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Lizardfolk

roll4initiative's page

FullStarFullStarFullStar Pathfinder Society GM. 589 posts (597 including aliases). 9 reviews. No lists. 1 wishlist. 11 Pathfinder Society characters.



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Most Memorable Dungeon Crawl Ever!

*****

I went in prepared for the run-of-the-mill dungeon crawl. What I came out with was "Hoo-Boy! Didn't expect any of that!" I didn't use any of the items I purchased beforehand for the usual dungeon crawl. Every member of my group had to rely on each other to get through this one. For some reason my GM for this didn't enjoy the scenario (Said it was a weak ending), but we, the players, had an awesome time! We were on the edge of our seats almost the whole game!


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Exciting but too short!

****( )

Played this today with 3 fighter-types, an investigator, and my Nagaji TWF. An awesome jungle wilderness adventure with memorable tribespeople, monster/creature encounters, and cinematic fight or flight scenes. I rarely get to play on Saturdays and was really looking forward to playing this on my Saturday off from work. Unfortunately, what I hoped to be a 4, or even 5 hour scenario since we had plenty of time this afternoon, ended in less than 2 and a half hours! Ugh! I was so into it especially with my nagaji in his jungle element! Tons of fun was had by all, though, and I hope part 3 is just as awesome but longer than this one.

4.5 stars. Would be 5 if it was longer. Like others said, only 12 or so pages of content. Add an optional encounter, at least!


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Seems very complicated.

***( )( )

Just gave this a quick read-through after purchasing and thought 'wow, i have a lot of prepping to do!' This is a scenario that has many villians with abilities that a PFS character would not have. I envision a TPK (even at the low tier) in the first encounter since no PFS PC would ever plan on having the feats, skills, and special abilities these guys have. There is some role-playing involved that can affect the outcome of a couple encounters, but probably too much for a 4 hour limit. This should have been broken up into a two-parter because a GM will have a lot of homework to do in preparation for this. Also, a tracking sheet would have been useful for both the PCs & villians in the final fight.

The setting & locations are a nice change and make for
interesting encounters, but, with all the prep & record
keeping during encounters, it will definitely take more than
4 hours to run this. I will update this review after I have
actually GMd it. So, 3 stars for a challenging and location specific scenario.


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TPK

*( )( )( )( )

Played this with 5 players, two of which are Venture Officers and the others are very experienced. We played the high tier at normal mode. Just like many others, we got killed during the first battle. Before the game we were given time to purchase supplies but when we asked what we're going up against or what supplies we might need we didn't get an answer. Do not play this unless you want to die or you like to cheat and read the scenario beforehand. Very disappointed.


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Very Interesting

****( )

Just played this at the 1-2 tier and really enjoyed it. To keep it short and spoiler free: this is a great scenario that gets every player to work together as a team. I played with a group that consisted of a Very Awesome GM, 3 newbies & 3 veteran players. New players to PFS are known to be somewhat shy and some barely make a peep during a scenario but, during this one, the new guys were very into it and offered some very good (non-metagaming) suggestions to overcome various obstacles using what few resources a group of level 1 to 3 characters have. Combats were great, too! A solid adventure and I hope to see more like this.


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