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Thanks for the input i really liked the idea of using a sunder like system. so i played around a little with that last weekend.

But the problem i am running in to is that it need to have rediculas amounts of hp to works.
Take a travel circles, these should survive at least one night without to much trouble. I have run simulations giving it a hardness so high that demons only do 1or 2 damage each round. But given there are a couple of demons attacking for a entire night this comes down to thousands of damage. witch would mean that to survive the circle would have to have close to ten thousand hit points to survive for one night.

No it is of course possible to make this but it just feels wrong to me having items that have tens of thousands of hit points to be effective. Nothing in Pathfinder has so many hit point for good reason.


Ok this is a big one.
I am creating a world for my group inspired by Peter V. Brett brilliant series the warded man/the painted man. if you haven't read it do, they are awesome.

well I am happily creating the world, the monsters, the organisation and every thing else that you have to do when creating a world. But I am having a little trouble with the warding ability of the books.

People are able to write wards to protect them from the monsters.
in the books this is a semi magic skill every one can do. write the right pattern of wards to stop the monsters from getting to you.

The idea is to make the creation of the wards a wisdom based skill check VS the CMB of the monsters.

so a character creates a protected area by making a skill check. The monsters will attack this area with there CMB. If the CMB total exceeds the skill check of the Character the monster gets though.

I want the protection wards to have something like HP as well. so eventual monsters will be able to get though by attack a protected area multiple times. As it happens in the books. Monsters will attack a protected area for an entire night. A freshly protected area needs to be strong enough to survive a couple of nights. But when left unattended it should fail after that.

So any ideas. When i get an idea how this can be achieved I'll post it here as well to get your opinion's

thanks in advance


Thanks for the replies. I was thinking of drawing scrols with quick draw. and writing a but load of scrolls to have the right ones at hand when i need them. its just to give it a go.

I'm a great fan of playing wizards and countering allwais looked like a useless thing to do when i could alsow just blast the enemy wizard when he starts casting forcing him to make a concentraction check. But i want to try actualy countering :D. I'll let you know how it goes.


Hey all,
I have been thinking about playing a counter wizard with a splash of item creation. so here i am planning my wizard and i was thinking. can a Scroll be used to counter a spell?
on the one hand casting from a scroll is as casting a spell. but can the magic energy be changed to counter on the spot as with normal spells or does it have to be a scroll specially made to counter spell.
what do you think