"Deaths", or "knocked out and dying"?
I've only been able to run through Life's Bazaar so far, and in that, with a party of only two adventurers (a bard and a rogue, so not even a very combat-oriented team), there were only two times where they really were at risk of actually dying. It's been interesting to see how a couple of non-combat characters (played by traditionally combat-oriented players) has done an exceptional job of switching gears and approaching each sceanrio as an exercise in problem solving rather than a hack n' slash fest. And, even when they have no choice other than to fight (or, perhaps I should say, "especially when they have no choice other than to fight") they've gotten creative with the use of better tactics than simply charging in and going toe-to-toe with the bad guys.
I've found that it was challenging as a DM to run Life's Bazaar for such a small group and keep them alive enough to finish the adventure, but do-able.
Now, let's see how they (and I) do as we move on to the other adventures... ;)