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so why bother playing a Sorcerer when a different class does everything they do and is more effective 90% of the time?
The arcanist table shows he gets up to 4 spells/day, whereas the sorcerer gets 6, right? The sorcerer doesn't need to worry about a spellbook. Some of the arcanist stuff is based off CHA? So he probably needs a decent INT and CHA, whereas the sorcerer can dump INT.
Summon long post. ;)
Remember you can swap out a spell at even levels beginning at level 4. You may want to consider Protection from Evil, Enlarge Person, Bullet Shield, Resilient Sphere, Telekinetic Charge, Life Bubble, Telepathic Bond, Getaway, Walk Through Space, and Horrid Wilting. Also, Piercing Spell and Widen Spell.
Probably. The best and brightest would move to freer societies and as everyone's standard of living decreased, the gap would close.
Do you think such a law would be just? Why or why not?
No. A just law, like laws against murder and theft, protects folks from receiving a negative. This law would force businesses to give a positive, like forcing someone rich and handsome to date someone akin to the Elephant Man. Dating equality.
Lavode de'Morcaine wrote:
Even if it is only useful in a special niche build, I'd still like to know about.
Shadow Well (Sp): At 9th level, you can use the Stealth skill even while being observed and without cover or concealment, as long as you are within 10 feet of a shadow other than your own...
Protective Penumbra: This spell keeps the target slightly in shadow...
Comrade Anklebiter wrote:
Yes, comrades, take responsibility for your life! Join the Commonwealth Party of Galt (M-L) and fight to overthrow capitalism and construct a democratically-planned socialist society that brings prosperity, dignity and well-being for all!
I'll take the Uncharted Forest over the City.
Then, someday, one of your players showed they had taped that conversation and released it. Due to that, I came over and confiscated ALL of your Pathfinder stuff.
I think they only confiscated 2.5 million. As far as forcing him to sell the team, I think they may have the power to do that if the other owners vote that way. But what they would technically be doing is saying "You must sell your team if you want the Clippers to remain an NBA team." He could continue to own the team and form another league to play in if he didn't want to sell.
Bear Detective wrote:
There is a fighter in my group who would constantly run away from fights while throwing the rogue or wizard into the fray, or he'd knock out our healer and put him on a horse to run away so we wouldn't have the healer, also he'd just try to knock people over for fun everywhere he went, it was pretty annoying how he'd always be a hindrance. So at one point he was turned into a t-Rex sized newt and told us to bow before him in suplication.
Also hilarious. Do you still play with him?
The Indescribable wrote:
We were fighting through an Imperial base when my character was dropped to useless, being Star Wars and without any medpacs or jedi, they stashed him in a closet and continued with the mission with the intention of coming back to him later. Then they had to run when somebody activated a self-destruct. My guy was forgotten, and his story ended.
Hilarious. Did they not come back for you because it was too risky (or assumed you died in the blast) or did they simply forget about you?
Animal Archive (pg 14) reads: "Riding Animals: When reared from birth, the following animals can easily be ridden by Small or Medium humanoids, depending on the riding animal’s size. In addition, most of these animals can be purchased already trained for combat." It then lists the combat-trained tiger as 500gp. It's PFS-legal too.
Close your eyes Matt as this is not equal or better. :) (And I'm still messing with it.)
Halfling Umbral Shadow Sorcerer
1st- Piercing Spell
So the INT mod is +0 so I can put ranks in Stealth, Spellcraft, and K-Arcana (with favored class bonus).
The DEX is high primarily for Stealth.
The idea for the character is from this thread. Basically, the plan is to capitalize on the Shadow Well ability, beginning at level 9, or hopefully sooner at level 5 with Robes of Arcane Heritage. Then the normal protocol would be to fire MM (or Dispel Magic) as standard action, then hide and move. One of the keys is to use the spell Protective Penumbra so that right before / during combat I am always "within 10 feet of a shadow other than your own".
Edit: Halflings, in addition to the +4 to Stealth for being small, can take Swift as Shadows so that they can "reduce the penalty for using Stealth while moving by 5". So yeah, the build above is as much about doing Stealthy stuff as it is about using MM effectively, i.e. maxing out MM wasn't my sole intention.