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So, I originally bought Unchained for the class fixes, but hadn't had time to really dig into it until recently. I really like the Background Skill option, but I'm a bit torn regarding Group Skills and Consolidated Skills.
I realize that there is an option to combine them, with with the suggested adjustments, leaves low-level characters with one skill group, regardless of class, which doesn't quite seem right.
What I like about Consolidated Skills is that it leaves characters feeling more "complete", and able to do things that I would expect them to be able to do given their specialty. What I don't like about it is having to educate my players on all of the updated skill descriptions, which are only available in a book that none of them own since it hasn't been added to the PRD yet.
What I like about Group Skills is that it doesn't change the way the skills themselves work, while still giving players more bang for their skill point buck. This is particularly a concern if you run a lot of APs, as failing knowledge skill checks can grind the investigative portion of an adventure to a halt and force some rather blatant coincidences to get the players back on track. What I don't like about Group Skills is that because players only gain expertise in a few areas, it seems like characters would be less rounded, and thus, less interesting.
Has anyone put either of these systems (or both?) into practice yet? What were your results like?