The biggest gripe that I hear from people trying out EVE is that (up until CCP began to adopt a more adversarial approach to their customers by trying to force features on them, wanted or not) the game seemed built completely around a core group of players that had been in the game for what seemed like forever, and all of the less tenured players really had no option other than becoming slaves to them.
Prior to the release of the Apocrypha expansion in 2009, EVE had 3 distinct areas of play:
Hi-sec: where random aggression against other players resulted in the automatic death of the attacker (after a variable length of time measured in seconds, depending on various factors)
Lo-sec: where aggression against other players was not an automatic death sentence (although you could be killed by NPC enforcers if you weren't fast/careful enough) but territorial control remained within the hands of the NPCs
0.0 (sometimes called "Null-sec"): no enforced rules of behavior other than the rules enforced by the players themselves, where territory was controlled by players
Hi-sec was the most populated area. Most characters in Hi-sec were engaged in commerce - resource extraction, crafting, logistics and arbitrage. Many characters in Hi-sec also were "mission runners", flying ships optimized to earn the most in-game currency possible per second by engaging in PvE.
Lo-sec was the least populated area. Pirates operate freely there and are always watching for opportunities to ambush and either destroy or ransom ships. There are some valuable resources in lo-sec and the highest value missions are often found in lo-sec, so non-pirate characters have some incentive to traverse it. The pirates complain endlessly to CCP that lo-sec is "broken" because there aren't enough viable targets for their piracy.
0.0 is the second most populated area. EVE is designed around a series of "jump gates" which limit travel between systems (you can't just fly off into space and eventually reach a new system). As a result, there are places where guarding one or two chokepoint systems can create a border dividing 0.0 into isolated kingdoms. Even so, these kingdoms are not truly static. You can watch a time-lapse animation of the ebb & flow of 0.0 Alliance territorial control here:
http://www.youtube.com/watch?v=5m4q2-gbBUE&feature=related
At the start of the animation in 2007 all the 0.0 systems are held by Alliances. Each Alliance has its own color. As the animation progresses, you can see slight changes at the edges of some of the Alliance territory. It doesn't look like much at this scale, but taking a single system from an entrenched Alliance is a work of thousands of people over days and often weeks of time.
If you wanted to play in 0.0 space, you needed to either join one of these Alliances, or play in the area controlled by the Alliance known as CVA. CVA was unique in that it allowed players to exist within its 0.0 space without requiring them to join CVA (this was called "Not Red Don't Shoot", or NRDS. "Red" referred to the color of a ship's icon in the game's HUD indicating a pirate or a character engaged in hostile acts. As long as you behaved yourself CVA would tolerate your presence within their territory.) Everyone else in 0.0 space had a policy of "Not Blue, Shoot It" or NBSI. "Blue" is the color of a like-aligned ship on the HUD. If you weren't in the Alliance, you were a target.
There are a couple of differences between 0.0 space and Hi-sec. First, there are ships and structures that can only exist in 0.0 space. If you want to build and fly the biggest, most powerful ships, you have to do it in 0.0. Second, there are some resources in 0.0 which are used to make the highest-end crafted objects in the game. If you don't want to buy those resources at the market price, you have to be in 0.0 to extract them. Those resources are the start of a logistics chain that produce the best ships and best ship "modules" (stuff you equip your ship with), so there's a feedback loop where 0.0 Alliances controlled the means of supply for the stuff needed to fight 0.0 Alliances.
Even in this seemingly static world came change. An organized group of players from the Something Awful community came to EVE, determined to break it (as they had other MMOs). The "Goons" created their own Alliance, Goonfleet, and started attacking other pre-existing Alliances. Their strategy was to win by zerging their better equipped, more talented, more experienced opponents - wearing them down through sheer weight of numbers.
This tactic worked, and Goonfleet was able to muscle its way into 0.0 space and become a major power. Their arrival forced many other Alliances into a series of power blocs, and a Great War ensued between the largest blocs.
In March of 2009, the Apocrypha expansion was added to the game. This added a new kind of territory - Wormhole space. Wormholes existed throughout the original map of EVE and spawned randomly each day. Finding a Wormhole allowed a pilot to go through the hole and into a system on the other side which might (or might not) have other wormholes leading to other systems. This topology was constantly changing and random. Living in Wormhole space was a kind of intermediate step between secure space and 0.0. You didn't get the high end ships or resources but you did get a sense of running a pocket kingdom and you could engage in a whole new logistics chain to produce the best "mid-range" ships.
Also in 2009, a series of decisions by the players of one of the largest Alliances broke the stalemate in the Great War, and the Goons were able to knock the long-time "best" Alliance in the game out of their territory. Things might have settled into a new stalemate, but the Goons themselves fell victim to their own internal problems, and they in turn lost control of that space as well.
Each time one of these tectonic changes happened, it had repercussions across 0.0. Agreements between Alliances are constantly shifting and these large-scale events affect them. In fact, CVA itself eventually felt the force of these changes as it was beaten and destroyed, removing the NRDS territory from 0.0
It is true that if you are a solo player or a small corporation in EVE you cannot access 0.0 space without making an agreement with one of the powers that controls that space. However, it is possible to develop into a sizable and strong Alliance (essentially a corporation of corporations, a guild-of-guilds) in Hi-sec and Lo-sec, and try to take 0.0 space by force. This is the goal of many people in EVE.
EVE is a game that rewards teamwork, long-range planning, strong communities, and trust.
Its is also a game that constantly dangles the lure of solo rewards, instant gratification, community drama and treason in front of people.
RyanD
