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Lizardfolk

roll4initiative's page

FullStarFullStar Pathfinder Society GM. 180 posts. 5 reviews. No lists. 1 wishlist. 6 Pathfinder Society characters.

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1 to 50 of 180 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Andoran **

What about a druid with the cloud domain? I was hoping to make an Aasimar Cleric that worshipped storms/lightning but a human storm druid may be a better idea for what I'm trying to make. I'll be seeing my VC, VL, and other players tomorrow that may be able to help me with my idea. Thanks for the good suggestions!

Andoran **

If you check the pathfinder wiki (http://www.pathfinderwiki.com/wiki/Portal:Religion) you might be able to find a deity that has those domains and suits your character. It might even be from a legal source! =)

Thanks!

Andoran **

Does a Cleric in PFS have to worship a deity? I want to make a storm worshipping cleric with the Cloud & Good (or protection) domains but the only good deity with the air/cloud domain is Shelyn which doesn't fit with the flavor I'm going with.

Andoran **

Bearded Ben wrote:
Go here and use the 'edit' link of the character whose avatar you want to change.

That was easy. Thanks!

Andoran **

How do I do it?

Andoran **

Really. I can't find a link on the main PFS page to find events in other cities. Am I just overlooking something?

Andoran **

I'll be in Vegas during that time and would like to join a game one day. Anything going on?

Andoran **

Mike Bramnik wrote:

Ask, grasshopper, and ye shall receive :)

Awesome. Thanks!

Andoran **

anyone have Pathfinder stats for an ogre zombie and a bugbear zombie? Too lazy to create them. :)

Andoran

Cool. I'll check out d20pfsrd. Thanks.

Andoran **

oh my. Such a long list. That's what i needed, though. Thank you!

Andoran **

Can someone point me in the right direction where what is & isn't legal in the book for Society play? Thanks!

Andoran **

Lol!!! Awesome! Merry Christmas.

Andoran

Do any of the old modules have converted stat blocks for PFRPG? Specifically for Conquest of Bloodsworn Vale, Gallery of Evil, Entombed with the Pharoahs, or Treasure of Chimera Cove. If so, can someone point me in the right direction?

Andoran **

Belafon wrote:
Pathfinder Society Guide to Organized Play version 4.2 wrote:

So yes, you can simply *poof* it into a completely different character with 3 XP if you really don't want to play a Gunslinger.

Thanks! Switched that gunslinger to a Nagaji (got the boon sheet!) Samurai. Funny thing though; a nagaji samurai with a horse as a mount? Hmm...

Andoran **

Macon Bacon, Esquire wrote:

And since you have at least 30 tables of GM credit, it might be time to sit down and read through the new guide that was released in August 2012.

There were a lot of changes, including the addition of a paragraph on Retraining.

Yes, I really need to read it. Gotta print it out first.

Andoran **

Lab_Rat wrote:

Only 3 scenarios?

It's my 6th PFS character. Turned out I just had too many issues running a gunslinger. I spent too much time looking up the gunslinger rules at the table and having trouble understanding the firearm rules. Not fun.

Andoran **

I made a level 1 gunslinger, played it 3 times (received 3 chronicle sheets), and realized I don't like playing it. Can I create a totally new character with a different race, class, faction, etc... and still use the same PFS # and chronicle sheets from the old gunslinger?

Andoran

Should I go with fighter (brawler) or monk (tetori)? Suggestions?

Andoran **

1 person marked this as a favorite.

JP, you have been a wonderful VC, a great GM & player. I hope the next VC will be as helpful, understanding, and fun to be around as you have. I'm glad you will still be participating in future games. Thank you for the incredible amount of time and effort you have put into making Colorado the best PFS community in the world!

Huzzah!
Christian D.

Andoran **

hargoyle wrote:

It is with shaky hands and dizzy fingers that I have to write this, for my understanding of roleplaying in general changed in a Big Band style during this weekend. Yes, I'm ecstatic! I just played two PFS scenarios (The Quest for Perfection Part I and Blood Under Absalom) at a convention, namely Ropecon.

There was no way I could've known what was to come. I gamed with a lot of great people I've never met before. It was fun! I learned a lot about GMing. That was fun too! These games also ended my 8 year dry season as a player. And it was perfect.

I felt the exact same way 2 and a half years ago when I played my first PFS scenario in South Denver at a game store that now hosts PFS events every week. After a couple months of Society play and several years of previous GMing experience I became the PFS organizer at my neighborhood game store. The bonding & friendships I have made with the other players, organizers, & venture captains will always remain very special to me. The joy of introducing new players to the Pathfinder RPG is quite heartwarming. I have received emails from parents and teachers describing the fun their kids have had participating in a tabletop role playing game & making friends instead of sitting in front of a tv, all alone, playing video games. I have heard that some of these kids have improved in classes at school. History, math, English, etc..! I have also introduced collegues, in-laws, and friends much older than me to the RPG world and they loved it!

Welcome Aboard!

Anyway,

Andoran

This thread is exactly what I need for my home game. In the first adventure the PCs were hired to deliver a package they had to pick up from a temple. The "package" turned out to be a human infant. Unknown to the players, this child happened to be blessed/a godling/child of Shelyn. We haven't really developed much more on this 'cause i'm kinda at a loss where to go from here. The PCs were attacked by cultists of Zon-Kuthon immediately after the baby was given to them. They were told to deliver the baby to a druid in a small coastal village. When they got to the town, the druid who was the town's lighthouse keeper was killed by a sea hag. The sea hag took over the lighthouse and the PCs had to defeat her to get the light working again. As you can see, I got sidetracked from the main story of what to do with the godling. Any suggestions would be greatly appreciated.

Andoran

darkwarriorkarg wrote:

Hellknights, for a Judge Dredd-ish theme. (I... am the Law. Prepare to be judged)

This may be just what one of the guys was looking for. Thanks!

Andoran

Stick with the core book 'til you get used to the rules. My home group only uses the Core book and Advanced Player's Guide. You might want to consider joining Pathfinder Society. I learned a lot over the past couple years of Society play where every book is used but it's just too much for a straight-up casual home campaign.

Have fun!

Andoran

Gorbacz wrote:
There are far more organizations in Golarion, check out the Faction Guide. If you're looking for do-gooder groups, Eagle Knights or Mendevian Crusaders might be your coup of tea. If you need some bad boys gone worse, Red Mantis Assassins or Aspis Consortium will do, along with Whispering Way or perhaps Hellknights or Bloodstone Swords to a degree.

The guys in my home game are new to Pathfinder and we take turns GMing. One of the guys will be running something he created back when we were doing 3.5 Forgotten Realms and he needs organizations as close to the Harpers and Zhents as possible. Similiar motivations and members, mainly. I will check out what you listed. Thanks.

Andoran

darkwarriorkarg wrote:

You can even make up a few of your own:

United Society for the Unification of the Common Kobold (USUCK)
Supreme Headquarters of Interkingdom Espionage, Law and Divinity (SHIELD)

Lmao! Awesome!

Andoran

Specifically the Harpers and Zhentarim. We need organizations other than any of the Pathfinder Society factions.

Andoran **

I absolutely love this scenario and this entire thread gave me much insight when I run it again. I run a PF homegame with non-PFS players and, although there were a couple issues with the chase scene mechanics, they loved it. I purchased the Chase Card Deck immediately after first reading the scenario. Anyway, I want to run this at a convention for possibly mostly new players. Good idea or Bad idea?

Btw, is there a way to reply to an entire post? Never knew how if so. Sorry.

Andoran **

Alex Greenshields wrote:
roll4initiative wrote:
What if one of the PCs does open the door and some Dawnflowers aren't down the hole yet? Would the militia go straight towards the Dawnflowers or take out the PCs first?
They would probably go straight for the cultists and wouldn't bother with the PCs unless it was obvious that the PCs were going to get in their way. Remember that they are not evil and only respond with deadly force if attacked with it.

Cool. Thanks for the info. It should be a fun game tomorrow. I hope it goes smoothly!

Andoran **

Chris Mortika wrote:

As written, the scene doesn't make much sense. The militia want to take VC Muesello in for questioning, and Muesello is willing to go with them. If the PCs get to have any conversation with the Taldans, like "What do you want?", or if they just don't exacerbate the situation, the entire encounter is de-fused.

The trick is to prevent them from being reasonable. And they're armed Pathfinders, itching for trouble, so that's not too difficult.

What if one of the PCs does open the door and some Dawnflowers aren't down the hole yet? Would the militia go straight towards the Dawnflowers or take out the PCs first?

Andoran **

How did others handle the Dawnflower escape at the beginning? I have a feeling this is gonna be a real pain when I run it. Any suggestions would be greatly appreciated!

Andoran **

Eric Clingenpeel wrote:
No, that means +7 to perception. +3 feat, +2 racial, +2 wis. She isn't trained in Perception so no +1 skill point and no +3 training bonus.

Ahh, ok. Dang. Didn't think about that skill point and being trained. Thanx for the heads up! I tweaked the pre-gen and put the extra hp to go to skills. My bad. I'm sorry.

Andoran **

What? Yeah. +11 total to perception then.

"Her perception is based on not have any skill points in it", you say.

Hmm, ok.

Andoran **

This may have already been brought up, but, I found a problem with the level 1 Gunslinger pre-gen. If she has skill focus (perception), which gives +3 and a +2 for perception as a half-elf racial bonus, +3 for class skill, +1 rank, +2 for Wis mod... That equals +11 Perception. On the character sheet it is +7.

Andoran **

I completed the Quest for Perfection series, in order, with my Inquisitor of Pharasma. Got the "axebeak as a mount" boon. Chose cavalier class for next level. Can i purchase 'horseshoes of speed' for an axebeak?

Andoran

One or two more players wanted. Unfortunately a couple of the guys are smokers. If u don't mind then read on...

Pathfinder campaign mostly homebrew. Rotating GM duties (optional). We range in ages 25 to 42 but welcome any age over 21. Laid back, punk and metal non-professionals pretty much describes us. We game Sunday afternoons two to three timed per month near where Westminster Mall used to be (93rd & Sheridan to be exact).

Andoran **

Bob Jonquet wrote:


Don't, we're just a bunch of yahoos that had the time to GM. Granted it was A LOT, but I've met quite a few GM's who are far superior to me and will never even get to three stars, let alone five. It stands to reason the more you GM, the better you will get, but IMO, the star system is more of a way to acknowledge the dedication of our membership rather than a direct measure of quality.

That being said, if you can volunteer more time to the society, locally or at conventions, we welcome you. PFS is always in need of more GM's.

Game On!!!

I am the PFS event organizer at my FLGS. Twice a month there and I also GM once every couple months at another store. I kinda need some assistance figuring out how to get more involved at conventions. They seem very intimidating to me. I'm sure my local VC wouldn't mind helping me out. That is what they're there for, right?

Andoran

OmegaZ wrote:

Cults are good, especially of the major gods. How about this: the child is blessed by the goddess Shelyn and is supposed to become a fountain of love and beauty. The faithful of Zon-Kuthon, on orders from the high priests in Nidal, have ordered the child's death. You can have your PC's pursued from Nirmathas to Varisia. The Kuthites will send clerics, inquisitors, kytons, assassins, vampires, and shadowy fiends after the PC's before having a final showdown in a mountain pass near the city of Korvosa.

Omg. That is excellent! Thank you!

Andoran **

Jeez, I feel intimidated. Been playing & GMing PFS a little over two years now. I guess I should get more involved with GMing at the local conventions!

Andoran

Main Gauche is French for "left hand". So, just a dagger will do with T.W. Defence feat.

Andoran

1 person marked this as a favorite.

I actually found tons on PF wiki. Starting a new campaign. My first idea is to have the PCs be in charge of delivering a baby to an orphanage, but the baby is actually very important somehow (next heir to throne, the prodigy that will destroy a cult, a god, haven't really decided) and the PCs are hounded the entire campaign by some cult wanting to destroy the child. Any suggestions?

Andoran

Besides the Aspis Consortium, are there any others?

Andoran **

Daniel Luckett wrote:

So, I'm not seeing anything solid on this one way or the other:

Session 1: Player character XXXX-1 dies.

Session 2: Player Character XXXX-2 joins the party as a pregen, and gets 1/3 less credit for the rest of the scenario per the guide rules.

Edit: In fact if I'm reading this correctly, the pregen is only necessary if it's a non-1st level adventure.

Here's what's going to happen. The player is going to finish the mod with a level 4 pre-gen. Then, at the end of the module, the other players are going to chip in and get the dead character raised. Only 1/3 of the exp & 1 PA will be awarded to the newly raised character and the pre-gen will just be discarded.

Andoran **

Now that I think about it, most of the time we're supposed to not reveal that we are Pathfinders except to our contact or the main villian. But even protecting a secret for another party member... I like it! Thanks.

Andoran **

How would this work in each scenario? What could I have as the secret to be protected in each scenario? Could this be a faction thing (it's an inquisitor of Pharasma/cavalier of the Andoran faction)? I'm just not sure how to apply this when playing in a scenario. Any advice would be greatly appreciated!

Andoran **

JP Chapleau wrote:

1- The adventure is in a large town so the party should be able to find a cleric to cast raise dead upon him. This will require a PP cost (unlikely at that level) OR the spending a GP cost (where the rest of the party can chip in).
2- Continue the adventure and raise the dead PC at the end (spending PPs or gp the PCs received) the dead guy would only accumulate GP/XP/PP up to the point in the adventure he participated.

JP

He really wants to play the rest of the module. Unfortunately, he got killed in the first encounter. Plus, we wont have a legal table if he can't play the rest. I like the idea of letting him play the rest of it with a pre-gen and only getting 1/3 exp & PA if the party can get him raised at the end.

This situation also taught the other players that, yes, you can get killed in a PFS scenario. They sure did change their Modus of Opporandi after the paladin died!

Btw, JP, this is Christian from Bonnie Brae PFS! ;)

Andoran **

Probably. We haven't finished the module yet. My main concern is the next session. Can he play a new character of appropriate level?

Andoran **

A character got killed in the first part of Mask of the Living God. Can that player continue the module with another PFS character of 2nd to 4th level? If so, how do I report that character's death and award prestige and exp. to the new character?

Andoran

ProfPotts wrote:

No.

You could always look for a Trait which made it one, though, if using the Trait rules.

Now that I think about it, the Archaeologist gets bonuses to disable device as he goes up in level. So why is it not a class skill? All the knowledge skills are class skills and an Archaeologist gets the same bonus (+1 every 3 or 4 levels?). what I remember from 3.5 is that only a rogue or anyone with disable device as a class skill can disable traps higher than DC 20. What am I missing?

Andoran

ProfPotts wrote:

No.

You could always look for a Trait which made it one, though, if using the Trait rules.

Ok. Thanks.

1 to 50 of 180 << first < prev | 1 | 2 | 3 | 4 | next > last >>



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