|starchildren3317 Goblin Squad Member|
I have two concerns with the alignment system, assuming that I read it correctly.
The first, is that is appears that Lawful Good characters are going to be inherently more powerful than all other characters thanks to their settlement being ‘more powerful’. This will potentially reduce the game to having the majority of the player base be LG. From a role-play point of view that seems fairly dull. Also, why are these Lawful Good towns all trying to kill each other?
Secondly, linking Reputation to alignment access goes even further to prevent people from making evil characters. It I am playing an evil necromancer in the woods and have a low reputation/evil alignment for all of my dastardly deeds, people could assume that I got that low reputation for being abusive/racist/misogynist in the chat window. That’s enough that I wouldn’t make the character.
I foresee a game populated by Paladins in my future.
I have the same concerns. I really like the system; however, I found myself asking the question - what if I wanted to make an evil character, settlement, company. Shouldn't those same systems that work for the good aligned apply to the evil aligned? I don't think a good settlement should be any more inherently better than an evil one just by alignment. Sure, some mechanics might work better but I'd expect the same in evil settlements.
For example, maybe the quality of buildings and services are better in a good aligned settlement but maybe the speed of creating buildings/services are faster in evil settlements.
Now, I'm not planning on playing evil but I also don't want to be given an advantage just because I chose to select a certain alignment.