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Vaarsuvius

selunatic2397's page

Pathfinder Adventure Path Charter Subscriber. 280 posts. No reviews. No lists. No wishlists.


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CUTE! Thanks for sharing it with us.


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One of my players used a silver punch ladle as a improvised club...the were rats treated it a club with a -1 to hit and to hurt...he still has that silver ladle.


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Azmyth wrote:
Quote:
The glue blob in Tears of Bitter Manor pulled off a small bit of the map. The glue came off the inner cover came off without damage.
Exactly the same as my experience.

Same here for me.


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In an old game of shadowrun my players were left unattended with no one feeling resposible, and after somehow choosing to all be dwarves...called themselves...

The Lollypop Guild...picture 5 dwarves in studded black leather and chains swarming a lone security guard...beating the hell out of him...merrily singing...

"We represent the lollypop guild" song from Wizard Of Oz.

Sometimes I just sigh heavily at their antics and shake my head.


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Are you talking Jean Luc or some other Picard?????


1 person marked this as a favorite.
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Jack Assery wrote:
Lol just don't give it to your PC's; I've seen many a FR game ran into the ground by giving a game-breaking ability PC's should never have had. Then again we did play with some real bad players back then, so maybe I overreact to it. Anyone else have a fellow PC with spellfire ruin an otherwise cool game?

Way back when the first book came out I weakened and let a player have IT. It did not ruin the game...but, the rest of the party got frustrated by the endless hordes of nasty big bads hellbent to posess the spellfire...

The weilder ended the debate by moving to Kentucky...his dad got an incredibly good job there...the players last words were that no one else could have spellfire unless HE consented to it...

Fast forward to 3 years ago...one of my new players wanted spellfire so bad he could taste it...I told him of the long standing house rule on spellfire...He somehow found the first player's phone number...and while getting set to play called him up long distance no less!

The first players first response to the call was, "Who the heck are you?"

Then he cackled like a mad man and then yelled "NO!".

The house rule still stands and currently by unanimus vote no less.

The first player has since then changed his phone number.


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Long ago my players for whatever godawful reason attempted to have a high level cleric cast a heal spell on their newest member who was at deaths door...

In first edition the heal spell heals you fully for all except 1d4 hit points...

The newest member was a first level mage with but 2 lone hit points...

I even suggested a cure light wounds spell as it would be cheaper and since the little mageling was only at 0 hitpoints...more practical.

Cue really drunk players...never game and drink by the way..."We want only the best for our little mage!!!"

MMMkay...I roll a d4...get a...4!

Look at the player..."You're now at NEGATIVE 2!

"Did that cleric just KILL ME?"..."With A Heal Spell?!?"

Everyone was lost in laughs and giggles for 5 minutes.


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TimD wrote:

Though if someone get could Agmazzar the Star Titan over to Gallowspire, every diviner on Golarion would probably try to get some popcorn for that show...

-TimD

Pretty much what my gamers suggested for this scenario...almost word for word.


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One of my players spent his last downtime spamming continual light[flame?]spells on anything he could get...coppers, nails, wooden cubes, marbles...ecetera.

In our first ed. games he apparently never thought of casting that spell on any of the dead ioun stones they have been tossing out...

I'll have the npc scribe/cartographer show up with one next gaming day...should be fun!


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I liked it...something extra for my players is something I don't have to prep.

Art pictures are pretty much just for myself...and an extra single side of print isn't going to make or break the adventure for me.

I did like the pictures in the journal...added faces and such to my minds eye depiction of the story.


1 person marked this as a favorite.
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Ashtathlon wrote:

everything I type IS sarcasm...I was a Drill sgt (for a couple rotations), I can't get that out of my programming now. :)

The first thing my drill sergeant [Training Instructor..Air Force] told us was that I will remember his name until the day I die...

Tech Sergeant Balmer and Staff Sergeant Rodriguez...1983 Lackland AFB.

I've forgotten my own mother's birthday...but I will NEVER forget their names.


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Tangent101 wrote:

I have a friend who SO will be wanting to be in this. ^^;;

Suppose I could always do a two-hour weekday game over Skype twice a month for him, his wife, and a friend...

I run a two hour game on Sundays from 3pm to 5pm for my lone player who just can't get the rest to play Classic Traveller, Shadowrun, or whatever version of Aftermath we're into at the time...

It's fun, and gives me a break from fantasy to recharge my creative juices.


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The my subscriptions page said mine wouldn't ship til Wednesday...just got here this afternoon!!!!

Now that is waaaay beyond awesome customer service!

Thanks from my Friday afternoon gamers!


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I ship via UPS ground delivery...and haven't had any problems since I switched.


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But I got it today!!! Awesome does not describe this customer service!!!

Thanks Paizo from my Friday afternoon gamers.


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nate lange wrote:
selunatic2397 wrote:
My merry band of players still insist on First Edition rules to this day...I have to convert Paizo so I can run the adventures.
so, did they already make magic missile auto-hit in first edition or does it still require a ranged attack?

It auto hit...but only what you could actually see!

Plus it didn't go around corners.

1d4 plus 1 point for each missile...1 missile every other level...1 at first...2 at third...3 at fifth...ecetera with no cap.

That silly Jalansifer's trident spell...7th level...lets the caster cast 3 1st level spells at once...guess what my party mage uses?

I just have my enemy mages run a shield spell...1st level that blocks magic missile spells totally...while it lasts...

Better than eating a auto hit...no save 3 times 7 missiles [7d4 plus 7 times 3].


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My mage player positively hoards those littls pearls of power...a truly useful item for the adventuring mage.


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Great Shipping! I ordered two items late Friday night...got them before sundown today!

What a great company! I've been looking for entombed with the pharohs and classic treasures revisited for seemingly forevre only to find them here at the last minute so to say.

Awesome shipping and customer service...thanks again.


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My merry band of players still insist on First Edition rules to this day...I have to convert Paizo so I can run the adventures.


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My players are eager for this one...I ordered entombed with the pharaohs as a way to tide them over til the main course arrives.

Mythic they could take or leave, their high level heroes are availabe with a majority vote...plus they find the lower levels more fun!


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Wizard for my choice.


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After the last adventure path, my players have now agreed that what they need essentially as heroes is....

HIT POINTS! And plenty of them...Deskari may have went down but not before he took the entire group down to single digit hit points and no more heals or potions left...


2 people marked this as a favorite.
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One of my old players used to blow through his low level mages spells in just a few rooms...third or fourth time he did it the rest of the players quietly refused to let him "rest"...at crossbow point and all in character they threatened to let the thief use him to set off hallway traps if he did it again.

Now, my players mage tends to cast both tactically and frugally...and hoard pearls of power!!!


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It was a unanimus vote by my players for Queen Galfrey!

Absolutely none of them wanted that job.


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Thanks dude! We had loads of fun.

As an aside, my group's mage has glomped onto Baphomet's ivory double glaive and wants to make it into his signature staff...he reeeeaaaaallly likes ivory.

The other players are teasing him about being a rune lord poster boy...his response was..."Virtue Lord if you please!"


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I'd donate to the sarcasm font kickstarter fund if somenoe starts it!


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First...I do not play in Golarion...I do use chunks of the setting and my players were aware of Iomedae and seemed to be pleased that she was an intelligent lawful good paladin god.

Second...none of my players worshipped Iomedae...Mystra and the elven gods mostly.

They reacted as if they were kidnapped...no ifs or buts about it.

They were on guard but responded politely to the "goddess", yes they used finger quotes.

They tried to explain they were not her worshippers and did not knoe her history........choir blast for 5d6...

Major note...one player with a Link obsession has a tiny azata butterfly faerie as an apprentice for his character...she did not do well with the choir blast...

All players stated "That was a direct attack! I knew this was a trap all along"...more or less collectively on several variations...

They moved to power up for a fight to the finish figuring it was the goat demon lord in person...

I have as the faeries queen...Great Queen Maeve...2 foot 6 and a demigoddess armed with the emerald studded scepter from the last installment weilded as a quarter staff [my player thought it would be an appropriately sized gift].

To head off a TPK, and because I have Aroden restored as a demigod, I had Iomedae as a demigod herself...I stated the faerie attempted a god call to save her friends...

Her masters player [the Link obsessed one] said..."MMMkay, thats a 00 on a D%...go for it" Our standard rule providing you don't do it more than once a real time year.

I rolled the needed 00 it front of them...a sense of calm was restored on the table.

I had Great Queen Maeve appear smacking her emerald quarter staff against her palm, tossing a small cube with a "Big Red Button" prominently on its top to the "Link", she said as they pressed the button and vanished to the abyss...

"LEAVE MY WORSHIPPER ALONE!!!" and the sound of smacks aplenty.

Why the big red button? Everyone knows heroes are not too bright...and absolutely no one can resist pushing a bright red button!

When the adventure was over they got to see a severely battered Iomedae [with emerald shaped bruises across her face].

They were pleased...adventure continued on track...peace was in the land...and a "LAWFUL GOOD" demigoddess was given a smack on the wrist...erm face...for kidnapping another gods worshipper...this more than anything else seemed to please my gamers..."Actions should have consequences even for, and especially for, the gods" [my gamers voice of reason and party leader].

I ran this adventure last week and they do not read these forums.

Hope this was what you were hopeing for Skeld!


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Mechalibur wrote:
selunatic2397 wrote:

I do intend to have Asmodeus steal their cartographer/sage to draw them into another series of adventures...you don't think Baphomet really "escaped" on his own do you? He was the big A's sleeper agent to be revealed at the proper moment to crush the Abyss and end the Blood War once and for all!!!

Or so my plotting to this point seems to be telling me at this time.

Why does everyone think this all of a sudden? No, he really did escape from Asmodeus, and there's no Blood War in Golarion. Not that him controlling Baphomet would even change anything in this AP.

Since I did not see you at my last session, I do have the Blood War in my game...I don't use Golarion as my setting, And yes he did not "escape from Asmodeus".

I run my game...you run yours...have fun in Golarion and I'll have fun in my setting.


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My players, who do have characters at that power level, generally only break them out for those adventures that will challenge them. And only if they all agree.

They usually run their mid level heroes on a game to game basis.

I do intend to have Asmodeus steal their cartographer/sage to draw them into another series of adventures...you don't think Baphomet really "escaped" on his own do you? He was the big A's sleeper agent to be revealed at the proper moment to crush the Abyss and end the Blood War once and for all!!!

Or so my plotting to this point seems to be telling me at this time.


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Claxon wrote:
GMiller939 wrote:

Yes I understand you can use it with any spell or ability and my issue is similar to flavor.

The archer build really demonstrates my frustration with several things in the game. Look at prescience, foresight, bullseye shot, and focused shot. Why would an archer take these feats? The restrict you to a maximum of one shot per round, which is fine at low levels, but really crappy later on. The archer build was trying to make these things viable.

The prescience ability is nice but it doesn't fit a wizard build. Rolling a d20 twice is great for melee and ranged attacks, but not nearly as useful for spell resistance and ranged touch. The ability doesn't fit and what really highlights the fact that it is mismatched is the extra divination spell per day that most people could care less about. My question is: what were the designers thinking? Were they picturing this ability being used for what you described, or what I am. I think they were picturing a sword wielding jedi knight wizard.

I highly doubt they were envisioning any wizard using Prescience for anything relating to the use of weapons. Mostly cause that's not a wizard. I've tried to be nice, but in the spirit of blunt honesty...if you're building a wizard using a sword or bow you're doing it wrong. Or at least, your doing it in such a way as to be very very very not optimal. Now if you're having fun that is the goal, and if thats the case then it is right. BUT, it is not what most people would even begin to consider a normal wizard. Now, if you went fighter/wizard/eldritch knight or fighter/wizard/arcane archer there would be some credibility and point to trying to wield weapons as a wizard. But trying to play archer as a straight wizard is likely to result in a terrible archer who is ineffective within a normal party composition.

So the use of prescience to do such...is a waste of such an ability. Please also keep in mind that Paizo puts out lots of feats and spells as options. They are not necessarily meant to be...

I am so using the foresight school on my next wizard build! Thanks Claxon for the tips!


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My players abdicated in favor of their ships cook "Fishgut Kroop".

As they were all elven thieves, and in 1st ed. thieves who are elves have a rather young starting age...I said, in an off hand manner, their parents have grounded them for being...naughty!


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Cool! My players could use the down time to break out their lower level characters.


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Am I losing my mind or were we getting two adventure paths this month?

On second thought...my mind is already loooong gone...but I still thought this was a two chapter month.


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Works for me.


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Considering the living hell I had with the first module with a crashed starship...waaay back in 1st edition Greyhawk...those silly descriptions of technology sounding like they were being written for absolute idiots...the blaster was a mini tv screen with a twisty handle...and don't get me started on the needler!

I have very high hopes and beliefs that Paizo wiill do the descriptions better...this is Paizo...of course it will be better!

I ran my fantasy obsessed gamers through "Pirates With Guns" and they enjoyed it!

I have no doubts this will be fun too!


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MrSin wrote:
TriOmegaZero wrote:
Well this will only end in tears.

*leaves out a box of tissues*

Some prevention goes a long way.

*steals the box of tissues*


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My players were...Meh!...about this adventure path...this means I gotta be creative about shanghaing them into it...bwahahaha!


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I'm old school! I blame.....Global Warming!!!!!


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I was telegraphing this trap as a "do not pass this point as the dm has not finished this area of the dungeon" kinda vibe...

I described a humanoid chunk of bloodstained steel in the circular [think long tube] hall ahead...

The thief asked if he could tell what it used to be...

I said roll under your intelligence on a d20...he got a natural one!

mmmkay...it kinda looks like that greedy "knight" you met last week, the one who got you blamed for his thefts...if you had a really big monkey pick him up and twist him like a dish rag...

The thief was ecstatic...not for his revenge...no...he had the party totally deconstruct the trap taking extensive notes...then he had it installed on the parties own treasure vaults...

It did stall the party long enough for me to finish the dungeon though!


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Thanks from both myself and my gamers!


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Any idea how long I'll be waiting for my pre ordered items to arrive at the warehouse?

If its too long can the current issue be shipped separately to speed up my player's gaming pleasure?

Thanks for the help and your time.


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That sounds like a thinly spray painted Kender.


1 person marked this as a favorite.
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That logical path of thought was well and truly AWESOME!

All I can say is just WOW!

Thanks for posting it so I can bother my players with it.


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Sounds like the "Cartographer" NPC my players hired to do all the boring stuff so they can hack and slash...


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Sorry I didn't answer about the black lodge...just got back to this thread...

Shadow spirits are a type of free spirit...like anima like to be with people..tricksters are self explanatory...shadows like to torment/torture/degrade people.

They were, as to the best of my memory, in the 2nd/3rd/whatever edition of shadowrun magic supplements under the free spirits sections.

I hope that I have helped you out.


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Norgrim Malgus wrote:
@OP: If you get an opportunity, look for information on an old AD&D boxed campaign titled "Night Below". It describes the machinations of a large group of Aboleth bent on maximizing their Dominate abilities and may help put them into a more positive light for you.

That was an awesome boxed set...my players to this day find aboleths behind many of their current problems...the aboleths held quite a grudge over losing to mere mammals.


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From the forgotten realms was a lich who shattered his phylactery into many pieces...you had to find them all to end him...aumvor the undying???

Boy! did that annoy me...you gotta give the heroes SOME chance to win...otherwise your just a killer dm all alone in the end.


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I've got the opposite with my players...they have hired a "cartographer/scribe/amateur sage to do the paperwork for them...

This kinda means that the burden of academics has been dropped back in my lap while they tend to concentrate on the hack and blast aspects.

The job of keeping their cartographer alive has ended up in them hiring that drow dervish girl they are hell bent on redeeming to be her bodyguard...

Little by little they seem to be acquiring a small horde of employees.


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thejeff wrote:
coyote6 wrote:
Was the glue used to hold the poster map in stronger than normal? I ended up tearing the map trying to work it loose.

I had the same issue. Not too big a deal since it's less than a dime sized white spot, but annoying.

The glue definitely seemed stronger than usual.

Same for me as well.


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I confess...I did too.

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