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@stroVal's page

662 posts. 2 reviews. No lists. No wishlists. 1 alias.

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When can we expect this little gem to be back in stock?


0k I am convinced this is a great,rules lite, cinematic, sandbox game.

My consern is if its suitable for a person who's only played rpgs once before.
And are there any adventures for it?(either in the core or as a separate pdf etc)

I'm planning to buy it for a good friend of mine who I want to get into the wonderfull world of roleplaying :)

Cheers


ZilWerks wrote:

My opinion:

Cyperpunk 2013/2020/Cybergenation suffer from their game mechanic. I love the world, the large amount of source material, but...

If you do not have a ten in your primary stats and skills you will never improve them. So if you have players, like me, that like to grow it ain't happening. Too much XP - geometric progression for linear value. You can't throw money at it as skill chips only go to +2/+3.

Shadowrun 1&2 - bad, neat world, but bad.
Shadowrun 3 - playable, had fun playing, never GM'd.
Shadowrun 4 - wait... there is a... gone.
Shadowrun 5/Latest? - Neat game, much smother mechanics.

Eclipse Phase was a cool read, but nobody in my group wanted to purchase and try it so it sits on the shelf next to Dark Metropolis and Dying Earth, unplayed but not unloved.

I am currently running an Interface Zero game (Savage Worlds rules). So far, system is solid for fast and fun play. Prices of equipment not so much. The plus is they have a build your own, so you avoid Cyberpunks endless Chrome Books. Bad side is other than your TAP (neural processor in Cyberpunk terms) you can't afford any cybernetics without getting the rich edge or some other edge, at least at Novice level.

Is Dark Metropolis one of those horror reality books they made for CP2020?


An edit:

Basic Skills: Athletics +5%, Percistence +5%, Resilience +5%, Lore (Regional) +5% One weapon skill(preferable a blade) +10%
Advanced Skills: Survival
Magic Skills: sorcery

Because Resistance doesn't exist in Legend and like Bluenose mentioned Percistence is better than influence.

With both those skills a Spellsword can resist mentaly and physically, which makes sense as he bridges those two worlds as a Profession


Bluenose wrote:
the only thing I'd change would be to permit the spell to be transferred through a weapon rather than unarmed.

So all that is needed mechanics wise: just make a regular attack and the effects of the spell take place at the same time as damage?


1 person marked this as a favorite.

I forgot to post this here:

while working with CD Projekt for the upcoming Cyberpunk 2077 videogame; Cyberpunk creator Mike Pondsmith decided to develop: ''the new edition of Cyberpunk pen and paper RPG game that would evolve the genre''.

I can't wait!


Is Void core ever going to see the light of day?

What about CT news?

I can't seem to find anything...


Killstring wrote:

May I reccommend the new Star Wars game from Fantasy Flight, Edge of the Empire?

It's got the polish of a AAA, but the quirky soul of an indie game, weird custom dice and all. It hasn't been released in full yet, but the beginner's box is out now - me and the local gaming crew have had more fun with it than was expected, or may be entirely reasonable.

The basic mechanic has you add in dice for your aptitude, dice for opposition, and then dice for other factors, roll'm all, and then compare success, failure, advantage and threat.

Also Triumph and Despair, which work about how you'd think.

The most common result seems to be either succeeding - but with complications, or coming up short - but gaining some kind of useful edge in the process. It moves failure away from being a binary pass/fail thing, and for that, I adore it.

Would work fantastic for a Mass Effect-style game, in my opinion.

I can't wait for them to release a Jedi volume


Bluenose wrote:
@stroVal wrote:

I am currently trying to make new magical professions(or magical traditions altogether if need be) for Legend.

Bards,Necromancers,Ship-mages and Spellswords more precisely...

It occured to me to ask here:
Is there anything similar in any of the d100 systems you are familiar with?

Necromancy was the subject of one of Mongoose's supplements for MRQ2, and I suspect will have an update for Legend in their series of arcana books.

The closest thing I've seen to a Bard would be some Runequest divine cults, such as Donander.

I don't think there's anything special needed for a Spellsword. Take one of the more martial sorcery grimoires, pick up decent weapon skills, and there's no problem with wearing armour.

I'm not sure what a Ship-mage would need?

Thank you.

I will bring up the details for ship mage shortly(I was thinking something really close to the Ship-mage kit from Adnd)

Yes what I have so far for Spellsword is this:

Basic Skills: Athletics +5%, Influence +5%, Resistance +5%, Lore (Regional) +5% One weapon skill(preferable a blade) +10%
Advanced Skills: Survival
Magic Skills: sorcery

But I was thinking of adding something like: delivering touch spells through martial attacks and maybe storing spells within the weapon...

Though I am unsure of how to go about it.


@stroVal wrote:
Have you guys encountered any Legend cheat-sheet?

Here it is. In case anyone else was looking for it :)


High Adventure RolePlaying by Iron Crown Enterprises.

A couple of years ago I found out about the system,its been in my list of things to check since then..

I don't know a lot about it; the reviews I ve read show that it has a lot in common with Legend(or any of the d100) and D20...Any people who have tried it here?


I am currently trying to make new magical professions(or magical traditions altogether if need be) for Legend.

Bards,Necromancers,Ship-mages and Spellswords more precisely...

It occured to me to ask here:
Is there anything similar in any of the d100 systems you are familiar with?


This is a card-game worth buying :)


IceniQueen wrote:
Pan wrote:

Hopefully within the next few weeks I am going to try out the new Edge of the Empire set from FFG. My buddy got the beginner box and is looking to run the pre-made adventure.

I have been looking for a system that can do Mass Effect. So far the systems I have looked at (Traveler, SW-D6, SW) are not doing it for me. I need to start looking soon I am on book 5 of CC AP. If the FFG is a good system hopefully I can resking it easily. Otherwise im leaning towards savage worlds. Even though I have to admit Traveler looks awesome. I am just getting hung up on the combat mechanics.

Originally I had some great ideas for using D&D 4E for ME. The problem was it was a lot of work to try and re-work everything. I didnt switch over to 4E but do have the PHB1. I thought "bloodied" would translate well to "shields down". Healing surges could eb medi-gel applications. The powers system seems like a natural fit. Blast! Why must I be so lazy?

Alternity would be it. There are sites out there that have the races for ME. I'd go with it

Alternity or Aeon/Trinity


Bluenose wrote:
@stroVal wrote:
Bluenose wrote:
@stroVal wrote:
Bluenose wrote:
@stroVal wrote:

I've noticed(from covers and the preview) that RQ6 has this heavy Greek vibe in the design department. I was surprised but I finally dig that.

I think the celt/viking thing has been overdone...

But obviously I'm not a RQ expert, I've only recently discovered the whole family; so no offence meant.

No offence taken here. I suspect there's a deliberate call-back to the RQ2 cover - this one - with the RQ6 version. Not, fortunately, the GW version, which still makes me shudder.

Interesting...

GW version?

This thing. You'll notice the same general pattern, a woman fighting off a lizard-creature with shield and sword. And the difference - on the Chaosium cover she's in sensible armour, on the Games Workshop printing she's in a bikini.

Here is the RQ6 cover. The similarities must surely be deliberate.

Interesting pictures.

Deluxe edition is RQ 3 correct? The one that breaks the same cover tradition?
(and 4 and 5 are Mongoose's I&II?)

Yes. RQ3 was the Avalon Hill version, with this as the cover image for the deluxe set and the Players book if you bought that separately - though there were other covers too. Good art, but not quite in the tradition. I have to say some of the covers for the other RQ3 books are among my favourites, particularly this one from Shadows on the Borderlands. Of course I know what Thanatari head hunters like to do.

As for MRQ I&II, given that the new version is describing itself as RQ6 I guess they are...

Cool, thanks for clarifying that :)


Bluenose wrote:
@stroVal wrote:
Bluenose wrote:
@stroVal wrote:

I've noticed(from covers and the preview) that RQ6 has this heavy Greek vibe in the design department. I was surprised but I finally dig that.

I think the celt/viking thing has been overdone...

But obviously I'm not a RQ expert, I've only recently discovered the whole family; so no offence meant.

No offence taken here. I suspect there's a deliberate call-back to the RQ2 cover - this one - with the RQ6 version. Not, fortunately, the GW version, which still makes me shudder.

Interesting...

GW version?

This thing. You'll notice the same general pattern, a woman fighting off a lizard-creature with shield and sword. And the difference - on the Chaosium cover she's in sensible armour, on the Games Workshop printing she's in a bikini.

Here is the RQ6 cover. The similarities must surely be deliberate.

Interesting pictures.

Deluxe edition is RQ 3 correct? The one that breaks the same cover tradition?
(and 4 and 5 are Mongoose's I&II?)


FraserRonald wrote:

I will confess that I don't play a lot of videogames, other than the Civiliaztion series, so I had to Wikipedia "Thief." From what the wiki tells me, it sounds like this is something Sword Noir could do. There might be other systems that could do it better, but the setting is not that far off from Sword Noir's setting of Everthorn.

Sword Noir's task resolution system is pretty abstract, so it can handle a lot of situations generally outside its wheelhouse, but if you are looking for a crunchier, more simulationist style, Sword Noir probably won't be able to scratch that itch.

You can have a look at the free Sword's Edge System at RPG Now or Drive Thru RPG, and that's a more basic, generic version of Sword Noir. If that works for you, Sword Noir should do the job as well.

Cheers, I will do so


FraserRonald wrote:

I've run it, but I'm also the guy who designed it, so if you have any questions, I should be able to help. ;)

--
Fraser Ronald
http://www.swordsedge.ca/
http://swordsedgepublishing.ca/
http://accidentalsurvivors.com/

Thank you :)

I know its not exactly what you geered it towards to, but could it work with the world of Thief?(the videogame)

For some reason it was the first thing I thought of when I heard of your system.

Even though I love noir and the proper sources you quote as influence...


Bluenose wrote:
@stroVal wrote:

I've noticed(from covers and the preview) that RQ6 has this heavy Greek vibe in the design department. I was surprised but I finally dig that.

I think the celt/viking thing has been overdone...

But obviously I'm not a RQ expert, I've only recently discovered the whole family; so no offence meant.

No offence taken here. I suspect there's a deliberate call-back to the RQ2 cover - this one - with the RQ6 version. Not, fortunately, the GW version, which still makes me shudder.

Interesting...

GW version?


Bluenose wrote:

The examples in the RQ6 book don't use Glorantha. The Design Mechanism do sell some of the old Mongoose Second Age material. Moon Design are producing excellent material for the setting.

Oi, Loz, practising thread necromancy now are we.

I ve noticed(from covers and the preview) that RQ6 has this heavy Greek vibe in the design department. I was surprised but I finally dig that.

I think the celt/viking thing has been overdone...

But obviously I'm not a RQ expert, I ve only recently discovered the whole family; so no offence meant.


golem101 wrote:
Stormbringer 3rd Edition, the one with the mostly green cover.

Interesting.Is that vastly different to 'Elric!' ?

or MRQ2 and BRP for that matter?


Kthulhu wrote:
Call of Cthulhu

What would make you prefer that iteration of the system over others?


Bluenose wrote:

So many happy days playing RuneQuest in it's various versions, as well as some of the other D100 games. I'll always have a soft spot for RQ2, my first version, but nowadays I'd play RQ6 by preference. It's not as if I can't use almost any RuneQuest material from any edition with it.

Other iterations of the D100 syste, interest me less than Runequest, mostly because the subject matter is more specialised and less generic, and I'm not really interested in the subjects they do. I've had fun with CoC, but it's not something for which I'd ever look for a game.

I see...What about Legend? Its generic enough withough being tied to Glorantha


Stefan Hill wrote:

I liked the Mayfair Deluxe edition - for a one book play until you drop game. I like making my own settings so the lack of setting details never bothered me.

Which version would that be?


MRQ2 vs OQ I'd say this is enlightening...


I ve recently discovered Legend.It seems like a great system so It got me thinking :which version of the rules is considered the best?

BasicRolePlaying,HeroQuest,OpenQuest,Runequest 6 or Legend?*

*=I may be missing more versions


Sword’s Edge Publishing created Sword Noir. A “Role-Playing Game of Hardboiled Sword & Sorcery”...

Anyone who has run the game?


Have you guys encountered any Legend cheat-sheet?


''A Dogs Life'' in issue 83 looks interesting too


Bluenose wrote:

Try number 89. That's got a scenario for new characters, "The Initiation", although it's very Gloranthan. Which isn't a bad thing, of course.

The other place you might try is here, specifically the Book of Quests: Caravan scenario. It's quite a lot longer, but also very good.

Cheers!


Bluenose wrote:
Sings and Portents magazine from Mongoose is free on RPGNow/DriveThru. Any Runequest II material should be usable with Legend very easily - though their first version which takes more conversion. Runequest fan-sites around the web also have some, if you need URLs I'll have to get them on my home PC.

Thank you...no just an issue number so I can dowload it from their site :)


I want to test the system in some generic fantasy world adventure...any ideas?


The books finally arrived!

(legend core alternate cover & Arms of Legend)


Madclaw wrote:

Mildly off topic:

I saw this thread and thought, 'oooo, a topic about Ridley Scott's cult fantasy classic. This should be fun.' But then I got in here and was disappointed.

Funny you mentioned that because two or three weeks ago I watched the film with my girlfriend and other people who hadn't seen it and they loved it.

Its on my top 5 of best Fantasy films of all time :)


Fallout pnp In case someone hasn't already linked this, the SPECIAL SYSTEM as a pnp game


Bluenose wrote:

The Design Mechanism web site, with previews and reviews of Runequest 6. Where Legend is a "stripped down" version on MOngoose Runequest 2, Runequest 6 is the version with extra material. It's arguably what Loz and Pete would have liked to do with MRQ 2 if they hadn't had page/word limits. 458 pages.

Quoting from the intro:
In designing RuneQuest Sixth edition we had several aims foremost in our minds:
҉҉To recapture the spirit and feel of the earlier editions of RuneQuest.
҉҉Provide a comprehensive fantasy roleplaying game that capitalises on Rune-Quest’s strengths.
҉҉Streamline the system, but also introduce new mechanics and systems that reflect what is happening in 21st Century roleplaying games.
҉҉Bring RuneQuest to a new audience, and continue to care for its old fans.

I could wish for more sample monsters and sample cults. Even if there are controversial bits, it's recognisably Runequest and very nicely done.

Could you compare Legend and RQ6 further?

Thanks


I keep hearing about RQ6...


kid america wrote:

Has any gamed with the Traveller D20 edition? If so how was the game play and transition from a d20 D&D or Pathfinder game?

Also has anyone played Alternity? I love the look of the books, races, rules and campaign setting from skimming some of the review.

Any Alternity or Traveller feed back is welcome.

Or am I better off going to GURPS, RIFTS or Savage Worlds for a quick to start and play series of space/scifi adventures?

Thanks.

Alternity has a few familiar elements if you were into d20 before.(even though its not dnd exactly, its better)

The quality of production is amazing like you noted and there
are many novels for inspiration(set in the star*drive campaign setting)

You can make anything of it, from a star wars style campaign to Aliens and Firefly to cyberpunk.
I am pretty sure you could play out the spaceship battles using counters or miniatures too.

The different dice needed(basically all the platonic solids):control and situation dice,the degrees of success and other bits of the system might need some getting used to,but they are well thought of and balanced.

The supplemental books and settings are where this gem shines I believe


I can't believe I almost forgot GURPS.

The 4th edition version of GURPS Space is amazing. Everything you ll need to create your own setting.It even has Astrophysics info.

You ll need to buy different books off course for any extra elements(psionics for instance) but they are so well done I recommend them even if you are running another game system.

It does have a premade Setting: its kind of a gritty-realistic scifi called Transhuman Space.It shares many elements with Blue Planet but maybe its less optimistic/enviromental.


I also own Kromosome from the amazing engine series.

Its biopunk/cyberpunk as a world. But the idea of the system is you can connect the various worlds and have an archetype(an eternal hero sort of) that manifests in each world.(off course you can easily scrap that if you aren't interested)

I haven't had the oportunity to run it yet but the idea sounds appealing and the main system itself is 30 pages only, the rest is setting and it has four or five worldbooks for scifi, so you could look into that too.

Amazing Engine


1 person marked this as a favorite.
kid america wrote:

Hi folks,

I'm a bit burned out on GMing fantasy campaigns (3.5 and Pathfinder) for the last 6 years.

Looking for suggestions for a good Space/Scifi RPG system.

Hopefully something that's been play-tested and has lots of campaign resource books/pdfs.

I hear Star Wars Legacy is good.

Any Star Wars and non-Star Wars recommendations.

Links to any RPG suggestions would be great as well.

Thanks,

Vic

1)If you dont mind the crunchiness of the system I would propose Alternity.

I recently started playing and was fascinated by its uniqueness,especially considering how old it is now.
Even though its out of print,the various worldbooks/supplements etc are relatively easy to find.

Alternity

Let me see if I can think of other options..

2)I am still waiting for my rulebook to arrive so I cant personally comment on Aeon/Trinity, but you mentioned you wanted something that has plenty of sourcebooks and the people at White Wolf always put an amazing effort into their games.Also its supposedly more cinematic than other games and the best iteration of the old d10 system.

Trinity

3)Another option is D6 Space.Its a generic version of the Star Wars rpg by West End Games.I think you can download that for free or get the physical copy from amazon really cheap.

D6

If you are into niche worlds

4) Cthulhutech.The way they mix anime/mecha scifi settings with Lovecraft is interesting and the metaplot well done.The system is good for the use it has been designed for, but not the best for general scifi

Cthulhutech

5) If you are in for a more gritty scifi horror, from the same company the upcoming 'Void' is really well done.I can describe it as Alien meets Lovecraft.

I own and have played with their QSR book and it has all the rules you ll need to start until they start producing the other books.

Void

6) Finally if you dont mind a premade setting and aren't put off by Hardcore Science Fiction(that is science more than fiction)
my personal favorite is Blue Planet v2 by Fantasy Flight Games.Its mechanics system(called synergy) remains the best I ve seen.

Blue Planet

I own v2 books(which you can still find through ebay and other sites) but recently FASA bought the licence and printed a Revised Edition based on V2. Don't know if its better but I guess its even easier to get a hold of.


Thank you all.

@Tim4488:

How would you compare it to Fantasycraft and Mongoose Legend?
(if you have knowledge of those systems)


Bluenose wrote:
There are spells that aren't mentioned in Legend that still appear in Mosnter Coliseum. I think - my copy of MC isn't available - that it also includes a type of magic that Legend doesn't mention, in the form of Spirit magic. It's not a major part, but it is there.

They released a free pdf of that for legend :)


I see.And the Magic system?


Metool wrote:
Yeah, played a couple games. It's balanced, but varied. I built a manifestation of a particular sun goddess at level 20 (max in the system) and she wasn't unbeatable, but she wasn't weak by any means. My biggest complaint is that it doesn't achieve the clarity it strives for in its current state, with stuff about racial tracks.

How does it fare compared to Fantasycraft, Pathfinder and any other d20 competitors?


Zombieneighbours wrote:

Mmm... that is an interesting question. I think it is a very cool system, but it is fragile. People have to go in with a clear idea of the spirit of the game AND the intended power level. If someone really sets out to be very powerful, then the system becomes very rocket tag like.

However, when people get it, and don't push at the systems to hard, it is an amazing system.

Oh I was actually asking about Roll20. But cheers anyway :)


Zombieneighbours wrote:
@stroVal wrote:
DM Aron Marczylo wrote:
@stroVal wrote:
Wintergreen wrote:
Zombieneighbours wrote:

Jemstone, i'll happily see anything you write :D

Wintergreen: If you can ever make it out to essex, I would love to play some CP with you :D

CP2013/2020 is one of my Favorite ever games.

So tempted... Essex ain't that far away from Cambridge.

Anything in the Swansea area?

All the big games are in London or other parts of the world..makes me sad I live in Wales at the moment

Southampton here. I find I pick up rules better if I play out the game in person with people than just reading. More of a audio-visual learner personally.

Definetely,you can never fully grasp a system without playing.

I prefer live sessions,but skype or by post will also do if I cant meet with players any other way.

Is there an rpg community in Southampton?

If their was a small group of interested UK time zone compatible players, i might be convinced to run some CP2020 via Roll20

I ve heard of it before but haven't run it..Is it good?


Bluenose wrote:

Largely. It's technically a Mongoose Runequest 2 product, which is the direct ancestor of Legend (and Runequest 6). Here's the stat block for an Elf.

** spoiler omitted **

The most likely thing you'll need to look at is the magic, as some of it isn't yet described in Legend.

What sort of extra stuff are discussed there magic-wise?


DM Aron Marczylo wrote:
@stroVal wrote:

Cyberpunk 2077

Can't wait for ''when its ready''
looks awesome. CD Projekt have a great name too with the Witcher games. Can't wait for the 3rd installment of that.

Between this and the Android line by FFG I am really excited.

Also hoping it will rekindle interest so that new pnp-rpgs will be produced.

Other people in this very thread certainly seem to believe so...

Fingers crossed! :]


DM Aron Marczylo wrote:
@stroVal wrote:
Wintergreen wrote:
Zombieneighbours wrote:

Jemstone, i'll happily see anything you write :D

Wintergreen: If you can ever make it out to essex, I would love to play some CP with you :D

CP2013/2020 is one of my Favorite ever games.

So tempted... Essex ain't that far away from Cambridge.

Anything in the Swansea area?

All the big games are in London or other parts of the world..makes me sad I live in Wales at the moment

Southampton here. I find I pick up rules better if I play out the game in person with people than just reading. More of a audio-visual learner personally.

Definetely,you can never fully grasp a system without playing.

I prefer live sessions,but skype or by post will also do if I cant meet with players any other way.

Is there an rpg community in Southampton?

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