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When inputing an NPC, how do you use the Thunder and Fang feat to use an earth breaker and a klar together? Thanks!

EDIT: Just use manual edit?


Does Zellera have a last name?


Just wanted to say thanks for adding the capability to do initiative every round! It was not immediately clear where to find it, but eventually I figured out that you had to right click on the roll initiative button. I initially looked under settings, so that I could just make it a default so maybe an option for the future? Thanks again, super handy program!


At level 4:

Ape
+8/+8/+8 1d6+7

Fighter with 20 STR (+5) and a greatsword (focus and specialization)
+10 2d6+9

Now obviously I'm not taking into account other feats, magic items etc but at face value the druid seems way ahead considering that you have a spellcaster on top of the ape. Maybe my intuition is just way off without doing any specific DPR calculations. I suppose the ape itself could be considered a power choice but seems pretty strong against a typical stacked fighter, nevermind typical level 4 characters of other classes.

But anyways, it seems like everything I've read is saying that the ape gets all those attacks so we'll continue to play it that way.

Thanks!


Hi, I've read some other posts about natural attacks and I'm still confused.

If a creature has bite and 2 claws, can it use the full attack option to make 3 attacks in a round? Since bite and claw are both primary attacks, does the creature get it's full attack bonus on each of 3 attacks? For example, a ghoul (CR 1) gets 3 attacks a round at +3/+3/+3 to hit?

My group's druid has an ape animal companion. It seems wrong that a level 1 character would effectively have 4 attacks (1 for the druid). The ape would get 3 attacks at +2/+2/+2?

At level 4, the ape becomes large as well. 3 attacks at +8/+8/+8 at level 4? Does that mean that all of its attacks have reach as well (bite too?)

At level 9 the ape gets multiattack but how does that work?

Multiattack: An animal companion gains Multiattack as
a bonus feat if it has three or more natural attacks and does
not already have that feat. If it does not have the requisite
three or more natural attacks, the animal companion
instead gains a second attack with one of its natural
weapons, albeit at a –5 penalty.

Multiattack (Combat)
This creature is particularly skilled at making attacks
with its natural weapons.
Prerequisite: Three or more natural attacks.
Benefit: The creature’s secondary attacks with natural
weapons take only a –2 penalty.
Normal: Without this feat, the creature’s secondary
attacks with natural weapons take a –5 penalty.

So does the ape get 4 attacks at +12/+12/+12/+7? That can't be right. A level 9 fighter only gets 2 attacks. My guess is that you can only make one primary attack even if you make a full attack. Especially if you consider that there's a druid attached to this beatstick too. Please help!


Dathus Tomar wrote:
I assumed the one in the middle was the Runewell, since it'd make more sense in the terms of an evil Goddess' temple, where bodies could be consecrated and baptized in the Runewell, whilst Waters of Lamashtu(if they weren't already elsewhere) could be up top to make the willing(or unwilling) subjects blessed in the deliverance of monstrous spawn.

I agree. I've decided to give the yellow liquid some kind of wrathful effect, especially since the party's alchemist has harvested some. So is the circular pool supposed to be for sacrifices or something? I got confused because I usually associate a "pulpit" with a stand but I guess it can be a platform too. Really don't get the point of two pools in the same room though.


What is the point of the pulpit at the back of the Cathedral of Wrath B13 (not the runewell)? What does the "churning, bubbling water that looks almost like translucent lava" do?