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I really wanted the player's to have more of an understanding of the backstory of tragic/tortured vampire hunter Vahnwynne Malkistra, so I created a handout that exposes a bit of her backstory to the PC's. Twenty ways the world could end 1. Asteroid impact
and my favorite ... 20. Someone wakes up and realizes it was all a dream I tweaked all of vamps to be a bit more effective, including the mazeflesh man suggestions above. here's a herolabs .por file. BTW, applying the quickling to the dolls template was great, but my players quickly figured out that the way to deal with spring attack ambush tactics was to note that they are tiny creatures and prepare actions to attack them as soon as they left an adjacent square. (recall that if you are a tiny creature you have to be in the same square as your target to attack.) Quote: Sozin, I used your pics to create a 1/3 scale model of the Crux. My players are very visual people, and they absolutely loved it. Thank you for the good work. glad they were useful. just curious, how did the construction of the scale model go for you? mine failed miserablely ... I'm like a second grader when it comes to building stuff :-( Short answer: stop. Don't build it yourself. Perfectly good Excel based character management sheets exist. Here's a free one. Here's a better (IMHO) purchasable one, The Only Sheet. I'm playing around with building a flow diagram of the main plot line for this AP. Here's a prototype. Feedback welcome Actually, I think you're referring to hippies, not hipsters. As Urban Dictionary states, Quote: Hipsters are a subculture of men and women typically in their 20's and 30's that value independent thinking, counter-culture, progressive politics, an appreciation of art and indie-rock, creativity, intelligence, and witty banter. The greatest concentrations of hipsters can be found living in the Williamsburg, Wicker Park, and Mission District neighborhoods of major cosmopolitan centers such as New York, Chicago, and San Francisco respectively. I also like the Wikipedia entry, which asserts Quote: [H]ipsterism fetishizes the authentic elements of all of the fringe movements of the postwar era—beat, hippie, punk, even grunge, and draws on the cultural stores of every unmelted ethnicity and gay style, and regurgitates it with a winking inauthenticity. Having seen my share of hipsters ironically drinking Pabst Blue Ribbon, yeah, that one resonates :-) EDIT: It has occured to me that the last thing a hipster would do is complain do the government. Their whole image is built around the idea that they really don't give a f*ck about anything. Let's see. Paizo is currently working on a iPhone Pathfinder app, but I haven't seen a feature list anywhere. There's a iPhone app out there now called PFS that is as a reference guide. And if all else fails, you can just web browse over to the d20 pfsrd! :-) Ah, duh. Your original instructions were perfect, I was just being dumb and moving the token out of the object layer and back into the token layer. So when you leave it in the object layer you get what you want. (It's odd that that can't get the same "Show notes as popup text" behavior for tokens, as you can for objects, but, whatev.) Thank you for clarifying! Quote: How irregular is the shape? here's an example from the awesome Sandworks remap. As you can see, its pretty much impossible to line up the grid without, as you say, significant Photoshopping. I think a nice feature of Maptool would be to be able to have multiple grid settings for a single map...I'll mention it over on rptools forums. EDIT: In case you're wondering, the transparent token trick works fine in b75. Great suggestions, very helpful, thanks EL! Quote: Get a very small, transparent .png and make a token out of it. Put the token on the Object layer and resize it to match any building on the map. Open the token and put the description from Pathfinder #1 into the "Notes" or "GM Notes" tab (it can help to convert the PDF to plaintext first). When you return to the token layer, the notes will now be a tooltip on each building that you have done this for. Question 'bout this - I tried doing this, everything worked fine, up until the point where I hover the mouse over the transparent token: all it shows is the name of the token, and not the "Notes" or "GM notes". Searched through all the maptools forums, didn't find anything obvious. Am I doing something stupid? PS if you want to take it over to email, I'm sozinsky at gmail dot com ty! Fantastic thread, nice work everyone. Second, given that Evil Lincoln is hovering in this thread, I have a maptools (and general VT question) that I'm guessing has been asked before: You're dealing with a map that already has grids drawn on it, and are DMing either online or HDMI'd onto a big TV. The pre-drawn grid is irregularly shaped, and so attempts to impose a digital VTT grid on top of the map fail, and thus some of the main benefits of the VTT - like using tokens, or area of effects - become almost unusable. Any clever solutions around this problem? Elevator pitch: "Mapped Encounters: Saber-Toothed Tiger" is a Pathfinder based, plug-and-play, scalable mini-encounter set in snowy, ice-water ringed tundra authored by Steven Russell, with cartography by Jonathan Roberts. You get two things when you purchase it: a pdf, and a Maptool (digital tabletop) file. The details: Pathfinder based: this encounter uses Paizo’s uber-popular Pathfinder rule system. Me, I’m a big fan of this system – it’s my ruleset of choice – so I was pleased with some of the clever mechanics stuff Russell and crew put in. Consider the wicked “Felling Strike” feat: “2/day, when [badass Saber-Toothed Tiger] scores a successful critical hit, it can elect to make a felling strike by rolling again. If the result of the third strike would hit the target, the target takes full damage from the critical hit as normal, but must also make a saving throw (DC 22) or die.” Eek! Plug-and-play: ME:STT is designed to be plugged into your campaign in an easy way. It features a neat “20 Ways To End Up Here” section that gives you some hooks to inject the encounter into your campaign. My favorite (because it would totally happen to my over-confident PCS): “The PCs decided they could make a full day’s march even though the weather looked bad and now they are lost.” Scalable: so it shouldn’t be a big surprise that the BBEG is a saber-toothed tiger. Like the Pathfinder Society Scenarios, the level of the tiger scales according to party strength. It features a CR 7, 12, and 17 version of the critter. (The CR 17 one is an absolutely blisteringly badass God-touched killing machine. ) Setting: I’m a huge fan of Jonathan Roberts’ cartography. (Check out his gallery here: http://www.fantasticmaps.com/). The battle map here is pretty representative of his style: detailed, great textures, great use of color, and nice set pieces for making mini-battles interesting. Maptools: I love Maptools (an open source digital table top program) – I run my home campaign using a ceiling mounted digital projector plus Maptool setup – and so I was of course pleased to see that ME:STT ships with Maptool digital files. The product is pretty straightforward – one map, some hidden layers for treacherous edges, and a token for the big kitty. If you use another VTT, it ships with maps and token files so you can do it yourself. Conclusion: overall, a nice release from the talented guys over at Rite Publishing. Recommended if you’re a fan of the Pathfinder system, digital tabletops, battle maps, cartography, or super badass saber toothed tigers. http://mongoliad.com/faq The future of the novel? From the FAQ: Quote: The Mongoliad is a serial novel, the kind of thing that Charles Dickens wrote. It's also an experiment in fiction and technology... Fast Company said that we may be "the future of the novel." The Mongoliad is set in the thirteenth century of a universe very much like ours, a world we call "Foreworld." We publish chapters every so often (about weekly), and every chapter has associated discussions and other ways for readers to interact with each other and with us. Sometimes we'll also have graphics to share as well, or movies, or music. There is a user-editable 'Pedia with information about Foreworld-related topics, general-purpose user forums, and soon we hope to have easy ways for people to contribute their own stories, art, and music to our shared Foreworld experience. Neil Stephenson, Greg Baer, with a Open Design style patronage-contribution model. Looks awesome. Use pivot tables. If your raw data set looks like: Date of Sale, Salesman, Car Type, Sale Amount, Commission Amount
etc, then select the dataset, insert a pivot table, then drag Salesman column as a row label, the car type as as the column label, the Sale Amount in as a value (expressed as a sum), and the Sale amount in as a value (expressed as an average). EDIT: Because I'm a nice guy I created an example for you. Uploaded an Excel 2003 format spreadsheet to my shared google docs site. This is the link. I created some player hand outs which can be used to construct a physical Chelish crux. Just cut along the pentagon lines. I riffed off the above ideas, changes mostly due to me hunting for images that looked cool / embossed well. Tiefling
Key: Spoiler:
1 = Unicorn (one horn)
I created some player hand outs which can be used to construct a physical Chelish crux. Just cut along the pentagon lines. I riffed off the above ideas, changes mostly due to me hunting for images that looked cool / embossed well. Tiefling
Key: Spoiler:
1 = Unicorn (one horn)
Hey Paiozians! I'm thinking about doing the Patherfinder Fiction contest. The premise of my story is a an evil high level male human necromancer wizard hunting and a goodish high level female elf druid. From what I've gathered, a 20th level wizard should be able to kick the crap out of the druid. But, because its a fun short story, what I'd generally like to do is: - establish that creeping, awful feeling of what happens when you are being mercilessly hunted and played with (for the druid)
So what I'd like is some help from you guys on magical mechanics like: - what sort of magic would he use to hunt/toy with her?
Spells should all be PF Core/APG; neither class has to be super-optimized - I'm ultimately looking for color/flavor here, with enough crunch to make it interesting. And generally speaking, any ideas I can steal (I'm not proud!) to make the story better, would love to hear 'em! Thanks in advance! Quote: Kind of off-topic, but weren't you a previous Avatar? <offtopic> Heh, no, but I get that a lot :-) 'Sozin' is a semi-famous (for those in the 'know') Russian chess analyst who popularized a viciously sharp response ( 1 e4 c5 2 Nf3 d6 3 d4 cd4 4 Nd4 Nf6 5 Nc3 a6! 6 Bc4! ) to the Sicilian Najdorf. I've been using it on online forums since '92 or so. </offtopic> I ran two games at Paizocon 09 and made several minor changes to both of them, on the fly. In the first one the party -- a bunch of really experienced guys -- were blowing through the encounters so I upped the difficulty to make it more challenging for them. In the second, I amped down a fatal encounter when it looked like Player Fun was being threatened. my opinion is that a DM should be able to make minor changes, as long as PFS plot or equipment rules aren't being messed with. In the situation cited in this thread, I think sounds a bit over the top, but within my wiggle room guideline. Quote: Adding more staff would not help, because of the fundamental fact that one person needs to do the development of each adventure. In software we like to tell the bosses that 9 women can't make a baby in one month. That usually shuts them up, until they start sputtering about deadlines again, and we bust out the good fast cheap rule. Wow! Quite a sweep! 11/22 awards go the golem! - Best Game (!)
Congratulations team. This won't help with the content, but it might help with the mechanism: check out the mystery thatvstarts out the first Legacy of Fire AP. Itbis set in the desert, involves a female caravan leader, a sabotage incident ( a spy in her caravan committing arson on the wagons), and a nice sandbox way of handling the PC's investigation. With the idea that the whole point of the game is to have fun: I would sit down with the rogue player and have a brainstorming session on how the alignment dynamic could be used to inject humor (or drama) into the game. If both players aren't on the same page, this situation could turn imto one of those scenes that busts up a good group. My 2c. DM Jeff wrote:
+1. As a PFS DM at Paizo con, this was very helpful. hey sean! Lyle here -- I played Valeros in the Angel Apocalypse game. First, thanks for the awesome game (can't believe we didn't save the world!--stoopid 1x/day full heal!) and the great painted mini! I am one of those stubborn privacy nuts ( hot chick? ), so avoid facebook, but I'm sozinsky at gmail dot com, and sozin on twitter. Cheers! More digital projector DnD pr0n from the Masks of the Living god module: attack of the cultists (in the basement)
More digital projector DnD pr0n Spoiler:
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