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You don't have to make the character fall, you have to make the player want to change his character. As you all know, loot is the most efficient way to tempt a player. So, this anti-paladin keeps killing good monsters, whose hoard often has highly desirable GOOD-ALIGNED magic items that come with a penalty for users of the wrong alignment.
THEN, you introduce the love interest, innocent child, or adorable kitten. Motive and opportunity: If you want to catch a fish, you have to use bait.
No, you're going about this all wrong. Any loving attention you spare on the wagon just makes it more of a target. You have to treat it like a familiar: forget it's there most of the time, only use it when you need it, never put in on the battle mat, etc. The DM can't destroy what he forgets is even there.
For the same reason that RL people get dissatisfied with time spent solely on the internet, playing video games solo, playing with action figures and other dolls, etc. It's not the same as interacting with real people with free will, who are surprising and infuriating and everything in between. It's not only lonely, it gets boring after a while.
What advice would you have for best use of this kind of golem?
Background: So, my goblin alchemist just got a flesh golem manual in the latest adventure. He's in a 7 member party, so it wouldn't need to be a dedicated frontline fighter. He would be useful as a bodyguard, however, as Max Biggins has had problems with melee combat and grapplers in the past, as he's a mad bomber type.
Goblins are functionally invisible due to their massive stealth bonuses: size, race, dex boost, and class bonus (take a trait if your class doesn't have stealth). I started my goblin alchemist with a +16 stealth bonus at first level. You don't need to take a level in witch for scouting and the hex saves aren't going to be good enough to be very strong. If things get hairy, that's what Brew Potion and invisibility potions are for.
I would recommend going with a Mr. Hyde approach to your alchemist and going straight alchemist. Triple classing rarely works out in this game.
Empty: This cursed cantrip of Open/Close turns out your pockets and empties all of your equipment on the ground.
False Alarm: This audible alarm goes off for 2 hours/level. It is not dismissible except by dispel magic.
Hypnotism: Implants a random hypnotic suggestion on the caster.
Stinking Cloud: This gaseous spell works as normal, except it emanates from a square directly behind you to fill a cone-shaped area.
My goblin alchemist runs the town dump, cooks the party's meals in their run-down mansion at the edge of town, and brews vile chemicals with the help of his tumor, Cancerous George. He got Cancerous George in response to his backstory, in which he was raised by a paladin in a Nature vs. Nurture religious controversy, resolved when he got thrown out of wizarding school due to an... incident involving another wiz-kid's familiar.
Wand of Magic Missiles ensures your wizard doesn't run out of things to do and demand everyone stop the narrative for his sake.
Wand of Bless means you have it up for every combat. That's great early in your career.
Wand of Endure Elements will last you an entire campaign.
Wand of Mage Armor helps your monk for a couple of combats
Wand of Comprehend Languages will have enough charges to get you through some deciphering tasks.
If the relevant religious and state authorities agreed that it was both legal and moral to do, there should be no problem. Which is exactly the case in this AP, albeit not often the case in reality. Having qualms is one thing, but Pharasmins are managing this process rather than opting out, so they can hardly squawk if people participate in the process.
I'm surprised that Shattered Star didn't appeal to you then. Collecting pieces of an artifact is pretty old-school. Mummy's Mask seemed pretty old school too, as even flying castles date back to Dragonlance. Ah well, to each their own definition of traditional.
Witches don't have the 15 minute day limitation of other Vancian casters, so they promote fun and more authentic stories. Yes, Slumber hex is a bit of a problem, but there's known workarounds and player boredom will promote variety. If the play experience is repetitive or unfun, the problem is with the player, who wants to win rather than participate in a team game and develop an interesting adventure tale. Save Slumber hexes for boss fights and dramatic moments.
Not particularly, but there's no reason not to either let the mother handle the maths and the children make the decisions or to simply put that behind the screen and give the kids choices.
On the other hand, I've DM'd for 4th graders before and, if they get into something, they WILL develop system mastery at the expense of all other activities. If they're into it, great, if not it's easy to fix.
Kingmaker, as a sandbox adventure, allows you to personalize the AP as much or as little as you like. The exploration factor may appeal to your kids and running their "home" may make your life as a parent a bit easier as they see what it's like.
Crimson Throne has a mission-based system if that's too open for you. It's pretty interesting, with a bad "mom" antagonist.
Both of those can be too RP-focused for you.
If that's the case, the Osirion adventure of Mummy's Mask looks like a real winner for you: delving focused, but still flavorful pulp feel.
I have a math question for people. I'm not getting standard deviations when there's an odd distribution. For example, I have this survey where it was not possible to be even 1 standard deviation above average, because the average scores were 4.4/5 with a standard deviation of .88.
So, what does that mean? Are these stats valueless?
It's been confirmed that the Slayer's older sister is alive and been a pleasure slave of this drow since she was captured. Her tiefling daughter was recently used as bait to lure the party into a trap.
When you include a plot line of serial rape of a family member, the answer is yes before you even ask the question.
49+. Academics. The most important thing you're going to be creating is a mechanic for studying, doing homework, group projects, writing, and participation in class. This will be necessary for establishing antagonists and allies in the classroom, cramming for finals, and bonding in the library. A skill challenge system may work fine. But it needs to be a quick way to resolve RP on these issues. It needs to be there, but how prominent it is depends on your players. Because nothing kills a school setting's plausibility than a school where no one seems to go to class or study.
43. The swim team is developing gills. Is something in the water causing this? Is a transmuter to blame? Has the swim coach gone too far?
First, the best place for brainstorming plot and storytelling is http://tvtropes.org/pmwiki/pmwiki.php/Main/SchoolTropes. Take these tropes and make them your own. In addition, read up on the plots of Dawson's Creek, Buffy the Vampire Slayer, Roswell, anime set in high schools, Sabrina the Teenage Witch, Community, Veronica Mars, etc.
Second, how gritty is this setting? Are we talking nonlethal only? Gang warfare over drugs? Harry Potter? X-Men? Brick?
6. Bob has a crush on the new girl. Is it real or is it a charm spell?
My advice is to start watching telenovelas or The Vampire Diaries for romance plotting. Basically, you have a classic romance plot from the perspective of the priestess. She got into a relationship for ulterior motives, but now has all the feels, only it's too late. And now, she can't just ensorcel the king again, because everyone will be looking for that (and maybe she realizes she wants to be loved back genuinely rather than by a sock puppet.) So, she's either going to start trying to be a real friend to the king to try and become worthy of his love, undermine the relationship with princess of Brevoy, or both. If she gets desperate, a crisis of faith in her new, neutral identity may occur and she may backslide.
Or you can just have her kill the princess of Brevoy at the wedding and the party tries to stop her. Plot over, move on to the next episode vs. the never-ending plot. Your call.
Alchemist, Witch, Cleric, Sorcerer, Barbarian, Paladin, Ninja, Ranger
The considerations were ease of play, ability to do what they're designed to do, ease of creation, ability to do something in three phases of the game, ability to avoid 15 minute adventuring day, and balance for 4 major party roles across 8 choices.
They would be like Xander from Buffy the Vampire Slayer. Provides emotional support, is regarded as the heart of the group, has no skills (maybe sense motive and a profession skill) or combat ability (he kills very few monsters), but he's a part of a bunch of combats where someone else does most of the heavy lifting.
Thank you for the support on that point, and I will take you at your word on the antagonist. I've seen exactly two of these kinds of movies: this and Pacific Rim.
Sadly, mine in an Age of Worms campaign. Four classes by ninth level, couldn't hit anything, bad AC. Great skills, very flavorful for RP. But he would have gotten other PCs killed.
It was the result of trying to make a PC fill a hole in the party, front liner, which this 3.5 ranger, scout, rogue, prestige class monstrosity couldn't do.