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sgtrocknroll's page

Pathfinder Society Member. 123 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Bloodhound:
+4 Survival Checks for Tracking
+8 Smell Perception
Lasts HOURS.

Hunter's Lore:
Take 20 to Identify Monster Weaknesses

Perceive Cues:
+5 Perception/Sense Motive
Lasts 10 minutes per level


Give him two weeks, then press him again to make a decision.

If he disallowing crafting tell him you are rewriting the character to remove the crafting parts...don't ask him, TELL him, as he should have set ground rules anyway...

Plus have your player who took the forgemaster redo his character...


Delete #8 under Combat Rounds, as it duplicates #6


sgtrocknroll wrote:

Under Section 2:

Points 5 and 8 are duplicated.

Actually most of section 2 is duplicated within the section, if fixed would be half the length.


Under Section 2:

Points 5 and 8 are duplicated.


Daily Prayers to Sarenrae

Dawn Prayer
It comes!
Through thy divine grace, O Great and Glorious Sarenrae,
The sun of righteous fire rises with healing in its wings!
The glory of the Dawnflower shines upon us.
More precious than gold, your shining splendor.
Sweeter than honey, your radiant forgiveness.
Oh dispeller of darkness, shining one,
radiant and effulgent goddess of mercy,
You banish choking night and the blindness of our ignorance.
The Dawn brings new light. Sarenrae be praised.

Evening Prayer
Lady of the golden sun,
Bless and protect your servants
Now that the day is done.
The earth turns cold and dead
Without your Healing Flame.
I light this candle in your honor,
that you might gather strength
and return to us the nourishment of your fire.
You are the Everlight.
So long as Sarenrae endures, the sun endures.
So long as the sun endures, we endure.


If they want to understand the mechanics, go here.

http://www.youtube.com/playlist?list=PL4A1E3A8F7AB89CD5

GM's girlfriend is a complete newbie to Pathfinder in this series of videos where he's teaching her how to play...


Next session my 8th level Archer Inquisitor of Cayden is getting her first tier of Mythic.

Reading thru the book is a bit overwhelming. Any ideas as to what direction to go with this?


Try Youtube, search for Dawnforgedcast.


Never underestimate the power of Mount - Communal.

Instant Cover, Instant Bait for Monsters, Fast Movement for Riders...


Starting a new campaign that has a hatred of magic and low cleric availability. (Pitchforks and burning stakes anyone?)

Wanting to play a half-orc sorcerer for the concept value, but I hate memorizing spells as I tend to memorize the wrong once.

Looking for a way to get healing as a sorcerer outside of Infernal Healing, and yes I know I can play a Witch, but those memorize so it's not in concept.

Any ideas?


Neal Litherland wrote:

My latest piece over at Kobold Quarterly, I put it together for storytellers that don't want to have to cat wrangle to keep their players' heads in the game. Also, keep a look out for my new, monthly column at KQ, Loaded Dice. Suggestions would be more than welcome, and if you submit them to Kobold Quarterly, I'm sure they'll pass them along to me. Thanks all!

Keeping Your Players in Character

Go to YouTube and look for a channel called A Fistfull of Dice. He has a lot of good videos about this and even discusses a full character history, in character....


Dimensions would be nice. How does it compare to the Bag of Holding from Think Geek?


1 person marked this as a favorite.

Heck, Iget typecast for females or fat female bards. Mainly cuz I can find pics of female fantasy characters easier...


They change their mind around the top 1st level spell and cast Grease instead.


Sorry.
Unlimited use, always on. Main problem I'm seeing is the spell is too darn short duration, so you have to effectively suspect a trap before you cast it.


Looking to design a Rod that acts as the 2nd level spell "Find Traps", how would I figure out price to buy retail?


DrDeth wrote:
sgtrocknroll wrote:

Just got a +1 Bow enchanted.

Problem is need multiple types of arrows (Carrion Crown) and GM disallowed 'Abundant Ammunition' claiming it's brown.

As an alternative, he will allow me to enchant my bow such that I can change the arrow used into whatever material needed: for a +2 adder on the bow.

I know +3 weapons bypass silver. Considering I also use Cold Iron and Adamantium, is this +2 mod cost worth it? Or will a +3 weapon do the same thing?

"it's brown"??

Sorry, meant broken.


Kiinyan wrote:

+3 weapons act as cold iron and silver. +4 acts as adamantine, +5 acts as aligned.

Archers probably have the least issues with alternate materials. Now, I've never played carrion crown,but cold iron arrows cost all of 1 gp more, so most archers never buy regular arrows. Rather than buying material'd arrows, buy silver and adamantine weapon blanches, they are super cheap, and add them to your cold iron arrows. Now they're silver/cold iron or cold iron/adamantine! Blanches are super cheap to put on arrows, and if you have some extra dimensional storage just pull new arrows out when you run dry. An efficient quiver holds 60 arrows I believe.

Doing this already with an efficient quiver. I'm taking it the +2 additional bonus cost is a waste of money, and just make the bow +3, using Adamantine blach normal arrows then...


Just got a +1 Bow enchanted.

Problem is need multiple types of arrows (Carrion Crown) and GM disallowed 'Abundant Ammunition' claiming it's brown.

As an alternative, he will allow me to enchant my bow such that I can change the arrow used into whatever material needed: for a +2 adder on the bow.

I know +3 weapons bypass silver. Considering I also use Cold Iron and Adamantium, is this +2 mod cost worth it? Or will a +3 weapon do the same thing?


Bodhizen wrote:
They have been added to the document. Thanks for keeping me on task.

Cool, just got to Level 7 now.

3 More levels til I ask about 4th level spells... :)


It's been awhile since it's been asked...

How is progress coming on 3rd level spells?


I still don't get the answer, even seeing it doesn't explain the why...little help here?


Currently playing an Inquisitor of Cayden.

Cayden is not only the god of ale/wine...he is the god of bravery and freedom.

Pursue those that would deny one their freedom or those that would spread or incite fear.


Don't delay the Bane - Straight Inquisitor. Buy Breastplate, or better yet Mithral Agile Breastplate and be done.


Just looked at Snake Style....playing a Ranged Inquisitor myself with maxed out Sense Motive that I never use...I'm only one feat away from being able to buy this feat...and AC tends to suck anyway...

Thanks for the idea!


Where is my drink wrote:

I still cant seem to find it...

thanks though, ill keep looking. even my GM cant seem to find them, so its rough because he wont allow it unless i can use a book...

It's also under APG under Races.


Track themto find out who tey hire to next, then after they leave, kill the ones who hired them and take their stuff making it look like the party did it.

Keep repeating this til no one wants to hire the party...


Satchmo wrote:

I am playing a lvl 4 Aasimar haunted/life oracle. The party consists of three melee characters, an archer, and me. I am looking for a level appropriate item that will be fun to have and role play with. I am playing him as a happy go lucky character who is haunted but has made friends with the ghost that haunts him.

I am not looking for a mechanical advantage but something that will allow me to be mischievous.

Thanks

Hand of the Mage, but since it's an Elf's mummified hand...animate the hand.


During adventure paths, particularly Carrion Crown, there isn't a whole lot of time for a Crafter to create magic items.

Our GM won't allow crafting while adventuring, the slow process, to make up for it, so our crafter wizard, while flavorful is virtually useless at what he does.

Is there a magic item out there that can cut time down on crafting of magic items?


Tiny Coffee Golem wrote:
EsperMagic wrote:
Lol nope, I cant get over the OP's common acceptance of animal cruelty. Your whole playgroup probably needs psychiatric help if that sort of thing is not a big deal...

This is the crux of the issue. To be clear I don't have a problem with killing rats and other vermin. I have family members that hunt (deer, ducks, etc.) and i'm good with that too. However, It's not just "pest control." If he just used kill-traps or a gun or something it wouldn't be nearly as Psychotic and could be considered pest control.

The fact that, according to the OP, the guy is capturing live animals so that he can deliberately restrain them, attach electrodes, and then flips on the power to watch he poor restrained animals heart explode. Additionally, he derives pleasure from the act of cruelty.

That's messed up. The problem is not the killing of vermin. It's the apparent lack of empathy and pleasure derived from terrifying then murdering another living creature in a very sadistic and cruel way.

I'm disturbed that your friend is doing this, but also that you (the OP) don't see this as an issue.

In all seriousness he needs to talk to a professional. To a lesser extent it wouldn't hurt if you (the OP) did as well.

Edit: Also, perhaps pretending to be a group of sociopath's isn't the mentally healthiest direction for this particular group. Just a suggestion.

Yeah, I gotta agree. You're friend's an a%&&$~+&.

Game wise: Evil tends to turn in on itself and evil games tend to devolve into 'how many people can we kill?' Pathfinder tends to be about killing people (monsters) in their homes (lairs) and liberating their ill-gotten gains (stealing their stuff). What your group SHOULD be working on other than hooking your friend to a car battery to see how HE likes it, is trying to work out what you can do to avoid the campaign devolving into said gorefest and making it last more than the one to three sessions these things usually last for...


Bump.

Anybody on the barrel capacity for arrows?


1 person marked this as a favorite.

How many arrows FIT in a barrel?

Glad you mentioned this idea as my GM and I have gone rounds on Abundant Ammunition, he has banned the spell as it makes it too cheap to buy arrows, esp. unusual ones.


ShaperMC wrote:
I too would advise RotRL, but also toss out the possibility of Carrion Crown since you mentioned Vampires. RotRL is the best supported and cheapest, but CC is also well supported and we'll regarded. Good luck!

He doesn't mean literal vampires, he's talking the Reaper Kickstarter miniatures shipment that effectively has 150+ figs per pledge at the Vampire Level of donation, and he has two sets coming.

I have one too, along with three sets of paints, two or three big figs and two cases....


Not going into 3.5 as there aren't any 3.5 Inquisitors.

Check
https://docs.google.com/document/d/19N7y6cKFLAr2KMMiKc8A1XG6R4iOmwaNFS7iAs1 7zyU/edit?hl=en_US

and

https://docs.google.com/document/d/1gFK_A8YV84hMUMXjxvCLFTnGO2GF7CMQiGIYyAQ 2kns/edit#

but really the class is so versatile it depends on what role you are having him play...


Brutedude wrote:


Hoping for some cool multi and/or prestige class options at the end.

I don't know that the class needs multi or prestige classes...any deviation away from the class would hurt it considering how much stuff it gets...

Levelling up to 7th for next week though, definitely need to figureout 3rd level spells.

We have me (archer) and a Paladin in the party and thinking Greater Magic Weapon, trading it out later, as we have yet to get a primary magic weapon of even +1. At a loss for a second spell, beyond heroism...


Bigdaddyjug wrote:
I'm not seeing Detect Invisibility on the inquisitor spell list.

Sorry, See Invisibility


Heading to 7th Level going into Module 3 of Carrion Crown,

I get 2 3rd level spells and 1 2nd lvl spell known.

Thinking Detect Invisibility for lvl 2

Daybreak Arrows for Lvl 3

Thought of Magic Circle vs Evil, but it gives a will save....any ideas?


CalebTGordan wrote:

I still go back to my spell guide from time to time but it is such a huge project, and I have been getting really busy with other and more important writing projects, that I haven't had much headway in the last six months.

Guides are a ton of work,and it turns into a full time job if you try to cover everything.

Tried looking through it...difficult to look through as it's not searchable or filterable by class


Teamwork Feat: Enfilading Fire.


Feat Acquisition (Part 1)

Archer Inquisitor:

Clustered Shots: (8th) due to Odd Level Feat Aquisition should be 9th
Deadly Aim: (2nd) should be 3rd
ManyShot: (8th) due to Odd Level Feat Aquisition should be 9th
Improved Critical: (11th) should be 15th
Critical Focus (12th) Technically correct but since you only get Feats at Odd Levels should be 13th.
Staggering Critical (18th) Technically correct but since you only get Feats at Odd Levels should be 19th.
Vital Stike (8th) due to Odd Level Feat Aquisition should be 9th

Teamwork Feats

Target of Opportunity (8th) Should be 9th as that's when you get another Teamwork Feat

Seize The Moment: (11th) Due to the PreReq of Improved Critical should be 15th

Enfilading Fire: (7th) Should be 6th

Other Feats:

Mobility: (4th) should be 3rd due to odd level feat acquisition

Instant Judgment: (8th) Should be 9th due to odd level feat acquisition

Mounted Combat: (6th) should be 1st
Mounted Archery: (6th) should be 3rd
Shared Judgment: (8th) due to Odd Level Feat Aquisition should be 9th
Snapshot: (8th) due to Odd Level Feat Aquisition should be 9th
Improved Snap Shot: (12th) Should be 13th due to odd level feat acquisition

Devastator Inquisitor

Power Attack (2nd) Should be 3rd due to Odd Level Feat Acquisition

Furious Focus (2nd) should be 5th as you need Power Attck as a Prereq

Cleave (2nd) should be 5th as you need Power Attck as a Prereq

Great Cleave (6th) due to Odd Level Feat Aquisition should be 7th

Cornugon Smash (6th) due to Odd Level Feat Aquisition should be 7th

Weapon Focus (2nd) due to Odd Level Feat Aquisition should be 3rd

Dazzling Display (2nd) should be 5th due to prereq of Weapon Focus

Performing Combatant (2nd) should be 7th due to prereq Dazzling Display

Dramatic Display (2nd) should be 7th due to prereq Dazzling Display

Savage Display (2nd) (2nd) should be 7th due to prereq Dazzling Display

Vital Stike (8th) due to Odd Level Feat Aquisition should be 9th
Devastating Strike (12th) should actually be 11th
Improved Devestating Strike (18th) due to Odd Level Feat Progression should be 19th

Improved Critical: (11th) should be 15th
Critical Focus (9th) since you only get Feats at Odd Levels should be 13th.
Bleeding Critical (15th) should be 17th as you have prereq of Critical Focus
Step Up (2nd) should be 3rd due to odd level feat acquisition
Following Step (2nd) should be 5th due to Step Up as prereq
Step Up and Strike (8th) should be 9th due to odd level feat acquisition

After 2 hours of cross referencing I had to stop... will proceed with Devastator teamwork feats later...


I dunno if I'd have wished for the scepter and crown then given them as a consolation prize to the queen...she was pretty stricken about her husband's death.

I more than likely would have wished for all allies slain during the course of the adventure to be ressureected, which would cover both the bard and the king.

You can always quest for a different treasure.


The feats you need are:
Point Blank Shot
Precise Shot
Deadly Aim
Rapid Shot
Manyshot
Improved Precise Shot
Clustered Shots

Feats that are nice to have include:
Snap Shot
Improved Snap Shot
Combat Reflexes

I like this list, but as an Inquisitor, I'm limited to only so many feats based on BAB...what would you suggest for a 7th level feat?


Bodhizen wrote:
sgtrocknroll wrote:

Hello Bodhizen:

At the point now where I am about to start taking more 2nd level spells with the favored class option and next level I get 3rd level spells.

You mentioned back in November that you were starting 2nd level spells. Is there any progress or a expected date when those will be posted?

Thank you for drawing my attention back to this. The 2nd level spells are posted. I will be working on the 3rd level spells soon.

I'm looking it over again, and it looks like the feats still aren't fixed based on the BAB requirements, and Ghostbane Dirge is still listed under 1st lvl spells as well as 2nd...


1) Wish the next two wishes not to be twisted around to screw the party.

Two and Three are up to you.


I completely agree on the transformer...lots of battery life, especially with the dock...tablet has micro sd slot, mini-hdmi port.

dock has addl full sd card. good charging port that charges fast.

And Spellbook PF is awesome, and covers UM, UC, Core, and APG.


Surprised this thread hasn't taken on a life of its own...

2nd Lvl 3.5 game. We had just taken down an owlbear chained up to guard a teleportation gate, in a cavern with a door that was heavily runed that we obviously weren't supposed to go through. Of course we're try to get through the runed door.

My friend's character gets the bright idea of using the owl bear's corpse to trigger the runes, but rather that heave the corpse at the door, he picks it up and moves with it to the door, arm to arm, leg to leg, going "Rawr, Lookit me! I'm an Owlbear! Rawr!"

The resulting blast shredded the Owlbear, blew my friend back 20' into a wall, knocking him out.

Even now, ten years later, after the said player no longer games, we still use the line for doing someone really stupid...


Hello Bodhizen:

At the point now where I am about to start taking more 2nd level spells with the favored class option and next level I get 3rd level spells.

You mentioned back in November that you were starting 2nd level spells. Is there any progress or a expected date when those will be posted?


Lone character?

Inquisitor. Hands down.


Two ways:

1) Do your research, do a legend lore or get a bard to figure out who made it... Maybe you can target his demographic and sell it back?

2) Store it for a year, have a bard start to circulate stories about it to make it more legendary than it is... Maybe the Ogre Hook of Destiny, or something of that sort....THEN try to sell it.

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