Davashuum

sifu_marshmallowSearchFu Master's page

6 posts. Alias of master_marshmallow.


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It's in the SRD as CE.
All four extremes are in the SRD for that matter.


It's a mixed bag. In my home games I've given and taken various things to meet my games' needs. For instance, VMC fighter grants stamina at 1st level, and you use your level to qualify for fighter feats, which was already questionable within the rules.

You can create some interesting builds and fill some gaps in classes with it. A Slayer with VMC rogue is basically a rogue with full BAB. Thanks to Ultimate Intrigue there are new ranger styles that seem to be written with the Slayer in mind. It basically means you not only don't lose out on feats, but you can actually also skip feat prerequisites. I'm not sure on the exact math, but iirc with Accomplished Sneak Attacker on the build you have the same sneak dice as a full rogue, and the rest of the VMC package is the missing half of the rogue package in class features.
The Child of Acavna and Amaznen (Arcane Anthology) is a fighter archetype that gets 4/9 arcane casting, and it works wonders with VMC Magus. Especially since you can take Spell Blending to add wizard spells to your repertoire for whatever you want. The weapon stuff is pretty great too. I'm pretty sure you even qualify for Extra Magus Arcana. Also the stamina tricks for Arcane Strike and Arcane Armor Training/Mastery make them additionally useful to you, by extending duration and reducing action, respectively.


You dishonor your teacher, thread.


Much disappointment is flowing from this thread.

To master the fighter is to understand one must have more knowledge than the wizard.

And one must also take Warrior Spirit.

Probably also Barroom Brawler with Abundant Tactics.

And a Manual of War, the most important 7,500 gp in a fighter's arsenal. After all, fighters aren't illiterate!

One must then understand the propensity of the class is one with virtually limitless options, once those options are opened up.

The fighter is a class with untapped versatility, abundant means to rotate skills for skill purposes, and roundabout ways to be better than the brawler at what the brawler intends to be, though indirectly and with a lot more book work.


There is much to teach you.

I recommend the Nodachi over the falchion, as it qualifies for both heavy blades and polearm as weapon groups. This opens up more options from the start and is a great weapon to focus on.

Warrior Spirit is your best option because it opens up many doors.

Focused Weapon won't be useful until later levels, so you can hold off on that.

I would not bother with Weapon Specialist.


Dracala wrote:
Slim Jim wrote:
"I would like to have a paladin, provided it weren't lawful-good." = "I would like to have a cat, provided it barked!"

Here you go! Yes cats can bark, they just don't tend to do so, they can also chitter, squeak, and say No.

P.S. seems I was beaten to the link x3

There is much to learn still, grasshopper.