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Revenant

selios's page

Pathfinder Adventure Path, Battles Case Subscriber. 439 posts. No reviews. No lists. No wishlists.


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(Pathfinder Adventure Path, Battles Case Subscriber)

I really don't like the storm giant, at least the rendering. I hope the actual figure will look better.

(Pathfinder Adventure Path, Battles Case Subscriber)

I don't like these goblins, but the lamia is great.

As for the price, ouch ! I hope there will not be a set like this too often !

(Pathfinder Adventure Path, Battles Case Subscriber)

I agree with the bow, not with the scorching ray. Since the rays are fired simultaneously, you shouldn't provoke more than one AoO from an opponent, and you shouldn't have the chance to change target it it's get killed. With simultaneously, you need to declare the targets before rolling, or I don't understand what simultaneously means.

(Pathfinder Adventure Path, Battles Case Subscriber)

Like Chobemaster said, it's really easy to kill a creature with regeneration now. It's just a little more useful than fast healing, and will not be in much cases the characters know what to do.

In fact I think in combat it's better to have fast healing now, because it can't be stopped. If you fireball a group of trolls, all their regeneration stop in the following round. They will lose at least one round of healing. Which won't happen with fast healing. How to nerf regeneration....

(Pathfinder Adventure Path, Battles Case Subscriber)

Enlight_Bystand wrote:


Sellios, it was well advertised for months before that this set will be 60 minis, and rumours point to it being 60 normal minis, 4 huge and the Rune Giant...

Well I really didn't know.

I hope that +50% minis will not equal +50% price.

Also, I hope that one case (whatever price and size it will be) will be engouh to have a complete collection like Heroes and Monsters.

(Pathfinder Adventure Path, Battles Case Subscriber)

The Giant is awesome !
But with huge minis, garganntuan promo, and maybe more than 40 minis in the set, I'm becoming a little afraid for the price for the whole collection compared to Heroes and monsters...

(Pathfinder Adventure Path, Battles Case Subscriber)

More than D&D, I would like Paizo to be in control of Greyhawk setting. That would be awesome !

(Pathfinder Adventure Path, Battles Case Subscriber)

Richard Leonhart wrote:

negative level, because most ability damage abilities have a clause: this can't bring you below 1.

Nope:

PRD wrote:
If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die.

(Pathfinder Adventure Path, Battles Case Subscriber)

Another question.
In the description, it is said that there is some errors and missing text in the printed issue. Does the pdf have been corrected or does it contain the same errors ?

(Pathfinder Adventure Path, Battles Case Subscriber)

Thanks for the answer !

(Pathfinder Adventure Path, Battles Case Subscriber)

Thanks a lot!

(Pathfinder Adventure Path, Battles Case Subscriber)

Is the printed issue still available ? I can add it to cart, but there is no price.
Thanks.

(Pathfinder Adventure Path, Battles Case Subscriber)

Does the pdf include the bonus subscriber section adventure ?
Or if there is still some printed issues left with this bonus section ?
Thanks.

(Pathfinder Adventure Path, Battles Case Subscriber)

I began to play rpg with Maléfices and Judge Dredd. I began to Dming with the red box (basic, then expert and companion). Moved the following year to AD&D1.
Played AD&D2 even if I still prefer 1st edition. Then I mostly DM 3.O and 3.5 as soon as they came out.
I've played also amost any other rpg I could try, which is too many to mention.
I'm still not DMing Pathfinder because of the power creep that I dislike, but I bought the PDF to use some rules I found interesting to use in my 3.5 games. And with all the option books every year, I don't think I will ever DM Pathfinder as it is. I don't want the same problems 3.5 has with too many options books, but the core rules of PRPG still bother me with the power creep. I'm trying to make some changes in 3.5 and tone down the capacities of the characters.

(Pathfinder Adventure Path, Battles Case Subscriber)

Cartigan wrote:

Though that does give me an idea - epic dick move: Lava.

A simple energy resist fire allows you to move freely in lava, but does resist energy extend to all your stuff? You enter fully armed, armored, and packed and come out naked but otherwise unharmed.

Actually it does.

PRD wrote:
This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient's equipment as well.

(Pathfinder Adventure Path, Battles Case Subscriber)

LilithsThrall wrote:
Make Whole restores a sundered item with its magical powers intact.

Assuming the caster has a caster level twice the one of the item. Which for powerful items may be very difficult to achieve.

It also doesn't work on charged items.

(Pathfinder Adventure Path, Battles Case Subscriber)

I don't have time to read all the thread carefully, so maybe somebody has already told that.
If a creature is disguised/polymorphed/whatever in a FE ? Does the ranger get his FR bonuses ?
If you can deny FR bonus because the ranger is not aware of the nature of the creature, can you allow them because he thinks the creature is a FE ?
I think not. The easiest way should be to applicate the bonuses behind screen. It's game balance, and doesn't give nformation (except maybe when there is DR).

(Pathfinder Adventure Path, Battles Case Subscriber)

OilHorse wrote:


+4 Cha
+6 synergy
+5 skill points
+3 skill focus
+2 feat that adds to diplo and other skill

...that is +20 @ 2nd for a human bard...and no magic yet...

With only one sinergy on diplomacy (let's say that the bonuses don't stack), the same character would have +16. I think it's still too much but that's not really the problem.

(Pathfinder Adventure Path, Battles Case Subscriber)

James Jacobs wrote:
And you don't get a special weapon quality category you can use.

What do you mean by a special weapon quality ?

(Pathfinder Adventure Path, Battles Case Subscriber)

Noah Fentz wrote:


This, on the other hand, I'm having a hard time with. Making a PC search every 5' square is very time consuming and a major slowdown on the game

I don't make a check for every square even it the character is searching every square. I make one check, unless there is more than one trap in all the squares. Only the roll for the square where a trap is, is important. Also, even if there isn't traps, I roll a die, just to make the player have doubt.

(Pathfinder Adventure Path, Battles Case Subscriber)

I'm doing that currently. I just give half the base price of a magic item to enchant a new one. Since the base materials are never named of decribed in the rules, they can be used for any type of items.
I prefer to house rule like that, than have the item sold for half price. It's more flavorful.

(Pathfinder Adventure Path, Battles Case Subscriber)

omegaman03 wrote:

You can use combat expertise AND fighting defensively at the same time????

WOW! THAT'S different from 3.5, and VERY nice I might add.

Why wasn't it be possible in 3.5 ?

(Pathfinder Adventure Path, Battles Case Subscriber)

drbuzzard wrote:

True enough. However did you actually know anyone who used the weapon vs. armor type table?

I sure didn't.

I did.

(Pathfinder Adventure Path, Battles Case Subscriber)

I would like a game true to the D&D legacy like Pathfinder, but with "lower powered rules". I love the spirit of Pathfinder RPG, but it has too many rules/feats/options/powers and it got worse at high levels. I'm really bored with high numbers ("hey I dished 253 points of damage").

If a lower powered game true to the legacy of D&D/AD&D was released, be it pathfinder or wotc's D&D, I would go for it in a heartbeat.

(Pathfinder Adventure Path, Battles Case Subscriber)

It still have only one natural weapon, so it should be like a two-handed weapon with iterative attacks.

(Pathfinder Adventure Path, Battles Case Subscriber)

Champagne for Paizo !!!

(Pathfinder Adventure Path, Battles Case Subscriber)

Smarnil le couard wrote:

Bienvenue à bord, et bonne lecture.

Vous n'avez joué QUE les trois premiers scénarios (avant d'arrêter), ou bien est-ce que vous êtes en train de jouer la campagne? (juste histoire de dire si je dois me restreindre en matière de commentaires pour éviter les spoilers...)

Oui nous n'avons joué que les trois premiers, et la campagne s'est arrêté par manque de joueurs motivés y'a bien deux ans. Elle reprendre peut être quand il y aura assez de joueurs réguliers. Seul truc, c'est que même moi qui est surement le plus motivé, je suis moins tenté, car le DM est décidé à jouer la campagne avec un système light dont je ne suis pas du tout fan.

(Pathfinder Adventure Path, Battles Case Subscriber)

Je viens de découvrir ça ! Du Age of Worms en France, c'est cool !!
J'ai joué les trois premiers scénarii, et je vois qu'il y a déjà largement de quoi lire !
Bravo en tout cas, c'est vachement détaillé.

(Pathfinder Adventure Path, Battles Case Subscriber)

Gary Teter wrote:
If you've unchecked the "Remember new payment methods by default for future orders" checkbox on your My Payment Methods page, then the site will always prompt you to enter re-enter your payment method information during checkout.

It was unckecked, so I needed to reenter the card. But it seems to solve all.

Thanks for the quick answers.

(Pathfinder Adventure Path, Battles Case Subscriber)

It is listed at $4.99 but in the shopping cart, it says 9.99. Is it normal ?
Also when I want to select the payment method, it asks me for another credit card information, and not proposes the same card for my adventure path subscription. Is there any problem ?

(Pathfinder Adventure Path, Battles Case Subscriber)

Pirates and serpentfolk. Looks like Freeport. Which I do like a lot.

(Pathfinder Adventure Path, Battles Case Subscriber)

Fred Ohm wrote:

Convert blackguards to even it out.

But no one said that you have to play good versus evil, or that all evil is found in dragons, undead and outsiders.

But if you want to, this ability is too powerful.

(Pathfinder Adventure Path, Battles Case Subscriber)

wow, some ambitious players there. With only two months, it will be hard to make all of that. Travelling the isle takes a lot of time...

(Pathfinder Adventure Path, Battles Case Subscriber)

morningsunshine wrote:
I came across a thread that stated natural attacks are not the same as unarmed attacks. Is that so? I know in the rulebook on pg 182 it describes them both but on table 8-2 under standard actions, it lists attack (melee), attack (ranged), and attack (unarmed),but no attack (natural). Are natural attacks melee or unarmed?? Could you please document your answer??

Natural attacks are armed attacks. A creature without natural attacks can make only unarmed attack (unless attacking with a weapon of course).

See the entry of natural attacks in the bestiary monster universal rules.

(Pathfinder Adventure Path, Battles Case Subscriber)

wraithstrike wrote:
It may be a team effort, but not all groups have the classic four. That is why the fighter should be able to stand on his own.

What do you mean by "stand on his own"? Because as I see it, no class can stand on his own (ie without a teamwork effort).

(Pathfinder Adventure Path, Battles Case Subscriber)

It's funny. I never had problems with fighters in my game, even at high levels. There is always a single class fighter in every group I've DMed.

Maybe because I have house ruled very early (since 3.0) the DC to concentration checks to add 2*spell level (for every use, not only casting defensively), and forbid the "make a 5-foot step and cast spell without risk" and these kind of things.

Maybe also because, there is not much prestige classes in my game (very few of my players are interested in these). Same for other base classes.

Maybe because players have learn to not cast every powerful spells right away because they know they can't rest everytime without any risk of being embushed while resting.

Maybe because casters would be killed in one/two round(s) without a fighter to stop the monsters.

Maybe because all these reasons, I'm still hearing players at my table saying regularly "the fighter saved us all!".

They all want to play a fighter, and few want to play a wizard.

The way of playing a game with a few twists can really lead to some different views of the game.

It's really funny.

(Pathfinder Adventure Path, Battles Case Subscriber)

I had houseruled the price for stat boosting items to bonus squared *2000gp (instead of 1000).
It keeps them interesting, and limit very high abilities (which can be problematic at high levels IMO), and it's more difficult to have a stat booster for each ability.
I'm pretty happy with the result, as I don't like high powered game much.

(Pathfinder Adventure Path, Battles Case Subscriber)

Yes, this it like that. You roll your caster level+1d20, DC=scroll's caster level +1.

(Pathfinder Adventure Path, Battles Case Subscriber)

No original picture for the screen?

(Pathfinder Adventure Path, Battles Case Subscriber)

Dennis da Ogre wrote:
No, but it helps with low level casters. Acid splash and daze are decent when you can spam them all day at 1st-3rd level. Much better than missing with the crossbow :)

Which can make daze a little too powerful.

In fact I will leave at will spells to 4e.
Absolutely not my taste.

(Pathfinder Adventure Path, Battles Case Subscriber)

Sprith wrote:
selios wrote:
In 3.5 you could have weapon focus (melee touch spells) and weapon focus (ranged touch spells)

It's all the same. The proper distinction is melee spells that have attack rolls and ranged spells that have attack rolls. The confusion comes in that a ranged spell that has an attack roll makes those attack rolls as a ranged touch attack. So ranged spells with attack rolls is synonymous with ranged touch spells. Again what type of spell do people think of when you think ranged touch spells? Rays! So Rays are really just a subset of ranged touch spells which are the same as ranged spells with attack rolls.

I can't even think of a spell off the top of my head that is ranged and requires an attack roll that isn't also considered a ray.

So in the end, it's all the same. So to try and not confuse anyone, try to use the broadest term which would be ranged spells that require attack rolls.

Indeed, rays are ranged touch spells.

But I don't know many spells which require a normal ranged attack roll instead of a ranged touch attack.

(Pathfinder Adventure Path, Battles Case Subscriber)

In 3.5 you could have weapon focus (melee touch spells) and weapon focus (ranged touch spells)

(Pathfinder Adventure Path, Battles Case Subscriber)

And more spiritual weapons don't make attacks of opportunity.

(Pathfinder Adventure Path, Battles Case Subscriber)

Any official answers on these ??

(Pathfinder Adventure Path, Battles Case Subscriber)

Lokie wrote:

I believe the mind-set was to give the casters something "magical" they could always do to try and minimize the issue of "we fight a combat and then rest".

Ultimately, how you run your game is of course your choice.

Yep, but I don't think that at will 0 level spells has resolved the issue of "one combat one rest".

Indeed. The most important rule as Jason stated.

(Pathfinder Adventure Path, Battles Case Subscriber)

Zark wrote:

Here are the questions again, edited.

3 # USM - scrolls and ASF (arcane spell failure)
  • Activating a scroll spell by UMD, lets say haste, do you cast it as a Wizard scroll or as a bard scroll or is it just an arcane sroll?
  • If it just is an arcane scroll can a rogue Emulate the bard feature of casting arcane spells in light armor with no ASF?
  • If a rogue in light armor find a bard scroll, lets say Good Hope. Does she cast it as a bard with no ASF chance or does she have to Emulate that Class Feature?
  • If you don't have a spell list do you have to Emulate that to? (We don't play that way, but I've seen questions about it. )
    As Dissinger put it: "Its all built in, when you emulate having a spell on your list, it acts like you have a spell list AND the spell."
    His answer is sensible, but the text isn't obvious.
  • What if a bard in light armor cast a scroll of fireball with UMD. No ASF? The text on UMD and scrolls say: "allows you to use a scroll as if you had a particular spell on your class spell list" If a bard has fireball on his class list he would not have ASF in light armor.
  • You need to activate the classe feature to cast bard spells without arcane spell failure, so you need to make two separate UMD checks, one for the scroll itself, and one for the class feature.

    Also:
    PRD wrote:

    To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

    * The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)
    * The user must have the spell on her class list.
    * The user must have the requisite ability score.

    So eventually, you will need a third check to emulate the requisite ability score.

    (Pathfinder Adventure Path, Battles Case Subscriber)

    Weylin wrote:

    Dennis, that was more my point about rogues.

    Looking through the core book at class features and feats, if a rogue gets their sneak attack on every attack against someone denied their AC or whom they flank (according to the rules), then I dont see how fighters can match the potential for damage that a rogue has. By the rules if an 8th level rogue flanks an opponent they can take 2 attacks per round dealing 5d6 (assume short sword for main weapon). With two weapon fighting it becomes 3 attacks at 5d6.

    Which is why I see allowing a rogue to sneak attack every attack in a round against vulnerable targets to be excessive.

    My group will probably house rule it as a full round action to sneak attack or a move-action to set up the strike (aiming for the vitals) and thus limit it to one sneak attack per round.

    -Weylin

    I house ruled that sneak attack was only possible on the first attack, because I thought that rogue are not meant to be as much damage dealers than fighters, and are more useful for their stealth and disable devices abilities.

    But it's really a preference for a style of game, not really balance.

    (Pathfinder Adventure Path, Battles Case Subscriber)

    Unfair... That's so funny... Unfair...
    Grab a sword and fight for you life when your archer is in melee.

    (Pathfinder Adventure Path, Battles Case Subscriber)

    There is a feat for firearms in Freeport D20 Companion. But it doesn't reduce the time to less than 1 round (instead of 3 IIRC), so still no full attack.

    (Pathfinder Adventure Path, Battles Case Subscriber)

    Scrolls have arcane spell failure:

    PRD wrote:
    Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Note that some spells are effective only when cast on an item or items. In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.

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