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Revenant

selios's page

Pathfinder Adventure Path, Battles Case Subscriber. 439 posts. No reviews. No lists. No wishlists.


(Pathfinder Adventure Path, Battles Case Subscriber)

Is the printed issue still available ? I can add it to cart, but there is no price.
Thanks.

(Pathfinder Adventure Path, Battles Case Subscriber)

Does the pdf include the bonus subscriber section adventure ?
Or if there is still some printed issues left with this bonus section ?
Thanks.

(Pathfinder Adventure Path, Battles Case Subscriber)

It is listed at $4.99 but in the shopping cart, it says 9.99. Is it normal ?
Also when I want to select the payment method, it asks me for another credit card information, and not proposes the same card for my adventure path subscription. Is there any problem ?

(Pathfinder Adventure Path, Battles Case Subscriber)

I find that Vanthus is fairly "weak" for a CR 20. His AC is pretty good, but Hp, SR and saves bonuses are so low that I can't imagine him to be up and fight for more than 2 rounds.
In Serpents of Scuttlecove, when the party heard about Vanthus kinadpping Lavinia, a player who has a druid character immediately looked at the sunbeam spell. We're still in Scuttlecove but by the start of Into the Maw, the party and the druid should be 16 or 17th level.
This give about 66% to pass SR, Vanthus will have about 50% to make his save against the 16-17 dice of damage each round (the druid should be able to launch 5 beams at this time). Even if he still has his unholy aura, it won't help him much, and his 97 hp won't last long. Same for the shadow demons... And add to that that Lavinia can "weaken" him, giving him some penalty to attacks, saves...

Do you have done something to Vanthus to make this combat more memorable ?
Has anyone run into the same problem ?

(Pathfinder Adventure Path, Battles Case Subscriber)

I still didn't receive it, although I have received order #1144057 which was shipped one week later.
Is it normal ? Do you have any infos ?

(Pathfinder Adventure Path, Battles Case Subscriber)

I have a problem with Tlaloc's Tear at the end of this adventure.
Why should the PCs destroy it if they have already killed the bilewretch of Holashner ?
That would cause the return of the aboleths, a really dangerous race of creatures who hate any non aboleths.
Without the bilewretch, it seems that the koprus can't keep the bilestone liquid to make more shadow pearls.
Also, the PCs can be a little scared by the idea of flooding the underdark while they're still in it.
Any opinions on this ?

(Pathfinder Adventure Path, Battles Case Subscriber)

Seems my previous post has been eaten by the forum.
I have made two different orders containing each 6 issues of Dragon Magazines.
Strangely, I don't have the same shipping cost for each order.
While I don't mind for a discount on the second one, I'm curious why this happen.

(Pathfinder Adventure Path, Battles Case Subscriber)

I have made two orders of 6 Dragon magazines each, and strangely, the shipping cost is less on the second order. It's a little bit higher (2$) but it gave me a discount on shipping/handling.
While I don't mind this discount, I find it strange that the shipping cost is different for two nearly identical orders.

(Pathfinder Adventure Path, Battles Case Subscriber)

Does someone have made some conversions for this AP to run it in the Greyhawk setting ?
What have you done or changed ?
Do you have some ideas or advices ?
Thanks in advance.

(Pathfinder Adventure Path, Battles Case Subscriber)

I know I will not be heard much with this but I would like to mention the problem I have encountered.
With the addition of base attack bonus to maneuvers, and the nerf on size bonus, we're going to see some situations I think are ridiculous like a fighter overrunning an elephant...(fighter lvl 20 CMB +20 before str vs elephant's CMB of +20).
Not that it will not happen each time but chances that it will be happen often. And overrun with a horse won't work. A heavy warhorse (cmb +8) will have a difficult time to overrun a 20th lvl medium wizard (CMB +10 with str 10). For me these actions are a pure contest of strength and not of combat ability.

(Pathfinder Adventure Path, Battles Case Subscriber)

I know that some changes were posted by Jason, but I can't find all of them, I only found the new barbarian rage and paladin.
Can someone point me to the other changes posts please ?

(Pathfinder Adventure Path, Battles Case Subscriber)

The DC for escape artist to escape bonds is ridiculous.
10+CMB.
If you're not tied by a high level fighter, you will escape bonds very very easily even at level 1...
Am I just the one to think that the DC is really too low ?

(Pathfinder Adventure Path, Battles Case Subscriber)

The CMB is not reduced as far as I've read when you try multiple special maneuvers.
So you could attempt to disarm 4 times (with a high level fighter) in a round, with no increase of difficulty.
But "normal" attacks bonuses decreased at each attack, and often third and fourth attack for high level fighters are a miss.
It could too much tempting to attack 2 times, and use the last two attacks for disarming, sundering, tripping.
Am I the only one that think it could be a problem ?

(Pathfinder Adventure Path, Battles Case Subscriber)

How does it work ?
A wizard can prepare spells from his forbidden schools by forfeiting his specialist bonus for the day.
But can he use wands containing a forbidden spell ? If yes, does it affect his specialist ability ?

(Pathfinder Adventure Path, Battles Case Subscriber)

I would like to know if it's necessary to preorder it now to get it signed by all three authors, or if there is some kind of limit date for that ?

I would like to know before I buy it at a local game store, as ordering it from Paizo will be more expensive for me, but if it is signed by James, Erik and Jason, it will be really worth it.

Thanks in advance.

(Pathfinder Adventure Path, Battles Case Subscriber)

I don't find any description of it. Am I missing something ?

(Pathfinder Adventure Path, Battles Case Subscriber)

I've noticed some errors in some stats (this kind of thing happens).

I've made some corrections for those crazy who, like me, want some accurate stats.

Here's the ones for "There is no honor"

Lavinia
Init +1 (dex)

Vark's thugs
lack 4 skill points (human bonus perhaps), I've added climb +6
Ref save should be +2 because of the lightning reflex feat

Soller Vark
lack 5 skill points, like thugs, I've added climb +6
Ref save should be +2 because of his Dex bonus.

Rhagodessa
she's medium size, so grapple modifier should be +7

Iron Cobra
same as the Fiend Folio who does have some errors
if he's really medium size, he shouldn't have a bonus to AC and attacks.
If he's small size (like the description should emply), his graplle bonus should be -2

Veldimar Krund
his diplomacy should be +6.
With the elite array and racial bonus, his CHA should be 14, which doesn't change anything.

Nemian Robloach
sickle damade is 1D6-1
concentration should be +6

Kersh Peftun
Disable device should be +4

Ixitxachitls
CHA should be 8 after racial ajustements on elite array.
grapple modifier should be -2

Gut Tugger
lack 4 skill points, but speak common, which would cost 2 skill points, which means he lack 2 more.
Cha should be 8 based on elite array plus racial adjustments (which does have some changes on charisma based skills).

Rowyn
Jump skill should be +10



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