Been a while since I looked at SAGA, took a bit of reading to remember how it works...
Force Points 7 Dark Side 0
Male Human Scoundrel 4/ Scout 1
Init +10; Perception +8
Played a game like this back in the early days of d20 star wars (I remember us debating whether to use that or d6!), Imperial Agents, IIRC we were investigating the terrorist destruction of the Prototype Star-Class Space Station.
It's been a while since I've done any PbP but I'd be up for either the Slicer or Medic role.
I'll dig out my Saga rules and work something out.
1st Draft below, I've probably done something wrong, but it's the basic skeleton of it.
A High Caste Morpendine Tlaxu, once belonged to a warrior society. His disgust at the
decadence of the Morpendine forced him to leave, but his lack of understanding of
other cultures and his arrogance caused him to end up... here.
STR: 14 (2+2)
Claws +3 Attack/1d4+2dmg/x2 Critical (+2 Climb Checks)
Fast Reactions +1Init
Fast Movement +10ft
Just a vague idea for a character at the moment, I'll get something down statwise soon.
Apologies if I've missed any like this previously, I've skimmed through a lot of the entries.
405: Everyone sees you as the person they most hate, viewed by True Seeing or similar effects you appear featureless. NB: You do not know how others see you
406: Everyone sees you as the person they most desire, viewed by True Seeing or similar effects you appear featureless. NB: You do not know how others see you
407: You are constantly pregnant, even without mating, at least once a day you will give birth to d3 children who are also Tieflings
408: You do not need to drink, but water avoids all contact with you, never coming within an inch of any part of you.
409: Your hands always appear bloodstained
410: Anyone looking deeply into your eyes sees an opposite of themselves reflected
I think massive damage shouldn't be that much of a problem, the primary places you'd be using it would be starports/docking bays and they're going to start charging compensation for blasting up their property, assuming they don't just sic the law on you.
In a docking bay is even worse, as you might accidentally blow out something that runs those nice wierd force fieldy things that keep the atmosphere in. Even if you're all in a ship, I can't imagine it's going to do you much good being suddenly sucked out into space.
Lisa Stevens wrote:
That seems fairly worthwhile, especially as I already have sleeves & already have sharpies.
How do people tend to use the cards? Do you treat them as 1-use and write the abilities on the back, do you sleave them and write on the sleave or do you sleave them and put a seperate notecard in the back with the abilities?
Well at the moment I think it's just my noble, a pilot and a fighter (to put things in the broadest possible terms).
Looks like I've missed this, but just in case...
I'm not terribly familiar with True 20 (though I do have the rules - I think they were offered free on a Free RPG day or other special event one year).
I understand it's something of a Memorial weekend or something? (I'm not a U.S.A. resident), do we have a go on this, I'm kinda wondering how we make a character, since DH varies from "everything random" to random stats and Imperial Divination and everything else player choice.
I've not looked behind your spoiler or at your stats page (I'd rather not, I'm assuming you'll let me know what I should know about your character), but I'm assuming your good in a fight from that little tidbit...
To add to your story...
Her mysterious hero then collapsed in aheap and started to snore... Laris decided the least she could do was drag him back to her room while he recovered...
To be honest, I'm not that fussed about what ship we're on, it's just that every star wars game I've ever played has has a player YT-series, and I was trying to break the mould, but then in a lot of ways they're ships made for a adventuring team... so on reflection I'd be quite fine with one of them.
I'm not sure about ship acquisition, it doesn't want to be tied to Laris in any obvious way.
I too am worrying about the lack of other player interest in this. I wonder if it's just the length of the thread that's putting people off?
For a complete new campaign idea, I think Star Wars games have always been best either as Rebellion or the Scum and Villainy concept like this one. I'm not sure I'd do anything different.
Laris runs because she doesn't know what else to do, without putting too fine a point on it, she's somewhat self absorbed and thinks that she's important enough to be hunted whether she is or not.
Her current goals are to return and secure her homeworld, but she's no clear idea on how to go about it, for now she's aware that money = power and until she can work out a better solution, hence her alternate identity as a merchant.
Maeris Gaille is sketchy at best, Laris presumed that many records would be lost in the disaster on Gaulus, and has worked out the Maeris' holdings were heavily contaminated, leaving her with ship she's on-board, and a small amount of credits.
I'm happy to discuss ships, a frieghter would make sense to go with her cover story, though I'm still more than open for someone else to take a Captain role and Laris to just be a hanger on.
I'm not of the opinion that to be strong you need be a bodybuilder, I Laris is being strong and fit but not covered in rippling muscle mass.
Given her new stat range I find myself once more frustrated by class skills (which I feel SWSaga should have dropped, given the higher difficulty of cross-classing) as I'd have been sorely tempted to pick up some physical skills otherwise to play on her Strength.
She's female because it added this extra maginality to her claim to any actual power (Starwars is probably all equality of gender anyway but whatever), that's probably less important now, but she's cemented herself in my mind as a girl, I don't see higher strength as a particularly necessity to change that.
Regarding a Ship (presuming I'm captain unless/until someone else steps in), I don't know what you'll let me get away with but I think it would be in character to have a small, light personal transport, not really designed for more than the pilot/copilot. Laris wasn't really thinking when she picked up the ship and was going in terms of getting herself away rather than taking on future crew.
I'm not at home at the moment, but I've got the starships book and I'll take a look at it and post some suggestions. I'm not sure how PM's work on this board, I can't see any option to use them?
Huh, I hadn't noticed the rest of the quote, I started reading then hit reply to answer as I was reading and got confused when it cut off, I didn't think to go back and read the original post.
That said there's not much to comment on the rest, it seems pretty interesting and in-line with what I'd like to do.
Of course I've not even looked at putting some numbers on paper yet...
Comments on your comments inside spoiler below (my comments in bold):
As a possible alternate ID, I'll suggest Maeris Gaille, a refugee from the accident on Gaulus, a supposed well-off trader who's lost nearly everything when the planet became near-inhospitable.
Do you require experience? I've got the 4E books, but never actually used them (other than a couple of 'test characters').
If you're open to a 4E noob, and requiring 3 characters I imagine there's some openings. I'd quite like to rehash a 3.5 character I played for a while.
Don't know if there's free spaces, reading back at this stage seems to indicate there is?
I've not statted out yet, but Laris is intended to be knowledge/talky person, though at campaign start less talky than she should be. She's now sure how far the Hutt are hunting her, or even if they care, she's not exactly much of a threat at this stage.
XP Costs have always been an oddity.
I'm happy it's been removed. I give out little gold and find it more compelling that a party will go out and make it's own stuff than buying it at ye olde magick shoppe.
As to those who like applying the theory of NPC's spending all day making magic items, you have to ask who are they and why are they doing it.
Of course maybe they're higher level and make stuff other than scrolls - wait a minute, to become higher level you have to be an adventuring mage, which fills up a lot of time, and you then want to make the items for yourself (as adventuring earns a lot more money than pretty much anything else) to make you better at raiding ancient crypts.