Welton Grompus

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Organized Play Member. 301 posts (321 including aliases). No reviews. No lists. 1 wishlist. 2 Organized Play characters. 6 aliases.




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So I've been trying to change my daughter's opinion about math. She has always believed that math is boring and nothing but numbers. I believe Pathfinder is the way I can change her mind. So I started giving her word problems.

Shivira is a level 2 ranger. She shoots a goblin with her longbow. She needs to hit armor class 15. Her bonus to hit is +6. What is the number you need to roll on a D20 to hit the goblin? x+6=15 x=9

Shivira rolls a Natural 20 to hit the goblin! What number does she need to roll to confirm the critical? x=9

How many what is the minimum damage Shivira will do on her critical if she is within 30 feet with Point Blank Shot? What is the maximum? 3(1)+1=x
3(8)+1=x Range is 4-25 damage.

She really enjoyed that and didn't even realize she was doing Pre-algebra when I did it.

So help me out. Let's hear some more word problems! Make them as complicated as you like.


1 person marked this as FAQ candidate.

So this came up last night. My paladin just picked up a Holy Avenger. I am upgrading from a +1 Mithril Scimitar to a Holy Avenger. Yeah, wow. Anyways, the Divine Bond rules don't actually say what happens if a paladin wants to put his Divine Bond on a different weapon. It says he puts the Divine Bond on a specific weapon.

So there are two ways to look at this. Either it has to be this specific weapon every time or it can be any weapon. It says what happens if the weapon is broken, but it does not say whether this could happen to any weapon the divine bond is on or if this just applies to the specific weapon. I'm curious to know your thoughts on this because it seems silly to me to take 30 days of -1 to attack and damage just to change weapons when the paladin has done this voluntarily.


An idea popped in my head a few minutes ago and I wanted to get it on here before I forget it.

What if instead of granting feats when you gain a new level, you were granted feat points? You earn a certain amount of points every level, say 2 points for generic levels and then 2 points every level you get a bonus feat. Each feat is assigned a certain feat cost. Most combat feats might cost either 2-3 points with some more powerful ones costing 4. The "+2" skill bonus feats would only cost 1 point. I know the idea needs some fleshing out and I'd love some suggestions. First, what effect would it have on feat totals? Second, what effect would it have on the game overall?

For me, it would give feat starved classes like Paladin and Rogue some extra rounding out while still keeping the fighter as a combat monster.


I've been thinking of ways to incorporate media centers into gaming to improve immersion. So far I've been playing with maptools, tokentools, and making my own sound files to show on my television. If you added technology, has technology made your game better? If you haven't added, why not?


So my paladin up to this point has been, as expected, a combat monster. However I'm kinda overwhelmed by feat options. He's a sword and board TWF build based on treantmonk's guide, but I've got the recommended feats listed in the guide. I know for sure my next feat is going to be Improved TWF, but I don't know where to go from there. We rolled for stats so don't flip out if they seem like munchkin. And yes I did roll that well.

The Crunch:
Paladin 8
STR 18
Dex 19
Con 18
Int 14
Wis 14
Cha 16

+1 mithral scimitar and +1 heavy steel shield w/spikes
It's a seafaring campaign so I wear +1 chain shirt instead of the standard plate armor. Also takes advantage of the Dex.

Feats:
Two weapon fighting
Shield Focus
Improved Shield Bash
Double Slice
Step Up

My party role is tank (23 AC) and main melee damage dealer. The rest of the group consists of a gnome alchemist, an elven bard, human wizard, human fighter/rogue/cleric (yes it's funky) and a full cleric.

So with that background information, where can I take him?


I did not see anything in the rule book under grappling or ranged combat that cleared up this question. Can you shoot into a grapple? If so is it the standard -4 to hit unless you have Precise Shot?