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If this lich cast Vampiric Touch, would he do 1d8+5+paralysis+5d6 damage or just 5d6 damage? In short, can one touch attack have two results? Okay, why does Scent still work like this: Scent rules ... when Perception includes smells now? Wouldn't it be more elegant to abandon the whole intricate sub-rule in favor of a bonus to Perception checks involving scent? Perhaps +5 or +10? Okay, now that Elan's gotten your attention, I've got a rules question for you. What DC and modifiers do you set for the following perception check. A team of goblin rogues successfully sneaks up on the party's night watchman, taking him down in the surprise round with hurled knives. What DC perception check do the other PCs sleeping 10-30 feet away in their tents have to make to hear his death? Does this count as "combat"? Would it not count as combat if the team of goblin rogues melee sneak attacked him? If I have this right, the DC to track someone through a swamp/marsh is DC 5, DC 10 if they're trying to hide their tracks. Does this make sense? I thought that due to the water in swamps that it was very difficult to track someone there. But it seems like it's the easiest place to track someone? In those fugitive movies, they always seem to go hide in a swamp or use it to throw people off their trail. I must be getting this wrong: but how? Is it my assumption about the difficulty of tracking in this location? Did I get the rules wrong? I saw an interesting article today analyzing Buffy as a general in seasons seven (TV) and eight (comics). There's a lot of good theory on what makes a good general, using The Mask of Command. Even though it's on an old series, I thought it would be a good idea to post it here, since DMs and players think about how command and heroism fit all the time. It's here: “We Just Declared War”: Buffy as General. What do you think of Buffy as a general? Good work? Flawed? Is she acting like a PC? Using Kingmaker's mass combat system, I want feedback on the likely result of this mass combat, between Lamashtu's mass breeding program for mutant goblins and the citizens of Sandpoint, led by the 15th level PC and her two 11th level cohorts. Note: the strategy choice produces a straight plus to OM or DV; there's no bonus to damage. Team Bard: Dior Schaefer CR 7
Bec Schaefer CR 3
Anya’drea Schaefer CR 3
Sandpoint Militia CR 1
Sandpoint Irregulars 1 CR 2
Sandpoint Very Irregulars 1 CR 2
Sandpoint Very Irregulars 2 CR 2
Team Lamashtu:
Birdcruncher Tribe
Mosswood Tribe
Harpies
Advanced Sandpoint Devil’s Mate
Malfeshnekor
I'm curious about what feats a rogue should build towards for the 10+ level part of the game. I find that if you don't plan ahead with feats, you end up in serious trouble at about the time that the casters are altering the basic rules of reality. So, since I'm contemplating building a goblin rogue for my next character, what should I be planning to get? (Incidentally, I'm utterly fine with the role playing side of things, so I don't need advice there. My general take is that skills are the mechanics for RP, feats are for making sure that you don't have a three hour session of combat ineptitude. Besides with a goblin in a G/N aligned party, there shouldn't be problems finding things to RP.) Thanks for any advice you can give me! So, last night, I made an error in ruling on Hero Points. I had coups de gras a PC whose player wasn't there to control him, and thus was controlled by another player. The guest player, having failed the save, used a hero point to cheat death. (This was the first use of hero points in the campaign.) In the moment, I forgot that he needed two hero points to do that. Ultimately, I'm glad I made that ruling, because I wanted to send a message about the lethality of the campaign, not kill a PC while his player was in Vegas. Now, how do I fix the system? Do I: A) Just say it was a mistake at the next session and that from here on out you need two hero points to cheat death? B) Keep consistent: it always requires one Hero Point from now on to cheat death? C) Start scaling the number of points it takes to come back from each iterative death? (That is, 1 point for the first death, 2 for the second, 3 for the third, etc.) D) Keep consistent but remove a magic items that was going to give the party one "Get out of death free" card? E) You tell me. Thanks for any advice you can give me, o denizens of Paizo! How much gp to buy a... rhino?
In the pfsrd, an elephant costs 1000 gp for its CR 7. Combat training on a heavy horse is +50% to the heavy horse cost. So, by my rough calculations, a rhino ought to cost 4/7 of an elephant, a dire wolf 3/7 of one, making it... Rhino: 571.4 gp
Should there be a kicker to the cost for an exotic animal? I assume so, but that also might be included in the elephant's cost. I'm looking for a guide to the Elsir Vale and Brindol to hand out to my players during character construction. I'm not keen on retyping everything, however, to avoid the spoilers. I was wondering if there was an official product that did this OR a DM who posted their version of this on the internets. My google-fu is, evidently, week. I thought I'd post a vid on wikileaks that a former student of mine just posted. Let him know what you think! As the title asks, I'm wondering if Pathfinder has saved high level play from itself. We're considering switching over a 12th level campaign to this rule set from 3.5, so I need your help deciding. In my experience, high level play devolves to finding and exploiting the low save of your opponent. While that's exciting in rock-paper-scissors sort of way, I'm wondering if YOU feel that HIGH level play is better now and WHY. FOR ME, my major concern is that Paizo ramped up the power level a bit for the lower levels, so I'm concerned that the high levels are just going to be 3e squared, rather than something that solves some of the previously known problems. What do you think? Should we switch? How many hexes can an army "see"? Just adjacent to it? Two hexes away? Does it vary by terrain? How fast can one army communicate what it can see to another army? In Kingmaker 5, there's several chances for the PCs or the NPCs to get several armies to converge on one spot... if they can act in conjunction. What do people think the effect would be of giving characters with ranks in Knowledge: nobility or a few relevant Profession skills more knowledge of the kingdom-building rules? I'm thinking that the PCs start out with little knowledge of how to do this, as it models their lack of training and experience for kingdom-management. Anyone do this already? I've got a brass draconic bloodline sorcerer 11 that I'm building to play in a core-only module. I'm having trouble with the feats, though. There don't seem to be many for this class. I'm not happy with what I've taken, which are: Princess (trait) Combat Casting (human bonus feat)
Got any suggestions? Anything helps. If it helps, these are my spells: LEVEL 1 –Charm Person, Grease, Mage Armor, Magic Missile, Protection vs. Alignment, Shield. LEVEL 2 – False Life, Glitterdust, Invisibility, Resist Energy, Scorching Ray, Web. LEVEL 3 – Dispel Magic, Fireball, Fly, Haste, Major Image. LEVEL 4 – Black Tentacles, Dimension Door, Enervation, Fear. LEVEL 5 – Spell Resistance, Summon Monster V, Wall of Force. I thought people might find interest in this article's analysis comparing various illustrators' representation of Buffy. It's written by a former student of mine, so I'm bursting with pride. What do you think of it? [It's a fair cop: I'm the editor.] If you're looking to see a movie on some of the past controversies of video gaming, there's an excellent documentary on the representations of violence in video games called Playing Columbine playing in the Boston Underground Film Festival on Tuesday at 5:30. Virtually anyone interested in video games would want to see it, especially if you dislike Jack Thompson. Link to the festival's description of the film: Playing Columbine I'm the one who's "in attendance" so if you have any questions about the film, feel free to ask me about it here. How on earth is Zevanxus's alignment neutral? How can someone who Spoiler:
is described as sadistic, seduces someone intending to murder them, impersonates them to their family, tries to drive the woman's father mad just for fun, seduced her "uncle" then cries rape to her "father", frames another "uncle" for the murder of her "mother", impersonates her dead "mother" to her "father" to blame him for her death, spreads discontent among the servants for fun, takes a servant's form and seduces them just to see what happens the next day? Seriously? I know what it says the base alignment is Spoiler: , but these are not the actions of a neutrally aligned person.
for doppelgangers And you did the same thing in Age of Worms with Spoiler: .
doppelgangers. I mean, it's one thing when they're using their powers to fit in and lead a peaceful life. It's quite another when you're murdering for pleasure and profit on a mass scale Thinking it over, I think that the judges and the voters are judging similar entries by different standards than the other monsters. For example, the last two rounds' thread on the Lantern Thralls has a great deal of discussion about their synergies and complexities based on the assumption that they will be used in groups. But they're not doing the same with the other pack monsters and hive monsters. To my mind, you don't judge a wolf's stat block based on how it would work as a single wolf. You judge it based on how it works as a pack, which is how you will use it. Similarly, I've yet to see an adventure which has an encounter with a single Giant Bee. Rather than thread jack a bunch of different submissions, I thought I'd open up a thread here for debate and discussion on this issue: Should monster stat blocks be judged EQUALLY on how it works as a single monster and as part of a group of 4 or 6 such monsters OR should we judge based only on the single monster stat block? What percentage of a human settlement of about 1200 citizens would be considered a combatant in an invasion scenario? We're talking "hold this place while the women and children seek shelter" kind of a scenario, with no army in sight to help them. (My world's Cheliax is doing a surprise raid on my version of Falcon's Hollow, hoping to enslave the populace and burn the woods to prevent the island federation from ship-building.) My player's going to the arctic north to meet with the Mammoth Lords when they gather at the beginning of spring. This meeting, based on the Viking Thing, is used to resolve differences between clans, plan the upcoming warm season, have men and women of different clans meeting to promote genetic diversity, and to deal with the outside world. The PC desires the Vikings to go on raids against slavers and the Cheliax, whom they supply. Cheliax is there to prevent this and even to get the Vikings to raid the PC's home islands. They sent a disguised Erinyes as their ambassador, with a fake ambassador as window-dressing. So, I'm going to need your help creating interesting NPCs for her to meet and create allies out of. (More on plot and setting below.) What I need: An experienced guide for their various missions. Merchants or someone who sells to outlanders. Petty Chieftains to persuade. A chieftain charmed by the Erinyes. Some shamans. 1-3 very important persons. The emphasis should be on a memorable RP quirk, a problem to be resolved, a complication, and a reason why they might vote to go raiding for either side. Additional elements to play with: mammoths, white dragons, and skalds Specifically, what magic items would an Erinyes Bard 4 have while undercover running the Cheliax ambassadorial mission to the Land of the Mammoth Lords? Basically, only Mammoth Lords can speak at the Mammoth Lord spring congregation, and the Erinyes is trying to get them to go raid the PCs' lands. Thanks for the help! There seems to be no "Against the Slavers" or "Rescue the Slaves" adventures for 3rd edition, with the exception of a rather obscure Elric d20 module. Can anyone think of any? And, if not, can anyone think of any reason why Paizo WOULDN'T do something like this as a module or even an entire adventure path? I need demigods. Gods with too narrow domains. Gods with silly domains all to themselves. Gods that most PCs wouldn't worship and that most villains would be ashamed to. The reason I need them is that my campaign's going through a winnowing process as the world simplifies its cosmology. Minor gods either have to get more believers or fade away. So, they've each got an avatar wandering around, trying to recruit believers. So, if you have ideas for what the chief earthly representative of this god would be like, I'd love that too! Examples thus far include: demigod of cannibals, goddess of good luck (not luck in general and certainly not bad luck or superstition), Lamashtu the demigoddess of monstrous births (not monstrous humanoid mothers; monstrous births), a god of small insects, a sphere of annihilation (god of vacuum, emptiness, lack and not), and Aroden (god of a nation, which set off a rebellion). Any ideas? Silly or serious, I'm brainstorming. Please, I beg you, set up a board for it. You already have a board for play-by-post, so there's precedent for goof-by-post. Please spare the rest of us from being inadvertently exposed to the digital equivalent of LARPing. Basically, I just waded through 180+ posts on Council of Thieves 2 on the product page, of which maybe 5-10 were useful to people trying to see if they wanted to actually buy the product. While some of the remainder was people anticipating the product, which I guess is a part of sales, there was a sizable chunk devoted to Faction wankery which would serve only to alienate and/or confuse potential buyers outside of that little in-club. (James Jacobs wasn't even certain if people were actually posting a complaint or posting "in-character" which made it hard for him to deal with a potential customer's concerns.) If there's one board that shouldn't be dominated by in-jokes, I'd recommend that it be the product discussion board. I feel that a separate board is the most likely solution to this issue, as it creates an archive for these fascinating displays for those that are interested in them and de-clutters the remainder of the boards. Everybody wins.
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