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Kelsey Arwen MacAilbert wrote: Ryan has made it clear that if you do not engage in PVP, you will get very little out of the game. I asked him directly how important PVP would be and if I could play without it, and he said I would get the lowest possible reward out of the game if I did that. And this pretty much kills the last bit of interest I had. I enjoy MMO's as I like to team up with folks, I enjoy having a Guild and online buddies I would never get to play with in real life. People I can call on for help on a hard quest or who can call upon me. what I do not enjoy is being forced into PVP by grifers and gangs of teenagers with no life who stop me from enjoying a game and then loot my freaking body and take in 2 mins what I have spent weeks gaining the hard way. Such a game does not seem like the River kingdoms but more like something that belongs among the drow in the darklands. This simply is not a game I wish to waste time on when I get nothing out of it if I don't wish to PvP and been an all round a%$#+*#. Hope those that like that kind of thing enjoy it but, it is disappointing. Sigh if you charge( which you can not) and the mount charges ( which you get the benefits from) it is a double charge it would be -4 Ac, +4 attack x4 with the lance and take two full action( one for you, one for the mount). It would also limit you by rules you ignore. You simply can't charge while mounted and charging. Mounted combat covers this. I have read, reread and quoted it. Charge is not the same as mounted charge and by the rules requires you to be the one doing the moving for you to charge. You can not take a charge action. You do however gain the benefits of a charge action if your mount charges. The lance is stated to work in a mounted charge. Which is not a charge you take yourself. Mounted combat limits you to how many actions you may take and as you are not the one doing the charging pounce does not work. which is the whole point of the thread. So you can take a double charge or you can not. The rules read to me as you can not. eh that is how I read the rules. You guys just leave parts out you don't like. The only way it works as you say it does is if you ignore a few lines out of charge. Other then this thread I have never talked with or played with anyone that allowed a double charge. Which is what you are talking about. It could, But that has nothing to do with you not being able to charge. Can you charge from a chair? In a bed? While swinging in a tree? Mounted combat is clear you are not charging, but do count as you are in some ways. And it details these ways. Charge is clear in that you must be the one doing the moving, mounted charge also is clear in who is doing the charging and how this effects the PC riding the mount. Hitdice wrote:
That is the thing In golarion while all elves use the same stats they do indeed have Ethnicity. Off the top of my head would be Snowcasters,the Mwangi Expanse, and the Mordant Spire elves. You need to recall that elves skin tone changes over time to match their environment. This take a long time, a human generation or three. As such they have fewer then humans it seems. Leo it was at the end ol the thread. It didn't keep going much after that. Its not the only time I admitted I was wrong however. I am just like most the folks in this thread and do not admit I am wrong if I do not believe I am. @Door, I am still gonna disagree, charge and mounted charge by the rules are not the same thing. It is kinda like saying you full moved while mounted. You didn't move,unless ya ran beside the mount. drumlord wrote:
How does that change anything I said? When the mount charges you gain the benefits and penlites of its charge. This si spelled out under mounted combat. The line above is also spelled out in the same section. Mount charge/ charge not the same thing by the rules.
Are there any really good PF 3pp products with strong flavor support for non-always-evil orcs / goblins / etc.?
Yeah It can be done. Not sure I would use it, but might be a fun read. As ya can tell I often like odd takes on things. heh one other fun tidbit Spoiler:
Monks are called Ja'hain and were red pants, the loos fitting type. Only they of all Anzari where that bright blood red clothing. They are something akin to U.S marshals and are the defenders of the Anazri people. That was the monks players Idea and we ran with it. Also Coming back from the dead is hard. Rasie dead only works on 4 set days a year and only clerics of one god can cast the spell. The elves can do reincarnate but takes a vision quest and a deal with an animal guide and then a bon fire and wicker man :)
Are there any really good PF 3pp products with strong flavor support for non-always-evil orcs / goblins / etc.?
On the thread topic. They could not use Golarion or the gods by name, but you can get damned close "Tribe x worships a Redeeming fire goddess and lives in the hot sands near the border of a long suffering and failing empire. " If ya get enough support someone might tackle this with PDF at lest, something small would work anyhow. Off topic home brew stuff:
I have never had issues with players but a few folks around here seem to take some of the following restrictions as just plan wrong. Races: Elf, Human, Half elf, Dwarf, half dwarf.
The main setting is mostly plains, there are no horses but large riding birds like axe breaks. The tech is bronze age/early Iron age so weapons and armor is limited. No plate, few two handed weapons that are not spears, long swords are not native but kukri and the falcuta are common used by the anzari. Armor tends to be Lamellar with leather skits. The biggest thing some folks seem to hate is a simple one. Magic must be learned it is not a natural state for anything not fey. Like many things these secrets are not easy to learn so often ya get 1 flavor. Bards are called skalds and act as lore masters and storytellers. They can only be learned by going before the High skauld and spanning years being trained in the main city or one of their collages. All carry a tattoo on the left arm they themselves expand. Wizards are regiminted and are careful with sercets anyone who fails the test to finish never leave the inner chamber but are transformed into servants of the magi so they can never pass on there imperfect Knowledge. Sorcerers make pacts with an outside power to gain a bloodline. THose that fail to make the pact simply have no power. They are divide into "Dolasks" based upon bloodline. Alchemists are only found in the coastal nation of mebress and are part of the guilds that run that nation. Learning the art puts you in the service of one of those guilds. Magues come from a roman like expansionist nation far to the east and are rare in the known lands. Summoners come from the could lands of Narnran and are known as Nari demon Binders. thats the3 big ones off the top ol me head
Are there any really good PF 3pp products with strong flavor support for non-always-evil orcs / goblins / etc.?
No, I was not missing the point. But it was not the point I was trying to make anyhow. Also I said in a homebrew I allow stuff. Heck I would allow and have allowed my players to make whole nations, gods and even a race In a homebrew. But in those we had a feel we wanted to match. And I get the feeling my homebrew might be a bit limiting to you anyhow :) If I ran an established setting however I choose to run it for the feel and theme it has. And if someone wanted to bring something in I felt did not fit, yep I would shoot it down. Not everything fits every setting.
Are there any really good PF 3pp products with strong flavor support for non-always-evil orcs / goblins / etc.?
Icyshadow wrote: You are missing the point. She/he (?) wanted non-evil Orcs elaborated upon in Golarion (since those DO exist), and a 3pp book that supports this is what she/he wants. We are NOT talking about this product's effect on other settings, because it's not the point and thus does NOT MATTER. Man you guys are far to defensive about this. I did not attack her, I addressed one point she made. Just the one about the GM not allow so and so as it was not a setting book. I have no issue with the type of 3pp book she is talking about. All I said was if the GM would not allow or even think about allowing it anyhow then a 3pp would not help. It is not an attack, just a stated fact. Another note you made eailer: I myself am a GM that does not like homebrew races in an established setting, I do however love to homebrew and normaly work with players on what they want in those worlds. But for me and many GM's we like a "Feel" that comes from something and changing it changes that feel. Not really elitist, just a different flavor then you like is all.
Are there any really good PF 3pp products with strong flavor support for non-always-evil orcs / goblins / etc.?
What I am saying is if she wants a 3pp book on orcs but is playing in a golarion game that the GM does not allow non-golarion setting books in. Then it does not help. I mean if ya want it to just want it, cool. However, she stated that it was a setting issue and I simply said in that case a 3pp book would not help. No more then asking to use an eberron book in a FR game where the GM only allows FR books. That is not being a Jerk that is staying with the flavor of the setting.
Are there any really good PF 3pp products with strong flavor support for non-always-evil orcs / goblins / etc.?
Mikaze wrote:
Not kicking dirt, But if a GM will not allow x in the setting as it was not produced for that setting a 3pp isn't gonna help one bit.If they were gonna allow it they would have done so anyhow. No, the character may make a single attack as part of a mounted charge unless you have a feat that allows some other action. He may not make a charge. The mounted rules are clear on who makes the charge, what kind of action it is and what penalties effect the PC. The pc may make a charge action, if he can move on his own. To me the rules are pretty clear about who is doing the charging and who is not. Mount charge says If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance " Your way we have a -4 ac,+4 attack, times 4 lance damage and two different movement speeds. Charge is an action you take where as you can move up to double Your move. You are not doing the moving so you are not the one charging with your action. If you and the horse both charge...you are slower so get left behind.I would also advise you read the mounted combat section. It makes it pretty clear you are not the one making the charge, you do however take the charge penalties. The_Big_Dog wrote:
I am not sure how running beside your mount counts as a mounted charge :) Mostly rules munchkin casters I would say Don't think this is the first one, but here is a thread from 09 Mystic_Snowfang wrote:
Heh That reminds me I once had a PC whose favorite curse was "Banes Balls" And I used it in many ways...so fun.
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