I had him breathe on the clocktower to sorta cover it in ice, then used his ice walking power to crawl all over it, popping over one side to bite then crawling around and back for cover...my players had a devil of a time trying to get a good shot at him, both the ones inside and those who were on the ground with bows.
My heroes were limping at the end...Logrivich died but they were popping healing potions like crack junkies to heal up...it was a good fight...we had fun!
First edition gamers...a ftr/mage/thief elf, a ftr/cleric half elf, a bard drow elf, and a mage human...All are at least 16th level [the bard who boosted his ftr/thief with a ftr level of 8 and thief of 9 thanks to those books and the "ask the sage" column in dragon, 1st edition bards are hit point monsters!]and the highest is just a bit over 20th in both ftr and cleric...
Never imposed class limits on player characters...just seemed silly to have to explain how ancient elven mages never got over 11th level.
Yup!..absolutely no holding back in this adventure arc! Thank You Paizo, this is something I can challenge their "quasi-retired heroes" with...
Short of demon lords and quasi dieties I was kinda running out of challenges for them...These heroes have been run in my campaign since waaaay back in 1989! Yes that means my friends and I have had fun playing ad&d for over 23 years!
Long Live Gaming!
My players seem to get a giggle out of villian egos...like lengthy monologues, detailed personal diaries, and the like...
My next villian is following the rules on being an evil overlord, on the internet somewhere!.
Quick, to the point, practical, and very very charismatic! Yup! should confuse them for a bit..
I dm 1st edition...I make up spell lists for all my npc's and expect my players to do the same.
Many times either myself or a player has been caught with our robes down by not having the spell we really needed...sometimes the end result was merely annoying [we could use a different spell that was close enough]...
Other times we were well and truly toast...
It's just part of being a spellcaster in 1st edition.
Makes the game interesting having to second or third guess ourselves and the future days encounters.
No Problem! I dropped some of your notes from this thread..casually in game from a madman...
They freaked out! Every single one of them! I can't type what they threatened me with...
Your creation has them running scared like all the nine hells are chasing them!
Thanks again for your creation.
My advice...not show up in the middle of nowhere, during the night, while an overly paranoid player is on watch...alone!
I had one player lose 3 characters [not in a row] to the partys barbarian brick...
You hear something in the bushes, just beyond the light of the fire...
Barbarian...already rolling for hits and damage..."I Attack!"
New character...Hello? Hail the fire! Arghhh, oh god not again!
I still run a 1st edition game, with all it's warts and awesomness.
One of the best pieces of advice I got from my first DM was to never give stats to anything you didn't want your players to kill.
The insane amount of damage a party of high level adventurers can dish out in a single melee round ensures that if anything has stats...they will kill it!
It may take them a bit of time, but players will always kill anything that has stats.
Treerazer had stats...he fought the good fight...but he still died...
Heroes kill monsters...it's what they do...it's all they do.
I don't give my giants, dragons, outsiders, ecetera, any hit points...they die when it's either dramatically cataclysmic...or when I figure my players have beat on it enough...or I have hurt them enough!
They seem to enjoy it a bit more when a giant or dragon is more of a threat than the 1st edition dragon used to be...
[huge ancient red dragon=88 hit points and did an awesome breath weapon of...88 points...less if you beat on him and lowered its hit points].
It was darn embarassing to have a dragon that "bad" die on the third combat round!
How about a expert barbeque pit master...half goblin (won't admit what the other half is..."but me mum was a goblin princess!").
Has a obsession about barbequed dragon! Always talking about it, what it would taste like, does green dragon bbq give you gas?, does red dragon bbq really need any hot sauce at all?
Guards his secret recipe book...a coloring book with badly drawn pictures that could be almost anything...he can't read so he does his best.
Obsessed with other cooks secret recipes.
I am wondering if this is a new incarnation of all the other "bad dm/bad player" threads we have been getting...
The Op's first post was this thread with just enough input to get it to 209 posts...HMMM, usually the OP just starts it and watches the fun.
It will be interesting to see of the Op keeps posting or vanishes into the mists of the internet.
Heck, in the beginning my players melted down coppers to make pots to sell...they hauled anything that could have had a any value at all back to town...
Now they just keep "the good stuff".
I'd just use the base weight and do some quick math to figure how many of what you want you can get.
Plus charge for the coal you need to smelt it all down and reforge it, and whatever straps and such to finish it up.
Used leather armor from a goblin you have chopped up is probably...oh just toss it out.
Just remember to have fun...if it's too complex...simplify til it's fun again!
I second this...in 1st edition I had a group of mages cast multiple hastes on the parties members with an end result of total destruction on my orc horde...
7 players went through a horde of 250 orcs like a threshing machine on nitrous oxide...I have never let multiple hastes stack like that again...
Only the aging effects that I hit them with made them think 5 times before doing it again...only the elven characters were unscathed by good old father time!
I have noted that many of the various posts involving...problem player/dm...player/dm is a jerk...kind of posts lately seem to be from a new poster...
who posts the initial post...and just kind of...vanishes!
As my personal hero Popeye would say...
"What a co-ink-i-dink!"
I roll my dice in front of my players...have since the first time I DM'd and realized the screen just did not look cool to me in the 70's.
More times than I can count, the only way the evil bad monster could fail was on a 1...and I rolled it!
I like to think of it as kharma...plus my players roll honestly when they see me roll the same way...
It still sucks to have and end game villian meet his/her/it's fate due to random probability and unfaithful dice!
My absent player is actually at work during the time the rest of us have off for gaming...Actually we probably could swing skype but his employer would not approve.
It's not that much of a problem as his schedule seems to change at the drop of a hat...he works at a paper mill. In a few weeks he'll be back with us on Fridays yet again!
*gets a mental picture of his player 50 feet off the ground on a scaffold, a laptop propped on his tool box as he rolls dice and still manages to rewire an electric device of fiendish complexity...*
Thanks for the suggestion though...if he ends up having to move to the coast I will definitely set up a skype.
*goes off to bed dreaming of tormenting his Friday gamers with Rasputin riding a tank dual wielding machineguns*
My groups mage has gone into hock with her master's college to get Thora restored to life...
In the Shackled Hut I have no problem with second guessing her response to the children in the clock tower...I KNOW what she will do!
It's nice having a player that dependable...I keep reading about gamers being evil because it seems to be the in thing...
My group is all good and the kind of heroes that the local populace send for in an emergency, and look forwards to seeing show up.
Om the Greta front the groups good aligned wolf shifter has sent me an email saying he's up for "taking one for the team" (He can't game with the group so he games by phone and email, conflicting work shifts...gotta love em)
They already have a barbeque pit big enough for a butchered out dragon!
Dragon BBQ and jerky seem to be their trademarks...any giant crayfish or crabs are also hungrily gobbled up!
Sometimes I wonder if my players are a secret cult of foodies led by the galloping gourmet.
That or Martha Stewart followers...any expensive furniture or odd items seem to be of more interest than the random magic stuff they capture.
Oh well...it's always interesting and we always have fun!
My players had the stag's backstraps harvested before they dealt with the fey!
Gotta have yer priorities straight!
My players have an unhealthy obsession with the deck of many things...the player who ended up in Sorshen's clone drew the Void.
What with the tracking down of her soul and such...I had a one of the winter witches steal the body for use as a new evil bad girl...old winter witch wants a younger body!
Question for the group...since this particular winter witch is one of the ones Baba Jaga "harvests"...would the body switch fool the epic folklore witch of legend?
Or just momentarily frustrate her and get her mad!
Cast your version of continual light on a copper coin...repeat as you have the time until you have a few fistfulls of them.
Keep them in a small pouch and throw a few into any dark corner that seems suspicious...
My gamers do this in their off time...they even used to give handfulls to the commoners they chatted to...really saved some farmer money on lamp oil and candles...earns good will.
As the darkness spell is hit by a few of them they get a well lighted battlefield...
This tactic dates back to the first release of Unearthed Arcana for 1E when everyone and their brothers suddenly wanted to be a drow elf...cuz it wuz kewll!
One too many darkness spell prompted a player to light up a blacked out room, It's became one of their standard tactics in the underdark.
It helps that in 1E continual light only has a verbal and a somatic component...no material component at all.
I once threw a corridor trap into a dwarf hold that basically closes in on all 4 sides crushing the target and then twisting in opposite directions like you were wringing out a wet dish rag...
In a fit of generosity, I let the party see a twisted rusting chunk of metal in the trapped corridor...(I really ought to seek out medical help for that pesky generosity streak)
Yup, you guessed it...the thief rushed into the trap without checking for traps...
"Dibs on any good stuff!" he cried...then cried real tears as the trap was triggered.
They used a grappling hook and rope to drag his remains out of the trap...and set off the trap 2 more times...
"He's already dead! What does a few more points of damage matter anyway?" Otgar The Goblin Slapper, Party Frontline Tank
I have never gotten into the pdf's...I must have a couple of oodles of those things that I have never opened or used...
I also do not have a cell phone...just an answering machine and e-mail...
Boy am I an old fashioned cave man..."OOK OOK DM SMASH HERO...GRRR!"
My players have a long standing tradition of dragon barbeque and dragon jerky...
"Get your dragon jerky in tradional hickory smoked or honey barbeque...and now for a limited time...Solar Glory! When hotter than the 9th level of hell is for the wimps...ask for solar glory dragon jerky by name!" Gumbo, half goblin barbeque pit master level 15.
My players are planning on killing every thing evil that moves, has moved, was planning on moving, might move in the future...you get the picture!
I have no issues with this...it's going to be like watching a sentient tsunami hit Whiterun!
I haven't let them cut loose in a while...what the heck! Let them have fun...
I'm planning on kidnapping their mage with the cult of the dragon leader they seem to have forgotten about!
I need them beyond angry...then they might make a mistake or three...
This campaign arc is the adventure series of my dreams!
Thanks Paizo! Thanks A Whole Bunch!!!
Excellent work Neil! I had no problem dropping the module into my setting.
My players are hell bent on vengeance and destruction, I heve a way to cost them a wish later...getting the child brought back...
Plus...I am getting non stop goat jokes from all the players now!
It brought a bit of humor into a grim adventure.
As I said before...Well Played Neil...Very Well Played Indeed!
My prediction was fulfilled! My gamers went totally Godzilla on this module after...
...they realized what the doll meant.
They do plan to get the girl brought back to life...I said when you can cast wish get back to me...their mage wrote my comment down in her ingame journal! (okay, I now have another adventure thread for them!)
The ice tower was dropped with lots of grunt work...alchemists fire...and a very busy very small dragonet fsmiliar ( think pseudo dragon with a 1d8 fire breath instead of that silly tail stinger)Yes it's only a 1d8 fire breath...but it's still dragon fire...I flipped a silver dollar and they won the brief debate! It made a better story.
Funny Moment! My gamers discovered that Radosek and Nahzena had separate bedrooms...odd since they were supposed to be lovers...
Then their mage announced that since Radosek was a witch he had to "commune" with his familiar daily to get his spells...and since his familiar was a FEMALE goat, that explained the separate bedrooms...
"No one who 'communes' with their girl goat once a day is EVER going to 'commune' with me!" Kaijia WinterSteel.
My players will go all scorched earth...salted ground...no two bricks atop each other...when they figure out the soul bound dolls.
And that prediction is going to be the understatement of the year!
Their wizard alone is extremely protective towards any/all children...she will go all Godzilla on Whitehaven...
Well played Neil...very well played indeed!!!
While I probably won't use the visit the earth or that other planet in the star system...I will "let them" end up in the world of greyhawk where Iggwilv came from...the land of black ice perhaps...
Besides, so many of Iuz's high level followers are out for blood...the player's high level characters killed Iuz off...and pert near turned the valley of the mage into part of the sea of dust (think yellowstone super volcano!)
When they screw up they do it BIG!
The offspring of the group that killed their master showing up is a gift from their dark gods grave!
There is always SOMETHING I can use from any Pathfinder adventure...even the ones with trips to WW1 earth and distant planets.
My players found out about the baba yaga aspect and reminded me their high level heroes killed her off in an epic three day battle (the old "hut of baba yaga" module by tsr) a long time ago.
I just laughed maniacally and stated death is not a career ending event when you are an epic level mage like a folklore classic from russia, much less an 18th level mage...
They now believe Iggwilv wished her back to life...and are blaming every mishap or bad luck on a vegeful baba yaga.
I have a paranoid pack of gamers whose high level character's children are now the current local heroes they will run through this adventure arc.
Despite pleading I will not let them bring the high levels out of retirement...Boy! this adventure is just tailor made for freaking out my players...
You got guts Ooga!, I would have given your dm a chance to explain what's going on out of character...
If he had a decent understandable reason for the persecution, I would have shown up for the next session...
If he was being a jerk, I would have tossed down my character sheet and said "You Win! As a player you always have the power to just leave.
There is no reason to put up with the "DM as adversary" school of play.
Always other gaming groups out there dude.