorpal bypass the ability?

"Vorpal

This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), [...] "

This implies its a critical hit,but there was some confusion on the table about it and I haven't played 3.5 regularly for 2-3 years now.


When can we expect pictures and a product discussion for the Fantasy Craft stuff? Cheers


I was flipping through some pages from a Dungeon Magazine from a few years back, when I noticed this RPG again.

I remember I wasn't interested back then because it said Fantasy after Science(and in my book that's two genres you don't mix)but its Post Apocalyptic...

I was wondering if any of you know what happened to them..

Apart from a post in some obscure forum; referring to them as an example of a bad move in indie publishing(Possibly confirming my assumptions of them closing down) I can't find anything else.


Basically I am looking for a version of the Sorcerer for the Advanced Dungeons and Dragons Rule-set.
I am pretty sure I saw a transcript of the Baldurs Gate sorcerer somewhere just before 3.0 came out.
Also any other second edition class discussion is welcomed
=]


Think of the easiness and cinema factor of the Storyteller system with the versatility of GURPS.
Its simple,fast but at the same time robust.
AH is essentially Mad Max the rpg* but its so open on the design end that you can make any world you like and just use the V6** system.
We are currently planning a Nuclear Winter era game(with a bit of underwater action also)
If you enjoy your Post apocalyptic share of games make this your default rule-set.

*=(and about time someone made something like that without all the surreal Tank girl stuff other companies fill their products with)
**=(cute name isn't it? ;] )


Cyberpunk.
Does anyone know anything about this game?


No reviews? No news from people who have played it?


So has anyone played using this system? Is it better than previous versions of RuneQuest?


0k I'm interested..now I need an in depth review
Sounds like elements of adnd with a pinch of fresh and all in one book


In Byzantium Rangers and Border-Patrolmen used a weapon that was a longsword-quarterstaff hybrid.As with most European swords the blade length varied greatly.They called it 'Spathoravdi' which means sword-staff or sword-stick in Greek.
I want to incorporate this into my ongoing campaign as a variant to quarterstaff for spell-casting classes(mostly)
At first I thought it should do d8/d8 as it has an edge and the quarterstaff doesn't.
But in the bizarre world of r.p.g.s(where a longsword does the same damage as a wooden stick) I am not sure.
Any ideas?

PS:If it's not obvious by now its not a sword-cane.


We need a review and more pictures of this one.
Sounds interesting but one can never know...


Mine seem to resist the sun so far. And you know how hot and sunny it gets in the Mediterranean ;-p


I'd like to see a screen like that for Freeport 3.5 or the new Indulgence series.Just saying...


Cool, I remember buying the previous version for 3.5
This is essential for any DM. IMO much more useful than miniatures ; it covers EVERY monster ever created and it's multiples, playable at any time(0k minus the printing effort, but come on that's nothing)
The 4E stuff are still usable even if you are playing 3.5 or Pathfinder(even some versions of ADND 2.5).
Not to mention the clear, beautiful art of Pozas.

1 to 50 of 57 << first < prev | 1 | 2 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.