Kutholiam Vuere

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Amazing Adventure

5/5

I Recall DM'ing this fantastic module a while ago- it still stands as one of the finest storylines and most amazing creative encounters I've played.

Not to spoil or anything: But I do believe the NPCs and stories within, are all someone my Players remembers - which is not something you can say about all the more "traditional" stuff out there!

So: Thanks for a wonderful module.


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How to reach 5 stars ... again!

5/5

This is very simple: This is another book full of interesting characters, story depth and to my liking: A strong Golarion historic connection.

I was skeptic at start, because this sounded like a book written by request and with many "bound" subjects - which might have led me to believe that it wasn't a fantastic new story.

I was wrong. This is another fantastic new story of heroes in Golarion.
I'm impressed on how Mr. Dave Gross can keep on making these stories come alive!

I am, BTW using much from this book in my own storyline as sidetrecks in my regular RotR campaign.


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Surprisingly refreshing ...

4/5

This was a nice and refreshing book of sea romance and intrigue. No stupid pirate cliches - just a good story set at sea with a bunch of unique characters that, although pirates, still have a code of honor.

Really nice Golarion feel as well!


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Everything and more ...

5/5

From title to story end this book is simply awesome!

Pro's:

- Funny, witty and well written. Good banter
- Great connection/placing within the Golarion setting
- Amazingly interesting characters that evolve throughout the story
- Many sub-stories within the plot that (for once) actually works
- A real roleplaying storytale/feel that doesn't feel like someone
actually making a resume of actual roleplaying

Together with Liane Merciels Night* stories this is on my top 3 of the PF Tales, and I can highly recommend it!


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Compact and exiting

5/5

Although it's no secret I'm a Law's fan I'd also like to encourage You to read this "Luma" teaser set in Magnimar.

Even though it is a short story, it contains adventure, suspense, wit, a small love story and good Golarion content.


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Great addition

4/5

Read the book cover to cover. Although most of it is repetition for old-time gm's I like the style, flavour and content of the book. It's pure inspiration and also a few goodies that are easily put to work: chases, hazards, haunts - now tried out with success in my current campaign.

A bit to many references to the Core Rulebook annoys a bit.


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Nice storyline, easy to fit in. Needs modification

3/5

I ran this module as an attempt at a decoy for the players, when the arrive for the first time in Magnimar in a RotR campaign.

They took the bait eventually, and have now "rescued" and survived meeting Avalexi.

I invented and used the GMastery guide chase rules for having the party follow The Scarlet Son to the temple - great fun.

Spoiler:

In the "below temple" encounter with Lex Avei I took the liberty of introducing 2 prisoner NPCs in the storage opposite to Lex Avei.

The NPCs, the storyline - fine, nice and easy to incorporate.

However, she is somehow to powerful for a CR 8 encounter IMHO. Our party on that night was: Oracle 5/Summoner 2; Halfling Bard 6/Cleric 1; Fighter 3/Wizard 4; and a Ranger level 5. So 3 level 7 pcs and 1 level 5.

The final fight lasted 14 rounds, luckily for the party, Avelexi's summoning didn't succeed. I'm quite certain that should she have succeeded in that, the party would all have been slain.

I lowered her AC to a permanent 21 since they didn't get any hits in on her due to her DR and SR. Furthermore when she exhausted all her "powerful" attacks, and the party succesfully demolished her sword, she didn't have any interesting attacks left, so the fight lasted a bit boring.

Summarizing the good: Nice plot, storyline and Golarion feel. The players got to know both Sarenrae and Shax and Underbridge Magnimar - that's super. I bought the miniature package for this module through e-bay and made my own 2.5D tiles for the lower part of the temple, which ofcourse lifts the adventure a lot too.

The bad: To strong major villain, last combat to long and tedious.


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Exiting dungeon rooms ....!

4/5

I can imagine and somewhat understand why others dislike the storyline and connection to the Golarion setting in general in this module (there isn't really any). Nevertheless I think it is a really nice product with one particular strength: All the dungeon rooms are contrary to many other dungeon crawls, really exiting and created with lots of imagination. Each room is a revelation to read, and I'm looking forward to running it and think it will be well received among my regular gaming group.

So IMHO the ideas behind these rooms alone, are enough to rate it 4 stars.

It fits well into my RotR campaign as a side treck, and I'll supply the missing links to "all of Golarion", and flesh out Kaer Maga when I get my hands on other paizo stuff so that the dungeon crawl presented in this module will have a "must liberate the swords or the world will end / TPK" -feel rather than a prize for a Cleric of Abadar.


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Enough substance for a whole campaign setting

5/5

This material is the best city I've ever read. The history, the introduction, the various districts - all well written, full of adventure hooks and a plethora of exiting npc's.

Only thing I miss, are a bit more detailing on the map. Perhaps the zoom in on the districts could've been with street names...

This volume however, combines everything good, and supplements other stories that take place in Magnimar in a tremendous way.

I bought and read it as a suppl. to my RotR campaign - and really enjoy

Rise of the Runelords minor spoiler:

the background story of the Brotherhood of Seven, the mills on Kivers Islet history, the nursery rhyme for the clocktower etc... GOOD WORK!


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Nidalese horror and strix heights

5/5

I have to say - this is one of my favorites. Well written, first part full of mean suspense and darkness. Some criticize this, I find it one of the books strengths. Second part a bit more traditional fantasy, but nevertheless a strong plot (spoiler) with the negotiations between two (or more) fractions is a unique story.

I particular like the person descriptions of the main character Isiem, and his constant alignment struggles...

Of course also spell descriptions, components etc - very nice.

One single thing I miss: Not all of the sub-stories of some of the characters introduced in the first part of the book are finished. One can only hope that their stories will be part of the next book with Isiem as main character?


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Take me to the sky!

4/5

A brief review from a non-native english speaker: I liked it a lot :-)
Well written, easy read. Funny and creative cast of characters, good insight into what an Alchemist might be wondering about.

Very well placed within the Golarion setting - which is something that means a lot to me running a long term TT campaign there ;-)

Minor things a did not fancy so much:

The city map wasn't really used in the book. Perhaps it would've been better with a traveling map showing the journey instead.

And also the love-story: I think I guessed the outcome very early.

But aside from these minor things, a great read! More of that... plz.

:-) Rgs from overseas


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Fantastic idea

5/5

Dunno why I've never thought of such cards myself, but nevertheless I'm looking forward to playing with them and by that avoiding:
- not knowing or remembering exactly what a certain condition does
- keeping track on who's in what condition

Apart from that, the cards are funny, well made and seems durable. Actually, one of my players already borrowed the idea and printed conditions on the backside of his laminated spell card deck where appropriate!


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Fun read, but lacks overall plot

2/5

I did enjoy most of this book in that the characters are funny and created with creativity. The book plot, the storyline however falls to the ground: It builds up through the book for the last suspense, the last great encounter ... which then greatly disappoint (at least me).

I cannot say that I don't recommend reading the book. But don't read it for learning about Golarion, and don't expect a huge revelation as the plot unfolds in the last two chapters.


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Nice and funny

4/5

Good game, easy for children as well. I've played it numerous times with my 9 year old daughter. Good and funny gaming mechanism that makes the ship (gaming board) smaller when cards are being used. This also has the probably intended side effect that the game won't last forever ;-)


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Breathtaking and well written!

5/5

Opposed to many of the other reviews for this book I find the writing style put to good use. Although I'm not a native English speaker, I had no trouble reading the book and actually found the "lyric - statements sentences" refreshing or even poetic.

The story is good, the dialog is witty, and the Worldwound comes alive with much suspense and tingling evil. I like the concept, I like the characters, I like the book, a lot.


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Exiting read

4/5

Good adventure, well written - nice elven portraits, I particular like Elyana's dialogs. Many cliff-hanging moments and a surprising turn of events. The book gives a good overview and history of some of Golarions deities, but I could've wished for a bit more about Taldor and Galt. 4 large stars from me :)


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Fantasy setting comes alive

4/5

I, as many others, like the writing style of Dave Gross. Although being a non-native english reader/speaker I do sometimes have to look up a word or 3/page.

The story is, as always, in place and is an exiting follow up to the e-novel Husk.

What however makes it 4 stars is the authors unmatched ability to make the Golarion Pathfinder setting come alive. I find these books, this one in particular, amazingly good at describing and using facets of the Pathfinder Golarion "universe" - kudos to that and thanks for a modern writing style in a _traditional_ yet renewed asian fantasy novel :D


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Nice addition to the RotR campaign

4/5

I like the set a lot, even though i comes without bases. I have some bases from a completely different (board) game that I use until I get my hands on one of the Bestiary boxes.

The missing 5th star is because many of the drawings extends to much outside the actual figure IMHO.


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Well written fantasy litterature

3/5

I enjoyed the book - it's clear that the authors know their craft. It's also liberating free from the "save the whole world in a day" - plots. It's more down-to-earth person/family interacting. Full of peculiar and interesting campaign specific descriptions that make Varisia come alive. As the story unfolds I do however sit back missing some empathy on the characters: I for one, would have liked to get to know them a bit better, and I don't have that clarifying " ..ahh, that's it" - experience when the plot unfolds in the last chapters.

Nevertheless definitely worth a read and thanks for bringing back the legendary eastern Europe's Baba Yaga! :-D


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Ideal deal for playing RotR

4/5

62 well written pages on the various sins. Nice templates for creating your own sinful creatures and good ideas. The monsters are very creative and each sin has a couple or more monsters distributed on different CRs.
Art and dtp is overall easy to read and nice. 1 or 2 more creatures in each sin category would raise the product to a 5-star IMHO, but a nice collection as it is.


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Good kickoff!

5/5

Reading Dave Gross' advice on which order to read about the two characters I started with this. And what can I say - I'm impressed. The short story took me by storm, and now I'm only waiting for the next novel lands in my snail mail box ;-)


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The most awesome ..

5/5

Just got the deluxe edition as a pre-birthday gift from my players, and I have to say: It's the most awesome and unique roleplaying item I've ever had. Needless to say, I'll be using it for many forthcoming sessions, know all I need is a new haircut and color, some diamonds in my forehead and on my hands and loose a few pounds ... ;-)

If paizo ever considers doing other adventure paths in a deluxe edition/reprint (please consider it? plz) - I would suggest to stock some more AP related stuff into the box, like the Sandpoints Pawns, GameFlip mat, a printed version of the Players Guide (to the AP) etc.