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Book of Monster Templates (PFRPG)
***** by KTFish7

Pathfinder Adventure Path Ongoing Subscription
***** by Erik Herrin

In the Company of Minotaurs (PFRPG) PDF
****( ) by KTFish7

Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6) (PFRPG)
***( )( ) by SecSeibzehn

Pathfinder Module: Crypt of the Everflame (PFRPG)
***** by Onemore

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Silver Dragon

silverhair2008's page

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Battles Case, GameMastery Maps Subscriber. FullStar Pathfinder Society GM. 1,388 posts (1,496 including aliases). 7 reviews. No lists. 1 wishlist. 4 Pathfinder Society characters. 6 aliases.

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OwlCon sees use of Gaming Paper.


I ran and played in some games at this years (2011) OwlCon and saw several GM's that used Gaming Paper. I used it during the time I ran Second Darkness. I like that it allows me to draw maps that can see several uses over a module or AP. The cost is very good too. I have learned from experience that DryErase markers don't work very well on Battlemats. But with Gaming Paper I can use any type of marker. The light weight is appreciated when my 62 year old body has to lug several maps to the game. Overall a very good product. Oh, I recently bought the single sheet pack. Haven't had a chance to use it yet but look forward to that moment.




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****( )

More info than Carter has Little Liver Pills.


I know that few of you may know the above reference, and that is okay. It got your attention which was its purpose. I have had two days of flipping through this book and I can tell you that it might just take me a year or more just to comprehend most of the material. I like several sections of the book, such as the Civilization, Dungeon, Magic, and Plot sections. I will admit to finding several fragmented sentences and misspellings but that does not detract from the amount of information available to someone using this book. In the Thread there is a concern that as a softcover it might not stand up to constant use. It appears to be the same type of binding that the Beta has and my copy of that book has stood up to 4 different people using at the gaming table so this book should stand up to similar use. All in all I am impressed with the book and thank the authors for taking the time to compile this information in one place. I recommend you get this book.
Just my 2 cp.




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*****

I like the book.


I had my review eaten by the Post Monster, so I will try again. I like the basic concept of the book. I was a little frustrated by the layout of the Table of Contents when trying to find particular subjects. Maybe it was just my initial read of the book that caused that though. Basically, I found some interesting sections on Background story that could be used by both my gaming group and in my creation of my PF Society PC's. Just my 2 cp.




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*****

I am reading through this book.


I have just received this book and spent a few hours reading through it. I was in the process of preparing to run Second Darkness under the Beta but not for the playtest. I have found several items that I am considering implementing into the game. The current threads of how to upgrade the higher levels of Fighter should take a moment to read through this book. I like what I have read so far and plan to discuss the changes with my group before running Second Darkness. Thank you to Monte Cook and Paizo. Just my 2 cp.




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****( )

A very good resource for gamers.


I have recently purchased this book. It is an excellent source of additional rules for GM's. The information on Adjudicating Play in Chapter 2 is very good for beginner GM's and advanced GM's. Chapter 3 covers using prewritten adventures and homebrews. Chapter 4 covers NPC's. The Chapter I appreciate is Chapter 7 which covers Treasure and Magic Items. Chapter 7 also covers the possibility of changing magic item slots as designed for the different classes. There is a lot of useful information in this book and at $5 it is criminal to miss out on it. As the Old Used Car Salesman said, "Get it while you can".




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*****

Baron vs 2 Grognards and Company = Baron loses.


I ran this module for our group and we had fun. The party were not into much sneaking around. They were more into confrontational interaction. However, the intrigue was there regardless. The party that finished this was without a Cleric, but didn't really need one. The recognition signal was well thought out and very inobtrusively placed. I highly recommend this module and the sequel to it. Both are outstanding variations from the typical "Hack-and-slash" modules. Well done Mr. Greer.




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LB2: Treasure of Chimera Cove


I am the DM that ran Chimera Cove for Kirth and Company. The tie-in from Tower of the Last Baron was very easy to use and set the piece fairly well. I found for my particular group using the Beta rules that I had to upgrade the monsters a bit, but otherwise the module ran fairly easy. There is a longer review under Pathfinder Modules on the Messageboards. Overall I liked the module and it required very little preparation. I do agree with Kirth, don't try this without a Cleric and an optimized party. Also don't separate at any time or you will DIE horribly. Huzzah for Mr. Caralya. Well done.




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