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roll4initiative's page
Pathfinder Society GM. 132 posts. 1 review. No lists. 1 wishlist. 5 Pathfinder Society characters.
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ProfPotts wrote: No.
You could always look for a Trait which made it one, though, if using the Trait rules.
Now that I think about it, the Archaeologist gets bonuses to disable device as he goes up in level. So why is it not a class skill? All the knowledge skills are class skills and an Archaeologist gets the same bonus (+1 every 3 or 4 levels?). what I remember from 3.5 is that only a rogue or anyone with disable device as a class skill can disable traps higher than DC 20. What am I missing?
ProfPotts wrote: No.
You could always look for a Trait which made it one, though, if using the Trait rules.
Ok. Thanks.
Is disable device a class skill for the archaeologist?
How many miniatures are going to be released each month?
Awesome! This will help a lot since I'm running it for one player and a NPC helper.
roguerouge wrote: Also, being the only player can be hard for problem-solving and decision-making, ironically. Players regularly brainstorm solutions and plans before acting, but your wife won't be able to do that. Think of a couple of ways to solve narrative problems. It's okay to be a little more directive than you're used to as a DM too.
Finally, the NPCs can give advice, but it should always be clear that it's not YOUR advice, as DM or husband. To do that, make the core NPCs fairly stereotypical. My fiance's main NPCs are basically a frat boy and Hermione. Their reactions are clearly based on their perspective and not mine.
Great advice! I, too, am introducing my wife to Pathfinder by running this AP. Its nice to find a lot of useful suggestions and tips here.
Wouldn't it make more sense to have the granary be economy +1 and the graveyard be stability +1?
N'wah wrote:
Let the Prank-Off BEGIN!
A lot of great ideas here. Still chuckling while I write this. Will definitely post how my players react when they encounter these fey!
OK, so I gm'd a PFS game on Sept. 20th, reported the players and now its listing the same date for the next session. What the heck is going on!?! I run the sessions every first & third Monday of each month but it's only listing the same date (Oct. 4th) for each event. HELP!
I played in an event before registering my character, Xanaxia. The GM reported the event and I registered her and now she is my second and third character. I need to report her as my second, not third. So... How do I delete the third character?
Ohhh, ok. Thanks!
it says:
"8. Click "Download session sheets" next to event name to download session tracking sheets for your event's GMs."
There is no such thing listed next to my event name!
Woah! Way cool. Thanks!
Can you recommend any decal sites?
I know there are PFS t-shirts but I would really like some Pathfinder Society Logo decals/stickers for my notebooks, car, luggage, my dog's butt, etc...
There will be PFS games going on at Bonnie Brae Hobbies in Englewood, CO starting Monday Sept. 20th and happening every 1st & 3rd Monday of each month. Start time is 5:30pm and ending about 10pm. Please sign up at RMPathfinder at groups.yahoo.com.
Note that there isn't such a thing a Tier 1-3 scenario. Scenarios suitable for new players are either Tier 1-5 (in which they'll be playing sub-tier 1-2), or Tier 1-7 (in which case they'll still be playing in sub-tier 1-2).
cool, thanks for the info!
Thanks for the help! I'll probably just start with a Tier 1-3 season 1 scenario since the players will all be just starting. I have been playing in the Denver area for a couple months so I do have a level 2 character already. I'm just so happy my local game store is allowing me to host a PFS bi-monthly event!!!
Do I need to purchase the current scenarios or can I purchase any of the older ones? Can I run them in any order(except for the ones that come in a series)?
I'm a 30 year veteran of D&D. Looking to join a D&D 3.5 or Pathfinder group as player or DM or even both -I wouldn't mind taking over as DM once in awhile! I prefer to run adventures from Dungeon Magazine (I have almost every issue!) but can easily devise my own adventures and encounters suitable to the campaign if need be. Please contact me if you're needin' that extra player. Saturday evenings or anytime Sunday work best for me.
ValmarTheMad wrote:
I guess what I'm looking for is that old style of gaming. I don't necessarily mean an 'Old School' game played in 1st or 2nd Edition, as I do like Pathfinder and can tolerate 4e, but I'm looking for the old way games were played--with people creating and contributing to a storyline that goes beyond the characters, and where role-playing is something to be enjoyed as a way to flesh out your character and there's a decent level of PC-PC and PC-NPC interactions (though it doesn't have to be Shakespeare in the Park or Night at the Improv).
Exactly what I'm looking for as well! I live in Englewood near Hampden & Broadway. If you're looking for another player/DM shoot me a message with contact info. I've been playing since 1982. I prefer D&D 3.5 but anything will do!
I'll be sticking with the simpler ruling above for my game,... Thanks for your help! Yeah, I'm gonna stick with the simpler ruling as well. I did have my player roll an attack. Oh well. He has two beads left on the thing so I'll just treat the next ones like a fireball spell.
The DMG states that the beads of a NoF can be thrown up to 70 feet. Does the thrower need to make a ranged (touch) attack or does the bead just land anywhere the thrower wants within the 70 foot range?
Just finished 3 Faces of Evil. Playing in Forgotten Realms as per the conversion guide. The party currently consists of:
1. Male half-orc barbarian 4, assistant bouncer from The Emporium.
2. Male human rogue 1/cleric 3, from Waterdeep.
3. Female half-drow ranger 3/scout 1, member of the Bronzewood Lodge who had to take a level of scout after her wisdom was reduced by an allip. The player only participates about 50% of the time.
4. Male human monk 4, a farm boy from Diamond Lake.
and just added...
5. Female tiefling wizard 3, played by my wife who is just joining us and has never played before!
Marc Radle 81 wrote: I just tried the link and it doesn't work! It takes me to a page that seems like it should, but then when you click the Conversion Library link, it just takes you out to EN World's main page.
Hmmm ...
Didn't work for me either. I'll keep looking though.
Does anyone have or know where I can find 3.5 versions of old Dungeon Adventures? I would like to run "The House on the Edge of Midnight" for my 3.5 group on Halloween but just find the conversion of monsters too difficult & time consuming for myself.
If I actually did convert old adventures, is it illegal to post them on my own website so that others may use them?
AWizardInDallas wrote: roll4initiative wrote: Can anyone help? I have some "flat" carts on my site, nothing 3D though: AWizardInDallas.com. Thanks! The horses & Carts will be very helpful. Love your site, btw.
varianor wrote: Michael's, the arts and crafts store, carries a line of $1.00 wooden project kits including boats, planes, choppers and more. While they aren't the greatest, the wagon kit is pretty easy to put together (set includes glue). The paint and brush with the set? Terrible. Pick up some acrylic paint there and a decent cheapo brush set at your local dollar store. That is, if you'd like an alternative to paper. :) Funny! I work at Michael's. I'm a custom picture framer there. I actually picked up a tiny birdhouse to use as the main part of the wagon. I love my employee discount!!!
blackrose_angel wrote: Try here there are a ton of paper model
http://www.worldworksgames.com/store/
Yeah, I love that site. I'm looking for Free ones. I'm an experienced modeler, just looking for the easy button instead of building one from scratch.
Thanks, though.
Rezdave wrote:
Put another way, your BBEG goes from being an EL 8 to being an EL 9 with a CR 1 Henchman (or some extra trick up his sleeve).
HTH,
Rez
Thanks. Now that the Ranger will be getting her animal companion (actually a plant companion from an article in Dragon magazine), the party's level is boosted even more. I did run a couple higher level adventures for the group. Worked out nice with a few adjustments. A couple creatures were a bit too tough on the characters by dropping two of them to negative HPs but I don't want to be easy on the party!
My players' characters are about to take on the job of caravan guards to get them to the next adventure and I was wondering if anyone knows where I can find a 25mm (or close as possible) paper model of a covered wagon or stagecoach. I have been scouring the web for hours and can't seem to find anything. Many are not to scale or just really badly done.
I also tried looking for a metal miniature of one through many of the gaming miniatures websites and had no luck.
Can anyone help?
Lord Fyre wrote:
And, they got 12 plat out of the deal. :D (Actually, at 3rd level, that is real money.)
Exactly! I'm not sure how close it was to treasure adjustment for a more difficult CR but at least they got something out of it.
Rich2346 wrote:
I cant believe that 4 is an average group......
I know! Adjusting the treasure is a pain in the ass! Luckily, I have plenty of time during the week to do my "homework". I just try to gauge the party vs. the group of monsters or monster as best as possible.
Adding hit points, attack adjustments, and better weapons (masterwork or magical) has been the best formula so far.
And, yeah, I almost constantly "fudge" die rolls behind my screen!
Lord Fyre wrote:
, added Hit Points and save bonuses is usually the best way to go.
Cool, thanks for the suggestions. I've considered adding hit points and upping the creatures' attack adjustments.
I just ran the adventure Mad God's Key (can't remember what issue) which is a 1st level adventure and adjusted it for the 3rd level party. Last session the PCs fought 6 skeletons in a 2 foot deep lake of blood. To make the encounter more interesting for the veteran players, I had it so that when the skeletons were killed, each one actually rose back up in 1d4 rounds unless platinum coins were pried out from their eye sockets (DC 15 search to find). I found this idea in some book that I can't remember but the veteran players loved it! They thought it was just going to be an easy skeleton bash-fest until the skeletons started rising up again!
Here's my dilemma: I always run Dungeon Magazine adventures for my group and most of the adventures are made for 4 PCs. My group now has 6 characters. After looking through the DMG (I'm playing 3.5)in the encounter level section I'm still a bit confused. Would a group of six 4th-level PCs be equal to a 5th-level party of four? What I'm trying to get at is should I just add an extra monster or two to each encounter when I'm putting six 4th level PCs through an adventure made for four 4th-level PCs? I try to just use common sense when adjusting the monsters and key villans but the characters still have an easy time getting through the encounters. Is there an easy formula to follow when adjusting encounters for a larger than normal party?
ronin wrote: I have also offered my version of the wreck but so far haven't had any takers. Maybe because it's buried in the other thread or possibly because no one is interested.
Go to The Wreck.
Either way the offer still stands. I really don't have a use for it any longer.
Very well done!
What I'd like to see is a poll on how many people are going to stay with the old rules (whether they play 1st ed., 2nd, or 3.0/3.5) and how many are willing to go with 4.0.
I'm done spending alot of money on books and accessories so I'm staying with 3.5.
4.0 seems to me like videogame mechanics set to pencil & paper. But then I saw the demo on how players and DMs can play with others online.
Hmm, still wondering why the new edition...
When any of my players come up with an extraodinary solution that could only be solved by modern science, I'll set a (usually) high DC and have the player make an intelligence check to see if his character could actually think of it.
I have had difficult players in the past and have found replacements. It may take awhile but it's better than having one player ruin the game for everyone. It sounds like he's not grasping the mechanics of the game very well. Pass along some issues of Dragon Mag to him so that he'll learn more about the game.

I just started the STAP again with a new group of players consisting of two veteran D&D players and two newbies. we stuck the campaign in the Forgotten Realms. Here's the details:
Male Human Swashbuckler - based his character from Master and Commander. New to D&D and wanted to start his character as a captain of a ship but I had to explain to him that he would have to be at least 5th level to have that kind of experience. Hails as a noble from The Champion's district.
Female Half-elf Cleric of Lliira - Another newbie to the game. She has the highest strength and charisma of the party. Great door-basher and diplomat. Non-native of Sasserine (from Amn). Her profession is "herbalist" so I've mentioned to her about possibly trying a druid for her next character if this one should ever die, and in this campaign, that will probably happen.
Male Human Rogue/Scout - A veteran of my group that I have been gaming with for 8 years. Just took a feat from Complete Scoundrel that stacks his Sneak Attack damage with Skirmish damage. Make's his home under a bridge in Shadowshore. Now happy to be in the employ of Lavinia Vanderboren.
Male elf Sorcerer - Created with PH starting package. Three out of four weeks he is played by the veteran player or myself or another veteran that can only play once a month. Obviously, since this guy is played by three different players, he has split personalities. Native of Sasserine with a fear of getting in the water.
Thanks!
I'm about to start the STAP again for a new group of players but they want it run in the Forgotten Realms. Can anyone point me in the right direction to a website or anyplace that has the info?
Just wondering if #148 is on it's way to my house.
I am much saddened to hear about the end of Dungeon Magazine. Luckily, my subscription ends with the final issue!
Cool. Thanks for the help & advice!
Fatespinner wrote: Alternate character creation guidelines are featured on the very first page of the 'Characters' section of the 3.5 DMG. Check there for all your character generation needs! Ah! Thanks! I knew I saw it somewhere. Just looked in PH though.
My players are wussies and won't listen to me when I tell them that a well balanced party is essential to completing the STAP. They just want to play fighters and evil characters. Luckily I am running The Shackled City AP with another group that is doing just fine with those adventures.
Can anyone tell me where online I can find the tables for creating characters with the point-buy system?
I usually like to witness my players rolling for abilities but this one time that I finally trusted them to roll when I was not around, every character has, like, at least two 18's and nothing below a 15! I know the Savage Tide AP is a little rough but I don't want my players breezing through it!
I was just wondering how many magical weapons, armor, and ability enhancers the average 6th level party (4 PCs) should have? Do you think it should be more or less than what is stated in the DMG especially when running adventures from Dungeon Magazine?
I was just wondering how many magical weapons, armor, and ability enhancers the average 6th level party (4 PCs) should have? Do you think it should be more or less than what is stated in the DMG especially when running adventures from Dungeon Magazine?
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