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Vaarsuvius

snobi's page

Pathfinder Tales Subscriber. Pathfinder Society Member. 971 posts (973 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Shadow Lodge

Pathfinder Tales Subscriber

If it were intended for a tickle fight, Magic Missile would have originated from BoEF and have significantly different text.

Shadow Lodge

7 people marked this as a favorite.
Pathfinder Tales Subscriber

There are fountain drink machines with every flavor imaginable, but the only one that works is Diet Coke.

Shadow Lodge

Pathfinder Tales Subscriber

I don't have a problem with it. It's the hitman who chooses whether to hit or not.

Shadow Lodge

Pathfinder Tales Subscriber

The free speech thing is a bit of a stretch. It's simply the freedom, or lack of freedom, to do what you want with your money.

Shadow Lodge

Pathfinder Tales Subscriber

Beautiful blondes are always special.

Shadow Lodge

Pathfinder Tales Subscriber

So it's theft if it meets either of the two criteria, per the "or" you emphasized.

Shadow Lodge

Pathfinder Tales Subscriber

"Without permission"...

Shadow Lodge

Pathfinder Tales Subscriber

Animal Archive (pg 14) reads: "Riding Animals: When reared from birth, the following animals can easily be ridden by Small or Medium humanoids, depending on the riding animal’s size. In addition, most of these animals can be purchased already trained for combat." It then lists the combat-trained tiger as 500gp. It's PFS-legal too.

Shadow Lodge

Pathfinder Tales Subscriber
Bjørn Røyrvik wrote:
Would it be incorrect to assume you don't want to pay any taxes at all?

It's correct to assume I don't want my money stolen from me. If taxes were solely voluntary, I might donate.

Shadow Lodge

Pathfinder Tales Subscriber

Sounds like "I have a lot of good reasons for mugging you."

Shadow Lodge

Pathfinder Tales Subscriber
Hama wrote:
Health insurance shouldn't be a perk. It should be a basic human right.

Compassion through thievery.

Shadow Lodge

2 people marked this as a favorite.
Pathfinder Tales Subscriber

Breeze? That one blew right by me. I guess I didn't get the Message.

Shadow Lodge

Pathfinder Tales Subscriber

But where does the robe mention "actual" sorcerer level? It mentions "her sorcerer level", just like the feats mention "your sorcerer level".

"Wouldn't i also gain access to blood line powers two levels sooner than a sorcerer would as long as i wear the robe?" Yes, unless a sorcerer also had one.

Shadow Lodge

Pathfinder Tales Subscriber

Yes, you have a sorcerer level, which the robe raises. "When a sorcerer dons..." just goes on to talk about stitching. The next sentence (which dishes out the goods) switches from "a sorcerer" to "the wearer".

Shadow Lodge

Pathfinder Tales Subscriber

That's what she said.

Shadow Lodge

Pathfinder Tales Subscriber

Evil

Shadow Lodge

Pathfinder Tales Subscriber

"The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects." I should be solid, right?

Shadow Lodge

Pathfinder Tales Subscriber

Close your eyes Matt as this is not equal or better. :) (And I'm still messing with it.)

Halfling Umbral Shadow Sorcerer
Str 5, Dex 16, Con 14, Int 11, Wis 7, Cha 20 (at level 1)
Magical Lineage (MM)
Highlander (+1 or +2 to Stealth)

1st- Piercing Spell
3rd- Spontaneous Metafocus (MM)
5th- Empower Spell
7th- Spell Penetration, Skill Focus - Stealth
9th: Quicken Spell
11: Intensified Spell
13: Greater Spell Penetration, Stealthy
15: Spell Perfection (MM)
17: Maximize Spell

So the INT mod is +0 so I can put ranks in Stealth, Spellcraft, and K-Arcana (with favored class bonus).

The DEX is high primarily for Stealth.

The idea for the character is from this thread. Basically, the plan is to capitalize on the Shadow Well ability, beginning at level 9, or hopefully sooner at level 5 with Robes of Arcane Heritage. Then the normal protocol would be to fire MM (or Dispel Magic) as standard action, then hide and move. One of the keys is to use the spell Protective Penumbra so that right before / during combat I am always "within 10 feet of a shadow other than your own".

Edit: Halflings, in addition to the +4 to Stealth for being small, can take Swift as Shadows so that they can "reduce the penalty for using Stealth while moving by 5". So yeah, the build above is as much about doing Stealthy stuff as it is about using MM effectively, i.e. maxing out MM wasn't my sole intention.

Shadow Lodge

Pathfinder Tales Subscriber
MattR1986 wrote:
Also does anyone have gear/other advice for how to get rid of the pesky shield problem?

I could use some tips on this too as I plan on doing basically the same thing you're doing, but as a sorcerer. To add to the problem, there is not only Shield, but Shock Shield. So if you're using this from Dispel Magic: "You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way..." and you name Shield, but not Shock Shield, then you've possibly just wasted a spell.

Shadow Lodge

Pathfinder Tales Subscriber

http://paizo.com/threads/rzs2pigr?intensify-spell#1

Shadow Lodge

Pathfinder Tales Subscriber

I read this on my character sheet earlier tonight, which I copied from the description of the Shadow bloodline:

"Spirits from the shadow plane dally at times in the world of light, and such as these lay with your ancestors once upon a time, imparting the mystery of shadow-stuff into your lineage. You are often sullen and withdrawn, preferring to skulk at the fringes of social circles and keep to yourself, cultivating an air of mystery and majesty that is all your own."

Not sure how much of that is applicable to me. Does not owning a cell phone make me mysterious?

Shadow Lodge

Pathfinder Tales Subscriber
Imbicatus wrote:
Arcane VS Divine is a wash, but the sorc list is generally better at everything except healing, which it can't do at all.

With the exceptions of Infernal Healing and Infernal Healing, Greater.

Shadow Lodge

Pathfinder Tales Subscriber

My sorcerer plans on taking this so that he can permanently change into a sprite. Since fey aren't specifically called out by greater polymorph etc., I'm assuming that my sorcerer won't get any bonuses to his stats. Since large dragon isn't specifically called out either, I would assume that RAW, you wouldn't get any stat bonuses. If you were a medium dragon, you'd get the stat bonuses specifically called out.

Shadow Lodge

Pathfinder Tales Subscriber
Sensten wrote:
His method of disabling traps is to just activate them and see what happens.

This is hilarious. I would love to play with him. I think that's where "Some groups like to mess around, some like to play seriously. Be conscious of these differences" comes into play. Like others have said, try to talk to him, but it may just be that what's fun for him (and possibly others) is not fun for you (and possibly others). If that's the case, those in the minority might want to look for another group.

Shadow Lodge

Pathfinder Tales Subscriber

Thanks Shadowlord. I always appreciate your posts.

Shadow Lodge

Pathfinder Tales Subscriber

Thanks for posting this. I was previously unaware of the Seeker archetype. I used to play thieves/rogues exclusively. I've switched to an Umbral Shadow Sorcerer (who I will play next once my current character dies!) who will have a decent Stealth, but the Seeker archetype would allow him to do the trap stuff too. I like to play small races, so he will be a halfling, which is good for Stealth. Plus Swift as Shadows (a halfling thing) negates the -5 penalty to Stealth while moving.

Anyway, not sure if you're into the Stealth thing, but Shadow Well from the Shadow Bloodline is pretty cool. So with Swift as Shadows, once he is level 9 (or possibly as soon as level 5) he can do a spell as a standard action and then Stealth/move his full speed so that hopefully the baddies don't know where he's at.

I agree though that the Sage Bloodline is good. I don't think not having Eschew Materials is a big deal. Re: other race options, you can always pick up Darkvision as a spell. If you go half-elf, you can take Paragon Surge. There's a feat that lets humans take Paragon Surge too, but for PFS, you have to be a half-elf.

For feats, you could take Skill Focus in Disable Device and/or Perception.

I'm pretty sure there are spells that help with traps. I will need to research them! :) For spells that help with Stealth, I'm looking at Reduce Person (to go to Tiny size), maybe Forced Quiet later on when I sub out Mage Armor at a higher level once I get bracers of armor, Cat's Grace will help with both DD and Stealth, Heroism and Greater Heroism both help skills, and Moment of Prescience obviously helps too. Oh, and with Beast Shape III, you can Diminutive, for better Stealth.

Re: Arcane Trickster, it probably depends on how much you like the goodies of whatever bloodline you take. I like the goodies of the Umbral Shadow Sorcerer, so I don't want to lose those by going to AT.

Shadow Lodge

Pathfinder Tales Subscriber

I think whether or not they're embarrassed is up to them. Have none of them died with a smile on their face? Or perhaps communicated telepathically "Daddy like" or things of that sort?

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Tales Subscriber
Simon Legrande wrote:
The party wizard summoned a celestial snake to explore ahead of us. The rest of the party felt sorry for that poor snake being yoinked away from Mt Celestia into a stinking sewer and chastised the wizard for it. We never forgot that poor snake, and we're pretty sure the snake never forgot being summoned into a sewer.

As he slithered ahead, he must have been thinking "Why have you forsnaken me?"

Shadow Lodge

Pathfinder Tales Subscriber
thejeff wrote:
"Your Honor, I didn't kill him. I just pulled the trigger. The bullet killed him. I'm innocent."
Korthis wrote:
That's like setting off a bomb and saying the explosion killed people not me.

"You may end up killing someone with a fireball."

Shadow Lodge

Pathfinder Tales Subscriber
Korthis wrote:
@snobi what an odd comment. Nowhere did I say "is it evil for ME to ..." So I don't know where your comment came from.

My mistake. I assumed you were concerned with possible implications to your alignment, not with possible implications to the summoned creatures' alignments.

Korthis wrote:
Are summons in your mind/world different from casting say, fireball?

Yes, those are two different things. You may end up killing someone with a fireball. You don't kill anyone when you summon.

Korthis wrote:
If that's the case then I could summon an army and have it attack a town and NOT go to jail since its not ME attacking the town.?

You may or may not be guilty of summoning (if that's a crime, I guess you'd go to jail), but you're not guilty of killing anyone. (Unless the judge/jury gets it wrong and unjustly convicts you.)

Shadow Lodge

Pathfinder Tales Subscriber
Kobold Cleaver wrote:
EDIT: Out of curiosity, are Evil spells allowed in PFS?

Yes.

Shadow Lodge

Pathfinder Tales Subscriber

You're not killing anything in your example. Did you mean to ask "Is it evil for others to kill evil for my profit?"

Shadow Lodge

Pathfinder Tales Subscriber

Ozzie.

Shadow Lodge

Pathfinder Tales Subscriber

If someone tried converting me, I'd want to know what's in it for me. And if my current god gives me goodies, why Shelyn's (if any) are better.

Shadow Lodge

Pathfinder Tales Subscriber
Gignere wrote:
Your presence can dominate the room but you don't speak in full sentences unless you have 1 point in linguistics if I was being anal retentive as a GM. That is them breaks if you want to stress skills you need to be an arse of a GM. Or let people play what they want and just handwave skill requirements.

Where is it stated that you need 1 rank in Linguistics to speak in full sentences?

Shadow Lodge

Pathfinder Tales Subscriber
Ross Byers wrote:
Good is hard.

Which is why my character is neutral. Although, he roots for Team Good over Team Neutral (might walk by you as you lie dying on the street) and Team Evil. It's kind of weird rooting for a team you're not on.

Shadow Lodge

Pathfinder Tales Subscriber

I had a similar thought recently but concluded that D&D karma states that the new guy I bring in must instantly die.

Shadow Lodge

Pathfinder Tales Subscriber
Buri wrote:
snobi wrote:
Seconded. I stop reading when it starts out with that.
That's unfortunate. Hunter's surprise is really quite good.

You inspired me to read it. I try not to be adjacent to bad guys. I try to be as far away as possible (a la Brave Sir Robin). I didn't have too much success playing a ranged rogue, so I switched to sorcerer/wizard.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Tales Subscriber
Scavion wrote:
The Shining Fool wrote:
Scavion wrote:
Better Rogue Talents. This should have been done ages ago but Paizo seems reluctant to do anything to help these poor guys out.
How would you define "better" rogue talents?
Not once per day abilities.

Seconded. I stop reading when it starts out with that.

Shadow Lodge

Pathfinder Tales Subscriber
CalebTGordan wrote:
I should get back onto this.

Please do! I'm playing a magic user for the first time and it's been very useful.

Shadow Lodge

Pathfinder Tales Subscriber

It can help you snipe.

Shadow Lodge

Pathfinder Tales Subscriber

Pathfinder Campaign Setting: Chronicle of the Righteous
New Feat: Celestial Obedience
Your reverence for an empyreal lord is so great that daily
prayer and minor sacrifices grant you special boons.
Prerequisites: Knowledge (planes) 3 ranks, must worship
an empyreal lord.
Benefit: Each empyreal lord requires a different
obedience, but all obediences take only 1 hour to perform.
Once you’ve performed the obedience, you gain the
benefit of a special ability or resistance as indicated in the
“Obedience” entry for the empyreal lord.
If you have at least 12 Hit Dice, you also gain the first
boon granted by your empyreal lord upon undertaking
your obedience. If you have at least 16 Hit Dice, you also
gain the empyreal lord’s second boon. If you have 20 Hit
Dice or more, you also gain the empyreal lord’s third boon.
Unless a specific duration or number of uses per day is
listed, a boon’s effects are constant.
Mystery cultists (see page 48) gain access to these boons
at lower levels as a benefit of their prestige class.
If you ever fail to perform a daily obedience, you lose all
access to the benefits and boons granted by this feat until
you next perform the obedience.
==
Arshea
Spirit of Abandon
NG angel empyreal lord of freedom, physical
beauty, and sexuality
CULT
Holy Symbol reclining figure draped in
multicolored sashes
Temples artists’ studios, burlesque parlors, dance halls
Worshipers courtesans, painters, the repressed, sculptors,
sexual partners
Minions aasimar enchanters, astral devas, good nymphs
Obedience Achieve sexual release by yourself or with one or
more partners. Praise the most beautiful aspects of yourself
and any partners aloud, and offer a prayer to Arshea while
still naked. Gain a +4 sacred bonus on Charisma checks
and Charisma-based skill checks when interacting with an
intelligent creature who could be sexually attracted to you.
BOONS
1: Arshea’s Charmer (Sp) disguise self 3/day, mirror image
2/day, or charm monster 1/day
2: Flawless Form (Su) Gain an armor bonus equal to your
Charisma modifier (minimum +1) whenever you wear
revealing clothing and no armor.
3: Liberation (Sp) You can cast freedom once per day.

Shadow Lodge

Pathfinder Tales Subscriber

"Practicality: Halflings are grounded in hard work and common sense. Halflings with this racial trait gain a +2 bonus on any one Craft or Profession skill, as well as on Sense Motive checks and saves against illusions. This racial trait replaces the fearless and sure-footed racial traits."

I'm sure some other races dish out equal or better bonuses to Sense Motive, but I just happened to run across this.

Shadow Lodge

Pathfinder Tales Subscriber

Unsanctioned Detection (Ultimate Magic)
You can focus your ability to detect evil for more practical or mundane purposes
Prerequisite: Detect evil class feature.
Benefit: As a swift action, you can focus the clarity granted by your detect evil ability to heighten your awareness of other things. This gives you a +10 sacred bonus on Perception and Sense Motive checks for one round. This expends your use of the detect evil class ability for the next 24 hours.

Shadow Lodge

Pathfinder Tales Subscriber

Thanks everyone!

Shadow Lodge

Pathfinder Tales Subscriber

"Shadow Well (Sp): At 9th level, you can use the Stealth skill even while being observed and without cover or concealment, as long as you are within 10 feet of a shadow other than your own."

So if I have a familiar (perhaps via Eldritch Heritage), and I am within 10 feet of his shadow, I can use Stealth as per above? Just making sure that's not too cheesy.

Shadow Lodge

2 people marked this as a favorite.
Pathfinder Tales Subscriber

Yep, too comprex.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Tales Subscriber
Fromper wrote:

Otherwise, I'll probably just go with "Celia the Sylph" for my name on the web site, just for uniqueness from whoever already has "Celia" registered as a name.

Could go with Sy-Celia (as in she's breaking your heart and shaking your confidence daily).

Shadow Lodge

Pathfinder Tales Subscriber

1 on 1. I want to play that game tonight.

Shadow Lodge

2 people marked this as a favorite.
Pathfinder Tales Subscriber
Diego Rossi wrote:


We can add to the often forgotten rules:
- each spellbook weight 3 lbs and you need it to memorize spells.

There is a tendency to "forget" that by player that use the 7 strength wizard.

Crap. There goes the bedroll.

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