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Ok for future reference I did buy the pdf from drivethrurpg. The system is a
So thinking of-finally- starting that Mini Six campaign I ve been talking about
All of the options mentioned are great.
That said, if you want a system that is story-driven, cinematic and light; may I propose Atomic Highway by Radioactive Ape Designs?
All the rules you ll need for a Rage/Mad Max style setting are in the core book and there is an upcoming supplement with rules for: Retro Tech, cybernetics and zombies called Gunmetal Road.
:) Which version of the system did you use?
I've never quite understood the emphasis on "medieval European" settings in RPGs. It sometimes seems like an odd choice to me, when the periods immediately before and after could well be considered either more interesting or potentially more suitable for PC groups.
Agreed.There are many beautiful cultures and historical periods to use as inspiration and countless new and alien things to experiment with.
I vaguely remember a few but there are less than a handful, compared to the many S&S settings still being produced...*Sigh* oh well.
Oh maybe you are referring to
Its the only Byzantine setting I'm aware of.
Hmm the blurb sites Vlad the impaler as one of the Sultan's allies, even though he fought the Ottomans. Its either very fantastical/alternate history or very badly done ;p
Byzantium is such a great and underrated part of history. It spanned a thousand years and underwent many changes bridging West and East. Their mythical lore was very rich too(by the end basically Greek myths evolving for Medieval times etc) As far as I know Dark Elves and Gnomes came from that culture.
I am more interested in something like that, instead of seing yet another fantasy version of Britain(which has now come to mean Fantasy in general for some reason)
The Byzantine Empire design was done well in Studio Ghibli's 'Tales from Earthsea' (even though the film had nothing to do with Leguin's actual books)
Thanks Bluenose :)
So long as they don't produce yet another Sword and Sorcery setting.How many of those do we need for the d100 family? I think its time to take it towards another direction. I believe the system can do more
Doomed Hero wrote:
I see. Does it have a duel/showdown mechanic?
Btw didn't the original have two editions?
Which one do you use?
Doomed Hero wrote:
Isn't that where you play a type of Mormon Inquisition?
I find the system and roleplaying intriguing but the setting highly unappealing
I'll let my gf know, shes the Lovecraft fan
Interesting.I might check it out in the future..Worst case scenario: its bad as a setting but there are usefull stats for spaceships etc to use in Alternity...
The presentation is indeed better from what I ve seen so far.
I have a feeling though that Legend Combat is better?
The rest of the stuff seem as similar as the first versions of Pathfinder was to 3.5 or maybe more..
And as I ve said before the default Greek setting intrigues me.
I ve had the free pdf for years now,but life got into the way of testing it.
Replace the Alternity ruleset for Star*Drive(not sure how that will work)
Are there any people around here who still use the system? (I seem to remember a few from discussions back in 2010-2011)
What sort of settings do you prefer to run with Mini Six?
I have run a Western in G.U.R.P.S. and in Hero. In my biased opinion, both work superbly. I am also considering running one in Mutants & Masterminds 2e. There will be serious restrictions on Powers and I have toyed with tinkering with Initiative.
Makes sense all well respected systems...
How did they handle the fast gritty showdowns though?
Matt Thomason wrote:
Thank you, I appreciate it. But since that post I found an OQ Developer's Kit on the net, I'm in the process of going through it.
Just to be sure: your version has 12 chapters?
Looking into the whole Legend vs RQ6 thing and still, the only people fully convinced they are fairly different and that RQ6 is the better product, seem to be ones that have worked on it.
Don't get me wrong some of the minor changes I've read about on the net seem interesting but with such a high price on the pdf and me having already invested in the Legend line...I don't know...
Any people who have tried both here, willing to discuss?
Been playing this gem here and it got me back into my western game mood.
I'm working my own version based on Atomic Highway(with a few tweaks here and there).
But it also got me thinking: what is your favorite western rpg? Your go to system..it doesn't have to be one of the famous ones.
Eclipse Phase, hands down best sci if game I've bought in the last 10 years, if you've read Richard K Morgan's altered carbon aka the Takashi Kovacs novels the setting is extremely similar. I've been running an EP game for the past three months, setting is incredible and the players are having an awesome time, and all the books are available as PDFs for free. Can't praise it enough.
The hard scifi premise sounds brilliant.I am willing to buy it just to support the setting.That said as far as the system goes: I 've heard the rules are a mess and very crunchy..any truth to that?
So I mentioned OpenQuest. From what I 've seen I don't think the changes from MQ SRD/Stormbringer -and whatever else they used to make OQ- are my cup of tea.
Ι want to thank Bluenose and everyone else for their response.
Btw: would you happen to know of any Legend to d20 conversion guides?
I have a few theories on how to convert D&D/Pathfinder modules but if there is a fan guide I would love to have a look.
Matt Thomason wrote:
I would propose basing it on Legend.The system needs to be more popular
So I found this fan made Dark Tower Rpg and I think it will make the perfect gift for someone in my group whos a fan of the books.
But I realized it doesn't contain actual rules.
The guy will need a rulebook but which one?
I looked it over. It's not bad, but honestly I think I can run better games using GURPS Dungeon Fantasy.
I 've always wanted to try that. Care to elaborate on why you think its better? :)
PS: I thought Dungeon Fantasy was meant as a GURPS d20 sort of thing
and that GURPS fantasy was a different beast(hence more comparable to Legend)
In the Starships book there are many ships that can be crewed by 2 and there are rules for undercrewing. Ie a two person ship can be crewed by only one, but in serious situations like combat, he won't be able to navigate and say for instance, fire the weapons. Also there are rules for letting an A.I. crew the ship or even a robot. So you could have a two crew ship with an A.I. be effectively a 1 crew ship.
Hello, thank you for the reply.I actually found a one man fighter craft in one of the rulebooks.(will have to check again for the details if anyone wants them)
So hopefully the GM will let me use it. We 'll see; the session hasn't materialized yet as we are still finishing the Void QSR.