Sunlord Thalachos

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What the title says.

I d like to try some of the 4e lore (it came out during the period I graduated away from d20 systems) and would be interested in adventures more tied to the Points of Light/ Nerath World.

Also any suggestions for duet (one GM one player) and urban options would be appreciated :)


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Has anyone found a way to do hit locations in this version?

Reason being I ve been away for a while and somebody might run 3.5 for us again but I d like to have at least one thing that reminds me of Mythras Classic Fantasy.

Maybe keep the ac to hit and then split the hit points in locations instead of a lump total, and have penalties connected to each location when they are hit (roll a d20 to determine which area was hit)

just a quick idea but I d like to know if someones tried a more fleshed up subsystem


Hello!
Posted this in the other rpgs section as well as in 3.x but it might have more luck here (admittedly it belongs in all three):

So I ve recently set up a mod in Tabletop Simulator to run a campaign with some of my oldest gamer friends I havent seen in years.(the system I ll be using is Mythras Classic Fantasy)

I decided to make it a sort of Dungeons and Dragons nostalgia trip (some of us started with AD&D and played together as kids others entered the scene with us around 3.5 but we all have fond memories with some if not all the lore of D&D)

In order to have a metaphysical explanation as to why iconic locations from all of the Editions are on the same setting, I decided to adapt Points of Light from 4E.

I have customized some of the Cosmological: for instance its more of a well or funnel(instead of the centre of the Multiverse) so events or ideas or locations are attracted and echoes of original versions appear on this planet sporadically and due to certain reasons I might explain in another post.

The history of the World is rewritten and memories of races are reshaped accordingly each time this happens.. only a few people have the capacity to remember the original timeline of events.

And off course its an excellent starting point for trying another system with it and actually having a shared narrative (players will be creating locations and histories as well as Guilds and characters alongside the work I ve already done myself)

The big Campaign I plan to run first is Red Hand of Doom btw

Anyone using this setting at the moment?


Hello!
Posted this in the other rpgs section but it might have more luck here:

So I ve recently set up a mod in Tabletop Simulator to run a campaign with some of my oldest gamer friends I havent seen in years.

I decided to make it a sort of Dungeons and Dragons nostalgia trip (some of us started with AD&D and played together as kids others entered the scene with us around 3.5 but we all have fond memories with some if not all the lore of D&D)

In order to have a metaphysical explanation as to why iconic locations from all of the Editions are on the same setting, I decided to adapt Points of Light from 4E.

I have customized some of the Cosmological: for instance its more of a well or funnel(instead of the centre of the Multiverse) so events or ideas or locations are attracted and echoes of original versions appear on this planet sporadically and due to certain reasons I might explain in another post.

The history of the World is rewritten and memories of races are reshaped accordingly each time this happens.. only a few people have the capacity to remember the original timeline of events.

And off course its an excellent starting point for trying another system with it and actually having a shared narrative (players will be creating locations and histories as well as Guilds and characters alongside the work I ve already done myself)

The big Campaign I plan to run first is Red Hand of Doom btw

Anyone using this setting at the moment?

PS: We will be using the Mythras Classic Fantasy system as a Ruleset and not d20


Hello!

So I ve recently set up a mod in Tabletop Simulator to run a campaign with some of my oldest gamer friends I havent seen in years.

I decided to make it a sort of Dungeons and Dragons nostalgia trip (some of us started with AD&D and played together as kids others entered the scene with us around 3.5 but we all have fond memories with some if not all the lore of D&D)

In order to have a metaphysical explanation as to why iconic locations from all of the Editions are on the same setting, I decided to adapt Points of Light from 4E.

I have customized some of the Cosmological: for instance its more of a well or funnel(instead of the centre of the Multiverse) so events or ideas or locations are attracted and echoes of original versions appear on this planet sporadically and due to certain reasons I might explain in another post.

The history of the World is rewritten and memories of races are reshaped accordingly each time this happens.. only a few people have the capacity to remember the original timeline of events.

And off course its an excellent starting point for trying another system with it and actually having a shared narrative (players will be creating locations and histories as well as Guilds and characters alongside the work I ve already done myself)

Anyone using this setting at the moment?

PS: We will be using the Mythras Classic Fantasy system as a Ruleset


We are setting up a space to discuss various rule-sets and arrange play, links about interests,reviews, shameless artwork self promotion etc etc

We are small but hopefully will grow into a larger community

Feel free to check in and join us:

https://discord.com/invite/cru6TUVYmq

Happy Gaming!


We are setting up a space to discuss various rule-sets and arrange online play, links about interests,reviews, shameless artwork self promotion etc etc

We are small but hopefully will grow into a larger community

Feel free to check in and join us:

https://discord.com/invite/cru6TUVYmq

Happy Gaming!


We are setting up a space to discuss various rule-sets and arrange online play, links about interests,reviews, shameless artwork self promotion etc etc

We are small but hopefully will grow into a larger community

Feel free to check in and join us:

https://discord.com/invite/cru6TUVYmq

Happy Gaming!


I recently came upon a review of the revised Stars Without Numbers and was actually impressed with some of the things I saw (art among them) which is unexpected as I tend to move further away from d20 systems more and more through time.

I was wondering , how does it compare to Alternity (the new system -old too if thats what your experience is with)?

Anyone familiar with both care to tune in?


Anyone running a game of FL and in need of players?


Anyone running Mythras Classic Fantasy?
Would be interested in trying it out with a knowledgeable GM;
Or even Runequest or BRP.


Anyone running a Runequest (Adventures in Glorantha Edition) campaign online?

And would you have space for another player?


I had a few sessions of the Odyssey of the Dragonlords campaign setting for 5th (its essentially Assassins Creed Odyssey meets D&D. Fantasy Ancient Greece) I liked what I saw but kept thinking how Mythras would have been a better fit for it mechanically.

I mean the base setting in the core book is Greek-esque and you can use Classic Fantasy for some of the more D&D-ish elements.

Have any people here experimented with that or something similar? Translating DnD 5th into it d100?


Lets discuss this game shall we?

Any fans?

:)


This would go down nicely with Alternity and most space opera rpgs

Kickstarter Link.

if only I could find the same for futuristic submarines to use with Polaris


One setting, two iterations (I am aware of more but I don't want d20 right now) in truth they both bring something different to the table

but if I could only invest in one, which would you propose?


Opinions?

PS:

I own Mythras Imperative and Classic Fantasy, not the Mythras rulebook


Has anyone used this system?

Wondering if its any good for fantasy.
(Not interested in the main post apocalyptic system)
What about newbie players? Easy to pick up?

Couldn't find all that much talk about it online for some reason...


Like the title says. (U.K.)

People who want to run/be a part of Deadlands games

Specifically the Swansea and Cardiff area...


There is a possibility I will be in Athens at some point in 2018 and I was wondering if there are any people there playing Deadlands Classic
(English or Greek speaking or mixed group; doesn't matter to me, I speak both)


0kay so I tried "Robert E. Howard's Conan: Adventures in an Age Undreamed Of"(by Modiphius) the other day...and I loved it!

I am quite taken with the system.(2d20)

I wont go into much detail here; but I think it has a few mechanics that do group play better than D&D(which is a bit ironic as I always thought adventuring in Conan's world as a more solo affair; two people teams at the very best)
I liked it so much that I think I would prefer to run DnD stuff with that system.

From what I know they aren't planning on a generic ruleset like cortex or others did(shame)...

Does anyone know if they are preparing to buy a more High Fantasy franchise to port? Something that would work better with Dungeons & Dragons than sword and sorcery (or whatever Mutant Chronicles is)?

I am not interested in hacking the system as they tweak it themselves with each new setting; so I would much prefer their own version of it.

Also you know, I'd love to see people's opinions on the system! :D


Anyone here who's using Adnd 2nd modules or pathfinder stuff for
Classic Fantasy? Mainly classes; monsters not so much.

Still going through the main rules so I can't really say how easy it is at this stage..

Though it seems more of a case of finding the equivalent within Mythras than actually converting.


(Atomic Highway Rpg)

Do we have any survivors from the old Wastelands here?
Any news? It appears the forums are down for good :/


A couple of years ago there was a kickstarter for a new Lone Wolf roleplaying game by Cubicle 7.

An adaptation of Joe Dever's Game Books from way back in the 80s in pure rpg form but in a way reminiscent of the original game-book rules (non d20).
Only its the second time this has been done.
Around 2010 Mongoose published an excellent series of rulebooks called 'Lone Wolf Multiplayer Game Book'.

My question is (to anyone who has bought the new rules or box):

What does this new system have to offer in comparison to the simple d10 mechanic from the Mongoose era? And if its an advanced version of MGLWMGB, is it compatible with previous material? Specifically adventures and campaigns?

Many Thanks for any input


The past five years I ve been searching for the perfect system
(I don't think it exists and I'll either have to make something on my own or use a patchwork of existing ones, but thats not the issue right now)

Discovering new ones, getting excited, reading the rules (most often than not eventually play-testing said rules; because its not easy to find non d20 people for a group and people whine a lot) and then all over again.

Can't say I complain because maybe in the end of the day I enjoy the journey too much. :)

In any case what I am gravitating towards recently is:

[And I've made threads about those before here. Either a High Fantasy version of Mythras (or the d100 system in general) or a High Fantasy version of rules for the Ubiquity system (from Desolation and other settings more specifically) ]

But Shaintar came into my attention as well and made me think if
Savage Worlds is the way to go..

But as I am always open to conversations (academic or otherwise):

your system of choice for your - preferably High Fantasy- Homebrew Worlds?


So a little background first:

Been playing and Gming rpgs for at least 22 years.
Haven't played D&D since the 3.x era.

the story:

I recently purchased the beginners box for 5th as this edition has piqued my curiosity.(also lets face it,players kinda need to experience classics/mainstream systems at least once)

My girlfriend and a few other friends who have never played before (but range from avid to casual video/board gamers) asked if I can run the introductory adventure for them.

Now I have introduced people to rpgs many times before, but never so many newbies at the same time, I don't think.

I don't want to screw this up for them as first time really matters
( yes still talking about roleplaying :P )

Any tips?

One of them is an actress, so potentially, I might have to up my voice and theatrical game..


I missed free rpg day '15 and 2016 and I was wondering if they made those freebie quickstart rules for Star Wars: Force & Destiny for it.

Any ideas? A bit of searching online has proved fruitless..


Hey, peoples!

I am looking for a dosie that looks like a fantasy book, or a fake book safe, to hold notes for my campaign setting. A4 size (or slightly bigger)

Any suggestions?

PS: I am not sure in which subcategory here in the forums this query would fit, so if its out of line here be all means let me know


Anyone whos tried it?

The only reviews I can find online are from the previous version of the game which was a Universal one.

I am particularly interested in the Magic system.


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So my plan is
(and I might have mentioned this before in a passing comment etc since I've had the idea for ages, but real life always makes a liar out of me when I make gaming plans):

to use the various versions of the Ubiquity system for my homebrew High Fantasy world.

Now, unfortunately I am only familiar with Desolation, so I was wondering if its even a good idea.

From what I have seen maybe I can use naval and dueling rules from Regime Diabolique (my setting has a pirate/waterworld flavour) and most of the rest of the fantasy elements could be covered from Desolation with a few things from HEX maybe peppered in.

Do we have any experts on Ubiquity am I even right in my hypothesis of that as a working thing? I am now in the process of acquiring the rulebooks required..


I might have discussed this again in the past.

But its been more than three years that I have gamed in Fantasy and I was wondering if I am missing a cool new system etc

Are you fine folks aware of any accomodating rules lite fantasy systems?

They dont have to be noob friendly, but I appreciate conciseness


So thinking of-finally- starting that Mini Six campaign I ve been talking about
and I was wondering if there is some sort of wound location system or maybe called shots in battle..I guess Legend ruined me that way. I couldn't find anything online so I thought maybe the good people here have heard of something?


I am a huge fan of Blue Planet v2(where the rulesystem originates from) but its been around eight years since I last tried it.

I remember thinking its the best scifi game I 'd ever seen..With a system well suited for the genre/world.

Does this hold true for its fantasy version?


I ve had the free pdf for years now,but life got into the way of testing it.
Last night I ordered a physical copy of the book from Lulu.com
Two initial ideas in settings to run with it:

Replace the Alternity ruleset for Star*Drive(not sure how that will work)
Run a more mature version of Saber Rider & the Star Sheriffs setting (I think this will work great with minisix)

Are there any people around here who still use the system? (I seem to remember a few from discussions back in 2010-2011)

What sort of settings do you prefer to run with Mini Six?


Been playing this gem here and it got me back into my western game mood.

I'm working my own version based on Atomic Highway(with a few tweaks here and there).

But it also got me thinking: what is your favorite western rpg? Your go to system..it doesn't have to be one of the famous ones.
And while we re at it, is there a ruleset that takes Steampunk also into the mix that you like?


I am looking for extra rulesets for FGII; specifically a Legend rpg one.
I checked on the official shop but couldn't find anything.
Are there any fan made ones out there?


As in the title:

Does anyone know of alternity(Star*Drive campaign)to Fate conversions by fans?


So I found this fan made Dark Tower Rpg and I think it will make the perfect gift for someone in my group whos a fan of the books.
(I will print it and have it bound I'm not that cheap to consider linking to a site a gift! ;p)

But I realized it doesn't contain actual rules.

The guy will need a rulebook but which one?
I was considering the Call of Cthulhu QSR that Chaosium put out some while back,but will that suffice?

Cheers


Okay I am not sure if this is the right part of the messageboards to post this(feel free to move accordingly please):

I am desperately looking for cyberpunk themed dice.

The closest -to what I have in mind-that I've seen are the cyber dice from q-workshop(not in production anymore)

Would anyone here know of a place to get some of those or anything similar?

PS: I know there are actually some cyber dice left on sale here but I don't like the colour scheme on them.


I am helping a friend GM for the first time a mini-campaign in the system:

The idea is to start with the adventures of one character and then evolve from there.The character is the pilot of a starship the party uses as HQ,but before his freelancing days he was in a Star Force starfighter.The adventure will be set during those years.

Apart from that solo/gamebook style adventure in the pages of Dragon I couldn't find anything made for one character.Or any details on one pilot spacecraft in Alternity.

As I ve written in other threads here I'm vaguely familiar with the system myself.But I do know my scifi,so it wouldn't be a problem to make up my own story.Only reason I would prefer a premade one is because it guides a noobie GM step by step.At the very least it would have the proper stats for everything needed.

I would appreaciate any help on the matter


Anyone tried it? The mystery investigation premise seems interesting.What about the system itself?


So what's the deal with the upcoming Margaret Weis rpg?

Its differences compared to the Serenity rpg ?

You know apart from the ''f*kc you Fox we are using the name Whedon intended!"

Anybody with info?


0k I am convinced this is a great,rules lite, cinematic, sandbox game.

My consern is if its suitable for a person who's only played rpgs once before.
And are there any adventures for it?(either in the core or as a separate pdf etc)

I'm planning to buy it for a good friend of mine who I want to get into the wonderfull world of roleplaying :)

Cheers


Is Void core ever going to see the light of day?

What about CT news?

I can't seem to find anything...


High Adventure RolePlaying by Iron Crown Enterprises.

A couple of years ago I found out about the system,its been in my list of things to check since then..

I don't know a lot about it; the reviews I ve read show that it has a lot in common with Legend(or any of the d100) and D20...Any people who have tried it here?


I ve recently discovered Legend.It seems like a great system so It got me thinking :which version of the rules is considered the best?

BasicRolePlaying,HeroQuest,OpenQuest,Runequest 6 or Legend?*

*=I may be missing more versions


Sword’s Edge Publishing created Sword Noir. A “Role-Playing Game of Hardboiled Sword & Sorcery”...

Anyone who has run the game?

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