Orc Ranger

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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber. Organized Play Member. 358 posts. 2 reviews. No lists. 1 wishlist. 2 Organized Play characters.


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I'm playing Ironfang Invasion at the moment, and would say that seems to fit the bill. The bad guys are clear from the start, so you can murder your way through without the worry of upsetting the general populace (who have been mostly murdered already when you start).

I'd say any of the more "classic" APs would work: Mummy's Mask, Giantslayer, Iron Gods (OK, not classic in theme, but it mostly is in execution). Don't really know anything about Ruins of Azlant, although the premise is interesting.


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Way back at the start of this thread, I said Iron Gods. Now that I'm halfway through running Curse of the Crimson Throne, I'm changing my vote to that. It's incredibly fun to GM.

Iron Gods is still right up there, but Curse just has something magical about it.


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Thanks, I think you're right, the Gray Maidens are not going to question their orders from the queen, no matter what they are.

I think I'll keep the PC upstairs for now, though, I want the party to be able to discover the Temple's existence for themselves. They are extremely prone to mayhem, so I fully expect a brawl to break out once the rest of the group decide to go rescue the cleric...


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One of my PCs just got arrested by Gray Maidens outside the Hospice of the Blessed Maiden, and escorted inside for questioning - end of session cliffhanger, so I can work out what might happen!

This means he's going to get to observe the plague doctors and other Maidens while he's being questioned. One thing I'm not totally clear on is whether the Gray Maidens at the hospice know exactly what's going on? Do they know the Queen's Physicians are evil and trying to spread the plague? Or do they take Illeosa's orders to protect them at face value? Do they know the cult of Urgathoa are at work in the basement? I know that the Great Maidens are recruited from the underworld of Korvosa, and the training is brutal, but it still feels like a stretch that they'd all be on board with killing off the majority of the city's population.

Apologies if these answers are given in the text, I've read it a few times now and can't find anything to say either way.


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I like them. They're easy to paint, and so far I've not had any problems with obscured details... I really like that you get two poses of the same character in most packs.

The material and detail is better than the reaper bones minis, but the price point is higher. I'm planning to stick with Bones for monsters and NPCs, and Deep Cuts/Nolzurs for PCs.


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I like having roofs, you can just draw the interiors over the top as the PCs explore.

Definitely going to pick this one up.


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If you go with the Stranded option, check out Souls for Smugglers' Shiv (book 1 of Serpent Skull) for inspiration. It's a fantastic module about being stuck on a desert island that could easily be expanded into a larger campaign.


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I've incorporated House on Hook Street into my Crimson Throne AP, which gives a natural way to reintroduce Devargo. The party will be encountering a (rather horrific) Chittersnap very soon, who also escaped from Eels End, but I plan to have Devargo trapped in the dream realm, and give them the chance to rescue him from the Brotherhood of the Spider. Won't be an easy rescue, though; if they manage it there'll be big rewards, but there's little consequence of they fail.


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Hi James,
I'm creating a PC for an AP for the first time (always been the GM before now) and decided on a Summoner (unchained version), calling on a minor representative of his god, who he worships devoutly.

I'm enjoying creating the character, but I'm just curious about one thing... why is the Summoner an arcane caster, rather than divine? The flavour of the class seems to lean more towards divine magic, calling upon a celestial beings and fighting for a cause they agree with. Did you consider making it a divine magic class?

Thanks in advance for your answer!


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Swarms. Many, many swarms.


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Considering how often assassin vines, vegepygmies and shambling mounds show up in my games, I'm definitely going to have to invest in some of these figures. If only there was a cost-friendly way to buy a case in NZ...


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The first I remember reading is The Hobbit, around age 10. I'm sure there were more before that, but that's the first I really remember. The sense of adventure, exploration and discovery really got me excited for the genre, which has never really gone away.


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Hi James, happy new year!
I'm running Curse of the Crimson Throne, currently in book 2, and my players have latched on to the mentions of...

Spoiler:
the Key Lock Killer. I read the intro to Horror Realms, which talks about pattern killers, which I believe you wrote. I found another brief mention of pattern killers in Book of the Damned under Shax' entry.

I want to increase Rolth's part in the adventure, and play up the idea of him being a pattern killer.

Is there any other material on pattern killers anywhere I can read up on? I imagine that what they're looking for in the pattern will remain a mystery, but any other information you can give would be incredibly interesting and useful.


Thank you!


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Thanks for the replies!

The encounter ended up going really well. The fog can't move its host when it's outside the body, so it was fun to have it constantly being barfed up and sucked back in as it pursued the party through the streets of Old Korvosa.

Most of the PCs spent the encounter attacking the host body for half damage, only one PC figured out that the fog itself could be attacked, and he never told the rest of the characters. Having a fire-focused sorcerer in the party helped them take it out, as some of the characters had no magical weapons so couldn't get through the DR.


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Hey,
I'm starting House on Hook Street tomorrow, integrated into my Curse of the Crimson Throne campaign, but am having trouble figuring out how the first encounter, with the Dreamspawn Hungry Fog, should play out.

The flavour text describes the creature throwing guards around, but the monster abilities say that the creature has no strength rating and therefore cannot move objects... how is this happening? Is it the host body throwing the guards? I like the idea of tendrils of fog picking characters up, or failing that, blasting them away with shocks of negative energy.

How are the players intended to fight the fog? Other than the damage reduction, does flailing weapons around inside the fog do damage to the creature as normal?

Hitting the host body does half damage to the fog, is this affected by the fog's damage reduction? And if so, before or after the damage is halved?

I really want to do this book justice, it's one of the most interesting and exciting modules I've ever read. I'm worried this fight could bog down into tedium if nobody can do anything to it. Fire appears to be one of the few damage sources that has full effect, I'll likely make it obvious that that hurts it, which runs the risk of my party burning half the city down to kill it. I'm totally fine with this course of action. :)


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Druid: Saurian Shaman
Because if you're making a druid, why would you not make her dinosaur themed?


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LizardMage wrote:
Serpent Skull, if I remember right is pretty straight forward

I'd say that Serpent's Skull is the most alignment-neutral of all the APs. There's really no motivation other than "find the lost city" - and that can be to loot it, exploit it or study it, with a diverse range possible allies. When the "save the world" bit crops up later on, you're really just trying to save your new-found wealth. You could justify it for an evil party almost as easily as a good one.


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Hey,
I'm looking for some help with how to handle a tricky situation I got myself into with my group...

The party have been carrying around the Raktavarna from All the World's Meat for quite a while now. We're just starting book 2, and the PCs are level 5. I've been messing with them: they keep getting rid of the dagger, and it keeps coming back to them, replacing the rogue's dagger when he draws it at the most inopportune moments.

They finally decided to do something about the dagger, and had a grumpy wizard look at it. He told them that it wasn't cursed, and that it wasn't a dagger, then kicked them out. They eventually discovered the raktavarna, and it attacked them. But then they managed to grapple it, and intimidated it into telling them who its master was.

I tried to think fast and figure out how to not give them that info, but RAW says that an intimidated creature will tell them what they want to know, so I told them the master was Meliya Arkona. This shouldn't have been much of a surprise, since they knew her name since the butchers shop. We ended the session with the PCs heading to the Arkona mansion to confront Meliya... And their usual approach is breaking-and-entering under cover of darkness.

Now I don't know what to do. Meliya (or whatever her real name is) obviously knows she's discovered, so she has time to act before the party descends on the manor. What might she do? Would she speak to the PCs? Have Balor (forget his fake name) talk to them? Recruit them or buy them off somehow? They absolutely would not want to reveal their true identities or intent at this time.

I guess I just need a way to distract or defer the PCs investigation into the Arkonas until the appropriate time. Any ideas are appreciated.

Thank you!


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If you're doing Lost City of Barakus, I'd recommend the Player's Guide - it's easily the best I've ever read. Written entirely in character, it's a fantastic introduction to the city of Endholme, and sets up a bunch of plot hooks that the PCs can jump into - doing the hard work so you don't have to!

Other than that, the suggestions in the previous posts are good. there's a ton of options after you wrap up Barakus - they'd be at a good level to start any of Cults of the Sundered Kingdoms, Rappan Athuk, Sword of Air, Slumbering Tsar or (for a change of scenery) Razor Coast... Really depends on what you have access to, and what your players (and their characters) are interested in.


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My Maladies cards arrived alone on Monday in a small envelope. I panicked for about 24 hours, and then the books showed up on Tuesday. I was worried about import duty into NZ (given Sqn Cdr Flashheart's posts) but I didn't get hit... guess my order came in below the taxable level.

Had a quick flick through last night (never got chance to read anything, was prepping for my session tonight) and it looks great. Can't wait to start reading it over the weekend!


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You can eat the venomous ones, but not the poisonous ones.


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"Ettercrap" is my new favourite word. May have to find a way to drop it into my game tonight.


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Based purely on 5 CR6 enemies, that's a CR11 encounter. (See Gamemastering section in PRD)

That module is for 3.5, though, so if you're playing Pathfinder rules and don't adjust their stats, it would be a bit lower, somewhere between CR9 and CR10, I think.


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Link to James' post about where the AP is set.


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My copy arrived yesterday. First impressions: it's really heavy. Need to do more weights at the gym.

Second impressions: Stayed up late last night reading the races and history sections, and I love it! All of the races are unique and interesting, I really like how they're all linked together, either directly or through the mysterious Progenitors. I want to create characters for all the races... I wasn't sure about the godless nature of the setting at first, but the focus on the elemental planes and increased importance of shamanism and spiritualism more than fills that hole. The archetypes are all really thematic, and if (when) I run this, using one of the archetypes will be a requirement for my players.

I'll be reading the Cosmology and gazetteer sections tonight. Can't wait! Great job, everyone who was involved.

Also, those Kytons are messed up. I love them. :)


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Cthulhudrew wrote:
Daw wrote:
Well, a Skin book should be a genre book to go over the basic rules (the meat and bones).

Or, it could be a book made out of skin.

Like the Necronomicon.

If that's the case, I dread to think what Book of the Damned will be printed on...


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Zaister wrote:
Dragon78 wrote:
Skin book?
Uh what?

No idea either. I quoted that directly from the Facebook post, hoping someone else could shed some light...


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Steve Geddes wrote:
Gorbacz wrote:
Know Direction has the gist of updates from that seminar on their Facebook page.
Any chance someone could post a list? (For those of us still living in the 80s?)

Just the Pathfinder stuff, paraphrased from the facebook thread:

  • Book of the Damned: Collects original 3 books and adds info for outsiders not previously covered. Each Demon Lord gets a full spread. Orcus is in there.
  • ACG: Monthly decks continuing. Rethinking the base sets, which were too big and hard to stock at retail. Will introduce a new 'evergreen' base set, which may evolve over time. Decks for Occult and evil iconics on the way.
  • Pocket editions of ALL hardcover books will be printed, new books every few months.
  • War for the Crown AP after Ruins of Azlant.
    Spoiler:
    Taldor's prince dies, intrigue heavy, PCs try to put princess on throne.

  • Return of the Runelords.
    Spoiler:
    5 Runelords 'come home to roost'.

  • Player Companion and Campaign Setting lines will stagger monthly, 6 a year each. Slowing down the line, 107 published so far.
  • Kingmaker PC game targeting summer/fall 2018.
  • Ultimate wilderness: Not many rules for wilderness before, despite it being big part of game. Shifter class is to Druid what the Paladin is to the Cleric. 3 new PC races: Wyrewood, Goren, Leshi. Rules for foraging, hexploration, big section on animal companions and familiars. Nature spells and gear.
  • Planar Adventures: "Skin book. Overlay your campaign and make the campaign about planes." Rules for locations. Player options include how the plane modifies you through "Infusions". Story feat mechanic: e.g. spend weeks on plane of fire and maybe get fire resistance. Lots of new and low level ways to reach planes. Planar keystones take you to specific point on plane... but not back again.
  • Next minis set is Maze of Death. Has minotaurs. Case incentive is four huge elementals, sold across two packs.
  • We be Goblins 5 is happening.


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Ah Cheliax, absent anon, virulent in diabolism, evaded true liberation by angry ‘alflings.


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Hey,
Can you cancel the Starfinder Core Rulebook from my sidecart, please? I just ordered the limited edition one instead.


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Cayden Cailean! Get drunk, free slaves, get even more drunk to celebrate freeing slaves! What's not to love?


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In my game, Lamm fell victim to his pet alligator: I followed the suggestion of randomly attacking, and as Lamm made a run for it with 3 hp left, the dice turned against him and Gobblegut got a good meal. The PCs lost some loot, though... I still intend to have his corpse be present in the Dead Warrens, stitched together by Rolth and reanimated, perhaps with a few replacement parts.

My party has now changed its focus to helping the guards, we finished up last night just as they confronted Verik and the last of the Cow Hammer Boys. The Dead Warrens is probably soon enough for me to drop more Key-Lock Killer hints.


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I chose to read the 4797 as a typo for 4707, which makes the 4716 dates work.

But yeah, none of the APs are assumed to happen on any particular timeline, so that you can run them in any order to build your own history of Golarion. As noted above, Reign of Winter is the exception here.


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Wait until you get to episode [redacted]! When [redacted] [redacted]s the [redacted]... so good.


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The idea that you can ascend (descend?) to some greater demonic power by murdering people to solve some kind of mystery is as disturbing as it is intriguing. Looking forward to finding out more, could be a good plot hook if Rolth survives beyond book 2.

Thanks for the info, James!


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PannicAtack wrote:
If you're interested in some additional flavor, he gets mentioned in Horror Realms alongside some other in-universe serial killers, such as the Temple Hill Slasher and Jervis Stoot, with the in-universe author hypothesizing about "pattern killers."

Wow, that article was amazing (pages 2 & 3 of Horror Realms, if anyone else is looking for it). And since it was written in-character as a journal by a Varisian scholar, I think my PCs might just be finding it in the Dead Warrens...


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Thanks, those are good points. I was planning to have Gaedren's animated corpse in the dead warrens. I'll probably play up the imagery of the key blades in there too, so that they'll hopefully make the connection between the two.

Good idea about Zellara, I'll try to build that into her reading at the start of Seven Days to the Grave.

I figured scrying would be how he'd find out about the PCs, especially if they're still carrying the dagger. Having them discover that he's using that to spy on them could be fun. Although with the Raktavarna playing a similar role of desirable-item-that-is-actually-evil, it might be a bit much. Or it could cause even more chaos and confusion and be great...

Hmm. Thanks for the help, the ideas are starting to form!


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Hey,

I've just started running the AP, and when looting Gaedren's cache, the party latched on to the key shaped blade, which one of them recognised as being like the one used by the Key-Lock Killer. Obviously, that will turn out to be Gaedren's son, Rolth, sometime during book 2.

Given their interest in this, I want to do a bit more foreshadowing of Rolth's appearance, and seed some clues as to his relationship to Gaedren. My hope is that it gives the party more of a reason to stay together than just getting a job with the guard.

Has anyone else done this, or have any ideas on what I could do? Maybe Rolth could begin taunting the party, or leaving messages for them, somehow? I'm a bit unsure of what I can do that will build up the PCs for the eventual encounter with Rolth, without sending them on a complete tangent, away from the main plot.


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Yeah, 3.5 is even faster than fast XP in Pathfinder. You'll either need to pad the adventures with side quests, or find other ways to hand out bonus XP. The Curse of the Crimson Throne, PF version, throws out bonus XP like candy to keep everything lined up, even with all the new content they added.


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Glass Cannon Podcast is the highlight of my week. It keeps getting better, and episode 100 this week was fantastic (and Troy is a horrible person... in the best kind of way).


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Just started running this AP, so have also been thinking about this. Only done one session so far, so am focusing on characters in Edge of Anarchy.

Castings in my head so far are something like this. Mostly British contingent of actors, since I'm a Brit, I guess, and I find it weird thinking of royalty and nobles with American accents...

Illeosa: Billie Piper (Rose from Doctor Who)
Grau Soldado: James McAvoy
Gaedren Lamm: Patrick Stewart
Marcus Endrin: Richard Armitage (Thorin in The Hobbit)
Laori Vaus: Eve Myles (Gwen from Torchwood)
Zellara: Cate Blanchett
Verik Vancaskerkin: Will Poulter
Trinia Sabor: A very young Ellen Degeneres

The character I'm most struggling with is Cressida Croft. She's got such a big role to play in the early adventures, but I can't quite figure out her personality...


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Have you seen any of the Black Mirror series on Netflix? As a horror fan, do you like this style of "horror through imminent plausibility"?

Have you seen, or heard of, the BBC series 'Inside No. 9'? It's on Netflix here in New Zealand, not sure about the US, but it's one of the best mixes of horror and super-dark comedy I've ever seen, with the occasional jaunt into soul-crushing tragedy. I thought it was incredible, and feel obliged to recommend it to everyone I possibly can...


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Excellent bundle.
I've just started running Curse of the Crimson Throne, so the Urban Dressing books are going to be extremely useful to help me make Korvosa feel more alive.


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Mosaic wrote:
I don't think most folk have objections to the "in character" maps - I actually think if I'm going to get a poster, something I can share with the players is a really useful. But a lot of us seem to feel that the last few "in character" maps have gone too far and had spoilers, almost like GM maps art-ed up to look like player maps... but they're not. I totally agree that a DC 15-20, educated cartographer, PCs can learn a little something from it, is just about right. I just don't want them to look at it and say, "Oh, this castle has bearded devils living there," or "look, a forest full of ettercaps."

You could also argue that this is exactly the kind of thing that a cartographer would want to include on their map. If travellers have reported a tower full of devils, or there have been multiple encounters with Ettercaps in a particular forest, the cartographer would show this on the map as a warning.

Of course, if the characters/monsters shown are directly related to the AP and only move into the area as part of that plot, then they shouldn't be present.


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And Murderer's Mark!


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6/10 Don't be on fire when having your picture taken!


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The artistic maps are the best thing in the map folios. There's a couple of cases where they're a little too spoilery, sure, but I still give them to the players. The Varisia map for Shattered Star has some CotCT spoilers on it, but I still plan to give it to my players in that campaign. The monsters in question are certainly important enough to the region that there'd be rumours or legends about them, so it's not infeasible that they're depicted.


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Perfect, thank you. Looks a lot better now!


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I'm starting a new campaign soon for a group of players new to Pathfinder. As an introduction to the game, I want to put together a quick slideshow of images that represent the Inner Sea setting, which I'll show while briefly summarising some of its key features.

Anyone got any suggestions of images that scream "Golarion"? I'll be explaining the history of Aroden's death, and some of the disasters that ensued. I'll then go over a few of the key regions to help them with character ideas, so anything that defines particular regions are good too.

Thanks in advance for any suggestions you have!


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Hi,

The postage on my subscription order this month (Order 4216618) looks really high. It's over $50, compared to last month's, which was around $20 and had more books...

Can you double check it, please?

Thanks!

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