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Thank you very much for your comments and for sharing your playing experiences with us.
You made my day, actually :-)
I love the time-travel arc that you used with the phistophilius.
I sympathise with your player who felt that they'd done something horrible without really being able to do anything about it. As you know from reading the adventure this is deliberate, and it's part of why I consider the adventure to be horror. It's not a happy ending.
In contrast, of course, Seven Sinful Tales does have a happy ending, though I note with interest that Enzeitgeist found it a bit saccharin for all that he liked the adventure!
Funnily enough I'm faced with a similar quandary in the adventure I've almost finished writing called World's End. I like to play with variations on the "and they all lived happily ever after" ending, but it always leaves me feeling a bit uneasy.
On your other points:
Of course, shortening the bit in Sans Secours, and any sort of adventure tailoring is always a good idea. The reason Sans Secours is so long is because it takes that long to acclimatise to the altitude (!) Your point about the caryatids is also well made. The PCs need to venture in several times on different days to get the way the whole thing works. You could, of course, have them vary more often than that - maybe switching over every few hours, if that suits the players better.
Once again, really grateful for your comments and I look forward to hearing your experiences with my other modules!
All the best