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Recent posts by
rowport:
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Lord Zeb wrote:
This isn't a request for an author, but rather for an annual (??) product that ties in with the RPG side of your business:
'Bestiary of Planet Stories'
Imagine having the d20, or True20, or whatever system, stats for the Argzoon, the dastardly Blue Giants of Mars! While a Bestiary, it could also highlight personalities, so we see Inhetep in his Mystic Theurge glory....
I don't know if there is any other copyright involved, but I for one would pick up something like this in a heartbeat. I'm thinking soft cover, 64 pages, though hard cover and bigger wouldn't deter me either. ;)
I really like Zeb's suggestion here. I am one of those guys who just loves his game's crunchy bits-- this would be a fun product.
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1. Have you purchased a Planet Stories novel or anthology yet? If so, which one(s)?
I have not purchased one yet, but only because I have an original printing of Anubis Murders.
2. What author in the Planet Stories line most interests you?
R.E. Howard, without question. I would love to see Burroughs as well.
3. Please list the following genres in the order you would prefer that we focus on in late 2008 and beyond:
1. Sword & Sorcery
2. Horror/Gothic Fantasy
3. "Weird" Fiction
4. Sword & Planet
5. Space Opera
6. Lost Worlds Tales
7. Science Fiction
8. Jungle Tales
4. What can I do to get you to buy more Planet Stories books?
I love the idea of combining subscription shipping with my Pathfinder books. If I could essentially pre-pay and not have to look for the books, I would be happy to read all of them.
5. If we offer a monthly subscription with, say, a 30% discount off the cover price, would you consider subscribing?
Absolutely this is a winner idea, especially if you also combine shipping with other subscription services. That costs Paizo very little in labor but saves the subscribers quite a bit.
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Erik Mona wrote:
Given what you know so far, are you planning to:
A) Convert! I am ready for a new D&D.
B) 3.5 or Bust! I'm sticking with the man what brought me.
C) We'll see. Need more information.
D) Other.
...
I am going with Option B. I am not particularly impressed with much of the 4e pre-release information. From a rules perspective, I loathe the concept of player versions of monster races, instead of common rules. From a setting perspective, I am not enthusastic with the planar changes, which strike me as needlessly simple and bland-- I just see no need to abandon all the eccentricies which help define the feel of D&D. From a delivery perspective I do not like the plans for the focus on miniatures and annual core book updates. From a financial perspective, I have lots invested in the current edition, and having no reverse compatibility drives me batty-- that would even have turned me away from 3.5.
That said, I will likely be dragged there by some of the guys in my game group that seem to like what they see. I would guess that I will run 3.5 and they will run 4e. So make of that what you will. :/
EDIT: FWIW, I thought I would show the breakdown of my group on the issue right now:
Me: 3.5 forever!
KW: 3.5 forever!
BP: 4e, baby!
MD: 4e, baby!
plus 3 more undecided or not talking about it, but one of those guys never buys books anyway.
My takeaway is that there is not a huge demand for a new edition from the current customer base, but rather a big 'wait and see' attitude. I guess WOTC adding new customers is part of the strategy so that might work, or maybe folks will get more excited when it is released. I dunno.
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Troy Taylor wrote:
Cosmo
FYI:
My Pathfinder 2 arrived today (Oct. 23) in Central Illinois, by rural route carrier (which means the local Post Office had it yesterday Oct. 22). The label had an Oct. 3 shipping date.
Hope that gives you a sense of the delivery schedule to flyover country.
Have a great day.
FWIW, mine has not made it yet in Chicago (as of 10/26). There is a reason why Chicago has topped the worst mail service in the US for a few years running now. :(
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Moff Rimmer wrote:
Hill Giant wrote:
rowport wrote:
Change for its own sake is not improvement.
Why do people assume WotC is making arbitrary changes? It wasn't true for any previous revisions, I don't see why it'll be true now.
Slaughtering "sacred cows" that aren't broke feels to people like they are arbitrary decisions. I don't believe that they are "arbitrary", but they are still a bit weak on their explanations of "why". And without adequate explanation, it feels "arbitrary" because none of us were included on the decision making and the default "reason" ends up being "change for its own sake".
At least that is my take on it.
Yup, Moff got it right, at least from my perspective. If there is a logic for the changes, it sure the heck is not a clearly stated one, even as simple as "the Great Wheel is too complicated" or "gnomes suck."
Put a different way: why fix what is not broken? If it is broken (or you feel that it is), why not explain how your solution is better?
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Sebastian wrote:
It could work. I suppose one thing I might toss out there is to pick up the phone and give your friends at other gaming companies a quick buzz to see what they think. One way to make a new 3.paizo edition work would be to open up the rules changes to all gaming companies. If you could have those rules be stamped by the likes of Monte Cook, that would go a long way to giving them credibility. The ultimate result would be something more akin to the 3.75 - including the ability to get the 3.paizo rules from the Paizo site for free. That would open up the market for 3.paizo to be the definitive grognard standard...
Erik-
I love your stuff, and am less-than-enthusiastic about many of the 4e pre-release teasers, especially the fluff changes, which all seem capricious and unwanted. Change for its own sake is not improvement.
That said, I echo many of the posters here in feeling that a 3.75 alternative system is a risky proposition, fraught with peril. One way to significantly reduce that risk is to follow Sebastian's idea: do not toe the line, but make sure Paizo is not on an island. What about a joint venture release with some of the other larger non-WOTC companies, to create a truly alternate system? Having multiple companies involved would serve both to dilute the risk, while concurrently increasing the product support perceived by customers, especially if clearly billed as a different "classic-feel" flavor which WOTC is choosing to abandon in 4e.
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James Jacobs wrote:
rowport wrote:
...one of my absolute favorite parts of both Dungeon and Dragon are the cool ways that you guys mix up races, classes and abilities to create interesting characters; I feel like the examples are in Dungeon NPCs, and how to do it is in Class Acts/Dragon. Obviously, limited to SRD-only materials that will just not be possible.
So, my suggestion/request is that you take advantage of every OGL third-party product out there, and just write/develop your own classes/races/whatever. I would get bored instantly from pure SRD, but would look forward to cool new class ideas with NPCs featured in Pathfinder.
Never fear. The SRD has a lot of great elements in it, but nowhere near enough to sustain an entire Adventure Path... to say the least about an entire SERIES of Adventure Paths. We'll certainly be pulling material from other OGL products and creating new material. In fact, a fair amount of each volume of Pathfinder is going to be providing new material (both crunch and flavor).
Thanks, James! With the expectation of some new crunch to go along with the new fluff, I am sold on trying out Pathfinder.
FWIW, I thought that the new campaign-specific PrCs added for the Age of Worms Adventure Path was a great example of this concept, so I presume the Pathfinder approach will be similar.
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James-
I mentioned it over at ENWorld, but thought I would address it here to you directly as well. I am sold on the quality of all my Paizo products-- not just Dungeon and Dragon (while I am very sad to see them go) but also the GameMastery mini packs and item cards. So, I am making the plunge to try out Pathfinder.
That said, one of my absolute favorite parts of both Dungeon and Dragon are the cool ways that you guys mix up races, classes and abilities to create interesting characters; I feel like the examples are in Dungeon NPCs, and how to do it is in Class Acts/Dragon. Obviously, limited to SRD-only materials that will just not be possible.
So, my suggestion/request is that you take advantage of every OGL third-party product out there, and just write/develop your own classes/races/whatever. I would get bored instantly from pure SRD, but would look forward to cool new class ideas with NPCs featured in Pathfinder.
To be clear, this is not only about the crunch factor (well, I mean, that is part of it) but also the opportunity to literally develop custom classes to reflect your brand-new setting.
I do really dig the idea of building on real-world mythos. That was one of my favorite ideas in recent Class Acts, showing real gods. Cool stuff.
I look forward to learning more!
-Tom Lynch, Chicago
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Hey, Paizovians!
I have an article request prompted by my recent obsessive reading of all of Dan Brown's excellent books, especially Angels & Demons and The Da Vinci Code. While I would not describe myself as a conspiricy theorist, I do find the ideas and history facinating. I think that the actual history surrounding the Knights Templar/Illuminati/New World Order/etc. is very interesting stuff, and waiting to be mined into D&D game terms. Time it with the theatrical release of Da Vinci Code and you will have Periodical Gold! :)
There are several ways that I think you could do this, all good with me, FWIW. It could be Class Acts articles connecting the semi-historical lore with relevant classes, such as Paladins/Fighters, or Clerics, similar to past articles connecting Monks with other martial disciplines. It could be a larger Feature article focusing on the history (or even questionable historical accuracy of conspiricy theorists) like the Samauri article last year. Or, it could be a Feature article putting games rules onto the history- maybe even a Bizarre Bazaar about the Relics (capital R) tied to the Templars.
Heck, I could see this stuff being useful for a d20 Modern campaign, for that matter. Have Wolfgang Baur write it. 'Nuff said. :)
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BrotherDog wrote:
For the next one, try doing what the first ones description said it would be. Though I don't actually have it, or seen it anywhere yet, but the Table of Contents that can be viewed on the page here shows that much about what was promised was extremely misleading. EXAMPLE:
* No races were in any way updated to 3.5. Those presented were already 3.5. Though on the other hand they did deliver on some of my personal faves from issue #65 the missing chromatic dragons. I hope it's not as dissappointing as the 2e update was.
It would have been nice to see many of the races from 2nd edition translated to 3.5 examples might include--> Moldmen(3.5 would change it to Moldfolk no doubt, as they seem too eager to kowtow to gender biased hatemongers), Ravenkin, Faenil, the Lupin breed variations, Sapronemes, Zygodacts, and so on.... ;;D
Dude, that is just plain rude. You admit to having not bought- nor even *seen* the Vol. I book, but yet feel qualified to criticize it. What is even more pathetic about that is that you are wrong. Some of the races *were* updated to 3.5. Like the book or hate it, but at least *look* at it before complaining.
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Hey, Paizo folks!
For the last couple of months, I have noticed the use of iconic adventures (for the record, I am especially intrigued by the ranger/rogue/scout dude with the white hair and red leather armor). I have looked for stats anywhere with no luck, then noticed this message from Erik Mona:
"Erik Mona (Editor-in-Chief, Dragon & Dungeon), Tue, May 31, 2005, 10:14 AM
ASEO wrote:
1. Who are the new characters in the illustrations?
I assume you meen the new "iconic" characters seen mixing with our familiar paladin and rogue. Like the familiar characters, these new iconic characters do not have names, and exist only to give the magazine a sense of character and to make it easier for us to do art orders. Instead of explaining to artists (who often don't play D&D) what a paladin is every time we need one illustrated, we can send them an image of our "iconic" paladin and say "paint this guy."
The new characters are a human female cleric of Wee Jas, a male drow bard, and a female tiefling fighter. "
First off, I am glad to know that I am not crazy and imagining it! :) Second, let me be the first to request game stats for these guys- maybe in Dragon as examples in Class Acts?
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Erik-
I posted this note on the ENWorld boards, responding to an inflammatory thread about Dragon. I like Dragon- love it, in fact. The changes to Dungeon were welcome improvements, and I look forward to your efforts to focus on Dragon. In the hopes that the baby will not go out with the bathwater, I thought I would counter all the negativity on this thread with what I *like* about Dragon (and hope will stay in it) using #329 as my baseline:
The Legacy of Beowulf: This is great, great, great. I love the idea of using mythos not yet widely explored in D&D. I like the idea that you could pull out pieces to use- even just Beowulf for a Fighter character. This might be a trend with the Lovecraft material before it- I hope that continues. Good stuff.
The Petit Tarrasque: This is an interesting concept, although I think the article would benefit from tighter editing- it dragged on rather long. I am not sure this is really directly useful for gaming, but that is OK with me, I am still interested in reading it. (I felt the same way about the samurai versus knight article- it was just fun to read. I liked that one more than this one, though.)
Mesopotamian Mythos: This is great. Dieties do not need statblocks IMO (no offense intended, Erik...).
Demonomicon of Iggwilv: Pazuzu: This is pretty interesting by itself, although I think a series of demons and/or devils would get old, just like any subject done too much. Instead, a more general focus on organizations- cults, religions, thieves guilds, etc. might have broader appeal. Still, I liked it.
The Ecology of the Kenku: These articles are really fun. I like the in-depth coverage of different creatures. Complimenting the other articles in the issue with related races is a useful trick to make the whole better; I think I really liked the Incursion and Gladiator issues of two years back for that reason.
A Novel Approach: Eberron’s Marked for Death: Blah.
Class Acts: These articles are wonderful. I love the ideas, and have used several with real and direct impact on my characters. I am not an 'intuitive' rules guy, so the suggestions here help me avoid boner mistakes. Showing people how to use (not abuse) the rules without creating new ones is a really great idea. (As an aside, I enjoy Skip Williams' Rules of the Game article series for the same reason.)
Bazaar of the Bizarre: Whatever you call these articles, I like them.
Under Command: I have no strong opinion on these. I do not play the D&D minis game, but can see how they are an important product to cover.
Silicon Sorcery: Some of these are good, some bad. The #329 one was weak.
First Watch: I like these. I buy game stuff like mad.
Scale Mail: Well, what can you say about a letters column?
Sage Advice: This is useful to me. I think that Skip Williams gets too much flak here on-line (much like Paizo, now that I think about it...)
Comics: The Dragon comics are great. The Dungeon comics are the ones that need serious work (except for Tony M.'s.)
Crunch/Fluff Ratio: From your comments here and in your editorials I think that you feel the ratio of crunch to fluff needs to swing to fluff. I cannot disagree with that, as reading fluff is generally more entertaining than reading crunch, at least to me. But, I honestly feel that is is pretty balanced right now, and has been roughly since the 'relaunch' last year. Maybe 50/50 is too much, but I would hate to see it become, say, 25/75 OR 75/25- too much of either is not the right approach.
I hope that this feedback is helpful.
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