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Orc Ranger

shadram's page

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber. Organized Play Member. 343 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


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Druid: Saurian Shaman
Because if you're making a druid, why would you not make her dinosaur themed?


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LizardMage wrote:
Serpent Skull, if I remember right is pretty straight forward

I'd say that Serpent's Skull is the most alignment-neutral of all the APs. There's really no motivation other than "find the lost city" - and that can be to loot it, exploit it or study it, with a diverse range possible allies. When the "save the world" bit crops up later on, you're really just trying to save your new-found wealth. You could justify it for an evil party almost as easily as a good one.


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Hey,
I'm looking for some help with how to handle a tricky situation I got myself into with my group...

The party have been carrying around the Raktavarna from All the World's Meat for quite a while now. We're just starting book 2, and the PCs are level 5. I've been messing with them: they keep getting rid of the dagger, and it keeps coming back to them, replacing the rogue's dagger when he draws it at the most inopportune moments.

They finally decided to do something about the dagger, and had a grumpy wizard look at it. He told them that it wasn't cursed, and that it wasn't a dagger, then kicked them out. They eventually discovered the raktavarna, and it attacked them. But then they managed to grapple it, and intimidated it into telling them who its master was.

I tried to think fast and figure out how to not give them that info, but RAW says that an intimidated creature will tell them what they want to know, so I told them the master was Meliya Arkona. This shouldn't have been much of a surprise, since they knew her name since the butchers shop. We ended the session with the PCs heading to the Arkona mansion to confront Meliya... And their usual approach is breaking-and-entering under cover of darkness.

Now I don't know what to do. Meliya (or whatever her real name is) obviously knows she's discovered, so she has time to act before the party descends on the manor. What might she do? Would she speak to the PCs? Have Balor (forget his fake name) talk to them? Recruit them or buy them off somehow? They absolutely would not want to reveal their true identities or intent at this time.

I guess I just need a way to distract or defer the PCs investigation into the Arkonas until the appropriate time. Any ideas are appreciated.

Thank you!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

If you're doing Lost City of Barakus, I'd recommend the Player's Guide - it's easily the best I've ever read. Written entirely in character, it's a fantastic introduction to the city of Endholme, and sets up a bunch of plot hooks that the PCs can jump into - doing the hard work so you don't have to!

Other than that, the suggestions in the previous posts are good. there's a ton of options after you wrap up Barakus - they'd be at a good level to start any of Cults of the Sundered Kingdoms, Rappan Athuk, Sword of Air, Slumbering Tsar or (for a change of scenery) Razor Coast... Really depends on what you have access to, and what your players (and their characters) are interested in.


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My Maladies cards arrived alone on Monday in a small envelope. I panicked for about 24 hours, and then the books showed up on Tuesday. I was worried about import duty into NZ (given Sqn Cdr Flashheart's posts) but I didn't get hit... guess my order came in below the taxable level.

Had a quick flick through last night (never got chance to read anything, was prepping for my session tonight) and it looks great. Can't wait to start reading it over the weekend!


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You can eat the venomous ones, but not the poisonous ones.


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"Ettercrap" is my new favourite word. May have to find a way to drop it into my game tonight.


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Based purely on 5 CR6 enemies, that's a CR11 encounter. (See Gamemastering section in PRD)

That module is for 3.5, though, so if you're playing Pathfinder rules and don't adjust their stats, it would be a bit lower, somewhere between CR9 and CR10, I think.


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Link to James' post about where the AP is set.


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My copy arrived yesterday. First impressions: it's really heavy. Need to do more weights at the gym.

Second impressions: Stayed up late last night reading the races and history sections, and I love it! All of the races are unique and interesting, I really like how they're all linked together, either directly or through the mysterious Progenitors. I want to create characters for all the races... I wasn't sure about the godless nature of the setting at first, but the focus on the elemental planes and increased importance of shamanism and spiritualism more than fills that hole. The archetypes are all really thematic, and if (when) I run this, using one of the archetypes will be a requirement for my players.

I'll be reading the Cosmology and gazetteer sections tonight. Can't wait! Great job, everyone who was involved.

Also, those Kytons are messed up. I love them. :)


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Cthulhudrew wrote:
Daw wrote:
Well, a Skin book should be a genre book to go over the basic rules (the meat and bones).

Or, it could be a book made out of skin.

Like the Necronomicon.

If that's the case, I dread to think what Book of the Damned will be printed on...


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Zaister wrote:
Dragon78 wrote:
Skin book?
Uh what?

No idea either. I quoted that directly from the Facebook post, hoping someone else could shed some light...


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Steve Geddes wrote:
Gorbacz wrote:
Know Direction has the gist of updates from that seminar on their Facebook page.
Any chance someone could post a list? (For those of us still living in the 80s?)

Just the Pathfinder stuff, paraphrased from the facebook thread:

  • Book of the Damned: Collects original 3 books and adds info for outsiders not previously covered. Each Demon Lord gets a full spread. Orcus is in there.
  • ACG: Monthly decks continuing. Rethinking the base sets, which were too big and hard to stock at retail. Will introduce a new 'evergreen' base set, which may evolve over time. Decks for Occult and evil iconics on the way.
  • Pocket editions of ALL hardcover books will be printed, new books every few months.
  • War for the Crown AP after Ruins of Azlant.
    Spoiler:
    Taldor's prince dies, intrigue heavy, PCs try to put princess on throne.

  • Return of the Runelords.
    Spoiler:
    5 Runelords 'come home to roost'.

  • Player Companion and Campaign Setting lines will stagger monthly, 6 a year each. Slowing down the line, 107 published so far.
  • Kingmaker PC game targeting summer/fall 2018.
  • Ultimate wilderness: Not many rules for wilderness before, despite it being big part of game. Shifter class is to Druid what the Paladin is to the Cleric. 3 new PC races: Wyrewood, Goren, Leshi. Rules for foraging, hexploration, big section on animal companions and familiars. Nature spells and gear.
  • Planar Adventures: "Skin book. Overlay your campaign and make the campaign about planes." Rules for locations. Player options include how the plane modifies you through "Infusions". Story feat mechanic: e.g. spend weeks on plane of fire and maybe get fire resistance. Lots of new and low level ways to reach planes. Planar keystones take you to specific point on plane... but not back again.
  • Next minis set is Maze of Death. Has minotaurs. Case incentive is four huge elementals, sold across two packs.
  • We be Goblins 5 is happening.


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Ah Cheliax, absent anon, virulent in diabolism, evaded true liberation by angry ‘alflings.


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Hey,
Can you cancel the Starfinder Core Rulebook from my sidecart, please? I just ordered the limited edition one instead.


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Cayden Cailean! Get drunk, free slaves, get even more drunk to celebrate freeing slaves! What's not to love?


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

In my game, Lamm fell victim to his pet alligator: I followed the suggestion of randomly attacking, and as Lamm made a run for it with 3 hp left, the dice turned against him and Gobblegut got a good meal. The PCs lost some loot, though... I still intend to have his corpse be present in the Dead Warrens, stitched together by Rolth and reanimated, perhaps with a few replacement parts.

My party has now changed its focus to helping the guards, we finished up last night just as they confronted Verik and the last of the Cow Hammer Boys. The Dead Warrens is probably soon enough for me to drop more Key-Lock Killer hints.


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I chose to read the 4797 as a typo for 4707, which makes the 4716 dates work.

But yeah, none of the APs are assumed to happen on any particular timeline, so that you can run them in any order to build your own history of Golarion. As noted above, Reign of Winter is the exception here.


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Wait until you get to episode [redacted]! When [redacted] [redacted]s the [redacted]... so good.


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The idea that you can ascend (descend?) to some greater demonic power by murdering people to solve some kind of mystery is as disturbing as it is intriguing. Looking forward to finding out more, could be a good plot hook if Rolth survives beyond book 2.

Thanks for the info, James!


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PannicAtack wrote:
If you're interested in some additional flavor, he gets mentioned in Horror Realms alongside some other in-universe serial killers, such as the Temple Hill Slasher and Jervis Stoot, with the in-universe author hypothesizing about "pattern killers."

Wow, that article was amazing (pages 2 & 3 of Horror Realms, if anyone else is looking for it). And since it was written in-character as a journal by a Varisian scholar, I think my PCs might just be finding it in the Dead Warrens...


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Thanks, those are good points. I was planning to have Gaedren's animated corpse in the dead warrens. I'll probably play up the imagery of the key blades in there too, so that they'll hopefully make the connection between the two.

Good idea about Zellara, I'll try to build that into her reading at the start of Seven Days to the Grave.

I figured scrying would be how he'd find out about the PCs, especially if they're still carrying the dagger. Having them discover that he's using that to spy on them could be fun. Although with the Raktavarna playing a similar role of desirable-item-that-is-actually-evil, it might be a bit much. Or it could cause even more chaos and confusion and be great...

Hmm. Thanks for the help, the ideas are starting to form!


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Hey,

I've just started running the AP, and when looting Gaedren's cache, the party latched on to the key shaped blade, which one of them recognised as being like the one used by the Key-Lock Killer. Obviously, that will turn out to be Gaedren's son, Rolth, sometime during book 2.

Given their interest in this, I want to do a bit more foreshadowing of Rolth's appearance, and seed some clues as to his relationship to Gaedren. My hope is that it gives the party more of a reason to stay together than just getting a job with the guard.

Has anyone else done this, or have any ideas on what I could do? Maybe Rolth could begin taunting the party, or leaving messages for them, somehow? I'm a bit unsure of what I can do that will build up the PCs for the eventual encounter with Rolth, without sending them on a complete tangent, away from the main plot.


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Yeah, 3.5 is even faster than fast XP in Pathfinder. You'll either need to pad the adventures with side quests, or find other ways to hand out bonus XP. The Curse of the Crimson Throne, PF version, throws out bonus XP like candy to keep everything lined up, even with all the new content they added.


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Glass Cannon Podcast is the highlight of my week. It keeps getting better, and episode 100 this week was fantastic (and Troy is a horrible person... in the best kind of way).


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Just started running this AP, so have also been thinking about this. Only done one session so far, so am focusing on characters in Edge of Anarchy.

Castings in my head so far are something like this. Mostly British contingent of actors, since I'm a Brit, I guess, and I find it weird thinking of royalty and nobles with American accents...

Illeosa: Billie Piper (Rose from Doctor Who)
Grau Soldado: James McAvoy
Gaedren Lamm: Patrick Stewart
Marcus Endrin: Richard Armitage (Thorin in The Hobbit)
Laori Vaus: Eve Myles (Gwen from Torchwood)
Zellara: Cate Blanchett
Verik Vancaskerkin: Will Poulter
Trinia Sabor: A very young Ellen Degeneres

The character I'm most struggling with is Cressida Croft. She's got such a big role to play in the early adventures, but I can't quite figure out her personality...


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Have you seen any of the Black Mirror series on Netflix? As a horror fan, do you like this style of "horror through imminent plausibility"?

Have you seen, or heard of, the BBC series 'Inside No. 9'? It's on Netflix here in New Zealand, not sure about the US, but it's one of the best mixes of horror and super-dark comedy I've ever seen, with the occasional jaunt into soul-crushing tragedy. I thought it was incredible, and feel obliged to recommend it to everyone I possibly can...


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Excellent bundle.
I've just started running Curse of the Crimson Throne, so the Urban Dressing books are going to be extremely useful to help me make Korvosa feel more alive.


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Mosaic wrote:
I don't think most folk have objections to the "in character" maps - I actually think if I'm going to get a poster, something I can share with the players is a really useful. But a lot of us seem to feel that the last few "in character" maps have gone too far and had spoilers, almost like GM maps art-ed up to look like player maps... but they're not. I totally agree that a DC 15-20, educated cartographer, PCs can learn a little something from it, is just about right. I just don't want them to look at it and say, "Oh, this castle has bearded devils living there," or "look, a forest full of ettercaps."

You could also argue that this is exactly the kind of thing that a cartographer would want to include on their map. If travellers have reported a tower full of devils, or there have been multiple encounters with Ettercaps in a particular forest, the cartographer would show this on the map as a warning.

Of course, if the characters/monsters shown are directly related to the AP and only move into the area as part of that plot, then they shouldn't be present.


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And Murderer's Mark!


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6/10 Don't be on fire when having your picture taken!


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The artistic maps are the best thing in the map folios. There's a couple of cases where they're a little too spoilery, sure, but I still give them to the players. The Varisia map for Shattered Star has some CotCT spoilers on it, but I still plan to give it to my players in that campaign. The monsters in question are certainly important enough to the region that there'd be rumours or legends about them, so it's not infeasible that they're depicted.


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Perfect, thank you. Looks a lot better now!


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I'm starting a new campaign soon for a group of players new to Pathfinder. As an introduction to the game, I want to put together a quick slideshow of images that represent the Inner Sea setting, which I'll show while briefly summarising some of its key features.

Anyone got any suggestions of images that scream "Golarion"? I'll be explaining the history of Aroden's death, and some of the disasters that ensued. I'll then go over a few of the key regions to help them with character ideas, so anything that defines particular regions are good too.

Thanks in advance for any suggestions you have!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Hi,

The postage on my subscription order this month (Order 4216618) looks really high. It's over $50, compared to last month's, which was around $20 and had more books...

Can you double check it, please?

Thanks!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Hi James,

I've been collecting Paizo books for a few years now, but have only GM'ed a few modules so far, strung together into a low-level campaign. I'm planning to start running an Adventure Path for the first time in a month or so. Beyond just reading the adventures, what advice would you give for preparing to run an adventure path?

Any advice on how to best run monsters/enemies? I'm cursed with players that are more strategically minded than I am, and I struggle to challenge them in combat beyond just using monsters with CRs above their level. It doesn't help that they know their characters well, while I, in the heat of battle, forget how all of the monsters' special abilities should be used...

Finally, I just want to thank you: I can't decide which AP to run so I'm going to let my players decide between Curse of the Crimson Throne, Serpent's Skull, Iron Gods and Hell's Rebels, having read and thoroughly enjoyed the first few books of each. I very much appreciate your hard work in creating so much awesome stuff for us to play with!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

I just started reading through Hell's Rebels, while trying to decide which adventure path to run next, and I love it so far. So thank you!

The story of a crazy man seizing power, quickly enacting a whole bunch of insane laws, burning down and discrediting any organisation who stands against him and causing the population to rise up in mass protest is a rather frightening one. How do you think it would turn out if that happened in real life?


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Perfect, thank you! I got the updated email, and everything looks correct. Thank you for the excellent service, as always. :)


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Hello,

I created a new subscription to the Player Companion books a couple of days ago, and chose to start with the Heroes of the High Court book. I thought that this would mean I got the Psychic Anthology book too, but looking at my subs list, it wasn't listed.

I went ahead and added Psychic Anthology to my sidecart, and it's now showing as "shipping with a later subscription".

I just wanted to ensure that I'd done the right thing, and that I won't be getting two copies of the book, or no copies at all? Is there anyway I could get the PDF of the Psychic Anthology, since I would have liked to include both of this month's books in my subscription?

Thanks for your help!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

If you like graphic novels, Joe Hill's "Locke & Key" series is amazing.

Are you a Resident Evil fan? Are you playing RE7, and if so, what do you think about it? I'm only a couple of hours in, but loving it so far.


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Douglas Muir 406 wrote:

-- And is Iron Gods any good? I can't answer that, because I've only glanced at it. However, I have the strong impression that, as Adventure Paths go, it's considered pretty midlist -- not amazing, not bad. Which would make perfect sense from Paizo's POV. They wouldn't want to put one of the weaker, less popular APs out there (they're using Humble Bundle to try to attract more customers), but neither would they put one of their most popular best sellers up (would cost them sales).

Doug M.

Disagree. Iron Gods is one of the best. And it does make sense to put the best in the Humble Bundle because it makes people say "Wow! What other adventures do they have that I can buy?" They probably chose Iron Gods because it's a couple of years old now, and they always focus on sales of the current releases over older content.


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Love it. I think the pronunciation for "I haven't had my coffee yet" is missing a couple of words, though. Unless they're silent? >.>

Looking forward to getting the book!


1 person marked this as a favorite.
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Steve Geddes wrote:
Thanael wrote:
Is the transition PDF you linked to your ncluded in the beginner box?
I think it is included in the later printings of the beginner box, although it wasn't in the initial print run.

It's definitely included in newer editions. I bought my Beginner Box a couple of years ago, and it was packaged inside it then.


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All looks good, thank you for your help. :)


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Can I cancel my order for the book then, please? As much as I want it, I can't afford to pay $120 for it. I'll wait for a local supplier to get a copy.

Thank you!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Hey,

I know shipping costs are out of your control, but the $60 shipping fee for my order, 4077624, seems a bit excessive. I just wanted to make sure that your system calculated the correct value?

Horror Adventures had a $22 shipping fee, so a jump to $60 for Curse of the Crimson Throne seems a bit much.

Thanks for your help


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

You might be able to pull some ideas from the first Giantslayer, in the Battle for Bloodmarch Hill. Obviously the theme is different, and you'll need to swap out the orcs for the winter-themed enemies, but in terms of encounters that can happen during the sacking of a town, there's a ton of great stuff in there.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Spellguard bracers only work when casting defensively, where the tunic works on all concentration checks. So the bracers getting an extra power for the same price is fine.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

I've been running a werewolf themed campaign, where the main antagonists are a group of Jezelda worshiping lycanthropes (inspired by the Demon Wolves from the Carrion Crown adventure path). The leader of this group has been granted demonic powers by Jezelda, and I'm going to use this mini to represent him.

Do you know of a monster in any of the bestiaries (or elsewhere) that I could use for him? The party will be level 9 or 10 when they face him. If not, do you have any tips for building unique monsters? I've never done it before...


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

I didn't even notice that it was the same PC in Carnival and HatD... He's a minor role at best in both modules (particularly Carnival, when it's just a random encounter in the early part), so making it a different PC in each would make no difference, I think.

And apologies, I was under the impression that Carnival was a 4th level module. I ran it for my players at 4th, but there were 6 of them at the time, so +1 APL.

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