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rpotor's page
Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 30 posts. No reviews. No lists. No wishlists.
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Resurrecting the thread for another question regarding the wording of this ability. :-) One of my PCs built his character using this PrC and he has an AC of 40 when this ability is active.
Now the ability description states: This bonus lasts for 24 hours or until the vindicator is struck in combat, whichever comes first. Exactly what constitutes as "struck in combat" here? If I hit and damage the character with a Fireball spell or for example an Inflict Serious Wounds spell, does the vindicator's shield expires immediately or does it only go away if the character is struck with a melee or ranged weapon?
Thanks for any insights.
The exact same question posed by the OP about this barbarian archetype was asked by one of my players too. At first I was inclined to say: "well, yeah, tough luck", but then he pointed out to me the exact wording of the ability, so now I'm not so sure. The ability description goes like this:
Massive Weapons (Ex): ... The attack roll penalty for using weapons too large for her size is reduced by 1...
He argues that the wording "too large for her size" actually means that this archetype can use weapons that are literally too large for him, so for example as a Medium character, he could even use a two-handed weapon sized for a Large creature, even though this might not be possible by the core rulebook. I'm kind of on the fence about this, as I think he might easily be right, at least the wording could be interpreted this way.
What do you think?
catdragon wrote: rpotor wrote: Okay, dumb question about a certain section of the salt mines.
** spoiler omitted **
Late a look at this page... the Jaw Crusher or this page, another jaw crusher
Here is a water powered one
About half-way down this page is a hand powered crusher
Since salt is a relatively soft rock, one could probably use a hand powered or water powered crusher. Just enlarge it to fit in C5 if you need Thanks for the links, these will be very useful.
Okay, dumb question about a certain section of the salt mines.
Alexander Kilcoyne wrote: rpotor wrote:
These maps look very good. I'm going to start DMing this AP next week via MapTool and your maps could be a great time saver for me. :-) Could you please share your campaign file or at least the base maps you're using without the tokens shown? Provide an e-mail address and i'll send the campaign files over. Thanks very much! You can send it to robert@rpotor.com
Alexander Kilcoyne wrote: I've been making maps throughout my PbP game for the first chapter. They aren't professional by any means but they are serviceable.
I'll show you one of them and if you like I can send more.
This is the first one I drew, just a simple beach with the PC's equipment piled up with the NPC's. These are screenshots of the maps mid-combat.
Links- Beach
Campsite
I've also drawn the bottom of the treasure pit and a few others.
These maps look very good. I'm going to start DMing this AP next week via MapTool and your maps could be a great time saver for me. :-) Could you please share your campaign file or at least the base maps you're using without the tokens shown?
Franz Lunzer wrote: Vienna here... and waiting... Szekesfehervar, Hungary on the wait list... :-)
Ross Byers wrote: A PDF should be available. I believe separate PDF purchases are generally made available at the same time the book reaches regular bookstores. So three weeks or so? Oh, thanks for the heads-up, I think I can wait that much given the fact that I'll have some 400 pages of some Beta to read soon anyway... :-)
Sorry if this has been already covered somewhere, but will there be a "pdf only" ordering option for the Campaign Setting? As I understand from the posts above the pdf version already exists but it can only be acquired if someone jumps on the Pathfinder Chronicles subscription train, in the webshop there is not possible to order the pdf separately at this time.
I'd really like to get this awesome book but I think the shipping cost would be awesome too, if I ordered the print version. :-)
Watcher wrote: Rukus Power Attacks for 3 points (making him +16 on damage), and then rolls two consecutive natural 20's. Spears have a x3 crit rating to start with. Since Rukus was reading a spear against attack, and this unfortunately was a mounted charge, it became x4 critical damage... 1d8+16 x 4 Ouch, that really sounds nasty. :-) Also it must have looked really cool, impaling the poor PC and Rukus throwing him over his shoulder... I hereby give this PC death a coolness score of 10 out of 10. :-)

I got my first two kills in the ROTRL Adventure Path!
After a really close and tough fight with Lucrecia my PCs basically blow through the ogres inhabiting Fort Rannick. And when I say blowing through, I really mean it, though I have to admit that sometimes they got really lucky with confirmed critical hits. :-)
Just to illustrate their damned luck:
So after these lucky kills, my PCs bravely walked into the Commander's Quarters, where two of them unfortunately met their end. To honor these heroic deaths, the names of the fallen shall be engraved on the board of this forum for all eternity thusly:
Name of PC: Wesh
Class/Level: level 6 Paladin / level 2 Fist of Raziel
Adventure: The Hook Mountain Massacre
Catalyst: 3 Fireballs cast in 3 consecutive rounds by Dorella Kreeg
IRL Time of death: 19 April 2008 13:55 CET
Name of PC: Anterien Legdoril
Class/Level: level 8 Wizard
Adventure: The Hook Mountain Massacre
Catalyst: 3 Fireballs cast in 3 consecutive rounds by Dorella Kreeg
IRL Time of death: 19 April 2008 13:55 CET
Okay, I admit I fudged the spell roster of Dorella a bit, instead of lightning bolt she had Fireball, but I think that's an acceptable change... :-)
May the souls of these brave adventurers rest in peace forever!
Rhavin has a good point. You shouldn't judge the Paizo community by looking at this particular subset of the forums. Before you really turn your back on Paizo products you should at least take a good look for example at the Rise of the Runelords threads where you could see just how creative and helpful this community is when the subject is not the new edition. :-) I'm sure that the positivity you find there would easily balance the negativity you found here and were offended by. And when these two "poles" are balanced you should maybe reevaluate your decision of not buying Paizo products which - rest assured - are downright awesome.

Thanks Watcher for sharing those maps. I couldn't help but notice that they were made using a software called dundjinni, so I googled it and man it is an awesome program! I was looking for just something like this. You see I hate it when the adventure needs to stop for minutes while I'm drawing on the battle mat the room our bold adventuring party just entered. And then wet-erase and redraw the whole room again when I realize that due to some miscalculated number of squares, the room ended up 5 squares "below" a corridor it was supposed to connect with. I'm sure you know what I'm talking about. :-) So I was trying to create player maps using the wonderful MS-Paint program and then print out the result in 1" scale, so I can just put the map on the battlegrid, place the minis and away we go. However as you might guess MS-Paint is ... well let's just say it's not quite designed to do this. So I'm very excited to find this program called dundjinni, which seems to have been created just for this very purpose. While with the trial version I couldn't do such a cool map as the ones done by Watcher, I still managed to draw the outlines of Fort Rannick, lvl 2 as a practice. It looks ugly and there are no doors or whatever, but still, someone might find it useful, so I'm putting it up on my website here free of charge, and umm, like Copyleft - All rights reversed. There that should do it, please do not send me money if you use it. :-) Anyway if I manage to cough up 40 bucks for the full-version dundjinni software and doing something like this is really okay, then there might be more of these player maps coming from me in the future, provided I can overcome my general laziness and manage to avoid my boss seeing what I'm doing on a company computer during office hours :-)

Erik Mona wrote:
1) Do you plan to convert to the new edition of D&D?
2) If Paizo converts its RPG products to 4.0, how will that affect your purchasing patterns for our products?
3) If Paizo does not convert its RPG products to 4.0, how will that affect your purchasing patterns for our products?
1) Yes.
2) No change. My subscription to Pathfinder will continue.
3) Most likely, no change. I've subscribed to Pathfinder, because I'm kinda lazy and I hate designing modules. Pathfinder adventure path modules are well-designed and ready for DMing right out of the book. So, given that I'm planning on changing to 4e, there will be a problem, since I won't be able to DM those modules without involving some conversion. Therefore I'll most likely look for another publisher that might supply me with modules for 4e. While I'm looking for this mythical "another publisher" I'll most likely not cancel my ongoing Pathfinder subscription, because I'm lazy and I would spend that money on pizza anyway, which is not my idea of a better investment. So after I've looked a little and then some more, I'll most likely find out that there isn't any publisher on the scene even remotely close to what Paizo is doing now. And WOTC will simply not be able to publish monthly such quality modules as Paizo, I just don't think that it will happen. I think that it holds true for modules that will be published in the digital Dungeon magazine, too. So at that point in time, I'll just say, well, screw it, and continue to use the Pathfinder modules just for the story elements and either convert the necessary statblocks myself or just use 4e monsters / NPCs instead of the ones as written in the Pathfinder books. Also, I'm fairly sure that I won't have to do any conversion by myself anyway because I'll just need to hop on the Paizo messageboards and there will be a gazillion conversions for each Pathfinder module probably mere days after the .pdf hits the subscribers' inboxes.

I think I'm having this problem in my group as well. My players are kind of neglecting the details. For example in Foxglove Manor there is the room where the paintings on the wall show the previous owners of the house. One of my PCs said "okay I wipe off the cobwebs from one of the pictures". Cheering inside I eagerly described Kasanda Foxglove and prepared for the haunt when all the paintings are revealed. Instead what was the reaction of the group? "Okay let's move to the next room." Mmmmmmkay. So anyway they found the clue leading to Magnimar but I think they not quite "get it", though for me, Handout 2 could not be more revealing even if it would read in big red letters: "The next step of the adventure is in Magnimar, Foxglove Townhouse". Anyway what I'm going to do to get them rolling is when they get back to Sandpoint, Sheriff Hemlock would like a detailed briefing from them, explaining their progress with the murders. Obviously when Hemlock hears about the letter, he will immediately suggest that it would be good to tie up this loose end, so the clueless deputies should go check the Foxglove townhouse in Magnimar.
pres man wrote: What is the consequences of burning down Foxglove Manor without first exorcising it (according to p.39)? Is the curse still broken, or is it just limited to the area underground? I would say that the curse is not broken, it is still in full force underground.
Also in this topic there are some cool suggestions for the house burning given by Mr. Jacobs.
Anonymous User 28 wrote: rpotor wrote: I'm going to run The Skinsaw Murders soon and I have a question about the manor house. I like to plan ahead for worst case scenarios my PCs could come up with and one thing I thought is what happens if the PCs come to the manor house, check things out from the outside and they just decide to follow the example set by the ruined outbuilding, take some torches and set the whole thing on fire without ever stepping inside? Will it not break the module, since the clues to continue are inside the house? Heh. the same thought jumped in my head as I read the Misgivings section. Gonna hafta find a workaround for that very possible circumstance. The only thing I've come up with so far is that the second someone reaches for a torch, a lightning strikes through the clouds and there begins a downpour of massive proportions lasting for at least a week. :-)
I'm going to run The Skinsaw Murders soon and I have a question about the manor house. I like to plan ahead for worst case scenarios my PCs could come up with and one thing I thought is what happens if the PCs come to the manor house, check things out from the outside and they just decide to follow the example set by the ruined outbuilding, take some torches and set the whole thing on fire without ever stepping inside? Will it not break the module, since the clues to continue are inside the house?
Is there any chance that the Planet Stories product will be available as a pdf?
James Jacobs wrote: The "great ring" is actually a rune-covered arch that looms over the city harbor entrance. Whoa, a Stargate! I knew it! :-)
Dunno if this really is the right place to ask, but anyway I think it fits, so here goes:
On page 72 of Pathfinder #1 is that Xin-Shalast on the picture?
Aubrey the Malformed wrote: Someone please kill the above poster. Was just kidding ofc. :-)
Okay, so now that we have the pdf, do we have an ETA on the pdf for Pathfinder #2? ;-)
pdf incoming for me, too. I'm from Hungary.
James Jacobs wrote: Chris Manos wrote: be creative and make Falcon's Hollow the next town over from Sandpoint. You could certainly do that... although there aren't many kobolds living in Varisia at all, and there was never enough dwarves living in the region to have a minor deity like Droskar have much of a presence, so you'll end up having to fudge a few more things than locations if you put Falcon's Hollow right next to Sandpoint. I just run the module where it is and I guess I'll figure something out when I get the pdf to explain why the PCs suddenly need to travel from one end of the world to the other end to Sandpoint. :-) BTW "D0 - Hollow's Last Hope" was well received by my players, it was just right for lvl 1, nice work there Paizo.
And on another note, I find the level of communication between the Paizo staff and us, customers awesome. I think that there are very few companies out there where the editor-in-chief would chip in on such a minor topic as this. :-)
Chris Manos wrote: be creative and make Falcon's Hollow the next town over from Sandpoint. Oh, np there, I'll come up with something. :-) Thanks for all the replies.

Hi Everyone,
I hope someone in the know might be able to answer this question. On Saturday this week I'll have a campaign to start and I was planning on starting it with the first Pathfinder module of course. :-) Anyway since the pdf is not up yet, I think I might need to initiate Plan B, which would be the running of the adventure D0 Hollow's Last Hope (actually it also happens to be my last hope of successfully starting the campaign). So I was thinking along the lines of running this adventure and then send the PCs to Sandpoint. However some information would be nice to have on the distance between Sandpoint and Falcon's Hollow. Are these two locations a world apart or not too far to each other? That would be an important tidbit to know because if they are very far, I'd need to devise some unconventional method of travel like accidentally falling into a gate, flying there on the back of a black dragon, while the PCs are miniaturized so the dragon doesn't notice them or somesuch. But if the two communities are closer, a simple merchant caravan might also do the trick. So if anyone has insights into this, please don't hold it back. :-)
Demiurge 1138 wrote: Still haven't gotten the email.
Oh well. I can be patient. Really I can.
*deep breath*
Sit tight, no email here in Hungary either ... yet. :-) You're not alone in the waiting game. :-)
Thank you for the answer, seems I'll have to talk myself into paying that 70 bucks for a printed version subscription. :-)

Hi everyone,
I'm not sure that I'm posting this in the right place but this forum seemed to be most fitting for my question.
There are some web-based services where you can (for a certain fee of course) download various magazines in a digital version and read on your computer an exact copy of the actual printed magazine. There is also an option to subscribe to the digital version. I'm not sure if mentioning the name of such a service constitutes as some kind of advertisement, so I'm not going to name it. Anyway I think this is a very convenient method of subscribing to a magazine, you miss nothing because the digital copy is absolutely the same as the paper one, there is no chance of your copy getting lost in the mail or anything.
So, my question would be: is the Paizo staff considering in the near or not so near future to issue Dungeon and/or Dragon magazines in a digital format like I described above?
Thanks for any responses and I do apologize if this kind of topic has already been discussed anywhere on these boards before.
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