|1 person marked this as a favorite.|
One review, ready, willing and able!
Thank you very much for your review which I thought was very fair, very reasonable and very well written.
I'm pleased you liked the maps. I don't consider myself any way a good map maker but I do the best I can. I will have to revisit it for the mistakes, though, and release an update.
Your point about "read-aloud text" embedded within the GM text is something I struggle to get right. I don't like read-aloud text either, because I think it makes the adventure feel like a narrative with a rigid progression, and it sort of straight-jackets the GM, but I know you have to try to make life easier for the GM too and I'm constantly trying to think of ways of presenting my prose so that the GM can:
a) easily find the bits to read aloud to players,
b) easily find the rules-related bits when the players start doing things, and
c) be able to read the prose from start to end in a way which flows and conveys the feel of the place.
It's quite a challenge!
With encounter balance, it's a funny thing because you have to present the right number of encounters at the right CR level to give your PCs enough experience to go up a level. That tends to be around the 4/6/2/1 spread for APL/APL+1/+2/+3 or 1/2/3/4 for a level 1 party. That spread gives you 13 encounters, which I tend to think is about right. However, you're right that in these early days I was a bit tough. More recently I've gone for the approach of designing over-CR for in the APL and APL+1 region, leave APL+2 as they are and helping out with the APL+3.
It's all a balancing-act / continuous learning thing and feedback, like yours, is very appreciated.
I think I can see that what I set out to do more than anything else, provide "real" (as much as possible) characters and places, resonated well with you as they did / continue to do with Endzeitgeist. That's what I enjoy about the game the most - it's what gives me that fantasy escapism that's so addictive in FRPGs. And in essence that's what I try to share that with the GM when I write - to tell them what's going on and why as if somehow the modules was "real" (as much as possible).
This was my first attempt and I think / hope I've got better as time's gone on. Once again thank you for taking the time to write this review, and I'm really pleased that you ran it. If you would like a review copy of any other of my adventures then please drop me a PM.
All the best