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Forest Drake

stormcrow27's page

1,049 posts (1,080 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Sitting up right no less on one of the privies.

Lucky you, Varisia. You have a found a privy, complete with a headless corpse that looks fairly recent.

The gods! The cursed gods! May they burn in the pit of Abbadon forever! May their temples fall apart and be buried under the desert of despair! Burn! Pillage their priests and make bloody bones of all of their loved ones! Burn! Burn! Burn! and so on. It appears to be some angry variant of Infernal.

Wow! 2nd Ed Nostalgia and when the Realms were cool indeed! Are you still going with Dynamic Magic? Anyway, I think an elven magus (since magus is the best class to simulate spellsinger) from Evereska would be an interesting idea.

After the combined research of Jandar and Zohreh, the hieroglyphs and images reveal the chamber is an ancient shrine to three of the chief gods of the ancient Osiriani pantheon: Osiris, Ra, and Maat (goddess of justice and law). It has been recently defaced and a number of angry scribblings have been made in an unknown language across the shrine.

Jandar-Ki sees this to the south.

Hieroglyphs and images of fantastic beings cover the walls of
this small room. A small stone shrine, dusty and thoroughly
defaced, stands against the eastern wall

Working on room description for Jandar-Ki.

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The oven appears have not been used in over 2500 years. Varisia finds nothing.

I would be interested, but it depends on what the character creation rules and allowed classes, etc would be.

Nope, it's junk.

Looking more closely at the skeleton,(which doesn't animate), it appears it has a very rusty kitchen dagger shoved between its ribs. Otherwise the kitchen is clean.

Varisia has gone forward stealthed, yes. The rest of the group is in B10 at present.

For Varisia....

Two stone tables sit against the western wall of this room,
while a third occupies the southeastern corner. A small, square
wooden butcher's block stands in the northeast corner, now
almost collapsing under its own weight. A stone oven sits in the
middle of the north wall. A humanoid skeleton lies beneath the
northwestern table, surrounded by smashed crockery. A door to
the east and an open doorway to the south exit the room.

Jandar-Ki Naïlo wrote:
And what if it's the morning after ooze consisting of vomit and stale beer? er-substances#TOC-Alchemist-s-Kindness er-substances#TOC-Stillgut

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Unicorns, medusae, animated dolls, statues, paintings (a celestial animated wall fresco would be pretty intimidating), instruments, gazebos, the sets of good outsiders that are designed to guard beauty (choral angel being one of them), phoenixii, cats, giant and normal sized songbirds (large sized robin anyone as a mount?), any bird of prey, musicians, bards, front men and front women for metal bands, fey, flower/plant creatures, treants (dogwoods, flowering trees, weeping willows, fruit trees) are just some examples for the goddess of beauty. Plus there are also constructs like the one from Cheliax that is a solidified version of an aria drawn from one of their operas or classical music compositions. Conversely if you worshipped Cayden Calien, beer oozes.

You find nothing in front of the door.

True. But the Babylonia goddess is pretty slick.

We should be fine with 4. You have hybrid arcane and hybrid druid magic with Varisia and Fionnid, full clerical casting with Zohreh, and at least two of you have da thievery stuff and the time thief powers will work nicely once we can get you to appropriate levels. As for struggling, you can always take Leadership and get meat shields or hire people. Hopefully we won't have 4 extra henchmen (ha I am old. I said henchmen...), but whatever works. Plus Fionnid gets summon nature's ally for free, Varisa can take summon monster, and Zohreh can always memorize summon monster spells if the going gets too tough. And you have Chulain who can get super buff with animal growth and magic fang and other shenanigans. I'm not so worried about combat as I am making sure you enjoy yourselves.

Also, if you wish, I can set up personalized summon lists for you if you wish and run the summons. I never quite understood how a goddess of beauty and a god of war have the same type of creatures summoned. Perhaps a goddess of beautiful war, like Ishtar?

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That's because they wanted to make it easy for lower level PCs. Frankly the best conversion for a 2e/1e killer adventure to 3.5 was the one from Dungeon called The Mud Sorcerer's Tomb.

White Plume has a 3.5 conversion, and it's pretty easy in comparison to some of the others. Tomb of Horrors had one as well.

There appears to be a door to the west, but nothing else other then the spider.

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The easiest way as was previously mentioned, is to use Deities and Demigods and stat them up as divine rank 15 and down, since the common deities are listed as intermediate or greater gods, and no overgod exists on Golarion (that we know of). The Golarion gods book has their level of power built into the notes for the deities.

So, you can use those rules with Pathfinder classes, and then adjust the outside pantheons like the Egyptian (which has equivalents in the 3e Deities and Demigods book) via the same method. Also, d20 Call of Cthulu by Monte Cook has 3.0 stats for most of the Lovecraftian pantheon, so if you need a tougher Cthulu there you go. Probably the last adjustment you want to make is for the gods to have access to mythic versions of spells and powers etc/mythic feats. For by blows and semi-divine offspring/ultimate super servants, use the godling class from Rogue Genius Games.

The spider just kind of hangs out. It's smaller then any of you are and you have a dog bigger then it is.

Nope they eat anything they can catch.

Oh yeah xp is at 3000 at this point.

As you look around, you notice that Zariya and Nenet appear to have been swallowed by a giant dung beetle that winks at you before disappearing. Perhaps Khepri (the god of dung beetles and peasants) disapproved of his namesakes being burned and covered with acid?

rolling stealthy stealth stealth: 1d20 + 10 ⇒ (12) + 10 = 22. Varisia notices a giant ugly spider thing on the ceiling.

link ugly camel spider

The room is a pantry lost to the ages of Martha Stewart.

Pretty much. Though the character fit in fine.

The room appears to be an old granary. Skeletons and debris are strew about the dust of ages. You find the following, along with an adamantine flail that bears the name "I SMASH THINGS GOOD!" in Dwarvish.

Gem: Amethyst (90 gp)
Gem: Citrine (25 gp) (unworked: DC 12 for 2d4 *5)
Gem: Irregular freshwater pearl (5 gp) (unworked: DC 10 for 2d4)
Gem: Lapis lazuli (11 gp)
Gem: Quartz (Rock Crystal) (5 gp) (unworked: DC 10 for 2d4)
Gem: Quartz (Rock Crystal) (7 gp)
Gem: Shell (9 gp)
Gem: Tourmaline (50 gp) (unworked: DC 15 for 2d4 *10)
Masterwork Breastplate (Sell for 175 gp)
Potion of Arcane Mark (Sell for 12.5 gp)
Potion of Light (Sell for 12.5 gp)
Potion of Magic Weapon (Sell for 25 gp)
Potion of Magic Weapon (Sell for 25 gp)
Scroll of Glitterdust (Sell for 75 gp)
229 cp
257 sp
102 gp
3 pp

I'm going to forgo ID rolls for right now.

I would be also interested. A lot of the Pbps pique my interest but then something often just throws me off for them. Eberron games don't have that effect, because I enjoy the setting and the relative lack of stock D&D tropes. The only two questions I have are these:

1. Do you use psionics ala 3.5 or the PF update by Dreamscarred Press?
2. Do you use stock artificers or modified ones?

Yup we're down to 4. Zariya and Nenet both had some problems with life and the game, so they left. If you want me to recruit more, we can, or we can continue on with 4.

Yup. After another flurry of acid flasks and burninating fire, the swarm dies. Yay!

Sorry it's called the Hathran. I spelled Wylarcharn wrong. I might be able to flip the concept into a spiritualist given the Rashemeni link to spirits and place magic, and use the phantom as the replacement for the Rashemi berserker the witches normally have accompany them on their daejemma (track of adulthood). I'll look at the current submissions.

Interested. However I have two questions:

1. Will Realms specific prestige classes be allowed, such as Wylarcharn (Witches of Rashemen), or Purple Dragon Knights of Cormyr, etc?
2. Will Realms specific feats and magic items if not already duplicated by Paizo also be allowed (looking at you Spell Thematics)?

Chirp? Zariya are you still with us?

It's Zariya's turn at present.

Zorah's alchemist's fire goes wide and hits the wall, but does another splash damage of fire to the swarm.

Swarm is at 15 pts of damage.

This is when you appreciate gnome design for alchemical crossbows/alchemical cartridges/arrows/sling bullets and throwers so you can launch your alchemical weapons from far away. Who says throwing specialization is a bad choice? And as for a baseball team, why not the Wati Phoenxi?

Zohreh, please roll a d8 as your flask misses the swarm.

Jandar-Ki's mighty throw goes awry as it misses the swarm but it breaks against the wall to the left of the swarm and does another pt of splash damage.

Swarm has taken 11 hp of damage. Zariya and Zohreh, you're up, and then Nenet.

Yup the nausea only lasts for one round. It's not like stinking cloud or troglodyte stench or political speeches.

@Jandar Ki Yes you can minimize splash damage if you aim for the marked corner
please roll 1d8 for splash weapon deviation

Zohreh, you are not distracted and cat act this round. However you are diseased yet again with filth fever. Chulain goes nowhere near the swarm of super stinky bugs. Zariya, you're up to save vs both distraction and disease, Fort DC 15.

oh and the swarm damage to you two

swarm damage: 1d6 ⇒ 2

The swarm stays in its location and chews more on its newfound mobile lunch. Zohreh and Zariya, roll two fort saves DC 15.

Yah, the touch AC on these swarms are insane. You know, you hit and do 6 damage. I want to get on to the better stuff then a giant swarm of dung beetles.

Fionnid's flask goes wild. Please roll 1d8 to see which way the flask flies.

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There is the archetype that creates a force dagger, or you can go staff magus and use a quarterstaff as a double weapon.

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A 10 ft pole. Yes, I said a 10 ft pole. This is an item that comes in handy wedging open doors, for acrobatics boosts, and as a test unit for devil's mouthes holding spheres of annihilation....

Chirp, chirp, chirp?

Now this finally has me interested since no one is running APs I am interested in. A tengu ninja sounds awesome!

Swarm initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Zohreh initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Zariya initiative: 1d20 + 7 ⇒ (3) + 7 = 10
Varisia initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Jandar-Kai initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Fionnid initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Chulain initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Nenent init 1d20+0 (NPCed) 5.

Fionnid, you're up.

Unfortunately, Nenet has decided to leave us. I'll finish up her turns and then we can discuss if you want to look for a new player or not.

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Interestingly, the movies show that it was a joke as far as they were concerned, since we have female dwarves with no beards running from Smaug as he attacks the Lonely Mountain in the beginning of the Hobbit. Most 2nd Ed to 5th Ed editions of D&D don't have dwarven women with beards, for any number of reasons ranging from eliminating offense, a somewhat common trope, etc. For an awesome example of dwarven women with beards who then shave them and some great stories, check out the Rat Queens comic by Image. Dwarven women start shaving their beards as a protest against traditional male dwarven standards of beauty and it eventually becomes a hipster tradition like man-buns are now. The dwarven smiths also use their younger daughters to model armor they have finished forging, and a bunch of other stuff. It's a great post-modern take on traditional dwarves.

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