Maximillian joined the ranks of the level 12 characters this past weekend. He was Shadow Lodge up until his next to last module when he converted to Grand Lodge (DM credit for Rivalry's End).
Max is Barbarian 2 / Oracle of Battle 6 / Rage Prophet 4 (I haven't actually leveled him to 12, but that is what I expect to do).
Kelly Youngblood wrote:
I asked the owner about the size the first time we played at Madness and he said they had 20,000 sq. feet.
A couple of additional spoiler-like questions, I ran across when running the module, which I am putting here in the hopes the author will answer them for other judges
Shadow Lodge Faction mission:
The encounter says to obtain the ledgers and modify them using Linguistics before turning them in. However, the faction mission summary states that the unaltered books can be turned in. I went with the encounter text and the PC's failed because neither had linguistics which is trained only, but the summary does not match the encounter.
Do the bodyguards fight to the death once Torch has escaped? Tactics say they protect Torch, but Morale says that they fight to the death.
Do DM's get Unexpected Prestige and Fool Me Once or do they have to choose one?
Wanting to make sure that I understand how something is supposed to work.
Am I reading it correctly in that the touch of idiocy trap affects the first person to step on the rug in low tier (Reset = None), but it affects everyone who steps on it at high tier (Reset = Auto).
Please explain to me, and use small words since now that I have retired I have forgotten all my IT training, on how the tracking interface between Paizo and UPS-MI not working will stop delivery of products to subscribers?
Some of us have their mail delivered to the UPS store instead of to their homes. I don't want to make a side trip to the UPS store 10 times in order to find out when the package actually arrives.
That is why tracking is important.
And I am currently working in IT for a company which ships about 8K packages a day and we managed to keep our software working despite the mail innovations changes.
I am also interested in seeing if there is going to be a change in the PFS policy of vetting writers. I had communicated with Mr. Frost before he left, but that never went anywhere. I wrote over two dozen modules (various systems) for the RPGA and was professionally published. I can't seen going out and buying PF miniatures to write a single encounter which is unlikely to go anywhere.
Sara Marie wrote:
There have been other projects requiring the tech team's priority.
So you are saying that delivering products to your subscribers is not the tech team's priority? Sounds a lot like WotC.
And once again - I believe this is three months in a row that I can't track my package on-line.
How am I supposed to run this module? Do I have to retro everything to 3.5? I can't run it as is using PF rules because some of the encounters make zero sense (spiked chains lost reach in PF). My local VL has told me that nothing may changed and since he'll be running another table of it, we need to be consistent, but if I run it as written I may as well hand out the chronicles and let the people go home early. It's going to be absolutely zero challenge.
I did a search, but it appears that the official ruling is you can not change anything. For all the money Paizo has made off this scenario over the years, you would think they could update it to the current rules.
Justin Riddler wrote:
Mail Innovations recently made a change to their tracking system and it is not presently working with our shipping system. We are currently looking into getting this fixed as soon as possible.
That's what Customer Service said a month ago. Are you saying that you haven't made any progress in the last month?
I'm not at all happy about this. I gave up LFR following a similar rule change. I have a tiefling rogue/sorcerer who just made 7th level and will be able to start taking Arcane Trickster levels. It was annoying that I had to spend a feat on Additional Traits to get Magical Knack, but I did it. Now this ruling has invalidated all the work I put into this character. Arcane Trickster is a marginal class, even more so when you are dealing with the PFS rules, but when you have a lot of characters, you want some variety.
"Oh, we're going to send you on a mission that could literally be done any night at all, that could be done SO much safer if you had time to figure things out in advance, but we're not going to so much as TELL you anything about it until LITERALLY THE MOMENT WE'RE FORCING YOU TO GO."
That's one of my biggest complaints with PFS scenarios in general. There are too many where the VC has known about the problems for days or weeks, but they call you in at midnight and you have to start now.
Rivalry's End was a major disappointment. Season 4 has in general has been a major disappointment. I can think of plenty of bad season 4 modules, but I'm having a tough time thinking of any which really impressed me. (I've probably played 3/4 of them).
The past three monthly shipments I have not been able to access tracking information on my orders. The last one shipped last Wednesday and nothing is available. The previous one never had any tracking information even two weeks after it shipped when I picked it up.
Mail innovations service is horrible and for the shipping charges which we are paying, the quality needs to improve.
I recently moved and need to change the billing address for my credit card. However, I have my subscriptions sent to a different shipping address. I didn't see any way to update the address associated with the credit card, it looked like I would have to delete the pay method and set it back up.
Can you advise me on how to proceed?
If characters are not going to be able to use animal companions, then that should be made clear in the introduction and the player should be given a chance to swap characters. I ran into this recently, had a choice between two characters, but no real guidance from the module info or the GM and the sylvan sorcerer ended up not having her tiger for the module. I would have been much happier to have been playing the character who was not nerfed by author fiat.
I would think long and hard about the local play environment before I went down this path. If you are always going to have the same judge, who is familiar with combat maneuvers, then you're okay. But if you are like most of us who have a variety of GM's who vary in their knowledge of combat maneuvers, it's going to be painful for you, the other players and your GM.
And for the people who say that the GM needs to understand ever single possible tactic among thousands of pages of material allowed in PFS: I say that running PFS is not a job, I'm not getting paid for it, and if it becomes more agravating than fun, I won't judge.
I've seen far more Color Sprays cast in PFS by Oracles of the Heavens than by the arcane classes combined. Awesome Display keeps it effective until you reach the level 12 cap. And Oracles have more hit points and better armor, so the close range isn't an issue.
Thanks for the tip, I'll take Dangerously Curious then. Any advice on arcane wands I should invest in (with PFS in mind)?
Magic Missile is always good. The rest depend on your style of play and the group you play with (Enlarge Person for example).
I ordered a non-mint Ultimate Equipment with a certain amount of worry over whether the book would even be usable, since it would be non-returnable. However, I am unable to figure out the imperfection in my book. Flipping through the pages, it looks like all the pages are there. The cover isn't cut or creased. I am somewhat surprised that it wasn't marked as non-mint for future reference, but I wanted to let you know that I wouldn't have qualms about ordering non-mint items in the future.
Dangerously Curious is very worthwhile for an Oracle. I think all my oracles have it and more than one has a wand of magic missiles for annoying incorporeal monsters.
I looked at the Ancient Lorekeeper, but decided to pass when I realized that you learned Arcane spells at +1 level. I wouldn't play one in PFS, although I might in a home game which had an elven focus.
There is some room for abuse in the rebuild process, but it's fairly trivial. I had one character wear hide armor for her first module because she didn't have the cash to purchase a chain shirt. She sold it back and replaced it with a chain shirt for the second module. I believe she sold that back and replaced it with a mithril shirt when she started play at 2nd level.
A point of armor class isn't a big deal and a significant number of players find level 1 to be frustrating and want to get to the relative safety of level 2. You can see this in the number of people who replay the first steps or we be goblins or level 1 modules to get past first level. The Living Arcanis campaign used to offer a rebuild option similar to what is being done in PFS (I think they allowed a rebuild through level 2), but they also gave starting PCs their first three levels of hit points at creation to make low level characters less squishy.
I'm far less concerned about the party choosing to play up than when the rules give them no option. I think every bad experience that I have had with playing up has been when we were forced to do so.
Had that happen yesterday - six player (tier 1-7) table where one player had to play a 2nd, one could play a 2nd or a 3rd and one could play a 2nd or a 6th. The other players had a variety of characters, but six players and the character selections where people had no choice pretty much dictated that we would be tier 3/4. We even considered playing tier 6-7 and forcing people to play pre-gens. Eventually we ended up with three 2's and three 3's because my bringing my 7 sorcerer or another player bringing his 6 fighter would undoubtedly dominate combat and cut into the other players fun. That decision was called into question when the first encounter was a large air elemental. We'd probably still be fighting it if the DM had kept using flyby attack despite our grouping up. That was the most difficult fight in the module.
There are two common entry points to Rage Prophet. You can go Barbarian 4 / Oracle 2 or Oracle 4 / Barbarian 2. My PFS character followed the latter route and that may be the better approach for the rest of your group. You're much more of a casting character and I don't think that is as hampered by rage prophet, although I will never take the second missed caster level due to the level 12 limit of PFS.
I don't think this is going to work out. Bards are skill based characters and dumping Wisdom, Dexterity hurts your skill numbers. 18 Strength is too much. 10 Dexterity is too little.
The other thing I will caution you about in PFS is that Bards are expected to Inspire Courage. If you can't do that, then you may face issues with acceptance. This is more of an issue in a smaller gaming circle.
I'd look at the cleric Evangelist Archetype and see whether you could work out something similar for an oracle. I think giving only Inspire Courage - Not the entire range of Bardic Performance abilities - wouldn't be too powerful for a revelation. I would also put a minimum level of 3 or 5 to help balance it. That wouldn't affect you though.
The problem with oracles and ranged attacks is that 1) ranged combat is feat intensive and oracles don't get bonus feats and 2) there are a tiny number of ranged touch divine spells, so you don't get the synergy a sorcerer can manage with a variety of ray spells.
You can make a ranged oracle, but none of the current oracle mysteries or reservations is an above average choice for a ranged combatant.
Sara Marie wrote:
I'm going to need help with this. My shipments are going to a P.O. Box due to a problem with thefts from my porch. However, the mailbox is a communal locking one, so that is where my bill goes. I'm looking for a house in a better neighborhood, but you're going to have to work with me in the meantime.
This seems kind of drastic. Now if the MMO starts dictating rules for the tabletop game, Paizo will lose a lot of players. (Think 4e). But it's too early to tell whether that will happen. The PFS boons as part of the Kickstarter have created a large negative reaction to the MMO from PFS players, so hopefully the powers that be don't make this mistake.
I can't recommend this. Even with the higher Intelligence, you are still limited in class skills and skill points. Plus you are hurting your ability with many of the skills sorcerers get as class skills.
If you really want to do this as a sorcerer, pick up the Cosmopolitan feat. However, you would likely be better off with an Oracle - possibly knowledge with the wasting curse so you aren't the Face character. You may be able to do something similar with a bard archetype, but I don't know those as well.
Of my five characters, only my rogue has reactionary. However, three have Dangerously Curious. It's very useful for Charisma based Oracles. I tend to pick up traits to add class skills - my Sylvan Sorcerer has Savannah Child (?) to pick up Handle Animal and another to get Diplomacy.
Infernal Healing's evil thing can be an issue, particularly when you are relying on someone with UMD. I have several oracles with maxed UMD who won't activate those wands. My rage prophet really doesn't care. Unless you are an arcane caster, I would recommend CLW while you assess the mores of your local group.
I used a salesman's catalog case for 20 odd years. Actually two, the first one lasted about 15 years, although I had to replace the shoulder strap twice. The second one was stolen and nobody makes that style these days (I don't like the wheeled versions - just something else to get in the way). So I ended up buying a leather expandable computer bag/ briefcase at Office Depot. It doesn't have as much room as I'd like, because I like to have the printed books with me.
pyro da great wrote:
I'm living in a rental house in Arlington while I look for a house to purchase. I play PFS games many Saturdays at UTA and Area51.
There was a VL for the Dayton area, but he stepped down. I moved from Dayton to Texas over a year ago, so my best recommendation is to attend the SOuthwest Ohio Gathering of Gamers at Epic Loot in Centerville and try to make contact with like minded gamers. They meet the first Sunday of each month from 1-5. There is a meetup page for the group.
Well to be fair they decided on this staggered release schedule they've got (which is really smart from a business standpoint), and it happens that the first set to be released focuses on non-Force Users.
I disagree. They followed this same staggered release schedule for WFRP and IMO, it played a large role in the eventual failure of the game. There are a lot of games in the marketplace vying for consumer attention and you have a limited opportunity to attract them as a new product before their attention turns to the next shiny new game.
I'm sure they wanted to have something out for Christmas, so they released this cut down version. I can't think of the last FFG that wasn't ridiculously overpriced and the trend continues here. Star Wars without the Force is generic Sci-Fi and not worth the license fees they are paying. A year from now, FFG SW will be a distant memory.
Sounds like a good idea though.Sorry about your computer, I hope you were compensated in some way
I was insured, with replacement cost coverage, and it was still pretty much a joke. There were over $3K in items stolen and a $1K deductible. I got a check for $500 for everything (after depreciation) and another $200 when I replaced the computer and monitor. I can get additional money if I replace other stolen items in the next 18 months.
I was disappointed, the stolen computer was about a year old and I expected it to be completely replaced with no out of pocket cost, but that didn't happen. Since I am in the process of buying a house, there just isn't money available to replace some of the other lost items.
You can make this argument for a number of classes/builds. Why would my Oracle of Life join the PFS when so many of her fellow members are raging psychopaths?
In a recent module, the venture captain even asked us to keep the death toll down and she tried to comply, but the rest of the group killed everyone we met and then poisoned everyone else in the building as an encore.