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ruemere's page

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. 1,012 posts. 13 reviews. 1 list. No wishlists.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I would like to mention another of my personal favorites, 101 Not So Random Encounters: Urban.

The shortest way to describe it: The Godfather. With all implications of this being a monster encounter book.

Regards,
Ruemere


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There's Faces of Tarnished Souk Kickstarter going on. This is an incredible resource for mining characters to wrap whole campaigns around.
Each of the NPCs comes with intermediate statblocks, so you can have them earlier, use them as recurring opponents or file away serial numbers to use them for other purposes.
The NPCs, in addition to memorable concepts, backstories and gear, are also built to be really challenging in combat.

Heartily recommended.

Regards,
Ruemere


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Drejk wrote:

But they wouldn't need to create Scarred Lands for Pathfinder from scratch... Only update existing d20 materials to it.

They might make their own system though.

There is a lot to convert. Literally years of work of fiendishly creative freelancers.

That's why I would prefer them to start with something smaller, not steeped in system-mastery like Pathfinder (13th Age's Archmage Engine is much more entry-friendly) and with a gripping story (like Enemy Within).

Regards,
Ruemere


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Keeping my cheerleading pom-poms on standby for now.

For many reasons, I do not see Scarred Lands flying under Pathfinder banner (and system) right now, so I will remain cautiously optimistic (or even close to pessimistic right now).
IMHO, the best we can hope now for is for Onyx Path to lease Scarred Lands licenses to an established RPG company.

Regards,
Ruemere

PS. For those who would like to check it out, this is Onyx Path publishing schedule for 2013-2014.
No evidence of d20 experience whatsoever.
Being a former Vampire Dark Ages GM, I would say that they produce highly stylish WoD / Trinity stuff.


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Oh, and in case someone forgot to mention, the book is beautiful...

Regards,
Ruemere


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Choo-choo. Train's coming. Get on while you still can :)

Regsards,
Ruemere


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I think that the source of your issue is discrepancy between ability first sentence and actual ability meaning.

Under standard logic "no alignment" would render any type of alignment-based comparison or requirement meaningless. Therefore, your character would rather fail to meet any alignment requirements.
Consequently:
1. Divine Source - since no domain can match your alignment, you cannot select any.
2. Your cleric would not be able to be within one step of deity's alignment, because your cleric has no alignment, just like you cannot measure distance between here and nowhere.
3. Your PC would not be a valid target for atonement, because your PC's alignment is not opposed to caster's alignment. Again, it's a case of attempting to measure distance between here and nowhere.

HOWEVER, the actual meaning of the ability can be paraphrased as follows:
- your alignment matches any comparison or requirement in the most favorable for you way
- the only way for you lose anything due to mis-aligned action, is that when someone else can judge morality of your action and consequently declare you not eligible

As per this interpretation:
1. Divine Source - select any domains you want. Good and Evil, Chaos and Law - it's all the same to you.
2. Your cleric is always within 1 step of deity's alignment, UNLESS the deity (or its properly empowered representative) declares you're not.
3. Your PC is always a valid target for atonement if the atonement is something your PC would like to be a target of.

IMHO, the first sentence should be stricken out, or replaced with "Your alignment matches any requirements and restrictions, as long as you deem this favorable."

Regards,
Ruemere


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My copy reported for duty yesterday (Krakow, Poland) along with Freebooters Guide.

What a beautiful pair!

#308

Regards,
Ruemere


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Trove of Treasure Maps, i.e. short writeup of location + puzzle + guardians + legend. Fakes, baits welcome.

Cursed Lineages, a bunch of secret backgrounds to pin on player characters to invite them on journeys of dark discovery of skeletons in closets.

Flowers of Evil, objects of art with dark history and terrifying haunts.

Mysterious Societies, 10 secret groups or cults to upset balance of power in your campaign.

PR is Everything, short list of good deeds for your villains to win over local populace so that the job of the PCs became that much harder.

Regards,
Ruemere


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thejeff wrote:

[...]As for "is a police state", that depends very much on what your definition is. We're definitely more of one than we were 20 or 30 years ago. Probably less of one than we were much of the time before that. It also depends on where you live and what color your skin is. Obviously the surveillance has increased with technology, but that's not the only marker.

But calling us one also diminishes the term when applied to actual police states. [...]

Guantanamo. Imprisoning citizens of different country (possibly countries) while denying them right to due legal actions. Confirmed cases of torture.

This is one terrifying proof how easy it is to quickly establish an instrument of repression. After all, the facilities can be adapted to allegedly criminal individuals of any type.

Note: I am not claiming nor considering US to be a "police state". I would however urge to remember Bradley Manning & Wikileaks, and Edward Snowden, as symptoms of issues that should be officially addressed and cleaned up. Though, if I were to speculate, the case of Agent Orange bodes ill for any reasonable resolution (hint: major financial compensation and official acknowledgement of blame for Agent Orange victims would be a start).


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*casts animate thread, lesser...*

I have just began my test campaign in Guild Wars 1 setting using 13th Age rules. To facilitate painless rules transfer, here are the hard and fast rules, quite possibly applicable to your situation.

1. There are three arcane caster specializations (applies to: Sorcerer, Wizard and other arcane classes, be it full arcane or half-progression): Elementalist, Mesmer, Necromancer.

2. All specializations have access to all spells as per class standards, however in order to be actually to use them, the spells need to be converted as per class specific template. If the conversion is not possible, the spell is beyond the reach of a given specialization.

3. Mesmer spell template:

Limitations and changes:
- your spells can affect only living creatures (note: under GW1 setting, the undead, elementals are living beings)
- damage type of all spells is converted to psychic damage
- saves against your spells are always against Will (at GM's discretion, Reflex can be used against visible attacks; note that this means that Phantasmal Killer requires two Will saves)
- spells which inflict force damage or allow for telekinetic manipulation may be allowed, however they should take a slot at least two spell levels higher (that means that magic missile either inflicts psychic damage or requires 2 levels higher to inflict force damage)

Benefits:
Upon completion of full rest, Mesmer can select one of the special abilities from the list below. Once the Mesmer reaches 11th level, two benefits can be selected.
- Fast Casting - as long as you have access to spell slots of appropriate level, you can use Quickened Spell feat (1+Charisma bonus) times per day. Additionally, you can apply this feat to spells cast from magic items (potions, wands, staves, rings).
- Domination - +2 to spell penetration or spell save DC (your choice at the moment of casting)
- Inspiration - at the end of the encounter, you may recover one of the spells cast during the encounter.
- Illusions - at the time of the casting, you may attach a Bestow Curse or beneficiary spell to any of your illusions (use a spell slot for the effect spell as normal). Attempting to dispel the illusion spell, interact with the illusion spell or pass through the spell area causes the creature to become an automatic target of the spell.

Regards,
Ruemere


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This is what Baba Yaga should represent - raw strength to beat iron mortar into flying, fondness of puzzles and challenges, existence too epic to be simply magicked.

Regards,
Ruemere


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Note to self: check out what the DnD Next is all about. And whether it's OGL or not. Next month or, possibly, September.

Regards,
Ruemere

PS. Current status: PFRPG campaign on hold. Prepping 13th Age test run. Waiting for Numenera to come out. Next... can take a place in this queue.


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Graveknight gets destroyed. The armor changes the next person to don it into a new graveknight. Problem solved.

Regards,
Ruemere


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Here is to your speedy recovery, KT7FISH!
And to Nick's dad's, too.

Regards,
Ruemere

PS. Lost a good friend this Christmas - there should be some reality limiter for events like this.


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For the same reason her costume looks as if designed by sex-starved certain banner fetishist :)

Regards,
Ruemere


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There are quite a few interesting Kickstarter projects going on right now, Razor Coast for example, and so we have to manage our funds accordingly.

Regards,
Ruemere


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Pledged.

Regards,
Ruemere


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CWheezy wrote:
His reflex seems kind of crappy, that could probably be abused somehow

Sun beam.

Regards,
Ruemere


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Granted. Also, your enemies learn about your inability to be vindictive and so they start to abuse you to their heart's content.

I wish for an incorruptible wish.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I would like to say that I am running this module right now for my players (with some modifications) and we're having a great time.

In case someone wants to use it, I would like to recommend the following (spoilered due to mature themes and obvious spoilers):

Spoiler:

- I have added a village near the lake, where a few dozens of dretch-like humanoids toil maintaining a veritable army of inactive Retrievers.

- there is a constant threat of creeping dawn (the dawn here brings a great fire which consumes all creatures, only to let them respawn upon the coming of the night).

- make the succubi talkative. Let them brag, be friendly and above everything... let them enjoy pain, and even death.
One of the PCs, a paladin, freaked out when a Shantak-riding Sister of Vigilance sheathed her weapon and let him kill her profusely thanking him for the honor and ultimate pleasure.

- all succubi wear mortification devices (enchanted scale mail shirts +2, which tear into wearer causing intense pain, and in case of these succubi, ecstasy). Emphasizing their joy at their own suffering with every stretch of their bodies.

- note: Sisters of Vigilance look like emaciated skeletal hags - years spent bathing in radiation and void of space made them look really unappealing.

- make the alu-fiends also death-flirting - a half orc barbarian had its moment of doubt, when a maid forced him (charm + suggestion) to start beating and strangling her. True-Seeing users tried to convince him that he hurt a demon (Alu-Fiends in my games look totally human thanks to personal illusions, and illusion piercing means reveal them as having gaping dark holes in places of eyes and mouths), but the guy had its shock.

By the time the PCs left the shrine, they were so afraid to inflict violence, that they never even thought to strike out at Euphrixia, and with sheer gratitude accepted her help in getting to the next stage.
Consequently a battle with bugs from space came as something of a relief. Let's what they think when they get to the real part of the Ring of Agony.

Regards,
Ruemere


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Auxmaulous wrote:
Again, won't know more till this is out but for me this isn't a DM aid, it's just another player book.

Roleplaying games are about players, you know: Bestiary - a catalogue of PC opponents, GM Guide - a toolbook for enhancing player experience.

So what's your point? What kind of a book would be interesting to you?

Regards,
Ruemere


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IMHO, lack of cardinal directions forces you to rely on relative methods of description (like "this exit is in front of you, the other one is to your left"). I liked the way it supplements the feeling of disorientation.

I have run similar one-shots (similar by concept, not by execution) and never really cared about actual spread of rooms (though I let the PCs draw their maps). Of course, to mitigate eventual cartographic frustration, the dungeons were quite simple.

Consequently, the maps were only important with regard to the content of places of challenge, not the housing :)

Regards,
Ruemere


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Review added.

Lovely adventure :)

Regards,
Ruemere


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Got the book. It's drop dead gorgeous.

If I were to complain All I can say at this point, it's that's my home city analog, Krakova, has been given the crest based on our cultural competitor, Warsaw. Why couldn't you give something more neutral? It's as bad as using derogative term for old lady as a name for NPC in Tales of Old Margreve (well, I know that some parents have a twisted sens of humor and named their son Dick Assman, but still...).

Otherwise it's perfect.

Regards,
Ruemere


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Into the shopping cart we go...

Regards,
Ruemere


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Very interesting.

I'll have a look.

Regards,
Ruemere


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Best of fun on coming holidays. And hundred amazing returns.
And better health, too.

Regards,
Ruemere


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Any chance for a content breakdown?
Expected levels (is it a 1-16 levels AP)?
Expected party composition?

The description of a locale is pretty climactic, I would like to know a little more about the genre, the length of each of particular part etc.

Regards,
Ruemere


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Viletta and Lincoln gave excellent advice already. All I can offer you at this point a bit of experience.

Most of the Pathfinder skills can be classified as:
1. Everyone's favorite (Perception, Stealth, Spellcraft, Diplomacy).
2. Strong suits of specialists (most Knowledges, Climb, Bluff, Survival).
3. Seldom used (Profession, Craft, Perform).
4. Someone else's problem.

Category #1 skills user have usually +(level+3+3) bonus or higher (a wizard in my party has 15th level, and boasts handy +28 to important skills).

Category #2 skills reach similar level, but there is usually only a single person per group to have such skills.

Category #3 skills usually stay around 3rd or 4th level with regard to competence.

Category #4 skills seldom exceed a single rank and ability bonus.

Tips

When assigning a DC to a task, classify the skill first - you do not want to set high DCs to skills nobody acquires, and you do not want to have autopass situations.

Assign higher DCs to popular skills, keep a lot of less popular DCs at basic level and always remember that the same task cannot become harder with levels - this goes against the spirit of adventure, fair play and sense of achievement.

The happy medium is usually 30% chance to pass for an important task which may be retried, and 75% chance to pass for a critically task with drastic failure consequences.

The tasks, where characters can help each other should have a decreasing difficulty - the first to pass must score the highest, the last one, with the help of everyone else, can be allowed to enjoy low DC.

If you want your characters feel like heroes, set difficulties to ensure that NPCs have low chance of succeeding, while the PCs should succeed around 60% of the time.

To encourage creative thinking you may also assign two or three different DCs to the same task - a default for those who just want to roll dice, a hard DC for those who use inappropriate skill or just try to brute force a challenge, and an easier DC for those who plan or roleplay.

Examples

Scaling an obstacle: standard climb check DC, DC+5 who want to rush things and DC-5 for those, who get help or use tools.

Searching rubbish heap for treasure: Perception check, +5 DC for every treasure found after the first.

Intimidate a local tough to release a hostage: Standard DC for city watch, DC+5 for no-name bystanders, DC-5 for famous heroes.

Building a close relationship with an attractive NPC: (various skills may apply), DC+5 to become an acquaintance, DC+0 (and probably being nice) to become a closer friend, DC-5 (if your GM is merciful, and the NPC is likely to respond well to your advances) to become intimate.
If you're an evil spirit (demon, devil), you may also use this progression to slowly corrupt someone.

Regards,
Ruemere


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Playing Switch-Hitter Ranger in Curse of the Crimson Throne campaign. Currently at level 6.

My damage rocks, my ability to move around (Longstrider + Cleave) allows me to own most of the battlefield. That said, I came close to death several times because:
- my Will save sucks (only 13 Wis here)
- hitting stuff at range is problematic due to lots of confined spaces
- my AC sucks, if opponents get drop on me (or get to flank me), I'm down

If I were to start all over again, I would make the following feats my priority:
- Power Attack, Improved Will, Precise Shot, with Cleave and Point Blank Shot being close second, and Rapid Shot in distant third place

Here is why:
- Power Attack is no brainer, it's a staple of my gaming,
- You're supposed to switch to melee only when you have to... with 14 Dex and no Rapid Shot you miss too much to use a ranged weapon when someone else is in melee, Precise Shot is worth it, especially if you start using Deadly Aim,
- Get all +attack for your ranged weapon you can. With all my ranged feats in play, my attacks can look like this (Deadly Aim + Rapid Shot + Manyshot): +5/+5/+0 (2d8+12/1d8+6/1d8+6) - looks decent until you realize that most of the opponents boast 18 AC or more, making your hits quite difficult. Even more so if they are engaged in melee (-4 to attack).

Regards,
Ruemere

PS. That said, Power


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Knights do not necessarily equal paladins.

Regards,
Ruemere


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Note that this is all very IMHO and based on my unrealized Savage Guild Wars conversion.

1. E6. All heroic characters of GW universe are not beyond a reach of a average folks. The magic and skills make them powerful, but they can be hit and eventually brought down always. They also lack access to world changing magic. The real game changers (Asura gates, artifacts, golems, magic swords) are items which take a lot of knowledge, cooperation and work to craft - in fact most of these items are beyond ability to create.

2. Skills. Characters who devote themselves can learn special abilities which allow them to go a little beyond limitations of standard E6 creatures. These abilities can be learnt at any time, provided certain resources (and effort, and time) are used.

2.1 (this is highly GW1) Each character may attune themselves to an archetype. This is a prerequisite to learning skills associated with the archetype. Highly experienced characters may attune themselve to secondary archetype, too, although effects of skills associated with secondary attribute are significantly weakened.

2.2 (this is highly GW1) At any time you may use only up to 8 (or 10) specific skills. This limit is a function of your inner strength.

2.3 One only needs to be rested and meditate for an hour to change currently active skills.

2.4 Unless otherwise stated, skills require a standard action, and usually are a stronger, more efficient version of such action.

2.5 Bringing someone from the dead is something any healer can do easily as long as: one hasn't been dead longer than minutes. One's body is not damaged beyond healer's ability to physically repair it.

3. Known archetypes: (see all classes from GW1 and GW2)

And that's it.

Pity I never found the time to flesh it more.

Regards,
Ruemere


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Asus Transformer series. If you, like me, buy it with a keyboard, you would get unparalleled battery time.
Note that for some PDFs page rendering may take a little time.

Regards,
Ruemere


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Lord Manticore wrote:
Does anyone know if PCGen will work on the Android operating system? My wife and I both have Android tablets now and since HeroLab isn't going to show any love for Ice Cream anytime soon, I'm looking for an alternative character creator that I can whip up on my tablet while I sit at work. I love HeroLab, but my boss might not be so sympathetic if there is a copy floating around on the corporate network. :)

No, it will not. Android is not Linux.

There were some ways around that but as far as I can tell they are no longer viable.

Regards,
Ruemere


1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
stringburka wrote:
More specifically, can one force PCGen to use Java6 if it is installed (while keeping the installation of Java7 for minecraft?)

Yes, and it's very easy. You just need to type a few things.

Note however that latest beta should run under Java7 just fine.

1. Go to the folder of your java6 installation, there find bin\javaw.exe. Copy the path, like this:
c:\Program Files\Java\jre6\bin\javaw.exe

2. Go to your pcGen installation folder. Find pcgen_low_mem.bat file there.
Make a copy of this file, for example:
pcgen_mine.bat

3. Edit the file. This is a plain text file, so just start your trusty Notepad and open the file. Inside the file change last line from:
java -Dswing.aatext=true -Xmx96m -jar pcgen.jar

to:
"c:\Program Files\Java\jre6\bin\javaw.exe" -Dswing.aatext=true -jar pcgen.jar

4. Save the file.

Note that I have changed file extension (just a cosmetic change), removed maximum memory limit (i.e. -Xmx96m switch). Also remember to add double quotes.

Regards,
Ruemere


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Signed.

Regards,
Ruemere

PS. Conan just did not get into main cast, that's all.


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Grimmy wrote:

Thanks for the quick reply Ruemere!

I would be running this as a stand-alone. Like a one-off, mini-campaign kind of thing. New characters generated just for this adventure. Maybe I could just restrict some of the problematic spells you mentioned.
My group is used to somewhat gritty play with about 1/2 WBL as the expectation for PC's. They are also used to no "magic-marts" and don't usually have "big 6" type of equipment. They rely mostly on what they find in the field. Maybe the low treasure rewards here will work out ok.

Please share your notes or impressions afterwards.

If you need anything, just drop me a mail at ruemere AT gmail DOT com

Good luck!

Regards,
Ruemere


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Grimmy,

(note: this applies to PFRPG version)
(note 2: my opinion is based on my experiences of running games for 15-level adventurers who ply their job intentionally low magic campaign world... in case of high magic campaigns, issues outlined may become even more pronounced)

The adventure relies on players doing walking and talking with NPCs to get information. If your players tend to Fly/Wind Walk or use Divination magic a lot, you will need to come up with in game reason to limit these.

NPC defenses suck. Mind control specialists are going to have a field day with overabundance of Fighter types with really low Will saves. This goes double for single BBEG spellcasters - no items, no defenses, low hitpoints.

If your players like to test major NPCs (or indeed, like in case of certain druid and certain island sorceress, when the PCs are to have a major showdown), consider adding additional creatures and characters to provide meatshield for the casters. Alternatively, revise NPC builds to include sensible equipment and reasonable defenses. Plucking ready-to-run builds of similar level casters from end-game scenarios provided by Paizo should work.

Many encounters are against of high-level, underequipped (masterwork weapons, no save improving items) groups of fighters. This is either a boring grind or incredibly easy win for control casters. Either scrap such encounters altogether (there are only so many 12-level Fighter infantry patrols in the world) or change them to CR-appropriate creatures (charmed or dominated to serve as patrolmen).

Treasure levels seem to be inappropriate to CR of encounters (too low). While I actually like this, you may want to adjust them to reward your PCs properly.

Regards,
Ruemere


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As a GM I would say something like this:
"Guys, what's your next action?"

From your story it is clear you have given him (and them) more than one chance. Also, it's quite likely these kobolds are holding innocents prisoner.

Mercy is precious commodity. Do not waste on those who don't cannot benefit from it. Paladin is a weapon - your job is to vanquish evil, not to split hair over a petty monster not willing to cooperate.

Regards,
Ruemere


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CapeCodRPGer wrote:

One thing I don't like is the run jump puzzles [1] to get to the top of some views.

If I wanted to play a platform game I'd play super mario. They have no place in a MMORPG IMO.

It is not mandatory - it's for overachievers and those who enjoy such challenges. Also, one of the vistas [2] is located over a skill challenge [3] - if you solve the jumping puzzle leading to the viewing vista, you may complete the challenge from the safety of cliff.

For the uninitiated:
[1] Jumping puzzle - a place one can reach only by navigating various terrain features, usually by jumping. It takes a bit of skill and reasoning to plan approach route in more difficult cases.
[2] Viewing vista - a place, from which one can activate a view of surroundings (a camera performs a flyover), marked on a map as two red triangles. Such places are usually located in remote locations requiring completion of a jumping puzzle to reach.
[3] Skill challenge - a combat challenge to gain a skill point. In some cases, activating the challenge requires standing still near a spawn area of a powerful monster.

Regards,
Ruemere


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Sharoth wrote:
For those of you going into Guild Wars 2, read this and take it as a warning. Hopefully they do not screw you all over as they seem to be doing with the City of Heroes community. Good luck and may you all last longer than my favorite MMO.

Guild Wars 1 is still around. Also, you need to remain profitable to stay in this business - someone needs to pay for servers and support staff.

So, it's sad to hear that but that's natural selection for you. If your business model cannot adapt, well, tough.

Regards,
Ruemere


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Currently playing human necromancer (nobility, missing parents, Trickster Demon aspect, worshipper of Balthasar, good at using charm).

Great experience aside from typical launch issues. Gaming world is very complex, and just investigating its dynamics is lovely.

As for the guys complaining about lack of end-game... they are trolling, please ignore them. Just by reading any decent review (ign.com, gamespot.com) you are likely to learn enough to make an informed decision yourself - the short version goes like this:
- characters core attributes are scaled down at lower level areas - so while your equipment is superior, you can and should revisit previous areas - there is so much content, that yu cannot simply play in one go or by yourself
- true high level play, the World versus World mode, is immediately accessible
- dynamic events at later stage are much bigger. Nothing like a fending off an army of opponents, only to mount a counteroffensive afterwards only to fall into a trap and lose badly - along with tens of other players
- personal (instanced) play can be also played in groups (higher level example: defending city from a marauding dragon - a dragon the size of Titanic)

Regards,
Ruemere


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Just read the Bestiary. It's amazing (for GMs, the players are going to be quite upset, probably)!

Bone Reaper Reflection, anyone?

Regards,
Ruemere


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Adventure for 16th level party. Finally.

Regards,
Ruemere


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Side note: The novel, the latter part, felt very Planescapish to me. If possible, I would love this part of the story expanded upon. This would, along with a series of Radovan and Jeggare's adventures form a basis for a nice tour of Pathfinder-verse.

Regards,
Ruemere

PS. My gripe list with the novel is considerably shorter and contains only two points.

Spoiler:
1. Salim does not act his level. Of course, Jeggare and Radovan also suffer from this problem... but when reading the book, I find it to be more Savage Worlds than Pathfinder, and as absurd as it may sound to some, it breaks the feeling of immersion to me. I am not saying that Salim should flaunt his hitpoint score (like he didn't with that failed backstab case) but still... his powers of observation, and results of other skill checks should be more pronounced.

2. Salim, being an investigator, does not seem to be investigating much. Well, he goes questing eventually, but in the beginning he does not seem to exhibit a lot of initiative. I know that it may sound a bit convoluted, but I would prefer the type of the approach exhibited by Dashiell Hammet heroes. For example, the nameless operative in Red Harvest builds strong relationships with numerous NPCs... while Salim feels unable to make other people talk to him. Something does not click here - an investigator who is at a loss while interacting with others? Jarring.


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"Peace and out" as in "This is not meant as an attack, this is the end of my opinion".
I am, I'm ashamed to say, quite confrontational, so I try to end my posts in more positive way.

Lord Snow wrote:
[...]I am acutely aware of the race/gender fails in other works of litreture. Hack, I am a Jew, but that doesn't mean I don't enjoy the works of H. P Lovecraft, even though I have to clench my jaw and read past few enraging parts. Death's Heretic is a great read and I have stressed that point several times before. I even gave it the 5 star rating meaning that I declared it to be as good as Pathfinder Fiction could reasonably be expected to get.

Never disputed that.

Quote:
All of the above has nothing to do with the fact that the book is NOT fair to women. For example, I share many of my favorite books with my girlfriend, but I simply know that this will not be a pleasant read for her because of the treatment her gender is getting.

This is what I would dispute. Mind you, I am not saying she would like it...only that she may prefer to form her opinion herself.

Quote:
And about Velina (If I recall correctly that's the name of the merchant's daughter). She is an actual character, and I have no problem with her at all. She is presented in a sexual context - sexual tension is built between her and Salim from the first moment, Salim initiates touch with her at every opportunity, and no other character is described so many times as her, allowing the reader to imagine just how pretty she looks evrey time (seriuosly, check the book out - she is described once evrey couple of pages or so).

I was wondering why you hadn't mentioned her.

Quote:
And that's ok. sexual tension happens between people, usualy even between males and females, and I have no problem with that. Still means that there is no women in the book that has nothing to do with sex, while most men have nothing to do with sex. that's not fair.

In that case steer away from Malazan series by Steve Ericsson. That book offends even my, very liberal, sense of social discrimination.

Regards,
Ruemere


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

The Name of the Rose.
Practically anything by sir Arthur Conan Doyle.
Lovecraft (to lesser extent than the creator of Holmes, but still).

The point here is that the presence or representation of a type of characters bears little importance as to the quality of the story. Secondly, character nudity is not necessarily sexual in nature - it is quite likely an element of Osirion (see Egypt reference above) culture or, for Fey creatures, something natural. Bringing sex into this situation is inappropriate - Salim is conducting investigation, he does not seem to perceive a successful businesswoman in any other than business way. As for him wanting to have sex with a plant - well, he has no intention of doing anything like that. If anything, he seems to be quite socially awkward (one of the reasons I could not accept his age easily)... somewhere around the level of a stereotypical basement geek (with a bit more developed vocabulary).

That's why I find your opinion needlessly objectifying - you're apparently disregarding (a) a bereft daughter who actually manages to get a grip on her life after a loss of overprotective father, (b) VERY successful busineswoman (anyone capable of shelling cash for the elixir is VERY successful), (c) inhuman creatures living in a different world.

Dude. If you want to be so politically correct, why not add to your gripe list missing representation of non-Caucasian males from Tian Xan, Mwangi, children, handicapped etc? And on this cheerful note, peace and out.

Regards,
Ruemere


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Lord Snow wrote:

[...]Do you feel that my claim that women are seriously misrepresented and under represented in the book? We only get two (statistically improbable, given that they do compose 50% of every species). Of the two, one is a romantic interest of the main character, making it legitimate to present her in a sexual context. The second is standing in the middle of a gigantic palace full of other naked whores, and she herself is yet another whore. After that, we also get almost nude dryads, and completely nude, obviously sexualized nymphs.

In a world like Golarion, where through (good) decisions of the Paizo stuff women are not treated as bad as they are in our world, I find this kind of treatment to be unworthy and unkind, and completely uncalled for. Where are the women worriors and women priests and women nobles who made their own fortunes (not inherited from a wealthy father or achieved by sex)?

again, not a giant issue, but I do feel it calls for a justification.

Funny. A protagonist encounters a forest fey, and the reader complains about lack of clothes... dude, I guess that in your opinion it was a given the satyr was wearing pants? FYI, Greek depictions were quite pant-less.

As for the palace part... just have a look at any Egyptian art pertaining to ancient period.

Regards,
Ruemere


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Yes, all weapon based maneuvers are scary indeed. Fighters can trip dragons. You don't wanna get on bad side of maneuver master these days...

Regards,
Ruemere

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