Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

sgtrocknroll's page

Pathfinder Society Member. 138 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


RSS

1 to 50 of 138 << first < prev | 1 | 2 | 3 | next > last >>

sgtrocknroll wrote:
Fomsie wrote:
The 1st Edition AD&D "by class" character sheets (eg Fighter/Ranger/Paladin, Cleric/Druid, Magic User/Illusionist, etc) used to have a small will at the bottom of the back page.
Maybe that's what I'm thinking of? It has been 35 years....

Now I remember, it's in the back of the Ghostbusters RPG boook...will have to dig mine out...


Fomsie wrote:
The 1st Edition AD&D "by class" character sheets (eg Fighter/Ranger/Paladin, Cleric/Druid, Magic User/Illusionist, etc) used to have a small will at the bottom of the back page.

Maybe that's what I'm thinking of? It has been 35 years....


bump


At one point I saw a Fantasy Character Last Will and Testament but it was a long time ago.

Does anyone know where I might find one?


Looking for a List of Evil Descriptor spells for a sorcerer who is CN tempted toward Evil by her evil family heritage (not bloodline).

Not looking for anyone to say 'Any spell can be used for evil', just looking for spells Good characters aren't allowed to use...


*sigh*

Well, my infernal healing got screwed. Turns out the material component is a drop of demon blood or a DOSE of unholy water (25gp) so not getting to use it anytime soon as I don't have Blood Money, and the GM, not liking the constant healing I was doing, researched it and found I'd misread DOSE to read DROP.

The good news is he just brought in another player to make a character last night and we found this out before his character was done so we convinced him to change characters from a Ranger to a Life Oracle...had to PUSH the GM into allowing the class, thankfully we had precedent as a prior player played a Fire based one.

Sucks, as I was using Infernal Healing not just to keep the party moving but to be my first step towards exploring her evil roots, conceptually...

Unfortunately, there aren't a lot of other evil themed 1st level spells...


As I'm the only healer (Infernal Healing) I've been secretly healing NPC guards to keep us going by having my scorpion deliver it as a touch spell while they are sleeping. As it radiates evil he's having them get temporarily ill (no game effect) while the spell is in effect.

Even had one of the horses freak out slightly when I healed it after the griffin attack, glad I had a rank in Animal Handling...

PCs don't have such limitations though...


So outside of going on Adventurer Strike...or turning on the caravan, any actual general ideas on how to make cash with what I've got?


Lincoln Hills wrote:
They're so cute! When they're not, you know, killing us. Have you given it a name yet? I recommend the name "Mr. Quito" or possibly "Clingy McDracula".

Haven't named it yet, haven't run in 2 months while GM moved into a new house. I like Mr. Quito though.

Got into the habit of trading a local witch for 1d4 healing salves and anti-toxins but color spraying the snakes and poisonous frogs and spider swarms they threw at us then sticking them in sacks as loot. Also have a Scorpion familiar named Stingy, so as a half-orc I'm starting to go with a theme.

Next level I'm between Blindness/Deafness as a spell for effectiveness, and Summon Swarm as a theme spell... for my second level spell...


I realize alignment concerns may make this impractical, but have you considered letting monsters destroy the caravan in exchange for a cut of the loot? Odds are good that you'd get more than 50 gp as your share.

Assuming you're not the backstabbing kind of PCs, you should definitely leave the caravan at the next convenient stop and tell the GM you're going off to seek your fortunes (in a very real sense). This may take him/her off-guard, but then again, it may also be an opportunity to run a different adventure.

Oh Alignment concerns are definitely NOT a problem as we were playing neutrals so we could deal with an a+~*&$~# player who tends to turn evil eventually. The player is gone, but the neutrality remains... :)

And so far we haven't had sentient opponents attack the caravan, griffons, giant worms, stirges, wolves...but nothing we can make deals with yet...

I captured one of the stirges alive and am feeding it the blood of opponents in ts cage trying to train it... :)


PSusac wrote:

Get a new GM.

Seriously. Wealth is a form of power that is factored into the difficulty of the encounters. If he keeps under-funding you, you will fall further and further behind the power curve.

Just get a new GM, it's easier.

Difficulty wise we're...okay. Unfortunately we had a 1200GP gem our Rogue traded for 2 Healing Kits...friggin low healing...s'why I took Infernal Healing so we can stop that S@##.

We have a couple Magic Items in the party, so we're okay Item wise, it's the simple cash end that we get shorted on...

Thinking of hanging out the Shingle for a Laundress/Tailor...with Prestigitation and Mend should at least make room and board, maybe replenish bolts for my crossbow.

I started to get a job as a scribe/interpreter, but then the caravan moved out for the winter so we bolted as we got our arses handed to us by Kobolds with poison, ranged, and a spellcaster...who got revenge by poisoning the town we were in...small town with no prospects otherwise.

Plus we got shorted our pay by the rich farmer who was paying us 10gp/head bounties and refused to pay us the 120gp he owes us (prolly for fear the town will find out he brought down the kobold wrath). He's SO getting his barn fireballed when I get to the level where I can cast it...


ashern wrote:
What is the rest of the party like? If you've got some skills and stealth between you all then heist jobs or sneaking into a bandit camp sounds like a good idea. At 3rd level it's easy to not have enough money, you might also think about crafting at some point.

Other Party Members Include:

3rd Lvl Halfling Wizard - GM makes him keep track of spell components

1st Lvl Rogue/2nd Lvl Ranger, Human - based on Crossbow (for now) saving money for a normal bow.

2nd Lvl Gnome Barbarian Hurler - based on Chakram.

2nd Lvl Half-Orc Fighter


Playing a 3rd Level Hal-Orc Sorceress in a Low Loot world where the GM makes us micromanage resources and still has us do months long caravan jobs for 50GP which we consider big money at this point.

There are no clerics and general populace fears magic.

Graca Goldtusk
Female Half-Orc Sorcerer 3
CN Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 27 (3d6+9)
Fort +5, Ref +5, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee longsword -1 (1d8-2/19-20) and
scorpion whip -1 (1d4-2)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks bloodline arcana: arcane
Sorcerer Spells Known (CL 3rd; concentration +7):
1st (6/day)—color spray (DC 15), identify, infernal healing, mage armor
0 (at will)—daze (DC 14), detect magic, jolt, mage hand, mending, prestidigitation, read magic, spark (DC 14)
--------------------
Statistics
--------------------
Str 7, Dex 16, Con 16, Int 14, Wis 12, Cha 18
Base Atk +1; CMB -1; CMD 12
Feats Cosmopolitan, Eschew Materials, Extend Spell
Traits magical lineage, reactionary
Skills Appraise +6, Bluff +8, Craft (alchemy) +6, Diplomacy +8, Handle Animal +5, Intimidate +10, Knowledge (arcana) +6, Knowledge (local) +8, Perception +6, Spellcraft +7; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Other Language, Common, Draconic, Elven, Goblin, Orc
SQ arcane bonds (arcane bond [familiar]), bloodlines (arcane), metamagic adept, orc blood
Other Gear crossbow bolts (20), light crossbow, longsword, scorpion whip, backpack, bedroll, belt pouch, cage, tiny, flint and steel, jewelry, grooming kit, mess kit, orc trail rations (5), riding dog, 98 gp, 14 sp
--------------------
Special Abilities
--------------------
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat 1/day without increasing the casting time.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.


Got a character whose parents were killed years ago that she wants to get a portrait done of them.

The character is an inquisitor so she cannot cast anything like simple image to show the artist what they look like.

Is there a spell that an NPC can cast that can get the image or get an idea of what the parents look like (in the character's eyes at least) in order to be able to project that image into the artist's mind so the painting is accurate?


Shaun wrote:
In my opinion, far too often wizard's familiars are an after thought. They don't do anything, participate in anything, fight anything. I want to play a wizard with a viper familiar that isn't forgotten about. What are some good ways you've come across to do this?

Buy a toy snake, keep it at the table and talk to it incharacter occasionally.

Try to find mice to feed it in game, maybe buying a toy mouse to dangle in front of it.

I do this with my Scorpion familiar and it works pretty well...


Bloodhound:
+4 Survival Checks for Tracking
+8 Smell Perception
Lasts HOURS.

Hunter's Lore:
Take 20 to Identify Monster Weaknesses

Perceive Cues:
+5 Perception/Sense Motive
Lasts 10 minutes per level


Give him two weeks, then press him again to make a decision.

If he disallowing crafting tell him you are rewriting the character to remove the crafting parts...don't ask him, TELL him, as he should have set ground rules anyway...

Plus have your player who took the forgemaster redo his character...


Delete #8 under Combat Rounds, as it duplicates #6


sgtrocknroll wrote:

Under Section 2:

Points 5 and 8 are duplicated.

Actually most of section 2 is duplicated within the section, if fixed would be half the length.


Under Section 2:

Points 5 and 8 are duplicated.


Daily Prayers to Sarenrae

Dawn Prayer
It comes!
Through thy divine grace, O Great and Glorious Sarenrae,
The sun of righteous fire rises with healing in its wings!
The glory of the Dawnflower shines upon us.
More precious than gold, your shining splendor.
Sweeter than honey, your radiant forgiveness.
Oh dispeller of darkness, shining one,
radiant and effulgent goddess of mercy,
You banish choking night and the blindness of our ignorance.
The Dawn brings new light. Sarenrae be praised.

Evening Prayer
Lady of the golden sun,
Bless and protect your servants
Now that the day is done.
The earth turns cold and dead
Without your Healing Flame.
I light this candle in your honor,
that you might gather strength
and return to us the nourishment of your fire.
You are the Everlight.
So long as Sarenrae endures, the sun endures.
So long as the sun endures, we endure.


If they want to understand the mechanics, go here.

http://www.youtube.com/playlist?list=PL4A1E3A8F7AB89CD5

GM's girlfriend is a complete newbie to Pathfinder in this series of videos where he's teaching her how to play...


Next session my 8th level Archer Inquisitor of Cayden is getting her first tier of Mythic.

Reading thru the book is a bit overwhelming. Any ideas as to what direction to go with this?


Try Youtube, search for Dawnforgedcast.


Never underestimate the power of Mount - Communal.

Instant Cover, Instant Bait for Monsters, Fast Movement for Riders...


Starting a new campaign that has a hatred of magic and low cleric availability. (Pitchforks and burning stakes anyone?)

Wanting to play a half-orc sorcerer for the concept value, but I hate memorizing spells as I tend to memorize the wrong once.

Looking for a way to get healing as a sorcerer outside of Infernal Healing, and yes I know I can play a Witch, but those memorize so it's not in concept.

Any ideas?


Neal Litherland wrote:

My latest piece over at Kobold Quarterly, I put it together for storytellers that don't want to have to cat wrangle to keep their players' heads in the game. Also, keep a look out for my new, monthly column at KQ, Loaded Dice. Suggestions would be more than welcome, and if you submit them to Kobold Quarterly, I'm sure they'll pass them along to me. Thanks all!

Keeping Your Players in Character

Go to YouTube and look for a channel called A Fistfull of Dice. He has a lot of good videos about this and even discusses a full character history, in character....


Dimensions would be nice. How does it compare to the Bag of Holding from Think Geek?


1 person marked this as a favorite.

Heck, Iget typecast for females or fat female bards. Mainly cuz I can find pics of female fantasy characters easier...


They change their mind around the top 1st level spell and cast Grease instead.


Sorry.
Unlimited use, always on. Main problem I'm seeing is the spell is too darn short duration, so you have to effectively suspect a trap before you cast it.


Looking to design a Rod that acts as the 2nd level spell "Find Traps", how would I figure out price to buy retail?


DrDeth wrote:
sgtrocknroll wrote:

Just got a +1 Bow enchanted.

Problem is need multiple types of arrows (Carrion Crown) and GM disallowed 'Abundant Ammunition' claiming it's brown.

As an alternative, he will allow me to enchant my bow such that I can change the arrow used into whatever material needed: for a +2 adder on the bow.

I know +3 weapons bypass silver. Considering I also use Cold Iron and Adamantium, is this +2 mod cost worth it? Or will a +3 weapon do the same thing?

"it's brown"??

Sorry, meant broken.


Kiinyan wrote:

+3 weapons act as cold iron and silver. +4 acts as adamantine, +5 acts as aligned.

Archers probably have the least issues with alternate materials. Now, I've never played carrion crown,but cold iron arrows cost all of 1 gp more, so most archers never buy regular arrows. Rather than buying material'd arrows, buy silver and adamantine weapon blanches, they are super cheap, and add them to your cold iron arrows. Now they're silver/cold iron or cold iron/adamantine! Blanches are super cheap to put on arrows, and if you have some extra dimensional storage just pull new arrows out when you run dry. An efficient quiver holds 60 arrows I believe.

Doing this already with an efficient quiver. I'm taking it the +2 additional bonus cost is a waste of money, and just make the bow +3, using Adamantine blach normal arrows then...


Just got a +1 Bow enchanted.

Problem is need multiple types of arrows (Carrion Crown) and GM disallowed 'Abundant Ammunition' claiming it's brown.

As an alternative, he will allow me to enchant my bow such that I can change the arrow used into whatever material needed: for a +2 adder on the bow.

I know +3 weapons bypass silver. Considering I also use Cold Iron and Adamantium, is this +2 mod cost worth it? Or will a +3 weapon do the same thing?


Bodhizen wrote:
They have been added to the document. Thanks for keeping me on task.

Cool, just got to Level 7 now.

3 More levels til I ask about 4th level spells... :)


It's been awhile since it's been asked...

How is progress coming on 3rd level spells?


I still don't get the answer, even seeing it doesn't explain the why...little help here?


Currently playing an Inquisitor of Cayden.

Cayden is not only the god of ale/wine...he is the god of bravery and freedom.

Pursue those that would deny one their freedom or those that would spread or incite fear.


Don't delay the Bane - Straight Inquisitor. Buy Breastplate, or better yet Mithral Agile Breastplate and be done.


Just looked at Snake Style....playing a Ranged Inquisitor myself with maxed out Sense Motive that I never use...I'm only one feat away from being able to buy this feat...and AC tends to suck anyway...

Thanks for the idea!


Where is my drink wrote:

I still cant seem to find it...

thanks though, ill keep looking. even my GM cant seem to find them, so its rough because he wont allow it unless i can use a book...

It's also under APG under Races.


Track themto find out who tey hire to next, then after they leave, kill the ones who hired them and take their stuff making it look like the party did it.

Keep repeating this til no one wants to hire the party...


Satchmo wrote:

I am playing a lvl 4 Aasimar haunted/life oracle. The party consists of three melee characters, an archer, and me. I am looking for a level appropriate item that will be fun to have and role play with. I am playing him as a happy go lucky character who is haunted but has made friends with the ghost that haunts him.

I am not looking for a mechanical advantage but something that will allow me to be mischievous.

Thanks

Hand of the Mage, but since it's an Elf's mummified hand...animate the hand.


During adventure paths, particularly Carrion Crown, there isn't a whole lot of time for a Crafter to create magic items.

Our GM won't allow crafting while adventuring, the slow process, to make up for it, so our crafter wizard, while flavorful is virtually useless at what he does.

Is there a magic item out there that can cut time down on crafting of magic items?


Tiny Coffee Golem wrote:
EsperMagic wrote:
Lol nope, I cant get over the OP's common acceptance of animal cruelty. Your whole playgroup probably needs psychiatric help if that sort of thing is not a big deal...

This is the crux of the issue. To be clear I don't have a problem with killing rats and other vermin. I have family members that hunt (deer, ducks, etc.) and i'm good with that too. However, It's not just "pest control." If he just used kill-traps or a gun or something it wouldn't be nearly as Psychotic and could be considered pest control.

The fact that, according to the OP, the guy is capturing live animals so that he can deliberately restrain them, attach electrodes, and then flips on the power to watch he poor restrained animals heart explode. Additionally, he derives pleasure from the act of cruelty.

That's messed up. The problem is not the killing of vermin. It's the apparent lack of empathy and pleasure derived from terrifying then murdering another living creature in a very sadistic and cruel way.

I'm disturbed that your friend is doing this, but also that you (the OP) don't see this as an issue.

In all seriousness he needs to talk to a professional. To a lesser extent it wouldn't hurt if you (the OP) did as well.

Edit: Also, perhaps pretending to be a group of sociopath's isn't the mentally healthiest direction for this particular group. Just a suggestion.

Yeah, I gotta agree. You're friend's an a~*&+$~*.

Game wise: Evil tends to turn in on itself and evil games tend to devolve into 'how many people can we kill?' Pathfinder tends to be about killing people (monsters) in their homes (lairs) and liberating their ill-gotten gains (stealing their stuff). What your group SHOULD be working on other than hooking your friend to a car battery to see how HE likes it, is trying to work out what you can do to avoid the campaign devolving into said gorefest and making it last more than the one to three sessions these things usually last for...


Bump.

Anybody on the barrel capacity for arrows?


1 person marked this as a favorite.

How many arrows FIT in a barrel?

Glad you mentioned this idea as my GM and I have gone rounds on Abundant Ammunition, he has banned the spell as it makes it too cheap to buy arrows, esp. unusual ones.


ShaperMC wrote:
I too would advise RotRL, but also toss out the possibility of Carrion Crown since you mentioned Vampires. RotRL is the best supported and cheapest, but CC is also well supported and we'll regarded. Good luck!

He doesn't mean literal vampires, he's talking the Reaper Kickstarter miniatures shipment that effectively has 150+ figs per pledge at the Vampire Level of donation, and he has two sets coming.

I have one too, along with three sets of paints, two or three big figs and two cases....


Not going into 3.5 as there aren't any 3.5 Inquisitors.

Check
https://docs.google.com/document/d/19N7y6cKFLAr2KMMiKc8A1XG6R4iOmwaNFS7iAs1 7zyU/edit?hl=en_US

and

https://docs.google.com/document/d/1gFK_A8YV84hMUMXjxvCLFTnGO2GF7CMQiGIYyAQ 2kns/edit#

but really the class is so versatile it depends on what role you are having him play...

1 to 50 of 138 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.