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Let me rephrase on RAW first. It's more of a annoyance then a hatred when I want to try something outside of the rules set or run as a GM and add in house rules. As for playing normal race characters, it's mostly boredom from too many elf rogues and halfing fighters and dwarven thief-acrobats. I try not to hate anyone in real life though.
And awesome you invented the thief class, Dr. Deth. I still call them thieves to this day.
1. I hate playing normal race characters. I will go out of my way to avoid playing the big six since I have been almost every iteration of each of them at some point from 1982 on. It's gotten to the point I even suggest to other players that we should all play non big six characters in extended or adopted families. This probably says something about I how I see myself and others.
2. I hate RAW. Really, really, really, really, really, really, really, really, really hate it, and those who use it for everything. That attitude grinds every time I read it on the forums or the Facebook Pathfinder RPG group.
3.I use bizarre spells when I play spellcasters. For example, I will take things like passwall and then use them to make holes in ceilings, and then use rope trick to create a crawl space for my familiar and I to sleep in when playing a wizard. Or raise plants via plant growth as a druid and sing to them while breeding a specific flower, even though IRL I have a thumb of blight.
4.I have now begun to question whether buying all of the 1st and 2nd Ed D&D books and then ogling the illustrations when I was much younger was a really good idea....
5.I enjoy silly character builds way too much. Like the squirrel hurler druid or the ranger with the angry housecat as an animal companion that doesn't get any bigger.
6. I play Rifts.
Activating history matrix. Please wait.
Desna is quite popular as the goddess of travel and dreams. Phasrama's rise in Osirion is due to the shift away from traditional Osirionani values and history after being conquered by the Padishah Empire of Kelesh around 1000 years ago or so, in which the Inner Sea gods replaced much of the older worship of the stock Osirionani pantheon. The arrival of the new pharaoh may return the older Osirionai pantheon back to prevalence in Osirion once more, but who knows?
Working on response back to Fionnid.
The sand spirit seems to shake at Fionnid and Varisia's statements.
"The last death god I was aware of was the great lord Anubis, the ever watchful protector of tombs, ever renewing Osiris, the granter of true peace in the Evergreen Field of Reeds, and Nephthys, protector of the soul as it waits to move into the afterlife. Have these stalwarts approved of this interloper goddess taking over their rightful place as guardians of the deceased? Are they protectors or merely exploiting the hallowed dead?"
The creature radiates no magic. It turns to look at Jandar-Ki and intones, "Pentheru was a wise nobleman who aided many in times of need. Sadly the plague came upon him and his family along with their servants, and they slew each other in their madness. I was unable to prevent the mad rush upon each other, and now I sit, bound to this ground, hoping for release. Why are you here, fine travelers? Did you also run afoul of the terror of this fallen house?"
@ Varisia This creature appears to be a variant of earth elementals known as sandmen. They are capricious creatures, usually given to bouts of murder and inflicting suffering upon denizens of the material plane. A sandman is constructed of loose sand, and can shape that into almost any form they choose. Due to being made up of sand, they are highly resistant to physical damage other then bludgeoning weapons (DR 10/bludgeoning), and can also create sleep auras or cause people to go to sleep upon physically hitting them. Should one resist their sleep aura, they are immune to it, but not the creature's sleep touch. Also given that they are elementals, they are immune to acid, critical hits, sneak attacks, and a variety of human ailments.
The female beauty rises as says, "Hello, travelers. I am Hepsebah, spirit of the house and home of Pentheru the Elder. How may I help you this fine day?"
B12 Description for Varisia
A large staircase climbs to the second floor from this room.
B15 description for Jandar Ki
A tiled walkway surrounds a square patch of earth and sand
Wei Ji the Learner wrote:
How Core? Just the main book or main book plus ACG and APG?
Two skeletons move towards Zohreh, weapons drawn. As they move, a scene flashes into the minds of Fionid and Varisia. The room appears in its ancient glory, as women and men run screaming to and fro "The plague is upon us!" "The maddened dead even now seek to kill us!" "Run! Run!" Fionid and Varisia, please make Will saves.
Fionnid Mac'Cuainn wrote:
Just as an FYI you don't have to roll your attack until you actually do it. The readied action just stays, so no worries. Adding in skeletons to map now.