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Adventuring Wizard

steelhead's page

RPG Superstar 2014 Star Voter. 85 posts. 3 reviews. No lists. No wishlists.


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Star Voter 2014

1 person marked this as a favorite.

Congratulations Victoria! I look forward to seeing the final product. And congrats to the runners-up, this was an extremely competitive year. I had a very hard time choosing between all of your great proposals!


Tapkill wrote:
hidden weapon? wave strike? were are those at?

I did a quick search at the Archives of Nethys and see that Wave Strike is in Ultimate Combat. I'm not sure where the Hidden Weapon rogue talent is located.

Star Voter 2014

Congratulations all! And you get to knock us dead with a proposal for the new and improved, longer-length Pathfinder Modules. Fill up those extra pages with lots of awesome sauce!

Star Voter 2014

I just want to echo all the sentiments that the community has raised above. In addition to being thankful to Paizo, the open dialogue, and the learning experience, I've also found it fascinating to see how the event has grown over the years. Watching the first few years evolve as gonzo entries became more polished - with guidance from Paizo, who also seemed to be growing with the event - has provided great insight to what is expected of professional designers.

Star Voter 2014

Thanks Mikko! I'll definitely get in touch with you later in the year. Good luck with the final round! I'll also be interested in getting your perspective on later rounds when we chat again.

Star Voter 2014

Bryan Bloomer wrote:


Boots, Tower

Thank you for the comments Bryan. I appreciate you recognizing some of subtleties in the boots - which unfortunately might have been too much like burying my lead (as they say in the advertising world). Your point about these being seen as a joke item is something I hadn't even considered, but will definitely keep in mind for next year.

Star Voter 2014

Saint Caleth wrote:


Boots, Tower
Its…stilts. I honestly wasn’t terribly excited about this item once I figured out what it did. It does it well but it is just rather dull. Also if there is a mechanic to attack the stilts you need to say the hardness/hp. I assume that as 2 inches of darkwood they have hardness 5 and 20 hp, but you shouldn’t make the reader look that up based on descriptions hidden away in the fluff.
Verdict: Not bad, just not interesting enough to be superstar.

Thank you for the feedback Saint Caleth. I think that I spent too much space on the mechanics and buried my lead. For the record, I did actually state the hardness and hp, but this just clarifies that I had probably lost you by that point. Right you are about the lack of superstar.

Star Voter 2014

Feros wrote:

Third Page Critiques:

Boots, Tower

Thank you for the feedback Feros! Trying to enter a low-priced item worked against me here. Your (and others) comments made me realize I need to shoot for bigger mojo.

Star Voter 2014

MrCab wrote:
steelhead wrote:


Boots, Tower

I felt like this item was too close to boots of levetation, combined with boots that just had... I woudl also say the bit about Attack of oportunities being taken on the stilts probably doesn't concern acrobatics checks, unless one of the rules is meant to be that you cannot make a tumble acrobatics check to avoid AoOs.

Thank you for the feedback MrCab. I think I buried my lead here. The (implied) point was that you can still make an acrobatics check to avoid AoOs by walking over/through the combat. If you failed your check than the AoO could only be taken against the stilts.

Star Voter 2014

1 person marked this as a favorite.
Mikko Kallio wrote:


Anyway, here's the list of my favorites I sent to a number of people:

Boots, Tower

It's interesting to notice that while only a few of them made the Top 32, most of them were in the Top 100. I think last year my guesses were much more accurate, so I guess I need calibrate my mojo sense. :D

Thank you for the vote of confidence Mikko! I voted for your Deck of Falling Houses numerous times, but it seems like once you get past the first massive hurdle of making Top 32, continuing on becomes even more challenging. I find that each year I learn a lot about designing magic items, but I can't even imagine the learning and challenges involved once you get to the next level. Ultimately, that is what this contest is all about - recalibrating our mojo sense from year to year!

Star Voter 2014

GM_Solspiral wrote:


Boots, Tower
The Bad: It's hard but you can jump with stilts... Its a little stupid but it can be done.
The Ugly: Sorry to say formatting is your bane here... Feet are ft. for example. I also would have loved to see a kicking option with these.
Overall: 2 stars- lowering middling because of formatting issues. This was a cool idea that fell down on execution. If you do not have a writing circle, find one and practice up for next year.

Stiltwalkers in the house! Thanks for the review, and although you can jump with drywall (maybe) or spring loaded stilts, I figured that not many people can jump - as in the game skill - using peg stilts. That aside, I was worried about the formatting issue after some comments on the Voter's Incessant Ramble, and agree that was probably my downfall. I think your idea of adding an attack option would have definitely kicked it up a notch.

So other than utilizing the players in my gaming group as a writer's circle - and drawing on your experience in the industry - do you have alternate ideas on how to connect with people who would be interested in sharing writing? It also seems a little counter intuitive to share your design ideas with others, but I guess you just share your secondary ideas to practice the writing, correct? Thanks again, I really appreciate your feedback!

Star Voter 2014

1 person marked this as a favorite.

Thanks for a great round one, everyone! I would appreciate any feedback, and fear that I should have paid more attention to formatting. Are there other problems?

Boots, Tower

Aura faint transmutation; CL 3rd
Slot feet; Price 4,000 gp; Weight 2 lbs.
Description:
Made of stiff leather and decorated with brightly painted tumbling acrobats and jugglers, a 3” x 4” block of darkwood is mounted on the outside base of each boot. The blocks extend to provide support for the feet, and lengthen into 2” thick stilts when activated.

On command, the stilts lengthen up to 30’ as a standard action and shorten as a swift action. If at least 5’ above an enemy, the boots provide the wearer a +1 bonus for attacking foes from higher ground. The stilts can be used for a total of 30 minutes per day, although this time need not be consecutive.

The wearer makes an Acrobatics check to walk at half speed (DC 5), and can increase movement to full speed by adding 10 to the DC. All conditional modifiers listed in the Acrobatics skill apply as an addition to the base DC – including walking on narrow surfaces. The boots follow all the rules of Acrobatics with the following exceptions: moving through a threatened area or an enemy’s space and provoking an attack of opportunity allows an attack on the stilts if the user is out of reach; the wearer cannot use them in medium or heavy armor or while carrying a medium or heavy load; and the user cannot jump in them, although if lengthened to 30’ then up to 10’ wide pits can be stepped over as a regular part of movement.

If the user is tripped or the stilts are sundered (20 hps, hardness 5) then the wearer falls and takes damage as if deliberately jumping from the appropriate height (p.443).

Construction:
Requirements Craft Wondrous Item, Levitate; Cost 2,000 gp

Star Voter 2014

Congratulations to the top 32! I look forward to seeing what you have for us next round.

Star Voter 2014

Anthony Adam wrote:


7.5 hrs to go, less than the 8 hr standard working day!

Right, and how exactly am I supposed to get any work done in this time?!? I suppose rather than letting the anticipation kill my work productivity, it is better to just throw up my hands and return to editing my monster. Good luck to all!


Is a smurf the new messageboard troll, high jacking threads like a rouge steals pirate booty?


Another option is to give opportunities for the other PCs to slow down. The downtime rules in Ultimate Campaign provide nice options for everyone to stay busy between adventures. Maybe the fighter wants to open a tavern, the rogue wants to start a Thieves Guild, the druid plans on opening an herbalist's shop, or whatever. This way all the characters have something to do while the crafter makes the magic items.


Bummer. Just had to get that pet peeve out there ;-)


9 people marked this as a favorite.

Please, dear Paizo webheads, can we create an icon - say a make-up compact or lipstick tube - that replaces the poster's icon when they use the word "rouge?"


Or perhaps I should amend the above statement about "time travel." I think "alternate planet/time travel" is more appropriate. Epic stuff! Woohoo!


1 person marked this as a favorite.

After Kingmaker I had to unsubscribe from the Adventure Paths, because, with a student's income I couldn't justify the expense. But the innovation with this adventure path - Baba Yaga's hut, interplanetary and time travel - I'm back on board for at least this ride. Once again, Paizo's creativity made me a loyal (subscribing) customer.

Star Voter 2014

Congratulations all! The game is afoot!


I don't think there has been anything done with Shadow Westcrown. However, if you want ideas about how Paizo is using the Plane of Shadows you might want to check out the Pathfinder Society Scenario #2-11: The Penumbral Accords and/or the Pathfinder Module: The Midnight Mirror

Good luck and have fun!


Lots of punk in those lists :-)
Dead Kennedys are curiously absent
And adding to the Irish mix, The Tossers

I will try not to reproduce any of the great bands in the above lists:
Chemical Brothers
Crash Worship (but more for the live shows)
The Damned
Dead Can Dance
The Doors
Freshlyground
Hugh Masekela
Lupe Fiasco
Mandoza
The Mighty Mighty Bosstones
Morphine
Mr. Bungle
Pink Floyd
Skinny Puppy
Sonic Boom Six
Spoek Mathambo

Star Voter 2014

Clark Peterson wrote:

Wow, pretty small sample for this exit poll. Not sure you can count on its accuracy.... ;)

So in other words, it's anyone's game (?!?!). Although, according to these exit polls, I would guess that Russell, Sam, or Mike could be contenders for the coveted fourth spot - with Tom, James and Steve being a sure thing . Ah, the joy of being a pundit! Hey, is anyone hiring political pundits for the 2012 presidential elections? Being a public diviner is kind of fun - now if I could only get paid for it.

Star Voter 2014

I'm agreed with Pedro - we might as well vote for four, because that is how many people are going to be in the final round. So despite reservations that I share with many of the comments, I made my fourth vote for Brike Isle. It is definitely gonzo in a good way, and I love that roleplaying is an integral part of the encounter. It should be interesting to read some of the feedback from those who got a chance to playtest it (I did not).

Star Voter 2014

Pedro Coelho wrote:

Here's the traditional exit poll sheet recording the votes ;)

RPGSS 2012 - Round 4 Exit Poll

Ah ha! I knew this had been done in the past, but could not find a link to it at Paizo. I like that it is much clearer than my list. However, is it correct that if someone playtests an encounter they are suppossed to add a mark in the column for "votes" AND the column for "playtests"?

Star Voter 2014

Adam Donald – The Slavers’ End:
Steve Miller – Brike Isle: 1 N
James Olchak – Mushti’s Beguiling Oddities: 4 N
Tom Phillips – Eightfinger’s Tomb: 4 N
Sam Polak – Sequestered Palace Sumptuous: 2 N
Daniel Rust – Crimsondale Villa: 1 N
Russel Vaneekhoven – Hungry Mountain Dragon: 1 N
Mike Welham – Thanatopic Amphisbaena: 2 N

P=The encounter was Playtested
N=Not playtested

Star Voter 2014

Bump

Star Voter 2014

Adam Donald – The Slavers’ End:
Steve Miller – Brike Isle:
James Olchak – Mushti’s Beguiling Oddities: 1 N
Tom Phillips – Eightfinger’s Tomb: 1 N
Sam Polak – Sequestered Palace Sumptuous:
Daniel Rust – Crimsondale Villa:
Russel Vaneekhoven – Hungry Mountain Dragon:
Mike Welham – Thanatopic Amphisbaena: 1 N

P=The encounter was Playtested
N=Not playtested

My votes so far are for: 1 N for Eightfinger’s Tomb, 1 N for Thanatopic Amphisbaena, and 1 N for Mushti’s Beguiling Oddities

Star Voter 2014

In this exit poll I wanted to get an idea of who might take the round, although these have proved unreliable in the past. However, I also thought it might be interesting to get a sense of how many people actually play tested the round. So in order to vote, everyone should reply “quoting” the last message. If you play tested the round, add 1 P to the list, if not add 1 N. I will add a post to demonstrate…

Adam Donald – The Slavers’ End:
Steve Miller – Brike Isle:
James Olchak – Mushti’s Beguiling Oddities:
Tom Phillips – Eightfinger’s Tomb:
Sam Polak – Sequestered Palace Sumptuous:
Daniel Rust – Crimsondale Villa:
Russel Vaneekhoven – Hungry Mountain Dragon:
Mike Welham – Thanatopic Amphisbaena:

…and in my next message I quote myself to give an example (just removing the “Quote” text).

Star Voter 2014

Thanks Sean!

Star Voter 2014

Because I currently don't have a gaming group for playtesting the round, I was thinking of voting quickly to not be swayed by the reports as they come in. How many votes will we get for round 4? I thought it might be interesting to see how people who don't playtest vote, compared to those who actually do the gaming.


I'm currently reading John and Jean Comaroff's Ethnicity, Inc. and El Salvador in the Aftermath of Peace: Crime, Uncertainty and the Transition to Democracy by Ellen Moodie. On a lighter note, The Pathfinder Beginner Box Hero's Handbook and City of Strangers: Kaer Maga have been occupying my time between RPG Superstar rounds.

Star Voter 2014

Congratulations to the contestants, and woot woot for Round 4! Things get very interesting as the competitors get the chance to explore Golarion, catch all of our imaginations by expanding the world, and give us an exciting encounter with fun possibilities. Good luck folks!

Star Voter 2014

2 people marked this as a favorite.

I agree with Neil, that you have to work on finding your kernel of an idea – that one sentence that sums up everything – and work backwards from that in your writing. I wasn’t very impressed by this entry originally, but after thinking about it, I really like the possibilities! The problem is that in future rounds you need for everyone to see your Superstar-quality idea immediately. I humbly disagree with Sean, and would like to emphasize some of the other posters’ thoughts. The beauty of this organization, is it exists in a country where you wouldn’t expect it. Honestly, Andoran really didn’t interest me as a GM to locate my campaign as it was too much like the US. Why have your players use it as a base to travel to neighboring Katapesh, Osirion or Cheliax to harass slavers when you can locate the campaign in those nations?

Now with this organization, I see the possibilities of an Andoran-based campaign where the players raid Cheliax to take down a slave ring, but the trail leads back home. This has all the makings of numerous epic adventures, and as many previous comments suggest, there are many examples of this in post-Civil War America, and parallels in the contemporary era all around the world. Racism or the de-humanizing of certain people doesn’t happen overnight in all citizens in a recently unshackled nation like Andoran. I think I just convinced myself to vote for you, Andrew. However, read through all the comments and take them to heart—the competition only escalates from here to the finish line!

Star Voter 2014

I carefully weighed my decision to choose Lyell over the sane derro because I thought both would make good choices for number eight of my villain votes. Despite the appeal of an over-the-top final encounter with a derro floating in a gelatinous cube, I believe the moral dilemmas raised by your villain clinched the vote. As mentioned before, he has deliciously long-term campaign potential - but that needs to be made more explicit in your description. To be quite honest, the derro would probably make a better villain in a 32-page adventure. However, I believe your potential to stretch the possibilities within a GM's campaign beyond one adventure make you a worthwhile candidate for the end game. I also believe that some of the commenters might be justified in saying that this villain is a bit stereotypical (a dhampir anti-paladin), but the context of trying to take down a LE nation counteract this critique to some degree. That being said, push the limits of gonzo a bit more. Good luck!

Star Voter 2014

I've gotta agree with all these distinguished gentleman. Submit, submit, submit! Last year I entered, and although I didn't make it into the top 32, the experience helped me learn alot about game design - the feedback alone is worth it!


The Eldritch Mr. Shiny wrote:
Auxmaulous wrote:

Circle Jerks - Coup d'etat

Circle Jerks - Junk Mail
Circle Jerks - I Just Want Some Skank/Beverly Hills
Angry Samoans - Get off the Air
Agnostic Front - Blind Justice
The Adolescents - Richard Hung Himself
The Adolescents - I Hate Children
The 4-Skins - Plastic Gangster

And so forth...

I applaud your taste.

+1

I also enjoy the range of Mr. Shiny's music!


James Jacobs wrote:
I'm gonna hit the FAQ flag on this post; other folks who want to see this show up in the FAQ officially should hit the flag as well. I've already sent emails to Sean, Jason, and Erik, in any event, so hopefully this'll end up in the FAQ someday soon. In any event... there ya go.

I hit the FAQ flag on this post, but got an error saying "There was a problem flagging this post". Not sure what the problem was, but consider this post an additional flag.


The Tossers - "Goodmornin' Da"
Fantomas - "Twin Peaks: Fire Walk With Me"
Kodo - "Strobe's The Hunted (Kannagara Mix)
Zola - "Mdlwembe"


Malachi Tarchannen wrote:
First, since we are talking about human behavior, and not that of worms, amoeba, or other asexual creatures, I think it's entirely fair to say that homosexuality is abnormal. It always has been, whether decided for reasons of religion, procreation, health, or otherwise.

First, homosexuality is normal if you mean that people have been entering sexual relationships with the same sex for thousands of years. In fact, many cultures have social categories that acknowldge these bonds with the same sex. Do a little bit of research and you will find that the ancient Greeks, Native Americans, Australians, and Japanese (amongst many others) all had traditions acknowledging homosexual relations. So why is it only recently that gay people have been demonized to such a degree in Western culture?

To answer the OPs question, I don't have a problem telling my wife when I find a guy attractive. Perhaps that is because she is the only person I trust enough to not worry about getting beaten up or worse.


1, 2, 3, 4 because Monday is Labor Day!!! (Oh hell, what do I care - I'm unemployed)

The next poster's alter ego is a famous punk rock musician


I've used Eberron most recently, and plan on continuing to use it. However, I'm finding that I buy Paizo products based on the specific settings, adventures, dieties, and other details of Golarion that easily fit into Eberron. Eventually I might just switch to Golarion because the fantastic particularities keep getting better and better.


I just want to reiterate what other posters have said: the combination of sandbox adventure and Paizo's great writing is phenomenal in Kingmaker! I really hope that more sandbox style adventures are in the works just to see what else you can do with this type of adventure - especially in other settings (I'm thinking an urban campaign, which you've already highlighted your writing chops in past more linear Paths). My old gaming group would have really enjoyed this AP.


Welcome to the forums! I'm glad you started this thread. I will be moving to Billerica on Tuesday so thanks for the heads up on the New England gaming group Githzilla. Once I get settled, I'll look over the games offered and perhaps see you both soon in a New England gaming group.

Star Voter 2014

Kudos to you for offering to look at more items Vic, and thanks for all the previous work you've done in this contest! I would really appreciate the judges' feedback on Urgathoa’s Tainted Hand

Star Voter 2014

Charles Evans 25 wrote:

Steelhead:

...I really don't understand why you didn't just title this thread 'I think Azmahel is a great guy, thanks!'

:-?

<Wanders off back to Campaign Setting land>

Ah, get back here you.

Truthfully, I was hoping to generate some discussion about the rest of the contest - which is exactly what happened. I wasn't able to follow it as closely after the first round as grant-writing hell kicked in, so I just wanted to get a sense from the rest of you, who did a great job.

You, Taig and Azmahel are absolutely right, Neil did a great job with overall feedback regarding the whole contest! Perhaps the "rule" of excluding the previous top 8 is a bit arbitrary. Nominate away, I'm all ears :-)

Star Voter 2014

Charles Evans 25 wrote:

(edited, tidied up)

Since you asked...

steelhead wrote:

And now for something completely different...

I would appreciate any comments, but pretty much realize what I did wrong here.

Urgathoa’s Tainted Hand

Thanks Charles. I appreciate your rules-fu and it is amazing how something so simple as a limit on the number of diseases carried could hold in check possible abuse. My guess is the item got an auto-reject because technically it is not a Wondrous Item. I recall that somewhere one of our esteemed judges made the comment that many items get rejected for being a player's magic item or a GM's magic item, and this probably falls completely in the latter category - it would make a good campaign item for the story possibilities, but not many players would actively want it.


He Who Walks in Blood wrote:


So my question is: Are there any other similar Pathfinder/Pathfinder Society/Gamemastery or AP modules around? Or maybe ones from the old Dungeon Mag?

Although I have not played it, one of my favorite infiltration modules is from the Pathfinder AP module "Endless Night". Infiltrating the drow as a drow -- all kinds of fantastic role-playing opportunities there! Should fit well with the Shadowrun crowd.

Star Voter 2014

First, a heartfelt thank you from the community to the folks at Paizo and the judges for all your hard work and dedication to pull this off! As this contest grows in popularity, so does the excitement of the fans and participants. The great feedback from the judges provides a learning experience about the game that couldn’t be matched during Dragon and Dungeon magazines’ era. However, this post is more about the legions of fans who support the contest in other ways, making the competition what it is. A lot of us have entered the contest since its inception three years ago, and I would like to honor the fans by proposing a vote for the community members who really made this year’s contest zing. Each round there were fans who left extremely useful comments, whether those were helpful critiques of items or insightful observations about entries.

This thread is meant to elicit nominations for the Pathfinder RPG Superstar’s Most Valuable Player for each round. So if you think there was someone who stood out, enter the round for which you are making the nomination, who the MVP is and why you are making the nomination. People can then vote for who they think the MVP should be and we can tally them up in a week. Although the contestants, judges, and folks at Paizo did a phenomenal job and I don’t want to slight their HUGE contributions, let’s focus the MVP on the community so please don’t nominate any Paizo staff, judges, or contestants who have reached the top 8 in previous years.

Round 1
I think that Azmahel deserves the award of MVP for the first round because of his (?) work in the “Clark, please give me feedback on my item” thread. Although many people commented on other’s magic items (with Clark starting this great idea, while Vic and many fans contributed feedback), Azmahel by far did the most complete job in critiquing a total of 149 items. The commentary wasn’t in-depth, but it was important to some people that just didn’t get any elsewhere because of the grind of the contest. I think this not only gave this MVP contender a broad range of experience to understand why the judges rejected some, it also gave MANY of the hopeful contestants at least some feedback on their rejected items. I for one know that his feedback will make the quality of at least one entry stronger next year.

Please let the nominations and discussion begin.

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