0k I am convinced this is a great,rules lite, cinematic, sandbox game.
My consern is if its suitable for a person who's only played rpgs once before.
I'm planning to buy it for a good friend of mine who I want to get into the wonderfull world of roleplaying :)
Is Dark Metropolis one of those horror reality books they made for CP2020?
Basic Skills: Athletics +5%, Percistence +5%, Resilience +5%, Lore (Regional) +5% One weapon skill(preferable a blade) +10%
Because Resistance doesn't exist in Legend and like Bluenose mentioned Percistence is better than influence.
With both those skills a Spellsword can resist mentaly and physically, which makes sense as he bridges those two worlds as a Profession
I can't wait for them to release a Jedi volume
I will bring up the details for ship mage shortly(I was thinking something really close to the Ship-mage kit from Adnd)
Yes what I have so far for Spellsword is this:
Basic Skills: Athletics +5%, Influence +5%, Resistance +5%, Lore (Regional) +5% One weapon skill(preferable a blade) +10%
But I was thinking of adding something like: delivering touch spells through martial attacks and maybe storing spells within the weapon...
Though I am unsure of how to go about it.
High Adventure RolePlaying by Iron Crown Enterprises.
A couple of years ago I found out about the system,its been in my list of things to check since then..
I don't know a lot about it; the reviews I ve read show that it has a lot in common with Legend(or any of the d100) and D20...Any people who have tried it here?
Alternity or Aeon/Trinity
Cool, thanks for clarifying that :)
Deluxe edition is RQ 3 correct? The one that breaks the same cover tradition?
Cheers, I will do so
Thank you :)
I know its not exactly what you geered it towards to, but could it work with the world of Thief?(the videogame)
For some reason it was the first thing I thought of when I heard of your system.
Even though I love noir and the proper sources you quote as influence...
I ve noticed(from covers and the preview) that RQ6 has this heavy Greek vibe in the design department. I was surprised but I finally dig that.I think the celt/viking thing has been overdone...
But obviously I'm not a RQ expert, I ve only recently discovered the whole family; so no offence meant.
I see...What about Legend? Its generic enough withough being tied to Glorantha
Sings and Portents magazine from Mongoose is free on RPGNow/DriveThru. Any Runequest II material should be usable with Legend very easily - though their first version which takes more conversion. Runequest fan-sites around the web also have some, if you need URLs I'll have to get them on my home PC.
Thank you...no just an issue number so I can dowload it from their site :)
Funny you mentioned that because two or three weeks ago I watched the film with my girlfriend and other people who hadn't seen it and they loved it.
Its on my top 5 of best Fantasy films of all time :)
Could you compare Legend and RQ6 further?Thanks
kid america wrote:
Alternity has a few familiar elements if you were into d20 before.(even though its not dnd exactly, its better)
The quality of production is amazing like you noted and there
You can make anything of it, from a star wars style campaign to Aliens and Firefly to cyberpunk.
The different dice needed(basically all the platonic solids):control and situation dice,the degrees of success and other bits of the system might need some getting used to,but they are well thought of and balanced.
The supplemental books and settings are where this gem shines I believe
I can't believe I almost forgot GURPS.
The 4th edition version of GURPS Space is amazing. Everything you ll need to create your own setting.It even has Astrophysics info.
You ll need to buy different books off course for any extra elements(psionics for instance) but they are so well done I recommend them even if you are running another game system.
It does have a premade Setting: its kind of a gritty-realistic scifi called Transhuman Space.It shares many elements with Blue Planet but maybe its less optimistic/enviromental.
I also own Kromosome from the amazing engine series.
Its biopunk/cyberpunk as a world. But the idea of the system is you can connect the various worlds and have an archetype(an eternal hero sort of) that manifests in each world.(off course you can easily scrap that if you aren't interested)
I haven't had the oportunity to run it yet but the idea sounds appealing and the main system itself is 30 pages only, the rest is setting and it has four or five worldbooks for scifi, so you could look into that too.
kid america wrote:
1)If you dont mind the crunchiness of the system I would propose Alternity.I recently started playing and was fascinated by its uniqueness,especially considering how old it is now.
Even though its out of print,the various worldbooks/supplements etc are relatively easy to find.
Let me see if I can think of other options..
2)I am still waiting for my rulebook to arrive so I cant personally comment on Aeon/Trinity, but you mentioned you wanted something that has plenty of sourcebooks and the people at White Wolf always put an amazing effort into their games.Also its supposedly more cinematic than other games and the best iteration of the old d10 system.
3)Another option is D6 Space.Its a generic version of the Star Wars rpg by West End Games.I think you can download that for free or get the physical copy from amazon really cheap.
If you are into niche worlds
4) Cthulhutech.The way they mix anime/mecha scifi settings with Lovecraft is interesting and the metaplot well done.The system is good for the use it has been designed for, but not the best for general scifi
5) If you are in for a more gritty scifi horror, from the same company the upcoming 'Void' is really well done.I can describe it as Alien meets Lovecraft.
I own and have played with their QSR book and it has all the rules you ll need to start until they start producing the other books.
6) Finally if you dont mind a premade setting and aren't put off by Hardcore Science Fiction(that is science more than fiction)
I own v2 books(which you can still find through ebay and other sites) but recently FASA bought the licence and printed a Revised Edition based on V2. Don't know if its better but I guess its even easier to get a hold of.
There are spells that aren't mentioned in Legend that still appear in Mosnter Coliseum. I think - my copy of MC isn't available - that it also includes a type of magic that Legend doesn't mention, in the form of Spirit magic. It's not a major part, but it is there.
They released a free pdf of that for legend :)
Yeah, played a couple games. It's balanced, but varied. I built a manifestation of a particular sun goddess at level 20 (max in the system) and she wasn't unbeatable, but she wasn't weak by any means. My biggest complaint is that it doesn't achieve the clarity it strives for in its current state, with stuff about racial tracks.
How does it fare compared to Fantasycraft, Pathfinder and any other d20 competitors?
Oh I was actually asking about Roll20. But cheers anyway :)
I ve heard of it before but haven't run it..Is it good?
What sort of extra stuff are discussed there magic-wise?
DM Aron Marczylo wrote:
Between this and the Android line by FFG I am really excited.
Also hoping it will rekindle interest so that new pnp-rpgs will be produced.
Other people in this very thread certainly seem to believe so...
Fingers crossed! :]
DM Aron Marczylo wrote:
Definetely,you can never fully grasp a system without playing.
I prefer live sessions,but skype or by post will also do if I cant meet with players any other way.
Is there an rpg community in Southampton?