Marilith

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Excellent posts, thank you all. I am no longer worried about this encounter.


D'oh! Meant D1.


Spoiler:

Seriously? A werewolf? Right off the bat? I mean, that's very likely the first encounter the PCs will have and here they are brand new 1st level PCs with no magic or silver weapons. It'll be a TPK.

What am I supposed to do with that?


Arizhel: 8|

Holy wow... I don't know that I want to set that on my PCs just yet, but it's a way cool build. Perhaps later... this'll make an excellent NPC, perhaps as a reoccurring villian. Thanks for the effort.

Atarlost: Yeah, that's the sort of thing I was thinking. Simple stat bumps, a feat or two... guess I just need to hunker down and level up some kobolds and see what I can come up with.


I need a quick and easy way to make a regular Kobold into a CR 2 or 3 Kobold. I haven't ever really messed around with this sort of thing before so I'm not very sure how to go about doing something like this other than building class leveled kobolds (way too much work for my needs). Maybe some simple templates?

Any help is appreciated.


In D0 where it talks about using it as a prequel for D1 it says you "can remove all elements of the disease afflicting Falcon’s Hollow and instead use the encounters in Darkmoon Vale and in the ruins above the kobolds’ lair as supplementary encounters."
What does that even mean? What encounters in Darkmoon Vale? Is there some other mounting threat that's described somewhere else? I'm not clear what the point is without the disease bit. What am I missing?


Nevermind, I found the answer here. Seems deadly wounds are just regular hit point damage.


So I was perusing the core book today and whilst reading the Heal
skill I noted that one of the things you can do is Treat Deadly
Wounds. Yet, nowhere in the book do they tell you what a deadly wound
is. I searched the PDF backwards and forwards and couldn't find
anything. There's nothing over at the Pathfinder SRD about it either.

Do any of you know?


Thanks, I'll check that out.


gotta add my support for hero lab. buy it. It's worth it.


Anyone?


We've just started playing the Second Darkness campaign and are at the point where the PCs are returning to the Golden Goblin to start working for Saul. Thing is I don't know where to take things from here. The module has rules and such for doing mundane tasks at the Goblin, but there's nothing specific for them to do outside the gambling hall. Seems to me the adventure wants you to play it week-by-week and have Saul make profession checks each week. Am I right?

My PCs are going to want to do something other than that while I wait for the raid so what task(s) would Saul set them to now that they're working for him?

Until the raid, and minus the specific entries, there doesn't seem to be a lot for the PCs to do at this juncture.