What about a druid with the cloud domain? I was hoping to make an Aasimar Cleric that worshipped storms/lightning but a human storm druid may be a better idea for what I'm trying to make. I'll be seeing my VC, VL, and other players tomorrow that may be able to help me with my idea. Thanks for the good suggestions!
If you check the pathfinder wiki (http://www.pathfinderwiki.com/wiki/Portal:Religion) you might be able to find a deity that has those domains and suits your character. It might even be from a legal source! =)
Macon Bacon, Esquire wrote:
Yes, I really need to read it. Gotta print it out first.
JP, you have been a wonderful VC, a great GM & player. I hope the next VC will be as helpful, understanding, and fun to be around as you have. I'm glad you will still be participating in future games. Thank you for the incredible amount of time and effort you have put into making Colorado the best PFS community in the world!
I felt the exact same way 2 and a half years ago when I played my first PFS scenario in South Denver at a game store that now hosts PFS events every week. After a couple months of Society play and several years of previous GMing experience I became the PFS organizer at my neighborhood game store. The bonding & friendships I have made with the other players, organizers, & venture captains will always remain very special to me. The joy of introducing new players to the Pathfinder RPG is quite heartwarming. I have received emails from parents and teachers describing the fun their kids have had participating in a tabletop role playing game & making friends instead of sitting in front of a tv, all alone, playing video games. I have heard that some of these kids have improved in classes at school. History, math, English, etc..! I have also introduced collegues, in-laws, and friends much older than me to the RPG world and they loved it!
This thread is exactly what I need for my home game. In the first adventure the PCs were hired to deliver a package they had to pick up from a temple. The "package" turned out to be a human infant. Unknown to the players, this child happened to be blessed/a godling/child of Shelyn. We haven't really developed much more on this 'cause i'm kinda at a loss where to go from here. The PCs were attacked by cultists of Zon-Kuthon immediately after the baby was given to them. They were told to deliver the baby to a druid in a small coastal village. When they got to the town, the druid who was the town's lighthouse keeper was killed by a sea hag. The sea hag took over the lighthouse and the PCs had to defeat her to get the light working again. As you can see, I got sidetracked from the main story of what to do with the godling. Any suggestions would be greatly appreciated.
Stick with the core book 'til you get used to the rules. My home group only uses the Core book and Advanced Player's Guide. You might want to consider joining Pathfinder Society. I learned a lot over the past couple years of Society play where every book is used but it's just too much for a straight-up casual home campaign.
There are far more organizations in Golarion, check out the Faction Guide. If you're looking for do-gooder groups, Eagle Knights or Mendevian Crusaders might be your coup of tea. If you need some bad boys gone worse, Red Mantis Assassins or Aspis Consortium will do, along with Whispering Way or perhaps Hellknights or Bloodstone Swords to a degree.
The guys in my home game are new to Pathfinder and we take turns GMing. One of the guys will be running something he created back when we were doing 3.5 Forgotten Realms and he needs organizations as close to the Harpers and Zhents as possible. Similiar motivations and members, mainly. I will check out what you listed. Thanks.
I absolutely love this scenario and this entire thread gave me much insight when I run it again. I run a PF homegame with non-PFS players and, although there were a couple issues with the chase scene mechanics, they loved it. I purchased the Chase Card Deck immediately after first reading the scenario. Anyway, I want to run this at a convention for possibly mostly new players. Good idea or Bad idea?
Btw, is there a way to reply to an entire post? Never knew how if so. Sorry.
Alex Greenshields wrote:
Cool. Thanks for the info. It should be a fun game tomorrow. I hope it goes smoothly!
Chris Mortika wrote:
What if one of the PCs does open the door and some Dawnflowers aren't down the hole yet? Would the militia go straight towards the Dawnflowers or take out the PCs first?
Eric Clingenpeel wrote:
No, that means +7 to perception. +3 feat, +2 racial, +2 wis. She isn't trained in Perception so no +1 skill point and no +3 training bonus.
Ahh, ok. Dang. Didn't think about that skill point and being trained. Thanx for the heads up! I tweaked the pre-gen and put the extra hp to go to skills. My bad. I'm sorry.
This may have already been brought up, but, I found a problem with the level 1 Gunslinger pre-gen. If she has skill focus (perception), which gives +3 and a +2 for perception as a half-elf racial bonus, +3 for class skill, +1 rank, +2 for Wis mod... That equals +11 Perception. On the character sheet it is +7.
One or two more players wanted. Unfortunately a couple of the guys are smokers. If u don't mind then read on...
Pathfinder campaign mostly homebrew. Rotating GM duties (optional). We range in ages 25 to 42 but welcome any age over 21. Laid back, punk and metal non-professionals pretty much describes us. We game Sunday afternoons two to three timed per month near where Westminster Mall used to be (93rd & Sheridan to be exact).
Bob Jonquet wrote:
I am the PFS event organizer at my FLGS. Twice a month there and I also GM once every couple months at another store. I kinda need some assistance figuring out how to get more involved at conventions. They seem very intimidating to me. I'm sure my local VC wouldn't mind helping me out. That is what they're there for, right?
Omg. That is excellent! Thank you!
I actually found tons on PF wiki. Starting a new campaign. My first idea is to have the PCs be in charge of delivering a baby to an orphanage, but the baby is actually very important somehow (next heir to throne, the prodigy that will destroy a cult, a god, haven't really decided) and the PCs are hounded the entire campaign by some cult wanting to destroy the child. Any suggestions?
Daniel Luckett wrote:
Here's what's going to happen. The player is going to finish the mod with a level 4 pre-gen. Then, at the end of the module, the other players are going to chip in and get the dead character raised. Only 1/3 of the exp & 1 PA will be awarded to the newly raised character and the pre-gen will just be discarded.
How would this work in each scenario? What could I have as the secret to be protected in each scenario? Could this be a faction thing (it's an inquisitor of Pharasma/cavalier of the Andoran faction)? I'm just not sure how to apply this when playing in a scenario. Any advice would be greatly appreciated!
JP Chapleau wrote:
He really wants to play the rest of the module. Unfortunately, he got killed in the first encounter. Plus, we wont have a legal table if he can't play the rest. I like the idea of letting him play the rest of it with a pre-gen and only getting 1/3 exp & PA if the party can get him raised at the end.
This situation also taught the other players that, yes, you can get killed in a PFS scenario. They sure did change their Modus of Opporandi after the paladin died!
Btw, JP, this is Christian from Bonnie Brae PFS! ;)
Now that I think about it, the Archaeologist gets bonuses to disable device as he goes up in level. So why is it not a class skill? All the knowledge skills are class skills and an Archaeologist gets the same bonus (+1 every 3 or 4 levels?). what I remember from 3.5 is that only a rogue or anyone with disable device as a class skill can disable traps higher than DC 20. What am I missing?