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Lizardfolk

roll4initiative's page

FullStarFullStarFullStar Pathfinder Society GM. 618 posts (626 including aliases). 9 reviews. No lists. 1 wishlist. 12 Pathfinder Society characters.


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1 to 50 of 618 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge ***

Awesome. I've GMd Blood Under Absalom, Race for the R/C Key, Bonekeep Lv 1, and, I think Year o/t Shadow Lodge at some of the major Cons here in Denver over the past few years.

Grand Lodge ***

Do I have to be a 4 star GM to start running specials towards my goal of 5 stars?

Grand Lodge ***

Archives of Nethys is an awesome place to do a search for the legality of an item. If it doesn't have the little Glyph of the Open Road/PFS symbol, then it isn't legal for PFS.

Grand Lodge ***

You can use it during the course of the adventure, but, if it's not in AR or on a chronicle, then you can't purchase it.

Grand Lodge ***

Awesome! A possible 2 prestige points!

Grand Lodge ***

In this order:
Master of the Fallen Fortress
First Steps pt. 1
The Confirmation

Grand Lodge ***

1 person marked this as a favorite.

It's been almost exactly a year since his first star. Now he's a VL! Awesome!

Grand Lodge ***

I ran Overflow Archives in less than 2.5 hours. 6 players; half of them beginners, the other half veterans.

Grand Lodge ***

Awesome, Sior! Sail those friendly skies!

Grand Lodge ***

Good to hear you're (hopefully) getting a chapter there. I'm down in Colorado so, who knows, maybe I'll be at your first PFS Wyoming Con in the future. Best of luck to ya!

Grand Lodge ***

I'm in on the OP with this. I'm getting tired of prepping scenarios, drawing maps, etc... only to have one player with an optimized build outright "clear" the scenario.
In my area (Denver), This happens too much. Yeah. I'm done GMing PFS here. Plenty of other's feel the same.

Grand Lodge ***

Hzardus wrote:
Tangaroa wrote:
There are no Core games being run in my particular part of Colorado, due to lack of interest. There is no real interest in replay. I cannot speak as other areas of this (relatively large) state.
Where is that at? I'm in the springs

Yeah, I'm in Denver/highlands ranch and just played in a core game yesterday at Enchanted Grounds (3rd Thursday of each month). The new EG in Littleton will be doing _only_ core games after they open next month.

Grand Lodge ***

BigNorseWolf wrote:

Nope

That is awesome!

Grand Lodge ***

Thank you to both of you! When will the new guide be available?

Grand Lodge

David Schwartz wrote:
roll4initiative wrote:
Can the spell magic stone be used on a stone for a stonebow?
I'd say yes. (Because the damage is set by the spell, the only advantage over a sling is the increased number of range increments you can shoot it.)

Ok. Thanks. I asked my PFS VO yesterday and after he read the description of the stonebow, he said 'yes' also.

Grand Lodge

Can the spell magic stone be used on a stone for a stonebow?

Grand Lodge ***

GM Lamplighter wrote:
My maps for the off-grid room are up on the Shared Prep drive.

Thank you for that! Way awesome! Any chance on doing a map for the portal room? It would be much appreciated.

Grand Lodge ***

Ah, thanks, BNW. Didn't think to look in the guide.

Grand Lodge ***

What is a timeworn item? I don't own the Technology Guide.

Grand Lodge ***

ElterAgo wrote:

Got to share. A few nights ago at a public PFS event. There was a rather amusing situation.

We managed to finesse our way around the first encounter with no combat, just words.

Second encounter is a tense sneering at and threatening each other across the street with a gang of toughs.

One of the players says, "I walk right up to the guy in the middle and poke him in the chest, Are you really sure you want to do this punk?"

We're all thinking that he has a plan, for example, to surprise with high DC color spray or something like that. Gutsy, but still it's a pretty risky move for 3rd level sorcerer.
We're all waiting for him to say 'color spray' or 'sleep', but he doesn't. He just looks at the GM waiting for the punks response.
The GM finally shrugs and says "roll initiative."
The guy just grins and says "All right, I will ... ... ...
HOLY CRAP! THIS IS MY SORC NOT MY WARPRIEST!"

We all just busted up laughing. It was hilarious.
We managed to just barely keep him alive (within 2 points of neg con).
The rest of the scenario, every time it was his turn we kept whispering to him "sorc, not warpriest."

Cue the Urkel line...

"Did I do that?"

Grand Lodge ***

For some reason I always forget about my 3 levels of shadowdancer special abilities when playing my rogue. I don't think about them until I'm more than halfway through a scenario. This thread really helped stick it into my head next time I play that PC.

Grand Lodge

Robert Hetherington wrote:

There is a Decemvirate mini.

You're not going to like it though.

That is awesome! Is that really a Decemvirate? I don't remember what the Decemvirate Helm looks like. No access to my PFS Field Guide at the moment. And, is that Shiela Heidmarch?

Grand Lodge ***

Can a NPC try and grab one that's orbiting a PC's head? Is it just a CMB vs. CMD?

Grand Lodge ***

I'm considering picking up the Unchained book soon. What is a Signature Skill?

Grand Lodge

I like how it contributes to the storyline of 2 factions instead of just one. My Scarab Sages PC would probably prefer this scenario more than my Grand Lodge PC. I like that we have a choice.

Grand Lodge ***

Play as printed, of course. Just like how you can't change other things. Run as Written.

Grand Lodge ***

Auris Deftfoot wrote:
GM Lamplighter wrote:

You don't have to rebuild the rogue.

But I WANT to.

Same here!

Grand Lodge ***

Ugh. Rebuilding a 9 th level rogue. Well, at least it's a free rebuild. Still happy, though.

Grand Lodge

2 people marked this as a favorite.

The Einstuerzende Neubauten symbols on the tower shield picture & ring of protection picture in Core Rulebook. It's also on a potion bottle somewhere but I can't find it now. One of my all-time favorite bands.

Grand Lodge ***

If you purchase any of the Pathfinder Tales novels, each one has a PFS legal special chronicle sheet with nice boons & items which is a free download on each individual novel's description page. Just be sure to have the novel on hand when using any of it's boons and/or items.

Grand Lodge

I used to back in the day when I played D&D 2nd ed. Not much anymore since we play in public venues. Midnight Syndicate has awesome stuff. Conan soundtrack and most other fantasy movie soundtracks work.

Grand Lodge ***

1 person marked this as a favorite.
trollbill wrote:
roll4initiative wrote:
Rant about dice
Can we please phrase this in a manner that is less accusatory towards the players? I would prefer this did not devolve into a thread of GMs b&@@~ing about players and would much rather see genuine suggestions from both GMs and players as to what can be done to make the game more fun for GMs.

Ah, ok. Sorry.

To make the game more fun for the GM, players should come prepared. Know what your PC can do. Know your spells, special abilities, feats, and so on. Less time searching rulebooks during a game equals more fun for all.

Grand Lodge ***

Quadstriker wrote:
*PAY* *ATTENTION* *WHEN* *THE* *GM* *IS* *READING* *BOX* *TEXT*

Totally!!!

Grand Lodge ***

1 person marked this as a favorite.

I would like to see less complaining from players when a GM makes a ruling about, of all things, dice. I've had players whine because I didn't want them using edice. I've also had players whine about not using two ten siders for percentile dice. They wanted to roll a d20 instead (1-4 is 20%) or a d6 where odd is above 50%, even is under 50%. Yes, I am old school, but c'mon! Just use proper dice. It has made some arguements at the table which were really uncalled for.

Grand Lodge ***

Very interested!

Grand Lodge ***

Unfortunately, you cannot change the order of encounters. Just try to make the final encounter as epic as possible. Use interesting tactics. GM it as awesome as you can.

Grand Lodge ***

Hooray! More quests! Will this be a series of six quests just like Silverhex Chronicles?

Grand Lodge ***

I also play in a large game store where noise can bea problem. I try to sit in a spot closest to the GM. If one of those spots is already taken, I politely state my problem and the other person is thoughtfully considerate enough to let me take that seat. I usually have to lean in a bit to hear the GM more clearly or I may need to ask for something to be repeated but it doesn't bother anyone.

Grand Lodge ***

For some reason I find myself not wanting to go first in initiative. I like to know what the rest of the party is going to do first. If I'm playing a rogue I'd hate to move into melee first then find out the wizard wanted to cast a fireball or even burning hands. I know evasion may save my skin but sometimes the dice don't roll too hot.

Grand Lodge ***

You can only start with the one you completed tonight. The ones before do not count since the Faction Cards came out after you completed those scenarios. Basically, the cards came out on the 13th of April. Anything you did before then does not count.

Grand Lodge ***

Oh, sorry. I didn't understand your question. You can only check off boxes after completing missions on future scenarios. Not ones you did in the past.

Grand Lodge ***

You cannot retroactively complete missions.

Grand Lodge ***

Is this item in a "PFS Scenario" or in something else, like, an Adventure Path encounter, or in a Technology Guide?

Grand Lodge ***

Sebastian Hirsch wrote:
roll4initiative wrote:
personwholives wrote:
Are these legal for core characters?
I never saw an answer (unless I overlooked it). So, are these legal for Core?
It seems to be the case, they are effectively like chronicle sheets in that regard (allowing limited access to non-core sources).

Thank you for the response.

Yeah, it does seem like all the rewards are pretty generic. +1 to Acrobatics or a knowledge skill, -1 PP for item purchase, etc...

I really like these and printed out one of each. I'm sticking only one of each faction card to a PC. A little extra fun while playing that PC. Nice.

Grand Lodge ***

personwholives wrote:
Are these legal for core characters?

I never saw an answer (unless I overlooked it). So, are these legal for Core?

Grand Lodge

So excited! Like little mini quests!

Grand Lodge

Go with a 15 or 16 Chr max at first level. You'll need Dex for AC. You can always boost Chr later on with items. I never go below a 10 on any ability at first level for PFS.

Grand Lodge ***

All good here. I have read that many people are having problems with missing tables of credit especially the re coding they did last week.

Grand Lodge

felinoel wrote:
roll4initiative wrote:
I would consider what BNF suggested. The Island vanity or Hunting Lodge vanity on a small island for flavor. Maybe even the Ship vanity which could be moored somewhere and used as a hidehout.

Oh I misunderstood that recommendation, will look into it.

The problem is that there is no island there at the moment, maybe I should look into purchasing many Stone Shapes or perhaps opening a portal to some dimension above it and just manually moving the land...

I'm still trying to understand how you would do this in Society Play by not having a vanity but instead using your your own spells & resourses. I don't think it would carry over into scenarios unless you are playing a PFS sanctioned AP.

Grand Lodge

I would consider what BNF suggested. The Island vanity or Hunting Lodge vanity on a small island for flavor. Maybe even the Ship vanity which could be moored somewhere and used as a hidehout.

1 to 50 of 618 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

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