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Vaarsuvius

selunatic2397's page

Pathfinder Adventure Path Charter Subscriber. 295 posts. No reviews. No lists. No wishlists.


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I too echo the counting spoons curiosity.


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Box dropped off with no knock...hole torn in bottom of shipping box...envelope [or whatever it is] inside with both adventures survived intact.

The driver just dropped it off and vamoosed into the sunset.

Moderately annoyed with UPS...but reading my treasures...lets see what I get next month!


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First glitch with UPS Ground..."your package was left behind...it will be forwarded to the nearest UPS facility to the end destination...this may add a delivery day..."

Yup! it sure did...I might get it by days end tomorrow...not you peoples fault...this is all UPS!


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None of my players seemed to want it...as for me, my cartographer couldn't get it...npc...so they gave it to a small azata faerie they had tagging along.

She promptly had it shrunk so she could wear it...but seems to have misplaced it.

Mental image of the ending big bad wearing it on his nose thinking..."Didn't this used to be bigger?"


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Jerky and BBQ!


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Kryptonite bullets...just saying!


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Thanks Sharaya! I knew that on Monday y'all would fix everything right proper...I just had to wait patiently.

Thanks Again!


Pathfinder Adventure Path Charter Subscriber

Yeah, I now have 2 other payment methods...both identical to the one that seems to be erased, my shipping address is the same and I, too, have to wait til Monday for help...

Oh well, I caught a shoplifter at my job today and will be getting a sweet recovery check! There is some silver lining in my billing declined cloud.

This came by surprise for me...been a customer since adventure path number one! No other billing issues til now with the new billing system.

As a random note...when I clicked on the link in the email they sent me regarding payment decline my Kaspersky shut down my click from "My Subscriptions" to "My Payment Methods" due to a detected trojan on the link...what's up with that? False alarm or what?


Pathfinder Adventure Path Charter Subscriber

Payment method still declined...but now my ups ground shipping choice is now us postal snailmail class...slowest...

I do understand that no one is here on the weekends...heres hoping that I see someone from customer servive solving my woes and misery on Monday afternoon when I check in again.


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MMMKay...so I did and now briefly had 2 other payment methods...then I had no active payment methods...feeling lost now.


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My original credit card #s are under "other payment methods"...

Should I just re-enter my #s and hope my order will be accepted???


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Same for me, but on both my orders, each still seemed to have my payment data intact...hoping to have it restored and the orders combined.


Pathfinder Adventure Path Charter Subscriber

I just checked my order status and was told in little red text that my payment method was declined and saw I had no payment method.

I checked both orders individually and saw both had my credit card #s...what's up?

Can we get both orders combined, as that was I thought I had done when I added the Occult Mysteries to my monthly subscription shipment?


Pathfinder Adventure Path Charter Subscriber

Not low level in the least...but I recently challenged my bookworm mage favoring player with a bag of devouring in book form.

The "Book Of Devouring" almost got her...but a handy dwarven cleric pulled her free by her feet...close call!


1 person marked this as a favorite.
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They all fear the mighty Gumbo!

An epic class Half Goblin BBQ Pit Master...with a pit big enough for a dragon...

"WAUGH!!!!!"

"They don't want my horde..they want to eat me!!!"


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CUTE! Thanks for sharing it with us.


Pathfinder Adventure Path Charter Subscriber

One of my players used a silver punch ladle as a improvised club...the were rats treated it a club with a -1 to hit and to hurt...he still has that silver ladle.


Pathfinder Adventure Path Charter Subscriber
Azmyth wrote:
Quote:
The glue blob in Tears of Bitter Manor pulled off a small bit of the map. The glue came off the inner cover came off without damage.
Exactly the same as my experience.

Same here for me.


1 person marked this as a favorite.
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In an old game of shadowrun my players were left unattended with no one feeling resposible, and after somehow choosing to all be dwarves...called themselves...

The Lollypop Guild...picture 5 dwarves in studded black leather and chains swarming a lone security guard...beating the hell out of him...merrily singing...

"We represent the lollypop guild" song from Wizard Of Oz.

Sometimes I just sigh heavily at their antics and shake my head.


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Are you talking Jean Luc or some other Picard?????


1 person marked this as a favorite.
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Jack Assery wrote:
Lol just don't give it to your PC's; I've seen many a FR game ran into the ground by giving a game-breaking ability PC's should never have had. Then again we did play with some real bad players back then, so maybe I overreact to it. Anyone else have a fellow PC with spellfire ruin an otherwise cool game?

Way back when the first book came out I weakened and let a player have IT. It did not ruin the game...but, the rest of the party got frustrated by the endless hordes of nasty big bads hellbent to posess the spellfire...

The weilder ended the debate by moving to Kentucky...his dad got an incredibly good job there...the players last words were that no one else could have spellfire unless HE consented to it...

Fast forward to 3 years ago...one of my new players wanted spellfire so bad he could taste it...I told him of the long standing house rule on spellfire...He somehow found the first player's phone number...and while getting set to play called him up long distance no less!

The first players first response to the call was, "Who the heck are you?"

Then he cackled like a mad man and then yelled "NO!".

The house rule still stands and currently by unanimus vote no less.

The first player has since then changed his phone number.


1 person marked this as a favorite.
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Long ago my players for whatever godawful reason attempted to have a high level cleric cast a heal spell on their newest member who was at deaths door...

In first edition the heal spell heals you fully for all except 1d4 hit points...

The newest member was a first level mage with but 2 lone hit points...

I even suggested a cure light wounds spell as it would be cheaper and since the little mageling was only at 0 hitpoints...more practical.

Cue really drunk players...never game and drink by the way..."We want only the best for our little mage!!!"

MMMkay...I roll a d4...get a...4!

Look at the player..."You're now at NEGATIVE 2!

"Did that cleric just KILL ME?"..."With A Heal Spell?!?"

Everyone was lost in laughs and giggles for 5 minutes.


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TimD wrote:

Though if someone get could Agmazzar the Star Titan over to Gallowspire, every diviner on Golarion would probably try to get some popcorn for that show...

-TimD

Pretty much what my gamers suggested for this scenario...almost word for word.


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One of my players spent his last downtime spamming continual light[flame?]spells on anything he could get...coppers, nails, wooden cubes, marbles...ecetera.

In our first ed. games he apparently never thought of casting that spell on any of the dead ioun stones they have been tossing out...

I'll have the npc scribe/cartographer show up with one next gaming day...should be fun!


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I liked it...something extra for my players is something I don't have to prep.

Art pictures are pretty much just for myself...and an extra single side of print isn't going to make or break the adventure for me.

I did like the pictures in the journal...added faces and such to my minds eye depiction of the story.


1 person marked this as a favorite.
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Ashtathlon wrote:

everything I type IS sarcasm...I was a Drill sgt (for a couple rotations), I can't get that out of my programming now. :)

The first thing my drill sergeant [Training Instructor..Air Force] told us was that I will remember his name until the day I die...

Tech Sergeant Balmer and Staff Sergeant Rodriguez...1983 Lackland AFB.

I've forgotten my own mother's birthday...but I will NEVER forget their names.


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Tangent101 wrote:

I have a friend who SO will be wanting to be in this. ^^;;

Suppose I could always do a two-hour weekday game over Skype twice a month for him, his wife, and a friend...

I run a two hour game on Sundays from 3pm to 5pm for my lone player who just can't get the rest to play Classic Traveller, Shadowrun, or whatever version of Aftermath we're into at the time...

It's fun, and gives me a break from fantasy to recharge my creative juices.


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The my subscriptions page said mine wouldn't ship til Wednesday...just got here this afternoon!!!!

Now that is waaaay beyond awesome customer service!

Thanks from my Friday afternoon gamers!


Pathfinder Adventure Path Charter Subscriber

I ship via UPS ground delivery...and haven't had any problems since I switched.


Pathfinder Adventure Path Charter Subscriber

But I got it today!!! Awesome does not describe this customer service!!!

Thanks Paizo from my Friday afternoon gamers.


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nate lange wrote:
selunatic2397 wrote:
My merry band of players still insist on First Edition rules to this day...I have to convert Paizo so I can run the adventures.
so, did they already make magic missile auto-hit in first edition or does it still require a ranged attack?

It auto hit...but only what you could actually see!

Plus it didn't go around corners.

1d4 plus 1 point for each missile...1 missile every other level...1 at first...2 at third...3 at fifth...ecetera with no cap.

That silly Jalansifer's trident spell...7th level...lets the caster cast 3 1st level spells at once...guess what my party mage uses?

I just have my enemy mages run a shield spell...1st level that blocks magic missile spells totally...while it lasts...

Better than eating a auto hit...no save 3 times 7 missiles [7d4 plus 7 times 3].


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My mage player positively hoards those littls pearls of power...a truly useful item for the adventuring mage.


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Great Shipping! I ordered two items late Friday night...got them before sundown today!

What a great company! I've been looking for entombed with the pharohs and classic treasures revisited for seemingly forevre only to find them here at the last minute so to say.

Awesome shipping and customer service...thanks again.


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My merry band of players still insist on First Edition rules to this day...I have to convert Paizo so I can run the adventures.


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My players are eager for this one...I ordered entombed with the pharaohs as a way to tide them over til the main course arrives.

Mythic they could take or leave, their high level heroes are availabe with a majority vote...plus they find the lower levels more fun!


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Wizard for my choice.


Pathfinder Adventure Path Charter Subscriber

After the last adventure path, my players have now agreed that what they need essentially as heroes is....

HIT POINTS! And plenty of them...Deskari may have went down but not before he took the entire group down to single digit hit points and no more heals or potions left...


2 people marked this as a favorite.
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One of my old players used to blow through his low level mages spells in just a few rooms...third or fourth time he did it the rest of the players quietly refused to let him "rest"...at crossbow point and all in character they threatened to let the thief use him to set off hallway traps if he did it again.

Now, my players mage tends to cast both tactically and frugally...and hoard pearls of power!!!


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It was a unanimus vote by my players for Queen Galfrey!

Absolutely none of them wanted that job.


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Thanks dude! We had loads of fun.

As an aside, my group's mage has glomped onto Baphomet's ivory double glaive and wants to make it into his signature staff...he reeeeaaaaallly likes ivory.

The other players are teasing him about being a rune lord poster boy...his response was..."Virtue Lord if you please!"


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I'd donate to the sarcasm font kickstarter fund if somenoe starts it!


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First...I do not play in Golarion...I do use chunks of the setting and my players were aware of Iomedae and seemed to be pleased that she was an intelligent lawful good paladin god.

Second...none of my players worshipped Iomedae...Mystra and the elven gods mostly.

They reacted as if they were kidnapped...no ifs or buts about it.

They were on guard but responded politely to the "goddess", yes they used finger quotes.

They tried to explain they were not her worshippers and did not knoe her history........choir blast for 5d6...

Major note...one player with a Link obsession has a tiny azata butterfly faerie as an apprentice for his character...she did not do well with the choir blast...

All players stated "That was a direct attack! I knew this was a trap all along"...more or less collectively on several variations...

They moved to power up for a fight to the finish figuring it was the goat demon lord in person...

I have as the faeries queen...Great Queen Maeve...2 foot 6 and a demigoddess armed with the emerald studded scepter from the last installment weilded as a quarter staff [my player thought it would be an appropriately sized gift].

To head off a TPK, and because I have Aroden restored as a demigod, I had Iomedae as a demigod herself...I stated the faerie attempted a god call to save her friends...

Her masters player [the Link obsessed one] said..."MMMkay, thats a 00 on a D%...go for it" Our standard rule providing you don't do it more than once a real time year.

I rolled the needed 00 it front of them...a sense of calm was restored on the table.

I had Great Queen Maeve appear smacking her emerald quarter staff against her palm, tossing a small cube with a "Big Red Button" prominently on its top to the "Link", she said as they pressed the button and vanished to the abyss...

"LEAVE MY WORSHIPPER ALONE!!!" and the sound of smacks aplenty.

Why the big red button? Everyone knows heroes are not too bright...and absolutely no one can resist pushing a bright red button!

When the adventure was over they got to see a severely battered Iomedae [with emerald shaped bruises across her face].

They were pleased...adventure continued on track...peace was in the land...and a "LAWFUL GOOD" demigoddess was given a smack on the wrist...erm face...for kidnapping another gods worshipper...this more than anything else seemed to please my gamers..."Actions should have consequences even for, and especially for, the gods" [my gamers voice of reason and party leader].

I ran this adventure last week and they do not read these forums.

Hope this was what you were hopeing for Skeld!


2 people marked this as a favorite.
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Mechalibur wrote:
selunatic2397 wrote:

I do intend to have Asmodeus steal their cartographer/sage to draw them into another series of adventures...you don't think Baphomet really "escaped" on his own do you? He was the big A's sleeper agent to be revealed at the proper moment to crush the Abyss and end the Blood War once and for all!!!

Or so my plotting to this point seems to be telling me at this time.

Why does everyone think this all of a sudden? No, he really did escape from Asmodeus, and there's no Blood War in Golarion. Not that him controlling Baphomet would even change anything in this AP.

Since I did not see you at my last session, I do have the Blood War in my game...I don't use Golarion as my setting, And yes he did not "escape from Asmodeus".

I run my game...you run yours...have fun in Golarion and I'll have fun in my setting.


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My players, who do have characters at that power level, generally only break them out for those adventures that will challenge them. And only if they all agree.

They usually run their mid level heroes on a game to game basis.

I do intend to have Asmodeus steal their cartographer/sage to draw them into another series of adventures...you don't think Baphomet really "escaped" on his own do you? He was the big A's sleeper agent to be revealed at the proper moment to crush the Abyss and end the Blood War once and for all!!!

Or so my plotting to this point seems to be telling me at this time.


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Claxon wrote:
GMiller939 wrote:

Yes I understand you can use it with any spell or ability and my issue is similar to flavor.

The archer build really demonstrates my frustration with several things in the game. Look at prescience, foresight, bullseye shot, and focused shot. Why would an archer take these feats? The restrict you to a maximum of one shot per round, which is fine at low levels, but really crappy later on. The archer build was trying to make these things viable.

The prescience ability is nice but it doesn't fit a wizard build. Rolling a d20 twice is great for melee and ranged attacks, but not nearly as useful for spell resistance and ranged touch. The ability doesn't fit and what really highlights the fact that it is mismatched is the extra divination spell per day that most people could care less about. My question is: what were the designers thinking? Were they picturing this ability being used for what you described, or what I am. I think they were picturing a sword wielding jedi knight wizard.

I highly doubt they were envisioning any wizard using Prescience for anything relating to the use of weapons. Mostly cause that's not a wizard. I've tried to be nice, but in the spirit of blunt honesty...if you're building a wizard using a sword or bow you're doing it wrong. Or at least, your doing it in such a way as to be very very very not optimal. Now if you're having fun that is the goal, and if thats the case then it is right. BUT, it is not what most people would even begin to consider a normal wizard. Now, if you went fighter/wizard/eldritch knight or fighter/wizard/arcane archer there would be some credibility and point to trying to wield weapons as a wizard. But trying to play archer as a straight wizard is likely to result in a terrible archer who is ineffective within a normal party composition.

So the use of prescience to do such...is a waste of such an ability. Please also keep in mind that Paizo puts out lots of feats and spells as options. They are not necessarily meant to be...

I am so using the foresight school on my next wizard build! Thanks Claxon for the tips!


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My players abdicated in favor of their ships cook "Fishgut Kroop".

As they were all elven thieves, and in 1st ed. thieves who are elves have a rather young starting age...I said, in an off hand manner, their parents have grounded them for being...naughty!


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Cool! My players could use the down time to break out their lower level characters.


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Am I losing my mind or were we getting two adventure paths this month?

On second thought...my mind is already loooong gone...but I still thought this was a two chapter month.


1 person marked this as a favorite.
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Works for me.


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Considering the living hell I had with the first module with a crashed starship...waaay back in 1st edition Greyhawk...those silly descriptions of technology sounding like they were being written for absolute idiots...the blaster was a mini tv screen with a twisty handle...and don't get me started on the needler!

I have very high hopes and beliefs that Paizo wiill do the descriptions better...this is Paizo...of course it will be better!

I ran my fantasy obsessed gamers through "Pirates With Guns" and they enjoyed it!

I have no doubts this will be fun too!

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