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Jeff Morse wrote:
I tried to PM you, but I think you have that disabled. I am interested in a weekend game and there are a lot of other APs or modules I would play. I've tried my hand at GMing and would be happy to do that as well if needed - but I really want to do some gaming as a player. Let me know how to get in contact privately so we can discuss this offline.
DM Sothal wrote:
Yet to this day we find new tribes in some remote parts of rain-forest that haven't had any contact to the outside civilization.
Not so much. "No contact with outside civilization" is really impossible in our world, and the trope exists because of sensationalist media reporting. These reports of "lost peoples" are often contested by scholars who work in the areas, and sometimes even revealed as a hoax by journalists. To be quite honest, I would like to see a Golarion sourcebook that addresses the interconnections between what many posters are arguing is a too fractured of a fantasy world. Like our own, there are a lot of cultures and a huge range of technologies. Why not embrace that in Golarion and explore it more fully in a book focused on the trade and contact between cultures and countries?
The Evil Queen wrote:
Oh, just give me a giant putzi fly. Or a swarm, which would be a very frightening thing a day or so after the attack.
James Jacobs wrote:
Out of curiosity, were such rules included in Mythic Adventures?
There is a reason that we have these records. Ancient African empires were some of the most advanced in the world (and let's keep in mind that Egypt is an African country). In the 12th century, Great Zimbabwe had a larger population than London. Why haven't you heard about Great Zimbabwe? This is because the ruins were the only thing left at the onset of the colonial onslaught of Africa (partly in ruins because of colonialism, check out the book "Guns, Germs and Steel" for a fascinating and accessible history lesson). The popular stereotype of Africa as a continent of "lost" civilizations is so prevalent that Paizo has utilized them in their background on the Mwangi Expanse.
This is not a critique of Paizo - as other posters have pointed out, they are acknowledging other human races in Golarion - but rather pointing out overarching issues of ignoring/ignorance of Africa's direct involvement and contribution to the rest of the world. Pottery shards from Chinese dynasties were found in the Great Zimbabwe ruins, demonstrating the active global trade networks before colonialism occurred. Although Paizo does a great job of representing fantasy worlds with all of the complications we deal with now, I'm hoping if they ever expand their world building into Garund the game designers will show us a more interesting picture than ruined civilizations.
A very good question, and one I am interested in seeing what others think as I just made a halfling windrider (from 3E). Although he will initially be using a riding dog, there is the possibility that I may have to ride a horse at some point. It seems like a -5 penalty is reasonable for a small creature riding a large mount. Anybody else want to weigh in on this one?
Not sure about DDN, because I just don't have the time to play a lot of game systems anymore (nor money for the switch). I made a significant investment with 3.5, and the change to 4E with its emphasis on MMORPG "game balance" really turned me off - despite my love of Eberron. So I will stick with Pathfinder, as I sell the last of my 1E nostalgia (mostly Dungeon mags). I bought the Pathfinder Beginner Box for my son, even though he won't be playing for at least another 5 years. If Pathfinder continues to innovate without completely out-dating everything they've done in the past, I will continue to be a loyal customer.
In short, I will keep on eye on DDN, but plan on sticking with Pathfinder.
I just want to echo all the sentiments that the community has raised above. In addition to being thankful to Paizo, the open dialogue, and the learning experience, I've also found it fascinating to see how the event has grown over the years. Watching the first few years evolve as gonzo entries became more polished - with guidance from Paizo, who also seemed to be growing with the event - has provided great insight to what is expected of professional designers.
Bryan Bloomer wrote:
Thank you for the comments Bryan. I appreciate you recognizing some of subtleties in the boots - which unfortunately might have been too much like burying my lead (as they say in the advertising world). Your point about these being seen as a joke item is something I hadn't even considered, but will definitely keep in mind for next year.
Saint Caleth wrote:
Thank you for the feedback Saint Caleth. I think that I spent too much space on the mechanics and buried my lead. For the record, I did actually state the hardness and hp, but this just clarifies that I had probably lost you by that point. Right you are about the lack of superstar.
Thank you for the feedback MrCab. I think I buried my lead here. The (implied) point was that you can still make an acrobatics check to avoid AoOs by walking over/through the combat. If you failed your check than the AoO could only be taken against the stilts.
Mikko Kallio wrote:
Thank you for the vote of confidence Mikko! I voted for your Deck of Falling Houses numerous times, but it seems like once you get past the first massive hurdle of making Top 32, continuing on becomes even more challenging. I find that each year I learn a lot about designing magic items, but I can't even imagine the learning and challenges involved once you get to the next level. Ultimately, that is what this contest is all about - recalibrating our mojo sense from year to year!
Stiltwalkers in the house! Thanks for the review, and although you can jump with drywall (maybe) or spring loaded stilts, I figured that not many people can jump - as in the game skill - using peg stilts. That aside, I was worried about the formatting issue after some comments on the Voter's Incessant Ramble, and agree that was probably my downfall. I think your idea of adding an attack option would have definitely kicked it up a notch.
So other than utilizing the players in my gaming group as a writer's circle - and drawing on your experience in the industry - do you have alternate ideas on how to connect with people who would be interested in sharing writing? It also seems a little counter intuitive to share your design ideas with others, but I guess you just share your secondary ideas to practice the writing, correct? Thanks again, I really appreciate your feedback!
Thanks for a great round one, everyone! I would appreciate any feedback, and fear that I should have paid more attention to formatting. Are there other problems?
Aura faint transmutation; CL 3rd
On command, the stilts lengthen up to 30’ as a standard action and shorten as a swift action. If at least 5’ above an enemy, the boots provide the wearer a +1 bonus for attacking foes from higher ground. The stilts can be used for a total of 30 minutes per day, although this time need not be consecutive.
The wearer makes an Acrobatics check to walk at half speed (DC 5), and can increase movement to full speed by adding 10 to the DC. All conditional modifiers listed in the Acrobatics skill apply as an addition to the base DC – including walking on narrow surfaces. The boots follow all the rules of Acrobatics with the following exceptions: moving through a threatened area or an enemy’s space and provoking an attack of opportunity allows an attack on the stilts if the user is out of reach; the wearer cannot use them in medium or heavy armor or while carrying a medium or heavy load; and the user cannot jump in them, although if lengthened to 30’ then up to 10’ wide pits can be stepped over as a regular part of movement.
If the user is tripped or the stilts are sundered (20 hps, hardness 5) then the wearer falls and takes damage as if deliberately jumping from the appropriate height (p.443).
Anthony Adam wrote:
Right, and how exactly am I supposed to get any work done in this time?!? I suppose rather than letting the anticipation kill my work productivity, it is better to just throw up my hands and return to editing my monster. Good luck to all!
Another option is to give opportunities for the other PCs to slow down. The downtime rules in Ultimate Campaign provide nice options for everyone to stay busy between adventures. Maybe the fighter wants to open a tavern, the rogue wants to start a Thieves Guild, the druid plans on opening an herbalist's shop, or whatever. This way all the characters have something to do while the crafter makes the magic items.
After Kingmaker I had to unsubscribe from the Adventure Paths, because, with a student's income I couldn't justify the expense. But the innovation with this adventure path - Baba Yaga's hut, interplanetary and time travel - I'm back on board for at least this ride. Once again, Paizo's creativity made me a loyal (subscribing) customer.
I don't think there has been anything done with Shadow Westcrown. However, if you want ideas about how Paizo is using the Plane of Shadows you might want to check out the Pathfinder Society Scenario #2-11: The Penumbral Accords and/or the Pathfinder Module: The Midnight Mirror
Good luck and have fun!
Lots of punk in those lists :-)
I will try not to reproduce any of the great bands in the above lists:
Clark Peterson wrote:
So in other words, it's anyone's game (?!?!). Although, according to these exit polls, I would guess that Russell, Sam, or Mike could be contenders for the coveted fourth spot - with Tom, James and Steve being a sure thing . Ah, the joy of being a pundit! Hey, is anyone hiring political pundits for the 2012 presidential elections? Being a public diviner is kind of fun - now if I could only get paid for it.
I'm agreed with Pedro - we might as well vote for four, because that is how many people are going to be in the final round. So despite reservations that I share with many of the comments, I made my fourth vote for Brike Isle. It is definitely gonzo in a good way, and I love that roleplaying is an integral part of the encounter. It should be interesting to read some of the feedback from those who got a chance to playtest it (I did not).
Pedro Coelho wrote:
Ah ha! I knew this had been done in the past, but could not find a link to it at Paizo. I like that it is much clearer than my list. However, is it correct that if someone playtests an encounter they are suppossed to add a mark in the column for "votes" AND the column for "playtests"?
Adam Donald – The Slavers’ End:
P=The encounter was Playtested
Adam Donald – The Slavers’ End:
P=The encounter was Playtested
My votes so far are for: 1 N for Eightfinger’s Tomb, 1 N for Thanatopic Amphisbaena, and 1 N for Mushti’s Beguiling Oddities
In this exit poll I wanted to get an idea of who might take the round, although these have proved unreliable in the past. However, I also thought it might be interesting to get a sense of how many people actually play tested the round. So in order to vote, everyone should reply “quoting” the last message. If you play tested the round, add 1 P to the list, if not add 1 N. I will add a post to demonstrate…
Adam Donald – The Slavers’ End:
…and in my next message I quote myself to give an example (just removing the “Quote” text).
Because I currently don't have a gaming group for playtesting the round, I was thinking of voting quickly to not be swayed by the reports as they come in. How many votes will we get for round 4? I thought it might be interesting to see how people who don't playtest vote, compared to those who actually do the gaming.
I'm currently reading John and Jean Comaroff's Ethnicity, Inc. and El Salvador in the Aftermath of Peace: Crime, Uncertainty and the Transition to Democracy by Ellen Moodie. On a lighter note, The Pathfinder Beginner Box Hero's Handbook and City of Strangers: Kaer Maga have been occupying my time between RPG Superstar rounds.
I agree with Neil, that you have to work on finding your kernel of an idea – that one sentence that sums up everything – and work backwards from that in your writing. I wasn’t very impressed by this entry originally, but after thinking about it, I really like the possibilities! The problem is that in future rounds you need for everyone to see your Superstar-quality idea immediately. I humbly disagree with Sean, and would like to emphasize some of the other posters’ thoughts. The beauty of this organization, is it exists in a country where you wouldn’t expect it. Honestly, Andoran really didn’t interest me as a GM to locate my campaign as it was too much like the US. Why have your players use it as a base to travel to neighboring Katapesh, Osirion or Cheliax to harass slavers when you can locate the campaign in those nations?
Now with this organization, I see the possibilities of an Andoran-based campaign where the players raid Cheliax to take down a slave ring, but the trail leads back home. This has all the makings of numerous epic adventures, and as many previous comments suggest, there are many examples of this in post-Civil War America, and parallels in the contemporary era all around the world. Racism or the de-humanizing of certain people doesn’t happen overnight in all citizens in a recently unshackled nation like Andoran. I think I just convinced myself to vote for you, Andrew. However, read through all the comments and take them to heart—the competition only escalates from here to the finish line!
I carefully weighed my decision to choose Lyell over the sane derro because I thought both would make good choices for number eight of my villain votes. Despite the appeal of an over-the-top final encounter with a derro floating in a gelatinous cube, I believe the moral dilemmas raised by your villain clinched the vote. As mentioned before, he has deliciously long-term campaign potential - but that needs to be made more explicit in your description. To be quite honest, the derro would probably make a better villain in a 32-page adventure. However, I believe your potential to stretch the possibilities within a GM's campaign beyond one adventure make you a worthwhile candidate for the end game. I also believe that some of the commenters might be justified in saying that this villain is a bit stereotypical (a dhampir anti-paladin), but the context of trying to take down a LE nation counteract this critique to some degree. That being said, push the limits of gonzo a bit more. Good luck!
The Eldritch Mr. Shiny wrote:
I also enjoy the range of Mr. Shiny's music!
James Jacobs wrote:
I'm gonna hit the FAQ flag on this post; other folks who want to see this show up in the FAQ officially should hit the flag as well. I've already sent emails to Sean, Jason, and Erik, in any event, so hopefully this'll end up in the FAQ someday soon. In any event... there ya go.
I hit the FAQ flag on this post, but got an error saying "There was a problem flagging this post". Not sure what the problem was, but consider this post an additional flag.