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I am looking for a dosie that looks like a fantasy book, or a fake book safe, to hold notes for my campaign setting. A4 size (or slightly bigger)
PS: I am not sure in which subcategory here in the forums this query would fit, so if its out of line here be all means let me know
I started playing Dungeon World a few months ago, and am really loving the system! It's a great game for players who usually GM, as players get to do a fair amount of world-building.
I read there is a pirate version of that somewhere too?
Anything that would make for sandbox naval adventures off the cuff would help..
Thank you for the detailed response! I really appreciate it
Hmm, lets see:
Also no burn, I would like to show that this is the golden era of the world where anything goes and the heroes are or can be at their peak. But I'll have to see it in detail. I own the supplement for Desolation where the magic of The Before is explained (raw without burn) but I haven't read it yet.
The other question is, since I am not familiar with LoA and QB
Wow those are great Alternity news and Halo converted sounds like a very interesting idea.
I hope to play something with it again, sometime in the future ;)
So my plan is
to use the various versions of the Ubiquity system for my homebrew High Fantasy world.
Now, unfortunately I am only familiar with Desolation, so I was wondering if its even a good idea.
From what I have seen maybe I can use naval and dueling rules from Regime Diabolique (my setting has a pirate/waterworld flavour) and most of the rest of the fantasy elements could be covered from Desolation with a few things from HEX maybe peppered in.
Do we have any experts on Ubiquity am I even right in my hypothesis of that as a working thing? I am now in the process of acquiring the rulebooks required..
I might have discussed this again in the past.
But its been more than three years that I have gamed in Fantasy and I was wondering if I am missing a cool new system etc
Are you fine folks aware of any accomodating rules lite fantasy systems?
They dont have to be noob friendly, but I appreciate conciseness
Lorm Dragonheart wrote:
I suspect so. Its not a matter of appreciating the system, I know CP2020 is the best; its about getting a group together.
I am kinda jealous.
Forget getting them into that as a GM. I want to find a group to play as a pc..
I wish I could actually. I can't say that I am that impressed by the role-play in the UK. It's more miss than it is hit.Also people are into silliness and chaos in ways that my scientific brain fails to comprehend (and no its not a matter of imagination. I have a very vivid one :) )
Best roleplayers -in my personal experience obviously- I had the pleasure of meeting/playing with in my life so far were from Greece, Norway and the US
Doomed Hero wrote:
I cant get my group into that, yet. We are definitely playing Cyberpunk 2077 when it comes out (whether they like it or not.And they will like it) but at the moment 2020 is looking too aged and complex to get my group into it. I'd prefer to use adventures or sourcebooks from it and ran a different system, a light one. Technoir seemed like a good candidate but its too alien with its tags and word system and what not.
I see..What about a tech-noir/ noir investigation in a cyberpunk world (a la Blade Runner) sort of game? Would that still work better with Mutant City Blues?
A bit of a thread necro, but I'm starting an Alternity game for my friends next week (we need something different from pathfinder for a while). I havent seen them this excited during character creation in a while . Just goes to show, Alternity never dies!
"No worries about the necro and all that bs...As long as we keep the role-playing flame on I don't really care...
So, how is the game going?
Jon Goranson wrote:
that is good to hear!
Ok for future reference I did buy the pdf from drivethrurpg. The system is a
So thinking of-finally- starting that Mini Six campaign I ve been talking about
All of the options mentioned are great.
That said, if you want a system that is story-driven, cinematic and light; may I propose Atomic Highway by Radioactive Ape Designs?
All the rules you ll need for a Rage/Mad Max style setting are in the core book and there is an upcoming supplement with rules for: Retro Tech, cybernetics and zombies called Gunmetal Road.
:) Which version of the system did you use?
I've never quite understood the emphasis on "medieval European" settings in RPGs. It sometimes seems like an odd choice to me, when the periods immediately before and after could well be considered either more interesting or potentially more suitable for PC groups.
Agreed.There are many beautiful cultures and historical periods to use as inspiration and countless new and alien things to experiment with.
I vaguely remember a few but there are less than a handful, compared to the many S&S settings still being produced...*Sigh* oh well.
Oh maybe you are referring to
Its the only Byzantine setting I'm aware of.
Hmm the blurb sites Vlad the impaler as one of the Sultan's allies, even though he fought the Ottomans. Its either very fantastical/alternate history or very badly done ;p
Byzantium is such a great and underrated part of history. It spanned a thousand years and underwent many changes bridging West and East. Their mythical lore was very rich too(by the end basically Greek myths evolving for Medieval times etc) As far as I know Dark Elves and Gnomes came from that culture.
I am more interested in something like that, instead of seing yet another fantasy version of Britain(which has now come to mean Fantasy in general for some reason)
The Byzantine Empire design was done well in Studio Ghibli's 'Tales from Earthsea' (even though the film had nothing to do with Leguin's actual books)
Thanks Bluenose :)
So long as they don't produce yet another Sword and Sorcery setting.How many of those do we need for the d100 family? I think its time to take it towards another direction. I believe the system can do more
Doomed Hero wrote:
I see. Does it have a duel/showdown mechanic?
Btw didn't the original have two editions?
Which one do you use?
Doomed Hero wrote:
Isn't that where you play a type of Mormon Inquisition?
I find the system and roleplaying intriguing but the setting highly unappealing
I'll let my gf know, shes the Lovecraft fan
Interesting.I might check it out in the future..Worst case scenario: its bad as a setting but there are usefull stats for spaceships etc to use in Alternity...
The presentation is indeed better from what I ve seen so far.
I have a feeling though that Legend Combat is better?
The rest of the stuff seem as similar as the first versions of Pathfinder was to 3.5 or maybe more..
And as I ve said before the default Greek setting intrigues me.
I ve had the free pdf for years now,but life got into the way of testing it.
Replace the Alternity ruleset for Star*Drive(not sure how that will work)
Are there any people around here who still use the system? (I seem to remember a few from discussions back in 2010-2011)
What sort of settings do you prefer to run with Mini Six?
I have run a Western in G.U.R.P.S. and in Hero. In my biased opinion, both work superbly. I am also considering running one in Mutants & Masterminds 2e. There will be serious restrictions on Powers and I have toyed with tinkering with Initiative.
Makes sense all well respected systems...
How did they handle the fast gritty showdowns though?
Matt Thomason wrote:
Thank you, I appreciate it. But since that post I found an OQ Developer's Kit on the net, I'm in the process of going through it.
Just to be sure: your version has 12 chapters?
Looking into the whole Legend vs RQ6 thing and still, the only people fully convinced they are fairly different and that RQ6 is the better product, seem to be ones that have worked on it.
Don't get me wrong some of the minor changes I've read about on the net seem interesting but with such a high price on the pdf and me having already invested in the Legend line...I don't know...
Any people who have tried both here, willing to discuss?