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Anaphexia Assassin

spectrevk's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 769 posts (887 including aliases). 3 reviews. No lists. No wishlists. 15 Pathfinder Society characters.


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lets go ahead and get perception checks as well from everyone. Ignati already did one for the room (and rolled rather well), so he's welcome to keep that roll for these purposes.

Rexus' Perception: 1d20 ⇒ 18

Rather suddenly, several pools of slippery grease appear beneath everyone's feet. The pools are reasonably large, and quite slippery. I will need reflex saves from everyone.

Rexus' Reflex Save: 1d20 + 1 ⇒ (11) + 1 = 12

Rexus slides around awkwardly, but manages to right himself before he falls.

There is nothing further in the rat nest, and nothing in view appears to have any value. Eager to depart, you each shuffle through the door with Rexus in tow.

"It's hard to even imagine the Silver Ravens ever calling a place like this 'home'. Worse yet, I shudder to think of what manner of creatures might reside here now." he says.

The stench dissipates notably as you enter the much larger room beyond the door. A mixture of dirt, salt, and sawdust covers the floor, and you can see steel rails mounted on the ceiling with a few rusty iron hooks dangling from them. The walls have been chewed and clawed, revealing a network of narrow, winding animal tunnels beyond. To the northwest, you can see a pile of stained pillows and moth- eaten blankets.

I don't expect much activity here until Saturday at the earliest, and Monday seems more likely :D

Happy Thanksgiving, everyone!

Valleria dispatches the last rat, striking with such ferocity that it seems to dissipate into a red mist. Rexus is the first to break the silence.

"If we're going to repurpose this place as a base of operations, I think we'd better cleanse it with fire first" he says, covering his nose and mouth with his cloak.

The room is a mess, and it's rather obvious where the stench is coming from, as signs of dire rats nesting here are easily visible. There are also rusty tools and knives on the tabletops, and door leading out of the room to the west. It is slightly cracked.

to clarify, there is no surprise round. Good thing too, since Valleria would have missed without the Studied Target bonus

23: Valleria's sword quickly bisects the rat in front of her, spraying its filthy blood across the floor.

21: Wilhelm moves forward and skewers another rat, shaking its limp body from his spear.

19: Morrigan's shadows swirl around the third rat, who deftly leaps between them and...

11: ...leaps forward onto Morrigan, gnashing it's horrible, yellow teeth. Rat Bite: 1d20 + 1 ⇒ (3) + 1 = 41d4 ⇒ 2

11: [left open for Voreni]

5: Corian steps in to swing on the third rat, but just barely misses the filthy little thing.

The map has been updated. The rats are triangles for easy identification

Bacon shudders visibly at the stench in the room, but dutifully sniffs around the room, taking notice of a stack of boxes and gesturing towards it just before Corian and Ignati see three dire rats emerge from the boxes, looking even more ravenous than the dogs above.

thanks to high perception rolls all around, nobody is surprised

Rat Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15
Morrigan recognizes the bleeding walls as being caused by either Silent Image, or perhaps Prestidigitation, while the rattling appears to be Mage Hand. There is no answer to anyone's statements to the unseen entity, however.

Wilhelm's spear easily pushes the trap door open, and a small ladder leading down is visible. A horrid stench of animal waste wafts up from below.

As the door swings open and your light sources begin to illuminate the room beyond, you can see an old workroom, strewn with slaughterhouse tools, veterinary equipment, and woodworking tools. Like the floor, they are all covered in a thick layer of dust and clearly have not been used for quite some time. More tools hang from pegs on the walls, and to the southwest you can see a trap door that has been propped open with a block of wood. Here and there, the dust has been lightly disturbed by more of the small footprints you've seen elsewhere.

As you begin to step inside, the tools on the walls begin to rattle, and you can see ugly red stains appearing on parts of the walls.

Searching the hall, Valleria finds it empty, but there is indeed a "secret" door...well, it was likely a secret once. Time has not been kind to this building, and what was once a secret door now hangs partially open, it's hinges rusted and decaying. Looking into the room behind, it is unlit, but through the light spilling into the room through the open door you can see a thick layer of dust on the floor, through which more of those tiny tracks are visible.

All of this stuff with Bacon going after food is just a slow build to the moment when he reveals himself as the true hero of Kintargo and saves the party from Barzilai Thrune's final form :P

The iron gate does not appear to be trapped, and opens easily when you insert the key in the lock.

Meanwhile, Morrigan's magical scan of the ring determines that it is not magical, and neither is the desk. She does, however, detect a weak, rapidly declining residue of magic, as if magic was used in those areas very recently.

Bacon sniffs the air curiously, seeking to assist Morrigan in resolving this mystery.
Bacon's perception: 1d20 + 5 ⇒ (1) + 5 = 6

Keen on a scent, Bacon scrambles towards Morrigan's left pocket and begins munching on a small biscuit that she was saving for later.

The open gate looks safe to pass, and the hallway beyond is empty. Judging by the smell and stains on the floor, this is where the livestock were slaughtered; the gates were likely designed so that the animal's head could be locked into them prior to slaughter.

Rexus is still present in the room, and looks startled when the doors slam shut. Ignite recognizes the ring as bearing the signet of the Juliac family, a noble house that died out many years ago. You imagine the ring might fetch 250p or so, if you can get it down from there.

Sadly, nobody is quite sure what's going on with the sudden slamming of the doors. The ring begins to wobble slightly, then floats off of it's perch and drops onto the floor. Valleria can hear a faint giggling.

Further investigation of the tracks turns up little else of note; now that you're looking for them, you can see them all over the place.

Meanwhile, Wilhelm's attempt to jump up and knock the wring down with his spear isn't quite successfull, but perhaps with a boost from Voreni he could climb up there. Morrigan is quite certain that the ring isn't magical, but it certainly does look like genuine platinum.

As Morrigan is pondering this, everyone hears a loud slamming noise as the desk drawers that had been opened during the search suddenly close, followed by both office doors.

you may make a Knowledge(arcana) check

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Pathfinder Adventure Path Subscriber

Cayden Cailean. All he asks of me is that I not be a dick, and hang out in bars now and then.

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Pathfinder Adventure Path Subscriber

Cayden Cailean is pretty much the ideal PC Cleric deity. He's generally in favor of "good" stuff, has no real structure to his church, and all of his temples are pubs. He makes a good fallback religion for players who aren't that interested in roleplaying a religious character, but still want their character's soul to go somewhere (or they want to play a cleric).

Desna is all about travel and exploration; Cayden is the god of "hold my beer and watch this". They fill two thematically different spots in the "Chaotic Good" spectrum.

As for Norgorber...well, he's kind of a weird god. The stuff about his cults hunting people down just for poking into secret stuff, or their own internal backstabbing against one another makes them seem weirdly dysfunctional, but it puts them in a good place as antagonists; once the party starts getting close to unraveling a mystery, you've got a built-in secondary antagonist from these cultists who want whatever secret it is to die with the PCs.

Ignati's search of the area indicates that there is a hidden door beyond the metal gate to the south. The gate itself is iron, and it is firmly locked.

Meanwhile Wilhelm, Morrigan, and Corian search the rest of the stable. Corian's sifting magic locates an old desk in one of the rear offices, and in the back of one of the drawers he finds a small key. Wilhelm's search uncovers a shiny platinum ring nailed to a rafter 15 feet above him. Morrigan and Bacon come across a set of strange tracks in the dust that do not look like they were made by the dogs.

Knowledge (nature) check to identify the tracks

Pathfinder Adventure Path Subscriber
Avoron wrote:
How about going half-elf with the ancestral arms trait to use an Elven Branched Spear? You get a +2 bonus on your attacks of opportunity provoked by movement, and you can get Dex to attack and damage if you get Weapon Finesse and an agile weapon. It lets you dump strength and really helps compensate for that 3/4 BAB.

Ah, that's a great idea.

Pathfinder Adventure Path Subscriber

Good question. Human is tempting, as it would allow for the requisite proficiency feat and Combat Reflexes at level 1, but I was thinking of Half-Elf as well. One idea that I had, since Heavens Oracles can permanently float around 6 inches above the ground by level 5, was to dip into Trap Ranger for Trapfinding and be the ideal trap scout (then fade behind the front line in combat to get those sweet AOOs.

Pathfinder Adventure Path Subscriber

I was just thinking about how much fun it'd be to run a Heavens Oracle, partly because I think it'd be fun to play an armorless Oracle, and they get an armor revelation, but that's a whole 'nother story. To compliment the build, I was thinking of going relatively high dex, reach weapon, and Combat Reflexes. So that brings me to the question: which reach weapon to go with.

Longspear is the obvious choice, and requires no feat investment. Hard to argue with simplicity, but it's Piercing damage only, and one's odds of surviving low-level play without encountering Zombies and/or Skeletons are terribly low.

Bec de Corbin / Lucerne Hammer would require a feat, or a dip into a martial class (fighter?) and could deal Piercing and Bludgeoning. The sunder bonus is likely wasted on this character though, as I doubt I could afford the strength investment to make it worthwhile.

Meteor Hammer is Bludgeoning only, but as an Exotic weapon I'd feel much better spending a feat on it, it's fairly unique, and in Fortress mode it provides not only reach, but +1 AC.

Are there any other good options that I'm disregarding here?

Voreni's rapier deftly skewers the angry dog and it dies with one final shudder. The mastiff, as it leaps onto Valleria, deftly dodges Wilhelm's spear, but leaps right onto her longsword, taking a deep wound as it bites down on her leg. Wilhelm's spear shoots out again, nearly connecting with the dog that charged Voreni, then finding its mark on the dog charging him, its jaws stopping mere inches from him.

Only the Mastiff remains, and it yelps in surprise as the blast of cool air from Morrigan's spell strikes its existing wounds. Mercifully, Ignati's rapier ends the poor beast's suffering.

The stable grows quiet once again.

Apologies for having fallen behind this week, I will do my best to catch up this evening and/or over the weekend. I'm really committed to trying to make this work; I've seen too many great PBP games fall behind, and I like this group.

The three dogs charge, their slavering jaws snapping with a desperate hunger. Despite the magical distraction from Morrigan, their hunger and desperation have set their course.

The large mastiff charges Valleria, his movement provoking an attack of opportunity from Wilhelm:
Mastiff Attack: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 3 ⇒ (1) + 3 = 4

One of the smaller dogs charges Voreni:
Dog A Attack: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 1 ⇒ (2) + 1 = 3

The other smaller dog charges Wilhelm:
Dog B Attack: 1d20 + 4 ⇒ (15) + 4 = 191d4 + 1 ⇒ (3) + 1 = 4

Ignati: Yes, the dog's arrival interrupts your work, but you won't lose any reagents. The dogs reacted to you entering the stables.

Corian: You recall that Barzilai Thrune is offering a reward for mastiffs if they are brought to the Dottari for training.

Voreni: The smaller dogs are simply smaller dogs, not puppies.

Initiative Order:


It is currently Voreni's turn.

Inside the decaying stable, you can see broken chairs, tables, and desks, as well as thirteen horse stalls all covered in a thick layer of dust. Before you can do much exploration, however, you are interrupted by a low, gutteral growl that suddenly explodes into loud, aggressive barking. A lean, feral mastiff flanked by two smaller dogs emerge from the rear of the stable, evidently intent on defending their territory.

Dog Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Replying to Corian, Rexus explains:

"The Chelish Civil War was around 80 years ago, when Cheliax's government failed in the wake of Aroden's death. Kintargo fought for its own independence then, led by a group called the Silver Ravens - they kept the city relatively safe during the chaos of the war, but once the Thrunes seized control of Cheliax, they were forced to concede overt control of the city and faded into an insurgency. Sadly, the Thrunes were too well-organized, and they wiped out what remained of the Silver Ravens and erased them from our history. Few remember them now; I only know what my mother told me before she died."

With everyone resolved to explore the Livery, you all set out east to the Red Roof district.The streets are quiet, as the violence of the protests has driven most into their homes. There are Dottari patrols, of course, but those are relatively easy to evade here, as their numbers are still focused around the Opera House.

The Fair Fortune Livery is an old, abandoned stable that leans slightly to one side, its roof perched haphazardly atop its walls. A faint odor of uncleaned stables seeps out of its cracked doors.

Current Map, hopefully this works

Morrigan, it was clear to you when observing the scene in the alley that the unconscious attackers had been rendered unconscious by magical means; while Rexus is armed only with a cane, and the distribution of the bodies is consistent with a Color Spray spell. It seems likely that Rexus is a spellcaster of some sort.

Rexus exhales softly, clearly relived and bolstered by your support.

"Thank you, all of you. It has been very...difficult for me since the fires. My family is all gone now, and this is all that I have left of them." he says, pulling out a small coffer from his satchel. He then opens the coffer and produces a short letter, which he first reads aloud, then passes to Ignati:

My dearest son,
If you are reading this, what I have feared has
come to pass and I am dead. For many years, I have belonged to the Sacred Order of Archivists and have worked to free Kintargo from Chelish rule. I have learned much about Kintargo’s secret history, and fear the time will soon come when the city needs the return of its Silver Ravens. You have likely not heard of the Silver Ravens—few have. Mentions of them have been redacted by the agents of House Thrune, but during the civil war, the Ravens worked to ensure Kintargo’s safety. They were heroes in their day, and I fear that Kintargo needs their kind again. Do not believe the government’s claims that Lord-Mayor Bainilus abandoned us! Darker things are afoot, and I fear that all who work against Thrune may nd themselves in danger in the days ahead.

The Silver Ravens maintained numerous hideouts within Kintargo’s walls during the civil war. I have located one such site—the chambers below a building known today as the Fair Fortune Livery. If you are reading this, I was unable to seek further answers there myself. Gather heroes to your side, my son, and search below the livery. There, if my research is correct, you will nd something to teach you more of the Silver Ravens and their legacy.
Do not let my death be in vain. Stand up for Kintargo. Bring the Silver Ravens back to life!

"Will you come with me to the Fair Fortune Livery, and see what we might find there? Will you help me fulfill my mother's final wish, and rebuild the Silver Ravens?"

A bit belated, but anyone who would have examined the situation in the alleyway can make a Spellcraft check

Sorry Ignati; I didn't see your knowledge roll initially. You do, indeed, recognize him as Rexus Victocora, son of Aneran and Porcia Victocora, who are presumed dead after their home was destroyed during the "Night of Ashes" last week. Other than that, you recall there being a lot of gossip about him when you were both much younger, related to him having been born a girl.

The man shakes his head at Morrigan sadly. "I'm afraid I know nothing of your friend's fate, but perhaps together we might discover something."

He then leads you all away from the area around the square and into a shop called Crissali's Fine Tomes. He exchanges a furtive nod with the proprietor and heads into a reading room in the back. There is ample seating there, and he takes a seat and begins to introduce himself.

“My name is Rexus Victocora, and until last week’s Night of Ashes, I was one of this city’s nobles. My parents’ estate burned to the ground that night — I escaped simply because I was studying at the Alabaster Academy during the fire. There were other fires that night, as you know — fires that many believe were started by Barzillai Thrune or his agents in an attempt to squash any spirit of rebellion Kintargo might have.

Now more than ever we need that spirit of rebellion to stay strong, but Thrune’s actions have driven into hiding those who would stay strong and resist. Those who could once rally the city to a cause, such as Lord-Mayor Jilia Bainilus and my parents, are missing at best, and are more likely dead. I cannot do this on my own, but with the aid of talented citizens such as yourselves, I have hope that we can."

As the last few drops of potion pass through his lips, the man gasps and sits upright, reaching around for a weapon that isn't there. Realizing that the danger has passed, he sighs with relief and slowly rises to his feet.

"The gods are good! To think that I would be rescued by the very people I was seeking when I was attacked. I was watching you during the protest, and you are clearly formidable, the kind of heroes that Kintargo needs in these dark days. I would introduce myself to you, but not here...there are ears and eyes everywhere in this city. I am in desperate need of your help, but it is not safe for us to speak out here. I know of a place where we can talk privately, unless you have a more agreeable location...?"

The five men look down at their falley prey, then back into the hard, determined stares of Ignati, Valleria, and Wilhelm. Their hands tighten around the hafts of their maces while they consider their numbers against your's, and ponder the red stains on your armor and the cold, unflinching steel facing them.

The first man, the one who spoke, starts to dive forward towards Ignati, but a strong hand on his shoulder pulls him back. An middle-aged man with a salt-and-pepper moustache shakes his head at the younger man silently. The five do not stow their weapons, but lower their heads and gather up the bodies of their fallen comrades and exit the alley (assuming they are allowed to do so)

As you might have guessed, this was written up as a combat, but 3 intimidate checks of 20 or better? You'd best believe they're standing down.

As you burst into the alleyway, you see five people dressed identically to the other Chelish Citizens' Group thugs you saw earlier. They are circled around the unconscious body of a well-dressed man wearing a single glove. Strewn around the alleyway are the unconscious bodies of four more Chelish Citizens' Group members. One would surmise that the man did not go down without a fight, but he is clearly beaten now, and the five who remain are preparing to cave in his skull.

One of the attackers, a tall lanky man with pale, freckled skin and reddish-brown hair, turns to you as you enter and waves his mace threateningly.

"On your way, gents. This doesn't concern you."

Hustling away from the melee in the square, you all follow Valleria towards her home. Only a few yards into your journey, however, you can hear scuffling and the ring of clashing steel coming from a nearby alley.

The Dottari swats Wilhelm's spear away with his shield and pivots to his left, seeking an opening to exploit.

Corian's action in Round 4 dispatched your opponent, so I'll be applying your attack to the other one, who is nearby
The female Dottari in front of Valleria is struck down from behind by a bald man in Asmodean robes. Free to seek other targets, Valleria steps into the other Dottari's guard and drives her blade deep into the man's ribs. He staggers back, seriously wounded.

The last Dottari in the area turns briefly to watch Lily and Voreni fleeing ruefully, then refocuses on Wilhelm.
Attack: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 2 ⇒ (2) + 2 = 4
Gah! a possible crit
Attack: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 2 ⇒ (7) + 2 = 9
Crit does not confirm vs AC 18

The Dottari's attack breaks through Wilhelm's guard, but the wound is not life-threatening.

In a tabletop game, you would have known that the female Dottari was down before declaring your attack, so I'm applying your attack to the other one.
Ignati's rapier draws a small red line across the forearm of the Dottari menacing Wilhelm. The man turns briefly to Ignati with more irritation than real anger in his eyes.

Voreni and Lily move further away from the violence, and he is free to drink his potion at will.

After finishing off Valleria's initial target, Corian adjusts his positioning and cracks his mace across the back of the last remaining Dottari

All legit targets were downed before Morrigan would have started casting, so I leave it to her whether she wants to use her turn for something else. But if everyone is looking to withdraw from the fight, you all have a window to do so now, and we can drop out of combat

You were initially attacked by members of the Chelish Citizens' Group, who were normal thugs wielding light maces. They were initially using non-lethal combat methods, until folks started killing them. Their morale is broken at this point, as Valleria and Wilhelm were too much for them to handle.

As of round three(ish), two Dottari have waded into the combat. One beat the hell out of Voreni and is now facing off with Wilhelm, the other was charged by Valleria.

Apologies for the confusion, I've started importing maps to Google Draw so that we won't have this problem in the future.

The crowds have abanoned the immediate area, leaving open ground between Wilhelm and the Dottari attacking Voreni. He charges forward, driving his spear into the man's side, tearing a bloody gouge in his armor. The Dottari's morale doesn't break as quickly as the thug's, however, and he merely grits his teeth and turns towards his new attacker.

The female Dottari blocks Valleria's second blow with ease and steps up to follow her, keeping close distance between them.

The female Dottari swings at Valleria with a forehand volley, hoping to beat down her defenses.
Attack: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 2 ⇒ (7) + 2 = 9

The other Dottari focuses his attacks on Wilhelm
Attack: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (1) + 2 = 3

The female Dottari sees Ignati circling around her and sweeps her heavy mace behind her, parrying his rapier with perfect timing.

Voreni takes a full-round disengage, as he is helped away from the fray by Lily, who is visibly concerned.
"They've killed him! The Dottari have killed him!"


The man that Morrigan is searching is clearly not a dottari; he is dressed in black and red studded armor, and wears a Chelaxian Cross on a chain around his neck. Besides his light mace (clearly not of the same quality as the heavy ones the Dottari use) he carries a pair of manacles and a light purse containing 4GP. The pendant might sell for more money, however.

In the interest of simplifying this, I'm listing all of my interactions in initiative order, and keeping the enemies actions together in one section

The man gasps in shock as the spear skewers him again, leaving him in a bloodied heap atop the cooling body of his friend. Nearby thugs take notice and begin to seek victims elsewhere.

Valleria intercepts the Dottari attacking Voreni and blindsides one of them, gouging a deep cut across his chest.

Chelish Citizens' Group / Dottari
The Chelish Citizens' Group forces in your immediate area have scattered, fleeing the well-armed resistance they found. Two Dottari members have waded into the fray, however, initially drawn to Voreni and Lily.

The Dottari on the left, a stoutly-built woman with a newly-acquired chest wound, turns on Valleria and throws her weight behind her mace swing. The off-balance attack sails through the air harmlessly.
Attack: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 2 ⇒ (6) + 2 = 8

The other, still focused on Voreni, rushes forward towards him.
"You had your chance to stand down, now I'll put you down!" he shouts.
Attack: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (7) + 2 = 9

to clarify, there was only one thug attacking you, so no healthier target is present. I will definitely look into mapping solutions for future combats to make this easier.
Ignati's rapier finds it's mark and expertly dispatches his assailant. The halfling family, taking heed of his advice, has escaped from the melee.

The readied actions required an attack to trigger, and thus were lost
The Dottari's mace strikes true, dealing 9 points of damage and rendering Voreni disabled, but still conscious.

Corian's blow lands forcefully, but the damage was already done to the poor man. His broken, punctured body falls to the cobblestones, staining them a deep red.

Morrigan's punch sends the man reeling, and Bacon's vicious head-butt to the groin takes him out of the fight entirely.

Morrigan Winters wrote:
spectrevk wrote:

The sudden surge of shadow magic around him, binding him to the ground. The shadows will not last long in broad daylight, but perhaps long enough to escape...

Frustrated, the man hurls his mace at Morrigan's head.
Improvised ranged attack: 1d20 - 3 ⇒ (14) - 3 = 11 1d6 + 2 ⇒ (5) + 2 = 7

I think you may have missed a few things with the binding darkness ability. It gives the enemy the entangled condition and concealment from opponents and versus opponents.

Binding Darkness: The shadows entangle your foe for 1 round plus 1 additional round for every five wizard levels you possess. In conditions of bright light, this duration is halved (minimum 1 round). A creature entangled by your shadows has concealment from those without darkvision or the ability to see in darkness, and other creatures likewise have concealment relative to it.

Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity.

Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. Make the attack normally—if the attacker hits, the defender must make a miss chance d% roll to avoid being struck.

The enemy can move at half speed if he wants to. If he does throw the mace, he should have -4 from the improvised weapon and another -4 from the entangled condition. If he hits, he still has a 20% miss chance after that.

Let me know if Morrigan still takes 7 damage, because that'll affect her action in round 3.

Ah, damn it. I should have remembered this, as I had a player with a Shadow School Wizard in my RotRL game a year or two ago. He barely hit you with that 11, so this would have caused him to miss. I rather prefer this outcome, as his damage was pretty severe.

Pathfinder Adventure Path Subscriber

Bats are awesome, and pretty adorable, but +3 to Fly checks doesn't really cut compared to other familiar options which can give you 3hp (a big deal for a 1st level wizard) or +2 to a saving throw. Has anyone here built a wizard with a bat familiar? Was the concept built around fly checks, or did you just do it for kicks?

The only other mechanical reason I could see for doing it would be the blindsight.

Edit: does anyone know why the regular bat isn't listed in the PRD? They've got bat swarms and dire bats, but no regular bat. What gives?

Ah, thanks for the clarification. For some reason the forum isn't letting me edit the post anymore :/

Wilhelm's spear punches through the thick leather of the man's armor, drawing blood. The man cries out in pain and staggers back, holding his seeping wound.

This one is too strong! Let the Dottari deal with him! he cries out to his fellows, and stoops down to drag his fallen friend's body away.

You may take an attack of opportunity if you wish

Voreni and Lily move as far as they can to safety; due to the difficulty of moving in a crowd, a full-round will only get them 30 feet away, where Voreni is confronted by a matched pair of Dottari, brandishing heavier, more battle-worn maces than the Chelish vigilantes.
"Drop the rapier and lay down on the ground, and you won't get hurt! You are both under arrest for rioting!" says one of them.
Both dottari have readied actions

The man doesn't even take notice as Bacon yips and snaps at his heels, nibbling ineffectively on thick boot leather. The sudden surge of shadow magic around him, binding him to the ground. The shadows will not last long in broad daylight, but perhaps long enough to escape...

Frustrated, the man hurls his mace at Morrigan's head.
Improvised ranged attack: 1d20 - 3 ⇒ (14) - 3 = 111d6 + 2 ⇒ (5) + 2 = 7

The man chokes, coughing blood onto the hilt of Valleria's sword as it punches through his sternum, emerging from his back. He sputters his last words:

"I...I die for...Cheliax..."

Corian and Ignati
Ignati's rapier thrust falls wide of his target, and the young man sneers dirisively as he steps forward to swing his mace in reply.

"Your swordplay is as rotten as the filth you've been spewing all afternoon! Take this!" he cries.
Attack: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 2 ⇒ (6) + 2 = 8
The mace connects with Ignati's ribs with a sickening crunch, leaving him gravely wounded.
Ignati is currently at 0 HP and disabled, but still conscious

Corian slides in on the left of the Chelish thug and slams his own mace into his shoulder. The arm hangs loose and bloodied now; almost useless.

NEXT: Top of the third round, Wilhelm

Sorry there was no post this morning; the paizo site wasn't loading for me.

I think we'd be best served by posting in initiative order, but I don't want people to hold off on posting if they're ready.

How about this: at the top of your post, while in combat, list your initiative number, so that everyone will be aware of the order in which everything is happening.

Wilhelm's spear tears the throat out of the thug in front of him, who falls to the ground gasping his last breath.

"Thomas! I will avenge you brother!" cries a young man who leaps over the fallen man and swings his mace down upon Wilhelm

Attack roll: 1d20 + 3 ⇒ (11) + 3 = 14
Damage roll: 1d6 + 2 ⇒ (5) + 2 = 7

Another of the thugs deftly sidesteps Valleria's thrust and swings wildly for her sword arm:
Attack roll: 1d20 + 3 ⇒ (1) + 3 = 4
Damage roll: 1d6 + 2 ⇒ (4) + 2 = 6

Morrigan's crossbow bolt finds its mark in the shoulder of another thug who had been advancing in Ignati, and she snarls angrily as she turns on the young half-orc
Due to the thickness of the crowd, and Morrigan being a bit further from Ignanti, this thug will be double-moving through the crowd and preparing to attack next turn; she is now adjacent to Morrigan and is threatening her square

"You pompous dilettante! Let's break that treasonous jaw of your's!" shouts a thickly-built young Chelish man as he prepares to mash Ignati in the face.
Attack roll: 1d20 + 3 ⇒ (6) + 3 = 9
Damage roll: 1d6 + 2 ⇒ (5) + 2 = 7

abstract. it's a crowded riot scene and all of the action is happening in the same general area.

Corian's initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Chelish Citizen's Group initiative: 1d20 ⇒ 19

From within the crowd, a group of armed civilians begins to coalesce. The men and women who you have been chasing away for the past three hours have donned simple black tabards bearing the cross of Cheliax and are carrying small maces, eagerly chasing and swinging at anyone in the crowd not dressed similarly. Five of them approach Ignati's group, hoping to cut off the escape of the crowd that had gathered to hear him speak, or at least give the people a beating on their way home.

Our initiative order:

Chelish Citizen's Group thugs

These are all good suggestions. Thanks, everyone.

Ignati successfully suppresses the pro-Thrune group, and draws the attention of three more citizens who form a retinue around him. They are a middle-aged Halfling couple and their teenage son.

Elsewhere, the others are not having as much success as Ignati, but Morrigan does safely reclaim her pig. The young Tiefling smiles and doesn't seem to mind the pig at all. Morrigan catches her name as "Zea" before she fades back into the crowd.

And then, the bells of the Cathedral of Asmodeus toll three times, for no apparent reason (as they always do; no one knows why or when the bells ring). A moment later, a pair of windows on the third floor of the Opera House swing open, and a man dressed in red, orange and black, wearing an ornate breastplate emblazoned with the star of Asmodeus appears. He is idly cradling a finely-made mace. It is the new lord-mayor of Kintargo, Barzilai Thrune.

“Ah, my adoring little chickadees. I am sorry to say I have not yet adapted to your quaint, country ways, being accustomed as I am to the sophistication and learning of Egorian. Nonetheless, know I have heard your concerns, and that I appreciate your valued feedback, and I know we shall eventually find a mutual understanding in the fullness of time. I take pride in updating Kintargo’s quaint, outdated laws to the modern standards the city deserves, and strengthening its ties with the empire in these cruel times, but obviously I have approached my duties too aggressively.

“You say you chafe at the presence of nonnatives in positions of power? That authorities not of this city have no place as its leaders? That you will not be yoked by intruders? Your lord-mayor hears you. And so it is with a heavy heart that I issue this proclamation, in response to your demands: all ships’ captains are hereafter barred from leaving their vessels and setting foot on Kintargo docks or streets, under pain of... let’s say... squassation!”

No sooner has he finished his speech than a pile of rancid manure sails through the air and lands about 6 feet below the window. Startled, the lord-mayor flinches and spills his glass of wine onto his breastplate. Incensed, he throws the wine glass down onto the streets below and bellows:

"Enough of this! Nox, arrest them or kill them. I care not which!"

Nox straightens up and signals the dottari, who spring into action. Within the crowd as well, many begin to move, raising weapons in preparation.

Time to roll initiative

I left my laptop at home today, so updates at work will be sparse/non-existent, and will likely happen (very) late tonight, as I've been press-ganged into running a PFS table tonight. Apologies for the delays. I will not make a habit of them :)

Ignati and Valleria
Ignati recognizes the scowling woman as Barzilai's bodybuard, Nox. There are many different rumors about her, including fearful whispers that she's actually a Devil, but no one has seen anything conclusive.
The Dottari bristle a bit as they are addressed directly, and a few look to Nox for direction, but she gives them a curt shake of her head and they return to their positions, doing their best to remain stoic.

Bacon slips free of Morrigan's arms and quickly dashes towards the smell of food. It is not difficult to find him, however, and when she does Morrigan finds him being fed bread crusts by a young Tiefling woman with horns and a pair of strange, goat-like eyes.
"He's such a cute little guy. Is he your's?" she asks Morrigan.

The crowd seems too distracted to take note of the movement by the third floor window, and the figure appears to have retreated inside at this point. It is possible that your contact has not yet arrived on the scene.

Please give me a Stealth roll to remain out of Lily's line of sight; due to the crowd, you'll have a +4 circumstance bonus

Alfonse, Walter, and Penelope remain at your side during the protest, and chant alongside you.

We are now entering the third hour of the protest; everyone may make a third and final protest action. Remember that your "reason to protest" may give you bonuses to some of these rolls.

You catch sight of Lily standing at the edge of a large crowd listening to a well-dressed Chelaxian man with noble mien rousing the crowd to overthrow the rule of the Thrunes and liberate Kintargo. She, like much of the rest of the crowd, is listening to him with rapt attention.

Searching the crowd once more, you fail to catch sight of the man with one glove, but a thorough circuit of the crowd allows you to scare off the instigators once again, who appear to still be present in the crowd, but fade away as soon as they realize they have been noticed. They are clearly organized, and well-trained for what they are doing.

Morrigan has trouble picking out any details in the crowd, and Bacon seems drawn to the scent of fresh bread from a nearby bakery, and is struggling to escape from her grasp to pursue it.
Please give me a reflex save to catch hold of the escaping piggy ;)

The confrontation with the pro-Thrunes is intense, but the strength in your voice and obvious physical prowess eventually cow the rowdy "Thrunies" and embolden the other protesters around you. As the Thrune supporters begin to thin and melt away from the protest, you notice a round of applause rising from the crowd. It would appear you have some admirers. Three individuals in particular, two broadly-built brothers and their fiery younger sister, remain with you and talk for a bit. The two brothers are Alfonse and Walter, and their sister is Penelope. All three work on a local fishing boat, having immigrated to Kintargo from Egorian. They are hardy, brave, and young, but to the eyes of a seasoned warrior, not suited for urban warfare. Still, these are the common folk of Kintargo, and the support of people like this will be what delivers Kintargo to freedom, if deliverance is to be had.

Shouldering past the crowd towards the men confronting the instigators, Valleria catches the tail-end of a conversation:

"...Well, I heard Lord-Mayor Bainilus didn’t flee to Arcadia at all. Broke her neck falling down a flight of stairs. Praying a bit too hard to Cailean, if you understand my meaning."

Moving to another area is wise, as it is clear that the guards are keeping watch on any particularly large groups of agitators...they have not moved against anyone yet, but the nervous energy is plainly written on the sallow faces of the dottari. The new group of protesters takes to Ignati as easily as the last one did, joining the first group and chanting in one voice, stomping their feet rhytmically as they call for the liberation of Kintargo. The dottari look even more uncomfortable than they did before, and the scowling woman standing near the entrance of the Opera House narrows her gaze at Ignati.

Ignati now has a total of +2 to all Charisma checks for the next 24 hours, as he has become even more recognized and respected by the crowd

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