Matrina Salicci is the half-elven bastard daughter of a minor Taldan noble. Abandoned by her mother shortly after birth, and a terrible embarrassment to her father's wife, Martina was raised with great privilege, but little parental care and affection. As a child, Martina hoped that training as a duelist would bring her the recognition she craved from her father, but it was to no avail. She did have a talent for swordplay, however, and she soon discovered that while she could not easily get the respect she craved from her peers, their fear of her prowess felt almost as good, and was much easier to obtain. She terrorized the students in her class, but as long as she observed a few ground rules and continued to be their star student, the instructors did nothing to stop her.
Martina's confidence soared, and it was with great pride that she strode into her graduation, fresh from a victory in her final exhibition match as a student. Looking around, she saw the hall buzzing with families, lovers, and friends of the other students...but no one for her. Even her best, it seemed, would not be enough to purchase her father's attention. And yet, Martina refused to resign herself to a life of obscurity. She is determined to some day, somehow, force her family to recognize her. She has left Taldor behind, chasing wild tales of monsters and giants in the Varisian hinterlands. She will not return home without a trophy that even her father will not be able to ignore.
N Medium humanoid (Half-Elf)
Init +2; Senses Perception +3
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +1
Speed 30 ft.
Longsword +5 (1d8+4 Slashing, 19-20)
Heavy Shield Bash +5 (1d4+4 Bludgeoning)
Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 13
Base Atk +1; CMB +6; CMD 16
Monster Hunter: +1 Attack/Damage rolls against aberrations and magical beasts
Bully: +1 Intimidate, Intimidate is always a class skill.
Skill Focus: Intimidate, Swap Places, Power Attack
Diplomacy +5, Handle Animal +5, Intimidate +8, Perception +3, Ride +6, Sense Motive +5
Languages Common, Elven
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Scale Mail, Heavy Wooden Shield, Longsword, Warhammer, Cold-Iron Dagger, 4 vials of Acid, Cavalier's Kit (animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron pot, a mess kit, a riding saddle, rope, saddlebags, soap, torches (10), trail rations (5 days), and a waterskin), 24gp.