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Pathfinder Roleplaying Game Buff Deck
****( ) by Lady Ophelia

Pathfinder Chronicles Miniatures: Galtan Freedom Fighter
***** by Patrik Ström

Pathfinder Society Scenario #3-21: The Temple of Empyreal Enlightenment (PFRPG) PDF
***** by The Grandfather

Pathfinder Roleplaying Game Buff Deck
****( ) by Todd Lower

Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF
**( )( )( ) by Azothath

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Kazim

shadowcat's page

Pathfinder Adventure Path Subscriber. FullStarFullStar Venture-Captain, Croatia, Slovenia, & Bosnia. 66 posts (110 including aliases). 9 reviews. No lists. No wishlists. 3 Pathfinder Society characters. 1 alias.


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*****

For experienced players only!


This scenario offers excellent RP opportunities, rewards well-rounded characters played by smart and resourceful players and offers a really serious challenge.
Also, GM must be well prepared and predrawn maps significantly speed things up.




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*****

The best puzzle scenario


Basically, if the GM prepares the Cassomir map without the annotations and plays it smart, the players will undoubtedly have fun :) One of the comments was "We finally had to think about what to do next."

Also NPC tactics were fun - they wouldn't be much of a challenge if it weren't for interesting positioning and enviroments they were in.

All in all an awesome, exiting scenario.

More please!




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****( )

Movie-like ending to Bloodcove Disguise (GMed)


Its easy to see that this scenario has the potential to either suck or have a great cinematic feel to it.
If the GM takes care to beef up the intensity (and keeps pressure on) while maintaining the flow of action it can reach all the way to 4 stars.
My players had a really good time and it certainly didn't feel like an easy battle for them.

spoiler:
Hint to GMs - when all else fails, use Combat Manouvers ;)




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****( )

good conclusion for Intros


(GMed)
After the city and the dungeon, it was a natural sequel. I like the fact that not every encounter is clear cut and that gave enough room for PCs to roleplay and get the feel for the people and areas of the setting.
The enviromental hazards had to be tweaked a bit(PCs don't really have a thermometer so just saying 'freezing cold' was enough for them. Also the swamp hazards were optional anyway)
There was an almost death in the woods before the mountain and the end encounter was very dramatic and cinematic with the main NPC almost making it (tactics were fun to execute).




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****( )

Next great installment


(GMed)
I ran it with a group of 4 PCs and one of them had the neccesary language available and it made all the difference. The traps were fun, alchemists failed bombs even more fun and the end had a bit of good roleplay opportunity.
All in all a fun sequel for the Intro series




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*****

Great beginning


(GMed)
It was the first official PFS session I ran, had a group of 7 players and we managed to squeeze the whole thing into the alotted slot and it was fun. It will be even more fun with a smaller table next time :) Great intro




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****( )

Potentially deadly


(GMed)
I like the quest itself and the missions were fun. My group did a fatal mistake by managing to sneak in where they were supposed to and then fumbled and suddenly the group of tottaly fresh Pathfinders had way too many enemies at once. That one encounter took over an hour and almost TPK'd the party.
I hope that the second run will be more fun and less deadly (it runs much easier with more experienced players)




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*****

A fun chase


(GMed)
This was a fun one. I had some technical difficulties so had to cut out one short encounter and we rushed the end but all in all, it was a really good and dynamic session.
The mission briefing and the city gave it all a great athmosphere, and even tho the mission was very straightforward, it gave the playres a nice mix of RP opportunities and good tactical challenges. I'm really looking forward to GMing this one again (without rushing)




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***( )( )

Fun but very dependent on GMing skills


(GMed)
A lot depends on the way a GM connects individual parts of the adventure. The atmosphere of each encounter can be really interresting for PCs and the middle encounter was a lot of fun because players got to plan their actions and then execute (more or less) succesfully.
The end itself was a bit weird (I didn't quite get the end NPC) but it worked out OK.




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