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To everyone who wonders why?
I love playing challenging characters in pen and paper, video games, everywhere so I figured that playing blind warrior would be nice challenge for a change. I have seen people doing much much worse character builds from mine and I am quite a optimizier if needed. Beside that, Blind Fight feat solves most of negative sides and only leaves -4 on skill checks which hurt but not to bad, so far everything is in positive numbers. Statisticly I have 25% chance to miss on every attack, and around 35% chance to hit. It's not that bad really, not to mention that it grants sight immunity on everything related to sight.
While most people cant understand this remember that you don't need to understand. So far most of responses go as "don't do it". To make this even more adaptable consider this: If I have Blindness cast from a spell, I can always remove it if things don't work out as they are supposed to. Simple as that.
People will be warned about my character up in front and I won't let anyone die on my watch.
No, I completely understand why you want to do it. I've been RPing for over 30 years now, and I've played many characters that have a disability such as blind, deaf, paralyzed, or mute. It's a fun RP challenge and they make wonderful characters with deep, enjoyable RP. There's the challenge of overcoming the obvious hindrance and showing that you're just as capable as everyone else; sometimes more so. And blind swordsmen are a staple of Japanese fantasy stories. Conceptually, there's nothing wrong with playing such a character.
In practice, however, PFS is not your usual campaign.
1) You are not guaranteed to have the same players each session. Some may not want to adventure with a blind character for any number of reasons
2)GM's are far more restricted in running the games. They have a set scenario that every member of the PFS campaign worldwide can play through. They don't have the same freedom to alter details to match the party's capabilities that a regular GM does. Hence, encounters featuring gaze attacks will be less of a challenge than encounters with, say, sonic enchantments. In other words, the GM can't swap out a Medusa for an equivalent CR of Harpies to make the encounter an equal challenge to factor in your blindness and thus are immune to the main threat of the encounter.
3)You appear to want to do this to add depth and role-play to the character, which is perfectly fine. However, FPS games are not situated around such depth; you can't go off on an RP tangent and then continue the scenario next week after you run out of scheduled time like you can in a normal campaign. I have a Dragon-Blooded Sorcerer decended from a Silver Dragon. I have a whole backstory of the lineage and how the dragon was part of the fight to liberate Andoran. Is this going to *ever* be used in PFS games? Of course not, there's not enough time in sessions to deal with it and it's not fair to the other players for me to expect to have the focus if my character is more RP-oriented than others. Ultimately, in PFS, you will have both role-players and 'I just wanna kill stuff and get loot' players. The second kind of player will be far less inclined to want to deal with a 'handicapped' character.
Like I said, it's a fine character idea, but one that would be better served and more enjoyable to role-play in a normal campaign. Otherwise, it comes off as a min/maxing attempt: 'Yeah, I get immunity to all gaze attacks and I just have a small minus to some skill rolls where the penalty will be meaningless at higher levels. I miss a lot at first, but level advancement and magic weapons solve that.'